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(Notes about Damage reduction)
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{{cleanup|First person content}}
The '''Ultimate Vault Hunter Upgrade Pack Two: Digistruct Peak Challenge''' is a DLC pack for ''[[Borderlands 2]]'' released on September 3rd, 2013. It is not included in the season pass and is priced at $4.99/£3.99
 
  +
{{Infobox VG
 
|title = Ultimate Vault Hunter Upgrade Pack Two:<br />Digistruct Peak Challenge
  +
|image = [[File:Digistruct-box-art-325x337.jpg|center|300px]]
  +
|release date = September 3<sup>th</sup> 2013
  +
|ratings = Mature 17+/PEGI 18
  +
|platforms = Microsoft Windows, Mac, Linux, PlayStation 3, PlayStation Vita, PlayStation 4, Xbox 360, and Xbox One
  +
}}
 
The '''Ultimate Vault Hunter Upgrade Pack Two: Digistruct Peak Challenge''' is a DLC pack for ''[[Borderlands 2]]'' released on September 3, 2013. It is not included in the season pass and is priced at $4.99/£3.99.
   
It will increase the level cap to 72, but also introduces a new ranking system called "Overpower levels". This creates an opportunity for players to fight enemies and collect loot rated up to level 80.
+
The DLC increases the level cap to 72, but also introduces a new ranking system called "Overpower levels". This creates an opportunity for fighting enemies and collecting loot rated up to 10 levels with ''[[Commander Lilith & the Fight for Sanctuary]]''. Currently it's only possible to gain acces to Overpower levels by having the Command Lilith & the Fight for Sanctuary DLC installed, due to the level cap of 72 in Borderlands: The Handsome Collection. This is available as a seperate DLC.
  +
  +
In normal mode, the level in [[Digistruct Peak]] will always be 35.
   
 
==New Content==
 
==New Content==
 
{{Quotation|It truly is a very challenging area. I’m hoping that the fans are prepared for it and willing to take it one step at a time. It’s about learning the area and learning the encounters. Until you get to the higher ranks, when we start mixing it up and add the randomness."|Jason Reiss, Gearbox designer}}
   
 
The pack introduces a new area called [[Digistruct Peak Challenge]]: a mountaintop training ground for the [[Crimson Raiders]]. Upon arrival, researcher-turned-freedom fighter [[Patricia Tannis]] is waiting to give the rundown on what’s in store.
<div style="float: right; background: #111111; border-left: 2px solid #555555; border-radius: 5px; padding: 10px; width: 200px; margin-left:10px">''"It truly is a very challenging area. I’m hoping that the fans are prepared for it and willing to take it one step at a time. It’s about learning the area and learning the encounters. Until you get to the higher ranks, when we start mixing it up and add the randomness." - ''Jason Reiss, Gearbox designer</div>
 
   
 
The introductory mission, which is balanced for a full team of four players, takes roughly an hour to complete, and winds through a series of twisting mountain paths and open spaces; all of which function as battlegrounds in which characters encounter the full rogue’s gallery of ''Borderlands 2'' enemies.
The pack introduces a new area called [[Digistruct Peak]] a mountaintop training ground for the [[Crimson Raiders]]. Upon arrival, researcher-turned-freedom fighter [[Patricia Tannis]] is waiting to give you the rundown on what’s in store.
 
   
 
At first the types, numbers, and locations of each enemy encountered is static, but an element of randomness is introduced as Overpower levels climb higher.
The introductory mission, which is balanced for a full team of four players, takes roughly an hour to complete and winds through a series of twisting mountain paths and open spaces, all of which function as battlegrounds in which you’ll meet the full rogue’s gallery of Borderlands 2 enemies.
 
 
At first, the types, numbers, and locations of each enemy you encounter is static, but an element of randomness is introduced as your Overpower level climbs higher.
 
