Special Weapon Effects
Evil will be SMASHED!!! WITH SMASHING!!! EVIL!!! SMASH!!! ER!!! – Extremely poor overall weapon stats. Reloading has a small chance to massively enhance the power of the weapon and will last until the next reload.
The Evil Smasher is an assault rifle modified by Marcus. The gun appears to be cheaply made; certain parts have the color and texture of corroded copper, while others are painted pure white and covered in doodles. Marcus sold Evil Smasher to Kai for two million dollars, as explained by ECHOs found during The Chosen One, while the in-game value is at most around 9 hundred thousand dollars at Overpower 8.
The Evil Smasher's stats are below average, with an extremely small magazine size, and half the damage and rate of fire of an equally-leveled blue Torgue rifle. However, there is a chance that the Evil Smasher will 'Power Up' after reload, indicated by Evil Smasher seemingly exploding (but doing no damage), along with a unique sound effect at the beginning of a reload.
If the effect is activated, for the next magazine only, the Evil Smasher will have boosted stats: Octupled (8x) damage, doubled fire rate and significantly improved accuracy, recoil reduction, projectile speed, and mag size. Reload speed, however, remains the same.
Very rarely, this effect can occur multiple times in succession, doubling the boost in all stats.
Class mods and skills can modify the magazine size of the Evil Smasher's base magazine size and the Power Up additional magazine count. For example, if Gaige has 1 skill point in Smaller, Lighter, Faster, Evil Smasher's magazine count will be reduced by 2; 1 is taken off 6, another 1 is taken off 17. Whereas for other weapons with 23 magazine size, Smaller, Lighter, Faster will only take away 1 magazine count.
Bonus damage is added after internal damage calculations, this means that skills like Anarchy will not affect it. External damage modifiers such as Death Mark function normally.
- The Evil Smasher, just like other Torgue rifles, deals an additional 80% splash damage, which is boosted by grenade damage bonuses.
- A glitch associated with the Evil Smasher's random buff effect used to be able to be exploited in order to allow players to get extremely powerful weapon stats for other weapons. This is still usable as a Gunzerker if one hand contains the Evil Smasher and the other hand, the gun to be exploited. It is unknown if this is still a bug or a feature of the Evil Smasher.
- The 'explosion' effect indicating the powerup occurs before the reload completes. A patient player can melee or switch weapons to interrupt the reload repeatedly until the effect occurs, and get the amplified status much more rapidly.