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For the enemy in Borderlands 3, see Anointed.
Anointed

Anointed Beastmaster gun in a vending machine

Anointed items include special effect bonuses that can spawn on items in Borderlands 3.

Overview[]

Like class mods, some effects are only valid for a single class, while others are universal. Anointed item effects are usually activated for a short time at the end of the action skill duration. Items that can be anointed include weapons, shields, and grenade mods.

Anointed items can only spawn as world drops for a character that has completed the main story. Before that, they can be purchased from the vending machine outside Crazy Earl's door for a large amount of Eridium.

As new content updates are released, they can include new anointed bonuses. They are divided into generations and are the following:

  • First Generation
    • On November 21, 2019, the Takedown at the Maliwan Blacksite patch introduced new anointed effects.
    • For universal modifiers, they are marked with one asterisk.
  • Second Generation
    • On April 23, 2020, the Mayhem 2.0 patch introduced additional new anointed effects[1].
    • For universal modifiers, they are marked with two asterisks.
  • Third Generation
    • On June 24, 2021, the Crossplay patch adjusted most anointments across the board[2].

Effects[]

Anointed items add modifiers to existing equipment that may encourage the Vault Hunter to take a different approach against their enemies. These modifiers are secondary, which means that one should not expect massive changes, such as if it were to be a legendary quality item and have its own gameplay changing traits. Effects from anointed weapons are only granted while that weapon is being wielded, and swapping weapons will dismiss any anointment activated by that weapon.

All anointed items are divided into three categories:

  • On Trigger
    • For these items, it includes any item that requires a condition to be triggered once. It does not matter what the cooldown for this trigger is, as the only point for this category is that it can be activated once a condition is met.
    • Items that start a timer are not considered 'While Active' because it relies on its own independent timer, not whether the ability is still active or not.
  • While Active
    • Similar to the 'On Trigger' category, except that instead of activating once, it will remain active for as long as its criteria is currently met.
  • Passive
    • Independent to conditions, this effect is always active and does not require a trigger, such as Action Skill, to be activated.
    • There may be a handful of condition exceptions that may temporarily nullify this effect.
Amara 3

The Siren[]

This is a listing of all items that have anointment bonuses that are exclusive to the abilities used by Amara.

Firearm Anointments
Gen Condition Result
One-Time Condition Trigger
- After using Phasecast 250% increased weapon damage.
- After using Phasecast 50% increased status effect chance.
- After using Phaseslam 300% increased weapon damage.
- After using Phaseslam 200% increased melee damage.
- On action skill end 40% bonus radiation damage.
While Condition is Active
- While Phasegrasp is active 150% increased weapon damage.
- While Phasegrasp is active 71% decreased weapon charge time and 12% increased fire rate.
Passive
- - 200% increased Astral Projection damage for Phasecast and related action skills.
- - 200% increased Orb damage for Phaseflare and related action skills.
- - 300% increased Slam damage for Phaseslam and related action skills.
Shield Anointments
Gen Condition Result
One-Time Condition Trigger
- After using Phaseslam 200% increased melee damage.
- After using Phaseslam 20% increased damage reduction and 12% increased movement speed.
While Condition is Active
- While Phasegrasp is active Amara constantly triggers novas
Fl4k 2

The Beastmaster[]

This is a listing of all items that have anointment bonuses that are exclusive to the abilities used by FL4K, The Beastmaster.

