Borderlands Wiki
No edit summary
Line 85: Line 85:
   
   
: False alarm I think. I now think that it'' is'' the Deathly accessory, not the Draco. I've just got another Glorious Massacre which has the Deathly accessory and they are visually identical - the yellow flash is in the same place as the Draco accessory. I'm not sure why GearCalc won't let me replicate the stats of the AR440.0 Glorious Mauler, but it may just be a bug in the program. [[User:Outbackyak|Outbackyak]] 20:42, July 19, 2010 (UTC)
+
::: False alarm I think. I now think that it'' is'' the Deathly accessory, not the Draco. I've just got another Glorious Massacre which has the Deathly accessory and they are visually identical - the yellow flash is in the same place as the Draco accessory. I'm not sure why GearCalc won't let me replicate the stats of the AR440.0 Glorious Mauler, but it may just be a bug in the program. [[User:Outbackyak|Outbackyak]] 20:42, July 19, 2010 (UTC)
 
:
 
:
 
: Im no expert and i dont think the gear calc is perfect but from what i have been able to figure out from it machine guns cant seem to get higher than a x2 incindiary with out the draco acc.
 
: Im no expert and i dont think the gear calc is perfect but from what i have been able to figure out from it machine guns cant seem to get higher than a x2 incindiary with out the draco acc.
Line 126: Line 126:
 
:: The only thing I can think is that GearCalc's "legit" test has an error in it that says this weapon is not legit, when it actually is. This is quite possible, since it has other errors which say gear is legit when it is not - e.g. you can make a Dahl Anaconda with the Maliwan <strike>Plague</strike> [EDIT: Defiler ENDEDIT] accessory and GearCalc says it is legit when it manifestly is not. GearCalc is not perfect; like any program it has bugs. This must be one of those bugs. [[User:Outbackyak|Outbackyak]] 12:05, October 18, 2010 (UTC)
 
:: The only thing I can think is that GearCalc's "legit" test has an error in it that says this weapon is not legit, when it actually is. This is quite possible, since it has other errors which say gear is legit when it is not - e.g. you can make a Dahl Anaconda with the Maliwan <strike>Plague</strike> [EDIT: Defiler ENDEDIT] accessory and GearCalc says it is legit when it manifestly is not. GearCalc is not perfect; like any program it has bugs. This must be one of those bugs. [[User:Outbackyak|Outbackyak]] 12:05, October 18, 2010 (UTC)
   
  +
::: Hm, Gearcalc error is always a good excuse; but I checked it, and maybe it is one:
 
  +
::: In the 'Checking for legitness' section it says:
 
 
: Hm, Gearcalc error is always a good excuse; but I checked it, and maybe it is one:
:::: >> Test for title 'Mauler' NOT passed: 1.80 (Normalized Damage) is not GreaterThanOrEqual --> 1.8
 
 
: In the 'Checking for legitness' section it says:
::: But if I'm only half as good in math as I think I am 1,8 IS equal 1,8 so the test would theoretically have been passed... or Geaclc is rounding the values for the text too strong and the gun is modded. [[User:BreakdancingYoda|BreakdancingYoda]] 12:29, October 18, 2010 (UTC)
 
 
:: >> Test for title 'Mauler' NOT passed: 1.80 (Normalized Damage) is not GreaterThanOrEqual --> 1.8
 
: But if I'm only half as good in math as I think I am 1,8 IS equal 1,8 so the test would theoretically have been passed... or Geaclc is rounding the values for the text too strong and the gun is modded. [[User:BreakdancingYoda|BreakdancingYoda]] 12:29, October 18, 2010 (UTC)
  +
:
  +
: Can get everything but the damage to match using the shattering acc, but then I've found gearcalc's damage and bonuses don't always match up in game. heres the code...
  +
:
  +
:: gd_itemgrades.Weapons.ItemGrade_Weapon_SupportMachineGun
  +
:: gd_manufacturers.Manufacturers.SandSMuntions
  +
:: gd_weap_support_machinegun.A_Weapon.WeaponType_support_machinegun
  +
:: gd_weap_combat_rifle.Body.body5
  +
:: gd_weap_combat_rifle.Grip.grip3
  +
:: gd_weap_support_machinegun.mag.mag4
  +
:: gd_weap_combat_rifle.Barrel.barrel2
  +
:: gd_weap_support_machinegun.Sight.sight_none
  +
:: gd_weap_combat_rifle.Stock.stock5
  +
:: None
  +
:: gd_weap_support_machinegun.acc.acc1_Shattering
  +
:: gd_weap_shared_materialparts.ManufacturerMaterials.Material_SandS_3
  +
:: gd_weap_support_machinegun.Prefix.Prefix_Kick1_Glorious
  +
:: gd_weap_support_machinegun.Title.Title_Damage1_Mauler
  +
:: 1
  +
:: 5
  +
:: 0
  +
:: 60
  +
:
  +
: Gearcalc says it's legit and the shattering acc looks similar to the draco acc... maybe the material makes a difference to how it appears in game. [[User:TheDataAngel|TheDataAngel]] 13:04, October 18, 2010 (UTC)

