Kills ghosts, apparently. – Increased continuous damage bonus. Fixed parts. No movement speed penalty when aiming down sights. Deals non-elemental damage with attributes similar to Incendiary weapons.
Usage & Description[]
The E-Gun is the only laser weapon to benefit from bonuses affecting non-elemental damage. Additionally, an important effect of the E-Gun is that it is the only weapon capable of damaging the ghosts encountered during the Sub-Level 13 mission, which is required for the bonus objective of killing 5 ghosts.
In exchange for a lack of elemental effect, the E-GUN forfeits additional output from damage over time, does not receive bonuses for elemental damage, and is equally weak against shields/armor (75% in normal, 40% in TVHM and UVHM) as incendiary weapons. However, E-GUN offsets that with several other advantages compared to its equivalents. Apart from the increased continuous damage bonus, E-GUN remains fully effective against fire-based flesh enemies (notably certain Kraggons and Nel) that would normally resist incendiary damage, and since it does not ignite enemies, it will not lose any damage potential in a vacuum.
In the game code, all parts of the E-GUN have the _Egun suffix and are referred to as Maliwan-made.
However, visually it has a Maliwan body, Dahl barrel and stock, Tediore grip, no sight, and a unique skin.
The passive recoil reduction of the Dahl barrel is still present and can be observed when compared to common beam lasers.
Showdown greatly reduces the E-Gun's strong recoil.
The E-GUN works with Nisha's The Unforgiven skill and triggers explosions at the end of Showdown, but the beam will not bounce to enemies.
The E-GUN does not work with Nisha's Hot Lead or Magnificent Six despite being non-elemental.
The E-GUN's element is defined as "DmgType_EGun_Impact", while the aforementioned skills only work with weapons whose damage type is specifically "DmgType_Normal", so the E-GUN counts as "elemental damage" for the purposes of these skills.
The E-GUN has a unique voice module that can only be heard during the missions involving it, as they are played at scripted points during said mission.
The E-GUN's "full speed while aiming down sights" effect is caused by the Scope part being forced to be completely empty (or NULL), rather than using the "Scope_None" part found on other iron-sighted weapons. Setting the Scope part to NULL on any other weapon will produce the same effect.
You can't hurt them! Shoot the junction box on the wall, it's the only way!
No time to explain! I'm in the vent!
The ECHO explains it all!
Impressive! I actually work on those things!
Are you experiencing feelings of dread? I know I am.
Trivia[]
In-universe, the E-GUN's ability to damage ghosts is explained by Harry's ECHO recording found in Sub-Level 13, with him claiming to have modified its frequency when his guns are unable to deter them.