Fade Away is the Action Skill of FL4K's Stalker skill tree. Activating this skill renders FL4K invisible to enemies. FL4K can fire up to three shots while cloaked, and each shot will be an automatic critical hit, however with damage different to that of an actual critical hit. FL4K gains increased movement speed and health regeneration during this time.
- Fade Away Critical Hit Damage: +200%
- Cloaked Movement Speed: +25%
- Health Regeneration: +3% of Max Health per second
- Duration: 15 seconds
- Cooldown: 45 seconds
A Fade Away hit doesn't deal the same damage as a regular critical hit as it is calculated differently. Also, it matters where the enemy is hit, hitting their critical spot does more damage than a body shot even though "Critical!" pops up either way.
Basically, Fade Away adds regular damage × Fade Away bonus on top of any hit:
FadeAwayBodyShotDMG = NormalDMG × (100% + FadeAwayBonus)
FadeAwayCritSpotDMG = CritDMG + NormalDMG × FadeAwayBonus
Where NormalDMG is the damage of a regular hit without Fade Away, and CritDMG the damage of a critical hit without Fade Away. FadeAwayBonus is 200% by default but is modified by Guerrillas in the Mist and Unblinking Eye.
- Weapons relying on a high critical damage bonus like the Unforgiven or Monocle deal less damage in Fade Away than what might be expected, because the bonus damage added by Fade Away ignores any critical damage bonuses. On body shots (not hitting a crit spot), no critical bonus applies at all. Thus, weapons with high critical damage bonus benefit much less from Fade Away than weapons with high gun damage.