   
 
==Overpower Levels==
 
==Overpower Levels==
[[File:Digistruct-box-art-325x337.jpg|thumb|150px]] Even though the new cap is 72, the new ranking system allows enemies and loot to scale up to level 80. You’ll have to max out at the new cap first and get yourself to the earlier level cap bump’s third playthrough in order to benefit from the over-leveling in Ultimate Vault Hunter Upgrade Pack 2.
+
Even though the level cap is 80 with the DLC installed, the new ranking system allows enemies and loot to scale up higher - up to 10 additional levels. <!--You’ll have to max out at the new cap first and get yourself to the earlier level cap bump’s third playthrough in order to benefit from the over-leveling in Ultimate Vault Hunter Upgrade Pack 2.-->
  +
 
The entire world is affected when the game is set to a certain Overpower level; enemies are more deadly and they drop more powerful loot. Skill advancement still caps out at level 80, but Overpower levels allow higher-level gear. Once all of the Overpower levels are unlocked and a level 80 game is started, enemies will appear at level 90+, and gear rated for level 90 can be used.
   
The entire world is affected when you load up a game set to a certain Overpower level; enemies are more deadly, and they drop more powerful loot. Your skill advancement still caps out at level 72, but Overpower levels allow you to use this higher-level gear. Once you’ve unlocked all of the Overpower levels and enter a level 72 game, you’ll face monsters at level 80+ and find gear rated for level 80 that you can now use.
 
 
===How to Overpower===
 
===How to Overpower===
  +
Upon reaching level 80 and the completion of the Digistruct Peak arena in [[Ultimate Vault Hunter Mode]], Overpower Level 1 unlocks. Players who attempt the Digistruct Peak arena challenge in Borderlands: The Handsome Collection, are required to get the Commander Lilith & the fight for Sanctuary DLC to gain acces to the additional level cap of 80. To access the additional Overpower levels, players who have reached level 80 must exit the game after completion of the challenge and reload. Upon restarting the game, a prompt appears that will offer options for which Overpower level is desired.
   
Once you reach level 72 and complete the Digistruct Peak arena, you’ll unlock Overpower Level 1. To access the additional Overpower levels, you must exit the game and reload. Upon re-starting the game, you’ll receive a prompt that will let you decide what Overpower level you wish to play at.
+
Every time players play through the Digistruct arena at the highest available level the next Overpower level becomes unlocked. There are 10 Overpower levels in total, meaning the arena must be completed at least 10 times in order to reach the maximum Overpower level of 10.
   
Every time you play through the Digistruct arena at the highest available level, you will unlock the next Overpower level. There are 8 Overpower levels in total, meaning the arena must be completed at least 7 times in order to reach the maximum level at Overpower level 8.
+
In multiplayer games, characters at a lower Overpower level cannot inherit levels gained by the host of the game if the host completes a higher arena challenge. For example, if the host is Overpower level 5 and completes an arena with other characters who are at Overpower level 2, only the host will rank up to Overpower level 6. The rest of the team will remain at Overpower level 2, because they are required to complete the earlier power levels.
   
 
If the host and any additional characters are at the same Overpower level when a round is started, they will all rank up to the next Overpower level once the arena is completed. The table below describes the effective level that game scales enemies to, when characters reach a particular Overpower level:
In multiplayer games, players at a lower Overpower level cannot inherit levels gained by the host of the game, if the host completes a higher arena challenge. For example, if the host is Overpower level 5 and completes an arena with other players who are at Overpower level 2, only the host will rank up to Overpower level 6. The rest of the team will remain at Overpower level 2, because they are required to complete the earlier power levels.
 
  +
{| border="0" cellpadding="1" cellspacing="1" class="borderlands"
 
  +
! scope="col"|Overpower Level
If the host and any additional players are at the same Overpower level when a round is started, they will all rank up to the next Overpower level once the arena is completed.
 
