Kills ghosts, apparently. – Increased continuous damage. Always deals non-elemental damage. Fixed weapon parts. No movement speed penalty when aiming down sights. Increased effectiveness against flesh (higher than Incendiary weapons) but ineffective against armor/shields.
Usage & Description
The E-Gun is the only laser weapon to benefit from bonuses affecting non-elemental damage. Additionally, an important effect of the E-Gun is that it is the only weapon capable of damaging the ghosts encountered during the Sub-Level 13 mission.
In exchange for a lack of elemental effect, the E-GUN forfeits the ability to have a damage-over-time effect and is heavily resisted by shields and armor. However, the E-GUN is stronger against flesh enemies than an equivalent incendiary weapon, dealing roughly 170% damage to flesh targets in Normal mode, and 200% in Ultimate Vault Hunter Mode. Additionally, as the E-GUN has no damage-over-time effect, it does not lose any of its damage potential when used in a vacuum.
The battery color of this laser (which represents its element) is red, matching the ones found on incendiary weapons. It is possible that E-GUN's element (Laser_Elemental_Egun) is a modified version of the incendiary element that has the same strengths and weaknesses against enemies but with a different damage type, thus the bonus is unable to affect it.
The E-GUN has a unique voice module that can only be heard during the missions involving it.
The line 'Can kill ghosts, apparently' is added as one of the bullet points on the gun, listing it as an actual bonus to the weapon's stats.
This doesn't change the weapon's usage as Ghosts do not appear after Sub-Level 13: Part 2 is completed.
You can't hurt them! Shoot the junction box on the wall, it's the only way!
No time to explain! I'm in the vent!
The ECHO explains it all!
Impressive! I actually work on those things!
Are you experiencing feelings of dread? I know I am.