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(Restoring earlier version. Nobody needs scopes, Eridian weapons are mentioned already. Combat rifle strat contradicts existing content.)
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The next issue is ammunition. The Destroyer can take hundreds of hits before dying, so ensure that all ammunition is well stocked before the fight. Ammo Regeneration weapons or [[class mod]]s work well when combined with lower-level [[Storage Deck Upgrade#Ammunition SDU|SDU's]].
 
The next issue is ammunition. The Destroyer can take hundreds of hits before dying, so ensure that all ammunition is well stocked before the fight. Ammo Regeneration weapons or [[class mod]]s work well when combined with lower-level [[Storage Deck Upgrade#Ammunition SDU|SDU's]].
   
[[Eridian weapons]] can also be used to help alleviate the ammunition depletion, but due to their slow recharge times they should be considered to be an occasional sidearm at best. An Eridian scoped weapon is effective, as it can shoot the Destroyer's eye accurately, causing multiple Critical hits.
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[[Eridian weapons]] can also be used to help alleviate the ammunition depletion, but due to their slow recharge times they should be considered to be an occasional sidearm at best.
   
 
The levels of the attacking characters can also be taken into consideration. By levelling characters several levels above the level of the Destroyer, any attackers will inflict more damage, and sustain less throughout the course of the fight. In [[Playthrough 2]] the upgraded next playthrough-like setting becomes accessible as soon as the mission [[Find Steele]] is completed, so characters can exit the Vault and proceed to farm even higher level creatures for experience and maximum damage weapons before returning to finish off the Destroyer.
 
The levels of the attacking characters can also be taken into consideration. By levelling characters several levels above the level of the Destroyer, any attackers will inflict more damage, and sustain less throughout the course of the fight. In [[Playthrough 2]] the upgraded next playthrough-like setting becomes accessible as soon as the mission [[Find Steele]] is completed, so characters can exit the Vault and proceed to farm even higher level creatures for experience and maximum damage weapons before returning to finish off the Destroyer.
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Another tactic which can make this fight trivial is to run behind the top right pillar. Provided that the character's shield is strong enough, or the character has transfusion grenades etc. the visible tentacle can be shot at without the character getting hit by the eye beam or the shock wave. The flying spikes will still hit, but shields can effectively absorb their damage. Another way to win is get a really strong shotgun, hide behind the rocks right in front of it, jump then shoot it in the mouth. Repeat as necessary.
 
Another tactic which can make this fight trivial is to run behind the top right pillar. Provided that the character's shield is strong enough, or the character has transfusion grenades etc. the visible tentacle can be shot at without the character getting hit by the eye beam or the shock wave. The flying spikes will still hit, but shields can effectively absorb their damage. Another way to win is get a really strong shotgun, hide behind the rocks right in front of it, jump then shoot it in the mouth. Repeat as necessary.
 
 
 
You can stand infront of him as long as you are far enough a way and shoot him with a combat rifle, a double anarachy smg, or a high powered sniper rifle. Make sure you shoot him in the eye.
 
   
 
==The Fight Continues==
 
==The Fight Continues==

Revision as of 05:21, 29 August 2010

[[Category:{{{game}}} missions]][[Category:The Vault missions]]

When Commandant Steele unlocks the Vault, she and the Crimson Lance get more than they bargain for as the Destroyer emerges.

Walkthrough

thumb|300px|right|Video walkthrough

Objectives

Defeat the Destroyer.

  • Destroyer defeated: 0/1
"Do you feel that I betrayed you? Do not. I am possessed of a sight that allows me to look forward and backward along the timeline, and the release of this creature was inevitable. There was only one chance for this dimension's continued existence. A hero. Someone who was at the right place, at the right time, and strong enough to push back. I have given you the unique opportunity to defend the existence of all that you know. Go! Fight! Be that hero! I will help you however I can."

Preparation

This fight can be one of the hardest in the game if the appropriate preparations are not made. It is advisable to have at least one powerful, reasonably accurate weapon for each weapon class.

The next issue is ammunition. The Destroyer can take hundreds of hits before dying, so ensure that all ammunition is well stocked before the fight. Ammo Regeneration weapons or class mods work well when combined with lower-level SDU's.

Eridian weapons can also be used to help alleviate the ammunition depletion, but due to their slow recharge times they should be considered to be an occasional sidearm at best.

The levels of the attacking characters can also be taken into consideration. By levelling characters several levels above the level of the Destroyer, any attackers will inflict more damage, and sustain less throughout the course of the fight. In Playthrough 2 the upgraded next playthrough-like setting becomes accessible as soon as the mission Find Steele is completed, so characters can exit the Vault and proceed to farm even higher level creatures for experience and maximum damage weapons before returning to finish off the Destroyer.

Killing The Destroyer

The first priority is to take cover and destroy the purple tentacles that sprout from the Destroyer's back. These launch large purple needles that explode upon hitting the ground, dealing significant damage. The needles often arc over the available cover, so they cannot simply be ignored. Accurate weapons of any type work well here. The glowing purple orbs near the middle of the tentacles can be destroyed to score critical hits.

When the tentacles have been dealt with, equip a hard-hitting weapon with a high rate of fire and good accuracy, and open fire on the giant glowing eye in the middle of the body. Any direct hit on the eye yields a critical hit. Also, shooting the tongue when it attacks you yields a critical; which can be useful for shotgun users. Keep using cover to avoid the shock waves and tongue attacks.

Another tactic which can make this fight trivial is to run behind the top right pillar. Provided that the character's shield is strong enough, or the character has transfusion grenades etc. the visible tentacle can be shot at without the character getting hit by the eye beam or the shock wave. The flying spikes will still hit, but shields can effectively absorb their damage. Another way to win is get a really strong shotgun, hide behind the rocks right in front of it, jump then shoot it in the mouth. Repeat as necessary.

The Fight Continues

Once roughly one third of The Destroyer's health is gone, it will edge out of the Vault a bit more and latch on to two pillars on the side of the arena. It is possible to hide behind the Destroyer's right tentacle when this happens and simply melee it for the last third of its health - The effectiveness of this has been disputed. The Destroyer will also sprout four more purple tentacles and start periodically firing a dangerous eye beam.

Take out the purple tentacles and watch out for an aura around The Destroyer’s eye. When it changes, take cover behind the pillar to avoid the thin blue beam that will be sustained for several seconds. Though it may appear as though the beam is passing directly through the pillar, it will not damage any concealed character. To be safe, pop out for a second and look directly at the eye. Open fire when the beam abates.

Once the Destroyer's health is reduced enough for it to grab the outermost pillars, characters can be positioned behind the pillars where the spikes and the eye beam can't reach.

Completion

"You did it! You won. I'm sorry I couldn't warn you, but for you to be there, it couldn't have unfolded any other way. You were brilliant, and your actions will not go unrewarded."