Firearm Anointments
Gen Condition Result
One-Time Condition Trigger
- After using Attack Command Gain 50% life steal.
- After using Attack Command 8% increased movement speed.
- After using Rakk Attack 100% increased critical hit damage.
- On Fade Away end Trigger non-elemental nova.
While Condition is Active
- While Fade Away is active 150% increased weapon damage.
- While Fade Away is active Greatly increased accuracy and handling.
- While Gamma Burst is active 115% bonus radiation damage.
- While Gravity Snare is active 250% increased weapon damage.
Passive
- - Enemies damaged by Rakk Attack take 100% increased damage.
- - Grants an extra charge of Rakk Attack.
Shield Anointments
Gen Condition Result
One-Time Condition Trigger
- After using Attack Command 8% increased movement speed.
- When exiting Fade Away Create a nova that deals [value] damage.
Passive
- - Grants an extra charge of Rakk Attack.
Moze 1

The Gunner[]

This is a listing of all items that have anointment bonuses that are exclusive to the abilities used by Moze, The Gunner.

Firearm Anointments
Gen Condition Result
One-Time Condition Trigger
- After exiting Iron Bear The next three magazines have 33% increased reload speed and 67% increased handling.
- After exiting Iron Bear The next two magazines have 125% bonus incendiary damage.
- After exiting Iron Bear The next two magazines have 10% increased fire rate and 100% increased critical damage.
- After exiting Iron Bear 160% increased splash damage for 18 seconds.
- After exiting Iron Bear Kills increase Iron Bear's cooldown rate by 30%.
While Condition is Active
- While Auto Bear is active 130% bonus incendiary damage.
- While Auto Bear is active Constantly regenerate 8% of magazine size per second.
- While Iron Bear is active 300% increased Bear Fist damage.
- While Iron Bear is active 150% increased Minigun damage.
- While Iron Bear is active 200% increased Salamander damage.
- While Iron Bear is active 150% increased Railgun damage.
- While Iron Bear is active 200% increased V-35 Grenade Launcher damage.
- While Iron Bear is active 150% increased Vanquisher Rocket Pod damage.
- While Iron Cub is active 150% increased weapon damage.
Passive
2nd - Elemental critical hits can cause status effects of that element to explode, creating a nova that deals 500% of the status effect's damage
Shield Anointments
Gen Condition Result
One-Time Condition Trigger
- After exiting Iron Bear 75% increased shield and health for 25 seconds.
- After exiting Iron Bear Kills increase Iron Bear's cooldown by 30%.
- When entering and exiting Iron Bear Create a nova that deals damage.
Grenade Mod Anointments
Gen Condition Result
While Condition is Active
- While Iron Bear is active Taking damage has a 20% chance to spawn a grenade.
Zane 1

The Operative[]

This is a listing of all items that have anointment bonuses that are exclusive to the abilities used by Zane, The Operative.

Firearm Anointments
Gen Condition Result
One-Time Condition Trigger
- After swapping places with Digi-Clone 130% increased weapon damage.
- After swapping places with Digi-Clone Your weapon is reloaded
While Condition is Active
- While Digi-Clone is active Regenerate 30% of magazine ammo per second
- While Barrier is active 60% increased accuracy and 125% increased critical hit damage
- While Barrier is active Status effect chance is increased by 50%
- While SNTNL is active 9% increased fire rate and 23% increased reload speed.
- While SNTNL is active 100% of dealt damage is added as cryo damage
Passive
- - 150% increased MNTIS Shoulder Cannon damage.
Shield Anointments
Gen Condition Result
One-Time Condition Trigger
- When Barrier is activated Instantly start recharging your shields
While Condition is Active
- While Digi-Clone is active Regenerate 3% max health per second
- While SNTNL is active 15% increased movement speed

Universal[]

This is a listing of all items that have anointment bonuses that can be used by any Vault Hunter.