  +
! scope="col"| 1
  +
! scope="col"| 2
  +
! scope="col"| 3
  +
! scope="col"| 4
  +
! scope="col"| 5
  +
! scope="col"| 6
  +
! scope="col"| 7
  +
! scope="col"| 8
  +
!9
  +
!10
  +
|-
  +
! scope="col" |Effective Level
  +
| scope="col" | 81
  +
| scope="col" | 82
  +
| scope="col" | 83
  +
| scope="col" | 84
  +
| scope="col" | 85
  +
| scope="col" | 86
  +
| scope="col" | 87
  +
| scope="col" | 88
  +
|89
  +
|90
  +
|}
   
 
===Damage Reduction===
 
===Damage Reduction===
As you gain additional Overpower levels, enemies will generally begin to spawn at levels higher than you. These enemies recieve a passive damage reduction that is based upon how many levels they outrank you. Damage reduction simply means they recieve less damage from weapons and powers than they normally would. The exact percentages are expressed in the table below:
+
As additional Overpower levels are gained, enemies will generally begin to spawn at higher levels. These enemies receive a passive damage reduction that is based upon how many levels they outrank playable characters. The exact damage reduction percentages are expressed in the table below:
 
{| border="0" cellpadding="1" cellspacing="1" class="borderlands"
 
{| border="0" cellpadding="1" cellspacing="1" class="borderlands"
! scope="col"|Levels above you
+
! scope="col" |Levels above character
 
! scope="col"| +2
 
! scope="col"| +2
 
! scope="col"| +3
 
! scope="col"| +3
Line 43: Line 77:
 
! scope="col"| +20
 
! scope="col"| +20
 
|-
 
|-
!'''Damage Reduction'''
+
!Damage Reduction
 
|10%
 
|10%
 
|20%
 
|20%
Line 56: Line 90:
 
|99.2%
 
|99.2%
 
|}
 
|}
For example, at level 72 and Overpower level 8, your weapons will deal 10% less damage against a level 74 enemy or 55% less damage against a level 80 enemy.
+
For example, at level 80 and Overpower level 10, weapons will deal 10% less damage against a level 82 enemy or 55% less damage against a level 88 enemy.
   
Generally, most regular enemies will cap at around 82, but there are a few exceptions to this. The [[Ancient Dragons of Destruction]] and [[Vermivorous the Invincible]] can reach level 83, which grants them 70% damage reduction. The [[Golem|Iron God]], a max level Golem, can reach level 92 - the highest in game. This grants him a staggering 99.2% damage reduction which means your weapons will only deal 0.8% of their actual damage.
+
Generally, most regular enemies will cap at around 92, but there are a few exceptions to this. The [[Ancient Dragons of Destruction]], [[Dexiduous the Invincible]], and [[Vermivorous the Invincible]] can reach 3 levels higher, level 93, which grants them 70% damage reduction. [[Bridget Hodunk]] and [[Colin Zaford]]  cap out at 95, making them the highest possible level among bosses.
  +
  +
Standard [[goliath]] enemies can level up to 4 levels higher upon reaching GOD-liath status at 94. The [[Badass Iron Golem#Iron GOD|Iron GOD]], a max level [[Golem]], can reach level 102 - the highest in game. This grants them a 99.2% damage reduction, meaning weapons will only deal 0.8% of their actual damage against them.
  +
  +
More information about damage reduction can be found on the [[Damage]] page.
   
