Doubled Agent is the second of Zane's four skill trees.
His other skill trees are Under Cover, Hitman, and The Professional.
Starting Skill[]
| Skill | Type | Effect |
|---|---|---|
![]() Digi-Clone |
Action Skill | Deploys a Digi-Clone that can fire at enemies. Zane can swap places with the Digi-Clone by activating the skill again. |
Tier 1[]
| Skill | Type | Ranks | Effect |
|---|---|---|---|
![]() Synchronicity |
Passive | 5 |
Increases gun damage for each active Action Skill.
|
![]() Praemunitus |
Passive | 3 | Increases magazine size for Zane and the Digi-Clone.
|
![]() Borrowed Time |
Passive | 5 | Increases duration of Action Skills for each active Action Skill.
|
Tier 2[]
| Skill | Type | Ranks | Effect |
|---|---|---|---|
![]() Binary System |
Augment | - | Whenever Zane and the Digi-Clone swap places, cryo novas are triggered at their locations. Requires Digi-Clone.
|
![]() Donnybrook |
Passive | 5 | Kill Skill. Killing an enemy grants health regeneration and increased gun damage to both Zane and the Digi-Clone. This effect stacks twice.
|
![]() Fractal Frags |
Passive | 1 | Allows the Digi-Clone to throw a grenade based on Zane's equipped grenade mod. When the clone dies, it drops a free grenade. Kill Skill. Killing an enemy gives the clone a chance to throw a grenade.
|
![]() Duct Tape Mod |
Passive | 5 | Grants Zane a chance to also fire a grenade with the first shot fired from his gun.
|
Tier 3[]
| Skill | Type | Ranks | Effect |
|---|---|---|---|
![]() Schadenfreude |
Augment | - | All damage dealt to the Digi-Clone is converted to shields for Zane. Requires Digi-Clone. |
![]() Quick Breather |
Passive | 1 | Whenever Zane swaps places with his clone, his shield immediatly beings recharging and restores health to his clone. |
![]() Which One's Real? |
Augment | - | Enemies are more likely to target the Digi-Clone for a few seconds after it is deployed and after Zane and the Digi-Clone swap places. Requires Digi-Clone.
|
Tier 4[]
| Skill | Type | Ranks | Effect |
|---|---|---|---|
![]() Doppelbanger |
Augment | - | Allows Zane to end Action Skills early. Ending an Action Skill causes the Digi-Clone to explode, dealing damage to nearby enemies. The earlier the skill is ended, the greater the damage. Requires Digi-Clone.
|
![]() Pocket Full of Grenades |
Passive | 3 | Kill Skill. Killing an enemy grants grenade regeneration. This effect stacks twice.
|
![]() Old-U |
Passive | 1 | Activating Digi-Clone during Fight for Your Life grants Second Wind and full health, but destroys the clone. |
![]() Supersonic Man |
Passive | 3 | Increases movement speed for each active Action Skill.
|
![]() Digital Distribution |
Augment | - | 75% of health damage Zane takes is inflicted on the Digi-Clone instead. Requires Digi-Clone. |
Tier 5[]
| Skill | Type | Ranks | Effect |
|---|---|---|---|
![]() Like a Ghost |
Passive | 3 | Grants Zane and the Digi-Clone a chance to ignore bullets. Activating an Action Skill increases this chance for a few seconds.
|
![]() Boom. Enhance. |
Passive | 1 | Allows the Digi-Clone to gain bonuses by consuming Zane's grenades (up to 3).
|
![]() Trick of the Light |
Passive | 3 | Adds Cryo damage to attacks against enemies who are not targeting Zane.
|
Tier 6[]
| Skill | Type | Ranks | Effect |
|---|---|---|---|
![]() Double Barrel |
Passive | 1 | Allows the Digi-Clone to be armed with a copy of Zane's currently equipped gun. Both of them gain gun damage whenever they swap places.
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