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Forums: Index > Watercooler > Ideas for Borderlands 2




To Begin

To Begin, I like to allocate all the many different things that I can think up when people talk about the successful videogame, "Borderlands". Borderlands is a great game, but while you play you can notice some very obvious, basic yet easy to fix problems and or glitches in the game. For the ideas of Borderlands 2, I'd like to talk about those very said problems.


Glitches and errors

One such problem that I had noticed in the game was the whole sprinting mechanism. Although you do run out of accuracy after sprinting, it quickly recovers in less than a second so you can sprint away without dealing with the sacrifice of loss accuracy. Many people can easily sprint out of a firefight and if they are being outrunned by wildlife or bandits, they can easily turn around and almost have a guaranteed shot at them, considering the weapon. My first idea for the pending Borderlands 2 is that every 3rd second of sprinting determines how long it will take for you to fully recover your accuracy after sprinting. For example, if you were to say sprint for 20 seconds (no estimate required), it would take you about 6.33 Seconds for your accuracy to return to its normal level. Another thing that I would like to add is possibly a third and smaller yellow bar in between the shield and health bar to determine how much stamina that you can exploit until you can't sprint or walk at all. Also, I wanted the idea of Borderlands 2 to add to the more RPG-style gameplay other than favoring the shooter from the first one, so to get to the point, the idea of resting after fighting could help challenge the person in trying to upkeep the maximum stamina they have or else their accuracy would slowly fall from unrest and exhaustion in the process of degrading accuracy.


Another problem that I had noticed while playing Borderlands was the proficiency variance between the pistol and the revolver: they are not separate! I'm not really sure if it was the lack of space for the ECHO screen or the thought that the pistol and revolver were compliments of each other from proficiency, I would say that if you were to separate the two despite their comparison, that would give the player much more enthusiasm to play the game and to challenge oneself to others to compete against proficiency to proficiency. The Revolver is a powerful weapon and should not be disregarded because it 'might' have the same qualities as a pistol.


The Third problem that Borderlands has recently become ail to is the limitations on leveling up. If the developers of Gearbox Software could have increased the max level to level 100 and added some more skills on the classes, they could have easily made 5-6 more playthroughs, about 40-200 more enemies, nearly another 20 million more weapons and tenfold the excitement! And with all that beside you, I think i've made my point about how considerably awesome it would be to do that.

Ideas, Suggestions and Inventions

One Idea I had in mind that was also another problem with Borderlands was the constant flow of scavenging items and supplies. You were given missions to collect bladeflower seeds, booze, pamphlets and such but the problem was, that was the only time you could do them. If you were to say allow these items to be gathered throughout the entire game, that would revolutionize the legendary RPG-style gameplay of Borderlands into a whole new aura. You could use booze to give you small amounts of health and have side effects towards your accuracy and recoil, bladeflower seeds can be given other characteristics and i'll even throw out trying to mesh items together to make other items, in short, alchemy. That's one cool idea, and heres another for you interested readers.


Another Idea in my interesting mind was the idea of negative effects towards carrying elemental weapons (oh yes, and before I forget, they should add a new element: Ice). Like, for example, shock weapons that have extreme powers (ones that are X4) can stun you for a few seconds if used excessively. Fire weapons with the same qualities will burn you for a few seconds, corrossive weapons will drain your health regardless of shields for a few seconds, and explosive weapons can blow up equipped weapons that enemies have if you kill them. This brings me to my point about having the gun pieces such as stock, grips and barrels exempt those negative side effects so the player has to think more comprehensively about which weapon he chooses and how it will effect him/her. Also, to get back on the new Ice element, Ice can slow the persons movement speed, rate of fire, and even freeze them with the high elemental chance. The animation I had in mind when the person dies is that they are frozen up and break into a million pieces of ice shards (no screams).


With the exception of explosions destroying weapons, this brings me to my next idea, scavenging pieces off of weapons. Remember all those scavenger missions in Borderlands where you had to find the right pieces to make the perfect gun? Well, why not do that all across the game and in the missions too? It's like using alchemy to make your own arsenal of weapons when needed, and when explosive weapons destroy the enemies gun equipped, it breaks it into those various scavenger pieces: magazine, stock, grip, barrel, body. You can either reform the gun back to it's original regime or use some of those pieces to form a gun of your own. This also brings me to my point of adding a new station, an alchemy station where you can mesh pieces of a certain gun together for a price. This acts like gambling for the best weapon, so this gives players the determination to develop a new and better weapon or fail in the end. Also, the pieces of the gun you pick will up reveal an icon much like the icons for each of the weapon categories except they will be meshing pieces of that gun together, i.e. the sniper icon of a claptrap putting together peices of a sniper rifle so you can easily determine which pieces can go together with which. The final proposition of this whole scavenge thing is to add a new menu selection for your main menu section, where you can see all the current scavenging parts that you have in your possession, and like most weapons, you can categorize them by weapon type or part type, or both.