 
==Weapons==
 
==Weapons==
As with the first upgrade pack, there are a second set of [[Pearlescent]] weapons to find:
+
As with the first upgrade pack, there are a second set of {{rarity link|pearlescent}} weapons to find:
{|class="borderlands"
+
{|class="borderlands" style = "text-align: center;"
 
!Name of Weapon
 
!Name of Weapon
 
!Type of Weapon
 
!Type of Weapon
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!Red Text Flavor + Effect
 
!Red Text Flavor + Effect
 
|-
 
|-
![[Carnage (Borderlands 2)|Carnage]]
+
|[[Carnage (Borderlands 2)|Carnage]]
!Shotgun
+
|Shotgun
!Torgue
+
|Torgue
!{{flavor|huh. It shoots rockets}}{{dash}} Massively increased damage. Reduced projectile count & increased ammo cost. Projectiles imitate [[Torgue]] rockets.
+
|style = "text-align: left;"|{{flavor|huh. It shoots rockets.}}{{dash}}Massively increased damage. Reduced projectile count & increased ammo cost. Projectiles imitate [[Torgue]] rockets.
 
|-
 
|-
![[Wanderlust]]
+
|[[Wanderlust]]
!E-Tech Pistol
+
|E-tech Pistol
!Maliwan
+
|Maliwan
!{{flavor|You never know until you go.}}{{dash}} Minimal accuracy (Usually 1.0). Increased magazine size. Decreased reload speed. Shoots ricocheting homing darts that explode on contact with enemy.
+
|style = "text-align: left;"|{{flavor|You never know until you go.}}{{dash}}Minimal accuracy (Usually 1.0). Increased magazine size. Decreased reload speed. Shoots ricocheting homing darts that explode on contact with enemy.
 
|-
 
|-
![[Bekah]]
+
|[[Bekah]]
!Assault Rifle
+
|Assault Rifle
!Jakobs
+
|Jakobs
!{{flavor|Shoot them in the face. Twice.}}{{dash}} Fires a slow moving projectile. After a set time, projectile will split into three more that spread in a horizontal pattern at an increasing speed.
+
|style = "text-align: left;"|{{flavor|Shoot them in the face. Twice.}}{{dash}}Fires a slow-moving projectile. After a set time, projectile will split into three more that spread in a horizontal pattern at an increasing speed.
 
|-
 
|-
![[Godfinger]]
+
|[[Godfinger]]
!Sniper Rifle
+
|Sniper Rifle
!Jakobs
+
|Jakobs
!{{flavor|Such a Cod Finger.}}{{dash}} Increased weapon zoom. Decreased rate of fire. Projectiles penetrate multiple targets, similar to [[B0re]].
+
|style = "text-align: left;"|{{flavor|Such a Cod Finger.}}{{dash}}Increased weapon zoom. Decreased rate of fire. Projectiles penetrate multiple targets, similar to [[B0re]].
 
|}
 
|}
   
 
==Class Mods==
 
==Class Mods==
New Legendary class mods are also added to the UVHPU2, and can be dropped from Chubby enemies:
+
New Legendary class mods are also added to ''Digistruct Peak Challenge'', and can be dropped from [[chubby]] enemies:
 
{|class="borderlands"
 
{|class="borderlands"
 
!Name of Legendary Class Mod
 
!Name of Legendary Class Mod
Line 98: Line 136:
 
!Red Text Flavor
 
!Red Text Flavor
 
|-
 
|-
![[Legendary Hoarder]]
+
|[[Legendary Hoarder]]
!Gunzerker
+
|Gunzerker
![[Gun Lust]]
+
|[[Gun Lust]]
!Vladof
+
|Vladof
!{{flavor|Ain't got time for dilly-dally.}}
+
|style = "text-align: left;"|{{flavor|Ain't got time for dilly-dally.}}
 
|-
 
|-
![[Legendary Titan]]
+
|[[Legendary Titan]]
!Gunzerker
+
|Gunzerker
![[Brawn]]
+
|[[Brawn]]
!Anshin
+
|Anshin
!{{flavor|Challenge accepted.}}
+
|style = "text-align: left;"|{{flavor|Challenge accepted.}}
 
|-
 
|-
![[Legendary Gunzerker]]
+
|[[Legendary Gunzerker]]
!Gunzerker
+
|Gunzerker
![[Rampage]]
+
|[[Rampage]]
!Torgue
+
|Torgue
!{{flavor|Nobody puts this baby in a corner.}}
+
|style = "text-align: left;"|{{flavor|Nobody puts this baby in a corner.}}
 
