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Forums: Index > Watercooler > Weapon/Gear idea for Borderlands 2



Hi guys!

I honestly bought Borderlands like 3 days ago and LOVED IT! It is one of the best games I've played. The humor they inject into the game is subtle but oh so sweet. Like the Claptrap in that jail in the 3rd DLC who literally had a boot on and you needed to help him take it off. I LOL'ed at that so hard.

Anyways, what I'm here to suggest which, I'd imagine has been done before, is a Weapon/Gear Making Skill in Borderlands 2. That's if they actually make a Borderlands 2...

But if they do, what I mean is that you will still be able to run around picking up weapons/gear, but if it doesn't quite fit the bill of what you have in mind, which has happened to me many times, then you can make your very own weapon/gear. You could find pieces for weapons just about anywhere. In skag piles, weapon chests, ammo chests, lockers, and most definitely when you've killed enemies. Of course, as you get further and further into the game and fight stronger enemies, the pieces you would use to make the weapon/gear would get better and better. More damage, more accuracy, higher rates of fire, scopes with higher ranges of magnification (Maybe even a scope with different magnifications.)

This could tie in really well with those caves that have the elemental crystals. Because you could go in there and collect the crystals so that you can apply elemental abilites to your gun. Of course, to start, you would find crystals that give 1x elemental ability, but as you get further into the game, the caves you find would hold crystals that can give your weapon 3x or 4x elemental ability. This would also mean that the cave would hold much stronger enemies that would be in your way as you try to collect these crystals, and applying crystals of such a high elemental ability to your weapon/gear would leave a risk for possibly ruining the weapon/gear. As the elemental ability of the crystals goes up, so does the chance of ruining the weapon.

It would add an even more "rags to riches" feel to the game and as you make more and more weapons, your Weapon/Gear Making Skill would go up. Leveling up would also help this skill, and a higher skill level should mean that making elemental weapons is much easier (The risk in ruining the weapon would be reduced).

Also, once you reach a very high level of Weapon/Gear Making Skill you could have the ability to edit weapons you already have. Not all weapons though (Like rares with "red text"), but most.

Also, some melee weapons couldn't hurt either. They could also have elemental abilities and varied stats. Some could have a higher fire rate, while others could have higher damage per swing.

Well, that's about it. If you have your own ideas or suggestions please add them.

Thanks for reading. HanzBejinker 05:28, September 20, 2010 (UTC)



I want to see a MIRV or Bouncing Bettie launcher actually implemented that wouldn't crash servers. The Nidhogg is great and all but not close enough. I'm all for the weapon workshop too, especially if it has a way to transfer items between characters on PC without trusting someone online or using Willowtree Locker. Ekflagristoj 04:01, September 26, 2010 (UTC)

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