Firearm Anointments
Condition Bonus modifier Note
On action skill end 100% increased weapon damage
Next two magazines have 100% bonus elemental damage
Gain 30% life steal
75% increased weapon status effect chance and damage
100% increased melee damage
20% increased action skill cooldown rate.
125% increased damage against Badass, Named, and Boss enemies
Splash Damage is increased by 125% *
While an action skill is active Weapon Damage is increased by 200% *
Constantly trigger novas that deals X damage *
75% more Weapon Damage to Badass, Named, and Boss enemies *
While under 50% health 100% bonus radiation damage *
While enemies are below 25% health 50% increased Weapon Damage **
Enemies above 90% health 150% increased Weapon Damage ** / ****
Killing an enemy 13% Weapon Damage and Reload Speed for 25 seconds Stacks
Consecutive Hits increase weapon damage by 1% per hit,
misses remove all bonuses
***
Element critical hits Cause status effects of that element to explode, creating a nova that deals 500% of the Status effect’s damage.
Notes:
* This also includes grenades and action skills such as Rakk Attack!.
** The way this bonus is applied is confusing. For example, imagine a character shoots an enemy with a shotgun that has 10 pellets. One of those pellets will first get the bonus, dealing 150% bonus damage. If that pellet doesn't reduce the enemy's health to below 90%, the next pellet gets the damage bonus. This keeps repeating for each pellet. However, as it is unlikely that one pellet with 150% bonus damage will not reduce the target's health to below 90%, weapons that shoot multiple bullets/projectiles effectively have this bonus only applied to a single bullet.
*** The description for this anointment is wrong; missing does not remove all bonuses. The maximum weapon damage increase is a ~200% increase to weapon damage. Not doing damage for one second removes this bonus. Grenades, Pets, Damage over time, and Action Skills will increase damage, so firing is not needed if some form of damage over time maintains the bonus during reloads.
**** This bonus is also applied to melee damage.
Shield Anointments
Condition Bonus modifier Note
On action skill end 100% increased melee damage.
Regenerate 5% maximum health per second.
50% increased action skill cooldown rate.
Damage taken is reduced by 13%.
50% bonus elemental damage (specific element) with weapons for 10 seconds. *
On action skill start Activate any effects that trigger on shield break or fill.
On shield break The next shot deals 100% shield capacity as bonus Amp Damage.
Notes:
* If used in combination with a grenade mod with the same anointment, the effect does not stack if they're the same element. Thus, the vault hunter should use items with different bonus elements.
This bonus also applies to melee attacks, action skills and grenades; however, it is mostly treated like gun damage for calculation, so it will be affected by most gun damage bonuses but not by most melee, action skill or grenade damage bonuses.
Grenade Mod Anointments
Condition Bonus modifier Note
On action skill end 50% bonus elemental damage (specific element) with weapons for 10 seconds. *
On action skill start Regenerate one grenade.
On grenade thrown Weapon, Grenade, and Action Skill Damage are increased by 25% for 6 seconds.
While an action skill is active Grenade Damage is increased by 150%.
Notes:
* If used in combination with a shield with the same anointment, the effect does not stack if they're the same element. Thus, the vault hunter should use items with different bonus elements.
This bonus also applies to melee attacks, action skills and grenades; however, it is mostly treated like gun damage for calculation, so it will be affected by most gun damage bonuses but not by most melee, action skill or grenade damage bonuses.

Sources[]

  • After completing the main story, anointed items will appear in all random loot, including lootables, chests, shops, and enemies. Quest rewards can be obtained with anointments as well.
  • Anointed items drop randomly with increased chances in Mayhem Mode, further increased with each successive tier. At Mayhem level 8 and above, all items that can be anointed are guaranteed to drop with an anointment.
  • Anointed items can be purchased with Eridium from Crazy Earl aboard Sanctuary III. This allows anointments to be obtained much earlier and at lower levels than normal.
  • Can be created by the Eridian Fabricator.
  • There are multiple anointments exclusive to the Bloody Harvest event that almost all only have an effect when the character has Terror.

See Also[]

References[]

  1. Gearbox Software (April 23, 2020) "Borderlands 3 Patch and Hotfixes: April 23, 2020" Borderlands Official Website. Retrieved April 23, 2020.
  2. Gearbox Software (June 24, 2021) "Borderlands 3 Update and Hotfixes: June 24, 2021" Borderlands Official Website. Retrieved August 9, 2021.
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