|-
 
|-
![[Legendary Engineer]]
+
|[[Legendary Engineer]]
!Commando
+
|Commando
![[Guerrilla]]
+
|[[Guerrilla]]
!Dahl
+
|Dahl
!{{flavor|Engineered for perfection.}}
+
|style = "text-align: left;"|{{flavor|Engineered for perfection.}}
 
|-
 
|-
![[Legendary Ranger]]
+
|[[Legendary Ranger]]
!Commando
+
|Commando
![[Gunpowder]]
+
|[[Gunpowder]]
!Anshin
+
|Anshin
!{{flavor|Wanna know why I got these scars?}}
+
|style = "text-align: left;"|{{flavor|Wanna know why I got these scars?}}
 
|-
 
|-
![[Legendary Pointman]]
+
|[[Legendary Pointman]]
!Commando
+
|Commando
![[Survival]]
+
|[[Survival]]
!Pangolin
+
|Pangolin
!{{flavor|Point taken.}}
+
|style = "text-align: left;"|{{flavor|Point taken.}}
 
|-
 
|-
![[Legendary Binder]]
+
|[[Legendary Binder]]
!Siren
+
|Siren
![[Cataclysm]] & [[Harmony]]
+
|[[Cataclysm]] & [[Harmony]]
!Maliwan
+
|Maliwan
!{{flavor|Please hold.}}
+
|style = "text-align: left;"|{{flavor|Please hold.}}
 
|-
 
|-
![[Legendary Cat]]
+
|[[Legendary Cat]]
!Siren
+
|Siren
![[Cataclysm]]
+
|[[Cataclysm]]
!Hyperion
+
|Hyperion
!{{flavor|Rawr.}}
+
|style = "text-align: left;"|{{flavor|Rawr.}}
 
|-
 
|-
![[Legendary Nurse]]
+
|[[Legendary Nurse]]
!Siren
+
|Siren
![[Harmony]]
+
|[[Harmony]]
!Anshin
+
|Anshin
!{{flavor|A friend in need is a friend indeed.}}
+
|style = "text-align: left;"|{{flavor|A friend in need is a friend indeed.}}
 
|-
 
|-
![[Legendary Sickle]]
+
|[[Legendary Sickle]]
!Psycho
+
|Psycho
![[Mania]]
+
|[[Mania]]
!Bandit
+
|Bandit
!{{flavor|You're entering a world of pain.}}
+
|style = "text-align: left;"|{{flavor|You're entering a world of pain.}}
 
|-
 
|-
![[Legendary Reaper]]
+
|[[Legendary Reaper]]
!Psycho
+
|Psycho
![[Bloodlust]]
+
|[[Bloodlust (skill tree)|Bloodlust]]
!Bandit
+
|Bandit
!{{flavor|This is gonna get ugly.}}
+
|style = "text-align: left;"|{{flavor|This is gonna get ugly.}}
 
|-
 
|-
![[Legendary Torch]]
+
|[[Legendary Torch]]
!Psycho
+
|Psycho
![[Hellborn]]
+
|[[Hellborn]]
!Bandit
+
|Bandit
!{{flavor|Embrace the deep dark warmth.}}
+
|style = "text-align: left;"|{{flavor|Embrace the deep dark warmth.}}
 
|-
 
|-
![[Legendary Anarchist]]
+
|[[Legendary Anarchist]]
!Mechromancer
+
|Mechromancer
![[Ordered Chaos]]
+
|[[Ordered Chaos]]
!Vladof
+
|Vladof
!{{flavor|Chaos is a friend of mine.}}
+
|style = "text-align: left;"|{{flavor|Chaos is a friend of mine.}}
 
