Flak the world. – Increased damage and projectile splash radius. Greatly reduced fire rate, projectile velocity, pellet count, and accuracy. Projectiles detonate shortly after being fired.
Usage & Description
The Flakker is a crowd-control weapon. It causes huge damage across a wide radius but is challenging to apply in common combat. It only causes damage on detonation, which gives the Flakker a limited range in two ways: the target cannot be too close, or too far. It is very hard to hit a close target, as the rounds fly away; for this reason, other shotguns are more effective in practice.
The Flakker has a very low fire rate, making it unsuitable at times. While cocking the gun, characters will be vulnerable as they cannot sprint and avoid incoming fire. The Flakker can be fired much faster by switching weapons as soon as it is fired and immediately switching back to the Flakker, or if Salvador's Keep Firing... is active. This negates its poor fire rate as well as allows the character to sprint between shots, significantly increasing its effectiveness at close range. The high-spread nature of this gun, coupled with the explosive effect, makes it effective against flying enemies within range, as the huge coverage area can help catch swooping targets.
A useful method of using this weapon effectively is to fire it from above smaller enemies at their knees. The projectiles often ricochet off the ground, allowing a better chance of damaging the enemy.
Pairing the Flakker with Zer0's Rising Sh0t skill can be devastating, since it allows him to gain maximum stacks in a single shot and its low fire rate allows stacks to be retained for a longer period.
The Flakker was a guaranteed drop from The Warrior during the Borderlands 2 $100,000 Loot Hunt, on Day 30. A hotfix on that day increased the explosion radius of the Flakker.
As the Flakker was programmed as an extra loot drop, it was possible for The Warrior to drop two Flakkers or another legendary within the loot pool in a single encounter.
As the detonation of the Flakker's projectiles based on time and not distance, Zer0's Velocity or Maya's Accelerate can greatly increase the range and spread of the projectiles, making the Flakker useful for distant enemies at the cost of rendering close-quarters combat impossible with it.
Firing the weapon and then quickly switching to a launcher can greatly increase the damage of the explosions caused by the projectiles. This abuses the passive weapon effects glitch to apply the base damage of the launcher to the explosions currently in the air.
The Flakker can deal both bullet and splash damage.
The Flakker can spawn with the critical hit accessory ("Juicy" prefix) and the pellets are capable of landing critical hits, although the low accuracy makes it almost impossible.
The splash damage does not benefit from grenade damage bonuses, and cannot activate Krieg'sBlood Bath skill. Consequently, it gets the full damage bonus from Maya's Reaper skill.
The "+100% Weapon Fire Rate." is an indirect emphasis on its slow fire rate.
"Flak" comes from the German word "Flugzeugabwehrkanone", literally meaning "aircraft defense cannon." Since the First World War, it has been used as a generic term for both anti-aircraft guns and the rounds they fire.