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Forums: Index > Watercooler > Level cap increase to 69!


Read the wiki news and weep! I see this is a victory for all those who apprediate the RPG elements of Borderlands. It's what really sets it apart from the mass of typical shooters there are out there. Hopefully, they'll scale the rest of the game, too. Either way, all hail 500x9 shotties!GT: ConceitedJarrad XBOX360 01:17, September 6, 2010 (UTC)

confirmed by Darkseide   Dr. F    Chemicalweapon   Wordpress shovel   Boston globe bullhorn  05:13, September 6, 2010 (UTC)

69? Lol. Gearbox, your quirks never cease to amaze me. And actually, this doesn't upset me as much as I thought it would, especially since today has been spent soloing craw ( my first 3 unforgivens, a troll, and a chimera later, round 1 is over.) I'll just WillowTree all my guns anyway. I'm curious to see how they're going to handle the Skill Tree though.

EDIT: @CJ, in the Kotaku article on the front page of the wiki, it says they're doing some rebalancing, so hopefully this means level 69 enemies everywhere.

 NOhara24 01:51, September 6, 2010 (UTC)


Hopefully these level 69 enemies everywhere also have relevant name changes. >;3 Ekflagristoj 02:31, September 6, 2010 (UTC)


What what? They're.. really?! Nice!!! Maybe I will but DLC4 after all.. WhackyGordon 02:41, September 6, 2010 (UTC)


There was a 4th tier of names for many of the enemies in the patch files that were uploaded by Legendrew on the Gearbox forums. I've always felt that was good evidence for a 3rd playthrough of the entire game. *Fingers crossed.* Not to mention, some of the elements could use some retouching (let's be honest, the Hellfire breaks the game) sort of how they made shock more powerful, and I think blast could use a little help as well. I'd also like to be given a reason to use repeater pistols, being that they're out-gunned by every other option available. Hopefully "rebalancing" includes this type of stuff, too.GT: ConceitedJarrad XBOX360 02:46, September 6, 2010 (UTC)


This is bittersweet for me... Most of my guns are level 61 now, but now, they will be obsolete... As long as Crawmerax is level 72, I'll be happy.   Uberorb Bio melt  

Looks like I chose a good time to get this game, meh, still gonna wait for the GOTY edition and save $20+ BlackSoulBlade 03:33, September 6, 2010 (UTC)

Now those guys with level 70 characters won't be so bloody special anymore (especially on the 360). I'm lovin' this news, but it means I've got to re-WillowTree my collection of class mods to level 69 after the update & DLC4. AtlasSoldier 05:20, September 6, 2010 (UTC)

Also, "relevant name changes". How about "Oral Flaming Psycho"? AtlasSoldier 05:21, September 6, 2010 (UTC)

Oh come on guy. What fun is that? Struggle along with your current collection until you gradually upgrade and replace it with the better weaps you'll undoubtedly find along the way. No really, do whatever you want. You have my permission. That's just how I roll and what makes the game fun for me.GT: ConceitedJarrad XBOX360 05:24, September 6, 2010 (UTC)


i was wondering, if the level cap for players is 70, does this also affect enemys? because if so this could be why the limit is 69 instead of 70, giving GB scope for higher lvl enemies than you. but of course, it could just be one of their quirks making you one off the limit, just to irritate you XD

Except for the Underdome, the enemies don't level up just cuz you're higher. 70 isn't likely a 'real' limit but an arbitrary number. GBX could easily make it a lot higher if they wanted as the same code space required to hold '70' would also store up to a max of 255. '69' is more likely someone being cute. -- MeMadeIt 16:17, September 6, 2010 (UTC)
curiosity=whats the math on code space 70 = code space 255. as far as i know 70 is the modified UE3 limit. yes, 69 is someone's (Bill S. Preston esq. & 'Ted' Theodore Logan's) idea of clever.   Dr. F    Chemicalweapon   Wordpress shovel   Boston globe bullhorn  17:48, September 6, 2010 (UTC)
It takes 7 bits to hold 70 (1000110b). 7-bits will hold a max of 127 (1111111b). Storage is usually at the byte level, 8 bits minimal, which can hold a max of 255. So there's no storage 'limit' for levels up to 127, if not 255. Of course, if the engine imposes its own limits, then that's something else, and likely to be arbitrary as well. If I'm really bored one of these days at the Circle-K, I'll use a Hex editor to find the address where the level is stored and see what happens if I mod it to 127. -- MeMadeIt 19:21, September 6, 2010 (UTC)


I go on xbox 360 to play, and i am upset with the lv cap because it will be harder to tell who the modders are. If the fix their lv display it could really mess up people's games like missons, wepons, class mods, etc., littlemanSMG 16:48, September 6, 2010 (UTC)


Here's hoping they fix online mod use and Loyalty Mods in the patch too. They'd make a lot of people happy, especially if they left offline modding alone.. WhackyGordon 18:44, September 6, 2010 (UTC)

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