|-
 
|-
![[Legendary Catalyst]]
+
|[[Legendary Catalyst]]
!Mechromancer
+
|Mechromancer
![[Little Big Trouble]]
+
|[[Little Big Trouble]]
!Maliwan
+
|Maliwan
!{{flavor|Shocking, isn't it?}}
+
|style = "text-align: left;"|{{flavor|Shocking, isn't it?}}
 
|-
 
|-
![[Legendary Roboteer]]
+
|[[Legendary Roboteer]]
!Mechromancer
+
|Mechromancer
![[Best Friends Forever]]
+
|[[Best Friends Forever]]
!Hyperion
+
|Hyperion
!{{flavor|Science, my sweetest valentine!}}
+
|style = "text-align: left;"|{{flavor|Science, my sweetest valentine!}}
 
|-
 
|-
![[Legendary Ninja]]
+
|[[Legendary Ninja]]
!Assassin
+
|Assassin
![[Bloodshed]]
+
|[[Bloodshed]]
!Maliwan
+
|Maliwan
!{{flavor|In the midst of combat, keep stillness inside of you.}}
+
|style = "text-align: left;"|{{flavor|In the midst of combat, keep stillness inside of you.}}
 
|-
 
|-
![[Legendary Killer]]
+
|[[Legendary Killer]]
!Assassin
+
|Assassin
![[Cunning]] & [[Sniping]]
+
|[[Cunning]] & [[Sniping]]
!Hyperion
+
|Hyperion
!{{flavor|Well, that escalated quickly.}}
+
|style = "text-align: left;"|{{flavor|Well, that escalated quickly.}}
 
|-
 
|-
![[Legendary Sniper]]
+
|[[Legendary Sniper]]
!Assassin
+
|Assassin
![[Sniping]]
+
|[[Sniping]]
!Jakobs
+
|Jakobs
!{{flavor|Boom! Headshot.}}
+
|style = "text-align: left;"|{{flavor|Boom! Headshot.}}
 
|}
 
|}
   
Line 212: Line 250:
 
*[[More History of Simulated Violence]]
 
*[[More History of Simulated Violence]]
   
==Walkthrough==
+
==Gallery==
  +
<gallery widths="250" position="center" captionalign="center" hideaddbutton="true">
[[File:Borderlands 2 - Ultimate Vault Hunter Upgrade Pack 2 - The Raid of Digistruct Peak Walkthrough|660px|center]]
 
  +
Ultimate Vault Hunter Upgrade Pack 2 - The Raid of Digistruct Peak Walkthrough
  +
DRgraph.png|Damage reduction of overpowered enemies
  +
</gallery>
  +
  +
==Notes==
  +
*All mission item reward levels game-wide will be at the lowest set OP level which the mission is both accepted and turned in.
  +
*Using the option to reset the game missions will reset all game missions and DLC content missions except Digistruct Peak OP levels.
   
 
==Sources==
 
==Sources==
 
*August 26, 2013. ''Digitaltrends'' - ''[http://www.digitaltrends.com/gaming/a-first-look-at-new-borderlands-2-dlc-digistruct-peak-and-tk-bahas-bloody-harvest/ Exclusive: Upcoming ‘Borderlands 2′ DLC powers you up and sends you hunting for heads]''
 
*August 26, 2013. ''Digitaltrends'' - ''[http://www.digitaltrends.com/gaming/a-first-look-at-new-borderlands-2-dlc-digistruct-peak-and-tk-bahas-bloody-harvest/ Exclusive: Upcoming ‘Borderlands 2′ DLC powers you up and sends you hunting for heads]''
  +
  +
<!--Interlanguage Links-->
  +
[[de:Ultimatives Kammer-Jäger Upgrade Pack 2: DigiStruct Challenge]]
  +
[[uk:Ultimate Vault Hunter Upgrade Pack Two: Digistruct Peak Challenge]]
  +
[[ru:Ultimate Vault Hunter Upgrade Pack Two: Digistruct Peak Challenge]]
 
[[Category:Add-on Content]]
 
[[Category:Add-on Content]]
 
[[Category:Borderlands 2]]
 
[[Category:Borderlands 2]]

Revision as of 01:25, 21 May 2020

The Ultimate Vault Hunter Upgrade Pack Two: Digistruct Peak Challenge is a DLC pack for Borderlands 2 released on September 3, 2013. It is not included in the season pass and is priced at $4.99/£3.99.