Revision as of 13:04, 18 October 2010

Forums: Index > Help desk > Yet another Draco question



OK, so I've read the Draco page, its talk page, and the forum Draco posts - and I'm still confused. I see it stated all the time that a Draco must have a mag of 120-124, or it's not a Draco. Why not? S&S machine guns which have the Draco accessory can definitely spawn with smaller mags, so why aren't those weapons Dracos?

Here's an image of one I got as a drop from Craw today:

HVY440

Why isn't this a Draco?

As you can see, it has the Draco accessory but a mag size of "only" 93. To check I recreated it in GearCalc; here's the code:

gd_itemgrades.Weapons.ItemGrade_Weapon_SupportMachineGun
gd_manufacturers.Manufacturers.SandSMunitions
gd_weap_support_machinegun.A_Weapon.WeaponType_support_machinegun
gd_weap_combat_rifle.Body.body2
gd_weap_combat_rifle.Grip.grip3
gd_weap_support_machinegun.mag.mag4
gd_weap_combat_rifle.Barrel.barrel2
gd_weap_support_machinegun.Sight.sight1
gd_weap_combat_rifle.Stock.stock4
None
gd_weap_support_machinegun.acc.acc4_SandS_Draco_Incendiary
gd_weap_shared_materialparts.ManufacturerMaterials.Material_SandS_3
gd_weap_support_machinegun.Prefix.Prefix_Kick1_Glorious
gd_weap_support_machinegun.Title.Title__MachineGun
1
5
0
62

I was also able to get it down to a mag size of 60 (only blue rarity), and by stuffing around with all the components I was able to get it down to 52 (white rarity and only x2 Incendiary) but still with the Draco accessory.

Can somebody please explain to me definitively why all these MGs are not Dracos? Is it that they wouldn't have a high enough Tech Level to spawn as Orange rarity weapons with the red text (assuming the Draco could actually spawn properly in game with the red text)? Or what? Outbackyak 18:07, July 17, 2010 (UTC)


The gearcalc isnt perfect, with revolvers you can add the maliwan pestilent defiler accessory to most legendary revolvers (i.e. dahl anaconda) and it stillis listed as legit. but we know the game will not spawn that way. Im gonna go fool around in gearcalc for a minute, i want to test an idea They call me Hellz Lips 18:22, July 17, 2010 (UTC)


I didn't know that about the Pestilent Defiler error (damn, I wouldn't mind finding an AX300 D Pestilent Anaconda - 1341 Dmg!!!!), but that's obviously just a problem with GearCalc - normally it would say "manufacturers must match: check manufacturer-specific parts". The image above is from an in-game drop, so it is definitely legit, and I can't see why it wouldn't be called a Draco. A pretty ordinary Draco, admittedly. Outbackyak 18:48, July 17, 2010 (UTC)


1 - Gearcalc does not even have the title "gd_weap_support_machinegun.Title.TitleM_SandS_Draco" in its inventory so it cannot make a "legit" judgement on all those variations. But BL can.
2 - The "white rarity, x2 Incendiary" MG described above will not spawn in BL as either a 'Draco' or 'Machine Gun' so some component is not valid even though Gearcalc says it is.
Maybe a little research on the Gearbox forums will turn up the requirements for a Draco. -- MeMadeIt 20:02, July 17, 2010 (UTC)


My understanding is requirements for dracos are mag size of 120-124, x3/4 incendiary, and a glorious massacre title. They call me Hellz Lips 20:16, July 17, 2010 (UTC)


Folowing MeMadeIt's suggestion, I've been looking through the Gearbox forum - and the short answer is: there doesn't seem to be a consensus there on what makes a Draco a Draco.

Some claim that any gun with the Draco accessory is a Draco, end of story. Others say it must be x4 Incendiary, and that x3s aren't "real" Draco's even if they have the accessory. Others say it's got to have a really big clip ~96 to 124 and the Draco accessory and be x3 or x4. Some say clip size doesn't matter but it must have the Draco accessory and be x3 or x4. There are other variations, but you get the idea.


