Decepti0n is Zer0's Action Skill. When used, Zer0 enters a cloaked mode for six seconds, becoming totally invisible to computer-controlled enemies, though to players he will be faintly visible and transparent. He simultaneously deploys a holographic decoy when he cloaks himself, further aiding in his deception. Firing a weapon or striking an enemy in melee immediately ends Decepti0n but adds a tremendous damage bonus to that single attack:
- Up to 200% increased Gun Damage (minimum bonus: +40%)
- Up to 250% increased Gun Critical Damage
- Up to 650% increased Melee Damage (minimum bonus: +230%).
The bonus increases to the maximum the longer Zer0 is cloaked, but ending Decepti0n sooner decreases the cooldown until the next Decepti0n. Decepti0n has a maximum base cooldown of 15 seconds.
- The decoy counts as a physical object and can get in the way of shots, including those fired by Zer0 himself and other characters in co-op. It can also block movement abilities such as charges made using Execute.
- Decepti0n has a hidden accuracy bonus to the shot fired that ends the ability.
- Tediore reloads do not end Decepti0n. They do receive the appropriate damage boost from Decepti0n.
- Throwing a grenade will not end Decepti0n, either.
- Melee attacks that miss an enemy do not end Decepti0n.
- Decepti0n confers no actual bonus to critical hit damage multiplier, only weapon base damage.
- While Decepti0n is active, cloaked enemies such as Stalkers will be revealed via the blue glow given off.
- When aiming down iron sights or through a scope, crosshairs will still appear.
- While in Decepti0n, the enemies texture changes to the periodic table of elements along with morse code.
- This can be seen on bigger enemies like the Leviathan.