The DLC increases the level cap to 72, but also introduces a new ranking system called "Overpower levels". This creates an opportunity for fighting enemies and collecting loot rated up to 10 levels with Commander Lilith & the Fight for Sanctuary. Currently it's only possible to gain acces to Overpower levels by having the Command Lilith & the Fight for Sanctuary DLC installed, due to the level cap of 72 in Borderlands: The Handsome Collection. This is available as a seperate DLC.

In normal mode, the level in Digistruct Peak will always be 35.

New Content

Jason Reiss, Gearbox designer
— It truly is a very challenging area. I’m hoping that the fans are prepared for it and willing to take it one step at a time. It’s about learning the area and learning the encounters. Until you get to the higher ranks, when we start mixing it up and add the randomness."

The pack introduces a new area called Digistruct Peak Challenge: a mountaintop training ground for the Crimson Raiders. Upon arrival, researcher-turned-freedom fighter Patricia Tannis is waiting to give the rundown on what’s in store.

The introductory mission, which is balanced for a full team of four players, takes roughly an hour to complete, and winds through a series of twisting mountain paths and open spaces; all of which function as battlegrounds in which characters encounter the full rogue’s gallery of Borderlands 2 enemies.

At first the types, numbers, and locations of each enemy encountered is static, but an element of randomness is introduced as Overpower levels climb higher.

Overpower Levels

Even though the level cap is 80 with the DLC installed, the new ranking system allows enemies and loot to scale up higher - up to 10 additional levels.

The entire world is affected when the game is set to a certain Overpower level; enemies are more deadly and they drop more powerful loot. Skill advancement still caps out at level 80, but Overpower levels allow higher-level gear. Once all of the Overpower levels are unlocked and a level 80 game is started, enemies will appear at level 90+, and gear rated for level 90 can be used.

How to Overpower

Upon reaching level 80 and the completion of the Digistruct Peak arena in Ultimate Vault Hunter Mode, Overpower Level 1 unlocks. Players who attempt the Digistruct Peak arena challenge in Borderlands: The Handsome Collection, are required to get the Commander Lilith & the fight for Sanctuary DLC to gain acces to the additional level cap of 80. To access the additional Overpower levels, players who have reached level 80 must exit the game after completion of the challenge and reload. Upon restarting the game, a prompt appears that will offer options for which Overpower level is desired.

Every time players play through the Digistruct arena at the highest available level the next Overpower level becomes unlocked. There are 10 Overpower levels in total, meaning the arena must be completed at least 10 times in order to reach the maximum Overpower level of 10.

In multiplayer games, characters at a lower Overpower level cannot inherit levels gained by the host of the game if the host completes a higher arena challenge. For example, if the host is Overpower level 5 and completes an arena with other characters who are at Overpower level 2, only the host will rank up to Overpower level 6. The rest of the team will remain at Overpower level 2, because they are required to complete the earlier power levels.

If the host and any additional characters are at the same Overpower level when a round is started, they will all rank up to the next Overpower level once the arena is completed. The table below describes the effective level that game scales enemies to, when characters reach a particular Overpower level:

Overpower Level 1 2 3 4 5 6 7 8 9 10
Effective Level 81 82 83 84 85 86 87 88 89 90

Damage Reduction

As additional Overpower levels are gained, enemies will generally begin to spawn at higher levels. These enemies receive a passive damage reduction that is based upon how many levels they outrank playable characters. The exact damage reduction percentages are expressed in the table below:

Levels above character +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +20
Damage Reduction 10% 20% 30% 40% 45% 50% 55% 60% 65% 70% 99.2%

For example, at level 80 and Overpower level 10, weapons will deal 10% less damage against a level 82 enemy or 55% less damage against a level 88 enemy.