The only clear requirement is that it must have the Draco accessory (obviously) since it is possible to find MGs with x3 Incendiary that don't have the Draco accessory. For the rest, well I just don't know.


All the MGs I've found with the Draco accessory have been purple rarity - has anyone found a MG with the Draco accessory that was of lower rarity? GearCalc lets me build ones with white, green or blue rarity, but has anyone got an image of a MG with these low rarities & the Draco accessory that they found in-game? Or is this just a glitch in GearCalc? All the images I saw on the Gearbox forum were purple rarity, which makes me think that it is a GearCalc issue. Outbackyak 22:15, July 17, 2010 (UTC)


It's been a while since I had 'em, but I know i did have a couple of Blue MG's with x3/4 incendiary and a 120 magazine size, so it is possible. I wish I would have kept them, but the hellfire I use works a lot better... so bye-bye Draco.   Uberorb Bio melt  

Agree. Despite being a Legendary, the Draco does proc like one. It's certainly doesn't proc like the Hellfire or Volcano. In my own tests, the Draco doesn't proc like an identically spec'ed Ogre. This further adds to the overall consensus that the Draco is just plain glitched. -- MeMadeIt 04:38, July 18, 2010 (UTC)


Again, I've already proven that just having the Draco accessory is not enough. Low-end machine guns with the Draco accessory won't appear in your inventory in-game despite Gearcalc saying they're legit. This also seems to apply to small mag sizes. So far, I'm beginning to suspect that a Draco must have the Draco accessory AND a large mag (90+) AND Material quality 2 or 3. More testing is needed to confirm. -- MeMadeIt 04:38, July 18, 2010 (UTC)

Well here's a blue rarity with the Draco accessory, and it's only Material 1 according to GearCalc (this was a drop from Craw). It does have the biggish magazine (90).
AR440 Glorious Machine Gun (Draco) OBYC
I'll go on looking and see if I can find examples with smaller magazines or lower rarity - hopefully we should be able to clear up the question. --Outbackyak 21:19, July 18, 2010 (UTC)


Here's a really interesting one

It's an AR440.3 Glorious Mauler (another drop from Craw). No incendiary, but isn't that the Draco Accessory under the barrel!? And it only has a clip of 64.

AR440

What's that dangling under the barrel?

What's even more interesting is that I was unable to recreate it accurately in GearCalc; the closest I could get was to give it no accessory at all, but then it was blue rarity and only 274 damage, and named Glorious Machine Gun. It's as if the Draco accessory is giving it both a rarity and a damage boost, but without giving it any incendiary effect. Incidentally, it's definitely not the Shattering accessory, as that looks quite different (and would make the damage 351). [EDIT: nor is it the Deathly accessory - they look very similar, but the little horizontal yellow flash is at the front of the Deathly, not the rear like the Draco; and the Deathly gives 309 damage, and the Glorious Machine Gun title in GearCalc. ENDEDIT]

Seems to me that this suggests that when the clip is smaller than 90 BL ignores the Draco accessory's incendiary effect entirely, and also ignores its boost to clip size. What do other people think? --Outbackyak 02:02, July 19, 2010 (UTC)


False alarm I think. I now think that it is the Deathly accessory, not the Draco. I've just got another Glorious Massacre which has the Deathly accessory and they are visually identical - the yellow flash is in the same place as the Draco accessory. I'm not sure why GearCalc won't let me replicate the stats of the AR440.0 Glorious Mauler, but it may just be a bug in the program. Outbackyak 20:42, July 19, 2010 (UTC)
Im no expert and i dont think the gear calc is perfect but from what i have been able to figure out from it machine guns cant seem to get higher than a x2 incindiary with out the draco acc.
Now if the acc. is the determining factor and since other legendary guns come with varying mag sizes, accuracy, and fire rate then it only makes sensce that if it has the accessory its probably
a draco.Veggienater 23:20, July 24, 2010 (UTC)
Who cares, Draco's are like the most disappointing weapons in the game, you get a X4 Fire weapon that only lights up every 5th shot or something??? Dracos are terrible DroidCLH 03:48, August 17, 2010 (UTC)
How about checking the dates of the last posts before replying? Was there really a reason to reply to a thread nearly a month dead? BTW, the 'who' are the techie types who want to learn more about 'how' the game functions, not just whether it's terrible or not. -- MeMadeIt 09:24, August 17, 2010 (UTC)
Why not keep it alive? their are email updates besides once again id rather look up how good weapons works than how terrible weapons work why know more about what you'll never use?DroidCLH 17:56, August 17, 2010 (UTC)