The final idea that I can think up while I was developing this article is the idea of having certain enemies have their own action skills. I know that the Lance Engineer had an action skill but it was very much like the Soldier's except it doned a red shield instead of a blue one. I would say that Bruisers and Badass Bruisers, Badass Psychos and Bandit Raiders and Badass Raiders could all have their own action skill, as they are the toughest enemies of the bandit genre. The Lance Cavalry could also have their own action skills, and all the badass wildlife of Pandora can also have their own too.

—Preceding unsigned comment added by 98.246.131.69 (talkcontribs) 14:29, 2 July 2010


There are great ideas here, though many would be better suited to a different game imo; as in the stamina bar, the negative elemental, and (to an extent) the 'alchemy' system. I would love a higher cap, more weapons, more enemies, and more general diversity. However, i play borderlands for it's excellent blend of shooter and light rpg. i cant play oblivion for very long because it's to punishing; borderlands is much more happy (despite the setting) because i don't need to see every living thing that's not me an enemy, and every item used as a later consequence. -Jakobs Employee—Preceding unsigned comment added by 74.114.81.132 (talkcontribs)





I like these and agree with them. I'd like that there would come more new characters to 2nd Borderlands (one I had in mind shoots elemental bolls and blasts). more gun types, elements enemies, factions etc. MORE EVERYTHING!!! I think since Pandora is humans dumpster planet and 13th most important place to atlas the story would show you some more important planet with fancier technology and such. Does anyone dissagree?-Chrome Commando



Very detailed and well done. Your page is so pretty that i almost don't want to ruin it by adding more text. Feel free to delete this if you want a cleaner looking page. The one thing I was looking for was more of a GTA style driving system, rather than the Halo version. A small map HUD would be excellent too. Thanks!!—Preceding unsigned comment added by 71.13.32.140 (talkcontribs) 17:17, 2 July 2010




Indeed fun ideas, but like the jakobs employee said: these would be better for a new game alltogether. The reason borderlands is such a succes is that it's a FPS with a little bit RPG. There are a lot of people (like my dad) who love FPS but can't play RPG. The more complex you make the RPG elements, the lesser you can just start the game and play. I think the RPG elements they have now are about perfect in balance. A bigger skilltree would be nice though ;-)

But If you start with something like your alchemy, you would completely alter the thrill of scavenging for better weapons. The weapon generating system would also have to be altered enormously or even dismissed if player had the ability to create their own weapons (again, this is good, but for a different game).

The negative side effects of elemental weapons would also seriously hamper the gamepley. Borderlands is a fast paced game, but punishing players like that would only lead to frustration. Players will be forced to switch to (less effective, depending on the situation you're in) other weapons during combat (which takes time) or suffer damage or be immobilized during critical combat situations.

On the other hand, badasses with skills is something i like! Better opposition! and also a new element like ice would be nice!

My "idea's" for borderlands 2 would be: bigger levelcap, bigger skilltree, new skills, more variation in surroundings and enemies posibly travel between planets to do this, more huge creatures like the rakk hive but normal creatures in stead of a boss. So in a nutshell: BIGGER and MORE =p RedVinken 10:52, July 3, 2010 (UTC)


I think atlas shouldn't be the only manufacturer with a PMC. Like Jakobs Gunslingers, Hyperion Sharpshooters, and Vladov Revolutionaries. Also I think you should be able to daul wield pistols and revolvers or at least pistols.