Generally, most regular enemies will cap at around 92, but there are a few exceptions to this. The Ancient Dragons of DestructionDexiduous the Invincible, and Vermivorous the Invincible can reach 3 levels higher, level 93, which grants them 70% damage reduction. Bridget Hodunk and Colin Zaford  cap out at 95, making them the highest possible level among bosses.

Standard goliath enemies can level up to 4 levels higher upon reaching GOD-liath status at 94. The Iron GOD, a max level Golem, can reach level 102 - the highest in game. This grants them a 99.2% damage reduction, meaning weapons will only deal 0.8% of their actual damage against them.

More information about damage reduction can be found on the Damage page.

Weapons

As with the first upgrade pack, there are a second set of pearlescent weapons to find:

Name of Weapon Type of Weapon Manufacturer Red Text Flavor + Effect
Carnage Shotgun Torgue huh. It shoots rockets. – Massively increased damage. Reduced projectile count & increased ammo cost. Projectiles imitate Torgue rockets.
Wanderlust E-tech Pistol Maliwan You never know until you go. – Minimal accuracy (Usually 1.0). Increased magazine size. Decreased reload speed. Shoots ricocheting homing darts that explode on contact with enemy.
Bekah Assault Rifle Jakobs Shoot them in the face. Twice. – Fires a slow-moving projectile. After a set time, projectile will split into three more that spread in a horizontal pattern at an increasing speed.
Godfinger Sniper Rifle Jakobs Such a Cod Finger. – Increased weapon zoom. Decreased rate of fire. Projectiles penetrate multiple targets, similar to B0re.

Class Mods

New Legendary class mods are also added to Digistruct Peak Challenge, and can be dropped from chubby enemies:

Name of Legendary Class Mod Class Skill Tree Focus(es) Manufacturer Red Text Flavor
Legendary Hoarder Gunzerker Gun Lust Vladof Ain't got time for dilly-dally.
Legendary Titan Gunzerker Brawn Anshin Challenge accepted.
Legendary Gunzerker Gunzerker Rampage Torgue Nobody puts this baby in a corner.
Legendary Engineer Commando Guerrilla Dahl Engineered for perfection.
Legendary Ranger Commando Gunpowder Anshin Wanna know why I got these scars?
Legendary Pointman Commando Survival Pangolin Point taken.
Legendary Binder Siren Cataclysm & Harmony Maliwan Please hold.
Legendary Cat Siren Cataclysm Hyperion Rawr.
Legendary Nurse Siren Harmony Anshin A friend in need is a friend indeed.
Legendary Sickle Psycho Mania Bandit You're entering a world of pain.
Legendary Reaper Psycho Bloodlust Bandit This is gonna get ugly.
Legendary Torch Psycho Hellborn Bandit Embrace the deep dark warmth.
Legendary Anarchist Mechromancer Ordered Chaos Vladof Chaos is a friend of mine.
Legendary Catalyst Mechromancer Little Big Trouble Maliwan Shocking, isn't it?
Legendary Roboteer Mechromancer Best Friends Forever Hyperion Science, my sweetest valentine!
Legendary Ninja Assassin Bloodshed Maliwan In the midst of combat, keep stillness inside of you.
Legendary Killer Assassin Cunning & Sniping Hyperion Well, that escalated quickly.
Legendary Sniper Assassin Sniping Jakobs Boom! Headshot.

Missions

Gallery

Notes

  • All mission item reward levels game-wide will be at the lowest set OP level which the mission is both accepted and turned in.
  • Using the option to reset the game missions will reset all game missions and DLC content missions except Digistruct Peak OP levels.

Sources