@ DroidCLH: Like MeMadeIt said, I started this thread originally because I was interested in how the Draco works and its components (I agree that as an incendiary weapon it sucks compared to the Hellfire or the Firehawk). But I was also interested in the misinformation that was being promulgated about the Draco, where people were saying that it could only have a magazine of 120 or 124, which I think has now been shown conclusively to be incorrect - I've found weapons with the Draco accessory that have magazines as "small" as 90. Whether it can go lower than this I don't know. As to your point about wanting to know about good weapons, not bad ones - fine, but why bother replying to this thread then? Outbackyak 05:52, August 18, 2010 (UTC)

gd_itemgrades.Weapons.ItemGrade_Weapon_SupportMachineGun
gd_manufacturers.Manufacturers.SandSMunitions
gd_weap_support_machinegun.A_Weapon.WeaponType_support_machinegun
gd_weap_combat_rifle.Body.body5
gd_weap_combat_rifle.Grip.grip3
gd_weap_support_machinegun.mag.mag4
gd_weap_combat_rifle.Barrel.barrel2
gd_weap_support_machinegun.Sight.sight_none
gd_weap_combat_rifle.Stock.stock4
None
gd_weap_combat_rifle.acc.acc4_Deathly
gd_weap_shared_materialparts.ManufacturerMaterials.Material_SandS_3
gd_weap_support_machinegun.Prefix.Prefix_Kick1_Glorious
gd_weap_support_machinegun.Title.Title_Damage1_Mauler
1
5
0
60
This is your gun, it's not legit. 207.210.32.205 05:39, October 18, 2010 (UTC) Ethrad 05:51, October 18, 2010 (UTC)
Bizarre! I know you've heard this line a thousand times, but: "I got this gun as a drop from Craw. It's totally legit." And in this case it's the truth. It dropped as a Glorious Mauler, with the stats as given. I only play solo, so there's no way that somebody dropped it on me without my knowing. And I did not mod it up in Willowtree.
I realise that nobody is going to believe me - people who know me on this Wiki are also well aware that I know how to use Willowtree, and I even make a point of mentioning that fact on my home page. I frequently mod up weapons for fun, but as I also say on my home page, every weapon I've posted on this Wiki has been found in-game. And I stand by that statement - I do not post up modded weapons, period.
The only thing I can think is that GearCalc's "legit" test has an error in it that says this weapon is not legit, when it actually is. This is quite possible, since it has other errors which say gear is legit when it is not - e.g. you can make a Dahl Anaconda with the Maliwan Plague [EDIT: Defiler ENDEDIT] accessory and GearCalc says it is legit when it manifestly is not. GearCalc is not perfect; like any program it has bugs. This must be one of those bugs. Outbackyak 12:05, October 18, 2010 (UTC)


Hm, Gearcalc error is always a good excuse; but I checked it, and maybe it is one:
In the 'Checking for legitness' section it says:
>> Test for title 'Mauler' NOT passed: 1.80 (Normalized Damage) is not GreaterThanOrEqual --> 1.8
But if I'm only half as good in math as I think I am 1,8 IS equal 1,8 so the test would theoretically have been passed... or Geaclc is rounding the values for the text too strong and the gun is modded. BreakdancingYoda 12:29, October 18, 2010 (UTC)
Can get everything but the damage to match using the shattering acc, but then I've found gearcalc's damage and bonuses don't always match up in game. heres the code...
gd_itemgrades.Weapons.ItemGrade_Weapon_SupportMachineGun
gd_manufacturers.Manufacturers.SandSMuntions
gd_weap_support_machinegun.A_Weapon.WeaponType_support_machinegun
gd_weap_combat_rifle.Body.body5
gd_weap_combat_rifle.Grip.grip3
gd_weap_support_machinegun.mag.mag4
gd_weap_combat_rifle.Barrel.barrel2
gd_weap_support_machinegun.Sight.sight_none
gd_weap_combat_rifle.Stock.stock5
None
gd_weap_support_machinegun.acc.acc1_Shattering
gd_weap_shared_materialparts.ManufacturerMaterials.Material_SandS_3
gd_weap_support_machinegun.Prefix.Prefix_Kick1_Glorious
gd_weap_support_machinegun.Title.Title_Damage1_Mauler
1
5
0
60
Gearcalc says it's legit and the shattering acc looks similar to the draco acc... maybe the material makes a difference to how it appears in game. TheDataAngel 13:04, October 18, 2010 (UTC)