Hey great ideas guys i also think we should be able to dual wield pistols as your character should have a free hand to do so... also in any new DLC's that are brought out there definitely needs to be fast travel available to all the maps it sucks if you want to farm something and you've got to run or drive over and over again to do it. One other thing that would be good is if we had the option of making our custom character aside from the ones that go with the borderlands story so players could be more creative. Elite~Anarchist 13:07, July 3, 2010 (UTC)


these ideas are great, kind of rehatched from other threads though. i do think the stamina accuracy point would need to be capped at a certain point due to all the running done in Knoxx and Dahl headlands if the vehicle is destroyed however. for example, if you run for ten minutes, you don't need to fumble with your sights for three minutes total. i would say 20 seconds max for recoil done. keep the ideas coming and check out older threads to see if ideas are already posted. one thing i would like to see is a cover system and a third person perspective like GoW or GRAW ShadyCake 13:42, July 3, 2010 (UTC)


there are some great ideas presented here. although i can't help but feel that the general consensus is that people want to alter the game to make it more like other games that they've played in the past. not saying the ideas are bad, but i do like some of them. an idea that was presented would be captuing a creature from the fauna of pandora and training it. It'd be cool to have say a skag dig in the dirt and reveal a cool (rare) gun. i'm tired of fighting a workbench idea, it's just not worth fighting. I would however like to see some weapon tweaks though. more accurate to the item card sort of things. IbanezRokr 16:22, July 3, 2010 (UTC)


the ideas on here dont seem bad frankly im only posting on here because there are 5 pages tied for most popular in the last 2-3 days and i figured this page was worth making the top one, i cant really just throw in an edit on an official page can i?Toolazytomakeaaccount 03:19, July 4, 2010 (UTC)


I can't say I agree with all your ideas, but I do like the idea of double-wielding. Of course, it would be kind of out of character for the game to just allow anybody to equip two pistols. The way I envision it (lol) you'd add an extra skill tree for each character, each emphasizing the characters' traits, and each with a specific tier of double-wield skills, ei. Mordecai could put skill points into say, reducing a negative accuracy modifier that would apply when two repeaters were equipped, and boosting the damage of said weapon. (Could be revolvers, perhaps, but only one weapon type imo should be allowed per char)
Brick would probably do well with similar skills for shotguns. Lilith might be a little over powered with double smgs tho, so I was contemplating the idea of twin machine pistols - still fits her archetype pretty well, and a pair of Cold Torments would be pretty sweet with high velocity maxed.. As far as Roland goes, he's the char I play generally, and I have no idea what would be an appropriate double wield for him. I mean, if you bumped brick to launchers, you could maybe give oland shotties, but he's kinda small for that, and Brick with dual launchers would be bloody aggravating. I'd love it if they let Roland double-wield revolvers, but it doesn't really fit him as well as it does Mordecai.. Maybe they could make Roland the odd man out, and instead give him a skill that turns his turret into a sweet floaty ball thing that follows you around and maybe lasts a little longer.. I mean, he is pretty Combat Rifle focused, and while it if kinda neat that he defected and has the same turret as the other guys, I guess maybe it would get a little sweeter if he one-upped them and got Scooter to pimp out his back-up lol WhackyGordon 10:12, July 4, 2010 (UTC)


The 'Y' button is currently used to cycle through your weapons, but we already have the d-pad to skip directly to our weapon slots. Use the 'Y' button to cycle through weapon configurations instead. So for example one could equip 8 guns and skip to 4 of them with the d-pad, then hit 'Y' to be able to use the d-pad to skip to the other 4 guns. ~dwee 8:25, July 5, 2010 (UTC)


I think instead of new-u stations, there could be cars driving around like in GTA, and you can steal them, and they would spawn with different parts like weapons such as exhaust, tyres, and spoilers. EDIT: Catch a ride I meant

- would be pretty sweet to be able to jack some bandits lol - though I still think the catch-a-ride is important - kinda gives an out for the "where'd they get those" issue lol WhackyGordon 16:47, July 5, 2010 (UTC)


I think that being limited by skins are bad. I mean you should be able to buy extra costumes, like Pyscho or Bandit. Longjohns 17:43, July 5, 2010 (UTC)


Even if it just changed bits of your gear based on your class, that'd be cool. I mean, a costume system is usually covered by armor, and the shields are visible, but class mods seem like they could be expressed a little more in-game.. Maybe it seems like extra code that doesn't impact gameplay, but I feel it would increase the immersion. And hey, you could have a Psycho or a Bandit class-mod for somebody, and it would be hilarious. Maybe have new characters spawn with crappy-grade class-mods like "Rogue Bandit" lol - give Lilith a nice FFT throwback with a Dancer mod of some description.. Maybe Roland could have a class that would indicate he was laying low to avoid crimson lance (until the game starts) like Drifter or something.. Would open up some funny options, like a mod that gives Roland full Lance armor lol Of course, I don't mean that the mods would only give a costume change - they'd each need appropriate effects, but I'm not that in-depth. WhackyGordon 21:22, July 7, 2010 (UTC)

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