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Im not sure but it may be a glitch, I have a support gunner mod with i think +24 ammo regen but it seem to only regen at half that rate. My +18 ammo regen com is faster.[[User:Veggienater|Veggienater]] 22:23, July 25, 2010 (UTC) |
Im not sure but it may be a glitch, I have a support gunner mod with i think +24 ammo regen but it seem to only regen at half that rate. My +18 ammo regen com is faster.[[User:Veggienater|Veggienater]] 22:23, July 25, 2010 (UTC) |
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+ | @gmf is it slow or none at all? unequip and requip post findings please. @veggie, can you tell the material type level? vladof/sands mat_1/2/3? think sup gunner is always ammo regen and bombardier is only rocket regen w/ material 3. {{:User:Dr. Clayton Forrestor/sig}} 22:33, July 25, 2010 (UTC) |
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+ | @drF, no i dont i havent use it in awhile, i know they are both purple. and i was using it as an example of what i ment by being possibly glichted i know there different. Does the mat. type matter in that regaurd? [[User:Veggienater|Veggienater]] 22:40, July 25, 2010 (UTC) |
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+ | :that is in fact, what i am wondering. does material grade<sub>(supgunr)</sub> effect regen speed<sup>(actual)</sup> or is it supposed to be a constant speed<sup>(item card)</sup> or is it, as you suggest, a (expletive deleted) glitch? ;) {{:User:Dr. Clayton Forrestor/sig}} 23:10, July 25, 2010 (UTC) |
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+ | :I dont know how to but that might be worth investigating.[[User:Veggienater|Veggienater]] 23:16, July 25, 2010 (UTC) |
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+ | indeed. need to figure the deal with [[User:GruntMastaFlash|GMF]]'s Bbd COM 1<sup>st</sup>. dont want to be ''thread-jackin'''. {{:User:Dr. Clayton Forrestor/sig}} 00:00, July 26, 2010 (UTC) |
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+ | I did not unequip it and reequip it, but I cannot do it at the moment. I'll update with full stats the next time I can jump on the game. [[User:GruntMastaFlash|GruntMastaFlash]] 02:51, July 26, 2010 (UTC) |
Latest revision as of 22:09, 29 October 2011
I have a Bombardier class mod that has +14 launcher ammo regen, but I was playing splitscreen yesterday and it wasn't regenerating my ammo for my launcher. My old Bombardier mod had +3 launcher ammo regen and it worked just fine for me. Now my new one with +14 didn't work, so why would this occur? GruntMastaFlash 21:11, July 25, 2010 (UTC)
Im not sure but it may be a glitch, I have a support gunner mod with i think +24 ammo regen but it seem to only regen at half that rate. My +18 ammo regen com is faster.Veggienater 22:23, July 25, 2010 (UTC)
@gmf is it slow or none at all? unequip and requip post findings please. @veggie, can you tell the material type level? vladof/sands mat_1/2/3? think sup gunner is always ammo regen and bombardier is only rocket regen w/ material 3. Dr. F 22:33, July 25, 2010 (UTC)
@drF, no i dont i havent use it in awhile, i know they are both purple. and i was using it as an example of what i ment by being possibly glichted i know there different. Does the mat. type matter in that regaurd? Veggienater 22:40, July 25, 2010 (UTC)
- that is in fact, what i am wondering. does material grade(supgunr) effect regen speed(actual) or is it supposed to be a constant speed(item card) or is it, as you suggest, a (expletive deleted) glitch? ;) Dr. F 23:10, July 25, 2010 (UTC)
- I dont know how to but that might be worth investigating.Veggienater 23:16, July 25, 2010 (UTC)
indeed. need to figure the deal with GMF's Bbd COM 1st. dont want to be thread-jackin'. Dr. F 00:00, July 26, 2010 (UTC)
I did not unequip it and reequip it, but I cannot do it at the moment. I'll update with full stats the next time I can jump on the game. GruntMastaFlash 02:51, July 26, 2010 (UTC)