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You have to stand next to the turrets until they turn on . After all three turrets are on you canthen turn in to clap trap. You can then proceed from there[[User:Veggienater|Veggienater]] 20:36, July 24, 2010 (UTC)veggienater |
You have to stand next to the turrets until they turn on . After all three turrets are on you canthen turn in to clap trap. You can then proceed from there[[User:Veggienater|Veggienater]] 20:36, July 24, 2010 (UTC)veggienater |
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− | :you do not have to babysit turrets. |
+ | :you do not have to babysit turrets. touch and go works as well. {{:User:Dr. Clayton Forrestor/sig}} 20:54, July 24, 2010 (UTC) |
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+ | :Sorry, but in my experience they wouldnt turn on unless i stood next to them a few seconds[[User:Veggienater|Veggienater]] 21:01, July 24, 2010 (UTC) |
Revision as of 21:01, 24 July 2010
Forums: Index > Help desk > Zombie Island of Dr Ned, cannot activate the bulletin board in the center of the first town
I played a few missions with playthrough 2, including Skags At The Gate before I installed the Dr Ned add on. I can go there but the bulletin board will not work and everywhere is locked down. There are still zombies for me to kill yet i cannot get any further than that. Please help me! —Preceding unsigned comment added by 124.190.20.40 (talk • contribs)
Always check your active mission. It should be to reactivate the turrets. nagy talklog 16:40, July 24, 2010 (UTC)
- kill all sons a bitches.
- activate turrets (use them).
- avoid unpleasant death related injuries.
You have to stand next to the turrets until they turn on . After all three turrets are on you canthen turn in to clap trap. You can then proceed from thereVeggienater 20:36, July 24, 2010 (UTC)veggienater
- you do not have to babysit turrets. touch and go works as well. Dr. F 20:54, July 24, 2010 (UTC)
- Sorry, but in my experience they wouldnt turn on unless i stood next to them a few secondsVeggienater 21:01, July 24, 2010 (UTC)