I'm trying to work on a tabletop game based on the series, and I need to know the formulas for gun statistics - as in, what the mathematics is behind the damage, fire rate, and accuracy of guns. It'd be a huge help. Thanks!
I am sorry to say I've no clue what you mean. Do you mean the average stats for guns of a ccertain type and how they change with level? Please, I'd like to help, as this sounds fun.
Well, I meant the base damage, fire rate, and accuracy of a gun's body and how it scales with level, along with how its parts affect that. It's difficult to explain, but I'm going to try and see if I can word it better. I only need four central stats - damage, fire rate, accuracy, and magazine size - for each gun body, and a formula for how the gun scales with level (like a multiplier, like how melee has a base damage of "20 × 1.13L, where L is the character's level", courtesy of the melee page). Hope that helps.
- If you are looking for info about B L 1, then check here or on the ( Stat ) page. -- 12:42, December 5, 2014 (UTC)
- Thanks, Veg, but I was looking for how Borderlands 2 behaves - does each gun type have a different base damage, and if so, how does the body affect that? Plus, how do parts work? I can link the GDOCs files I have for the Procedural Loot System if you want, but I'm lacking on mechanics (I have names out the ass, though). JD King (talk) 16:30, December 12, 2014 (UTC)
- The gun body determines exactly which gun it is. For example, a weapon with the body of the Nukem will, unless modified, always be a Nukem. Other than the Scope on a weapon affecting Zoom, weapon parts can drastically change how powerful a weapon is, or is not, for that matter. Some guns gain extra bonuses when they have their own manufacturer's parts, like Dahl, which get's an extra shot in each burst per part. I suggest looking up a fellow named Admiral Bahroo on Youtube. He has many videos detailing this. That is about all I can help with, sorry. Good luck! Epicpoke (talk) 15:04, December 31, 2014 (UTC)