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| given = [[Ernest Whitting]]
 
| given = [[Ernest Whitting]]
 
| level = 18
 
| level = 18
| rewards = 2400 XP, $1922, [[Grenade Mod]]
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| rewards = 2400 XP, $1922<br />[[Grenade Mod]]
 
| level2 = 40
 
| level2 = 40
| rewards2 = 6048 XP, $23262, [[Grenade Mod]]
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| rewards2 = 6048 XP, $23262<br />[[Grenade Mod]]
 
| previous = [[Leaving Fyrestone]]
 
| previous = [[Leaving Fyrestone]]
 
| next = [[Powering The Fast Travel Network]]
 
| next = [[Powering The Fast Travel Network]]
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| type = Story mission
 
| type = Story mission
 
}}
 
}}
'''Getting Lucky''' is the first mission in the [[Dahl Headlands]].
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'''Getting Lucky''' is a story mission in ''[[Borderlands]]'' given by [[Ernest Whitting]]. It is first mission running in the [[Dahl Headlands]].
   
 
==Background==
 
==Background==
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===Strategy===
 
===Strategy===
After reaching [[Ernest Whitting|Ernest]], he states that Lucky has been taken captive at a nearby town. There are two general areas to clear in the town, with the second being opened when it is reached. There are numerous [[Bandit (faction)|bandits]] within the fence. Upon reaching the building and opening the door to where Lucky is being held, a [[Badass]] [[Bruiser (enemy)|Bruiser]] will ambush anyone approaching the door. Once the badass is killed, it is a simple matter to enter the building, open the cell door, and find Lucky.
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After reaching [[Ernest Whitting|Ernest]], he states that Lucky has been taken captive at a nearby town. There are two general areas to clear in the town, with the second being opened when it is reached. There are numerous [[Bandit (faction)|bandits]] within the fence. Upon reaching the building and opening the door to where Lucky is being held, a [[Bruiser_(enemy)#Badass_Bruiser|Badass Bruiser]] will ambush anyone approaching the door. Once the badass is killed, it is a simple matter to enter the building, open the cell door, and find Lucky.
   
 
===Completion===
 
===Completion===
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==Quotes==
 
==Quotes==
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[[File:Scooter - Getting Lucky - 1.ogg|noicon]]
[[File:Scooter - Getting Lucky - 1.ogg|noicon]] ''"Hey huh, you know, Lucky's an old buddy of mine. And, huh, by "old buddy" I mean asshole that ruined my mom's girl parts. Sounds like he's in trouble, so you go on ahead and try and keep him alive long enough so I can kill him at a later occasion."''
 
[[File:Scooter - Getting Lucky - 2.ogg|noicon]] ''"Hey uh, hey, thanks for keepin' that dickbag alive for me to pound on later. Much as it pains me to admit, Lucky knows the area better than anyone. Might wanna use him whilst he's alive from me not having killed him and all."''
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:''"Hey huh, you know, Lucky's an old buddy of mine. And, huh, by "old buddy" I mean asshole that ruined my mom's girl parts. Sounds like he's in trouble, so you go on ahead and try and keep him alive long enough so I can kill him at a later occasion."''
  +
[[File:Scooter - Getting Lucky - 2.ogg|noicon]]
  +
:''"Hey uh, hey, thanks for keepin' that dickbag alive for me to pound on later. Much as it pains me to admit, Lucky knows the area better than anyone. Might wanna use him whilst he's alive from me not having killed him and all."''
   
  +
{{clr}}
 
{{Missions}}
 
{{Missions}}
   
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[[de:Dahl_Headland_-_Glück_gehabt]]
 
[[de:Dahl_Headland_-_Glück_gehabt]]
 
[[uk:Пошуки фортуни]]
 
[[uk:Пошуки фортуни]]

Revision as of 13:42, 3 March 2018

[[Category:Dahl Headlands missions]]

Getting Lucky is a story mission in Borderlands given by Ernest Whitting. It is first mission running in the Dahl Headlands.

Background

"You showed up at just the right time! Bandits decided to lay siege to the Last Chance Waterin' Hole to the south, and my friend Lucky is trapped inside! He called me for help just before you showed up. I wasn't sure what to do, but you're here now. Please, go help my friend!"

Walkthrough

Objectives

Rescue Lucky Zaford at the Last Chance Waterin' Hole.
  • Bandits killed: 0/15
  • Lucky rescued

Strategy

After reaching Ernest, he states that Lucky has been taken captive at a nearby town. There are two general areas to clear in the town, with the second being opened when it is reached. There are numerous bandits within the fence. Upon reaching the building and opening the door to where Lucky is being held, a Badass Bruiser will ambush anyone approaching the door. Once the badass is killed, it is a simple matter to enter the building, open the cell door, and find Lucky.

Completion

" Thanks, man. You really saved my bacon there. We really need to do something about these bandits. They're like drunk, pissed off hornets now that Sledge is dead."

Notes

  • There is a silver weapon crate on the roof of Lucky's Last Chance.

Trivia

  • The name of this mission is a euphemism for sexual intercourse. This is understood to be humorous as the Lucky to be got is an entity vice an act.

Quotes

"Hey huh, you know, Lucky's an old buddy of mine. And, huh, by "old buddy" I mean asshole that ruined my mom's girl parts. Sounds like he's in trouble, so you go on ahead and try and keep him alive long enough so I can kill him at a later occasion."

"Hey uh, hey, thanks for keepin' that dickbag alive for me to pound on later. Much as it pains me to admit, Lucky knows the area better than anyone. Might wanna use him whilst he's alive from me not having killed him and all."