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Daedalus is a weapon manufacturer introduced in Borderlands 4. Their weapons use a clean, boxy look with bright metal finishes and minimal markings. On Kairos, Daedalus fills the role once associated with Dahl-style burst weapons.
Manufacturer Trademarks[]
- Fire modes: Most models favor burst-fire, with some full-auto options.
- Weapon type: They produce all standard weapon types, except Sniper Rifles.
- Multi-Loader:
- Daedalus Trait: Most Daedalus weapons spawn with Multi-Loader pre-installed, enabling said weapons to swap their default ammo to another supported type; this may increases uptime and enabling weapon-specific effects.
- Daedalus-Licensed module: Enables non-Daedalus weapons to use the same ammo-swapping system.
- Underbarrel attachments: Some models may spawn with an underbarrel attachment instead of Multi-Loader.
- Frag Grenade (Ordnance): "Cooking" mechanic lets users prime grenades before throwing to time their detonation; but holding too long can cause self-damage.
Multi-Loader effects[]
Weapon-specific[]
Certain weapon types with the Multi-Loader installed can have their base performance altered when using atypical ammunition.
| Base Weapon Type | Special Effects when using other Ammo Type |
|---|---|
| Pistol | [None] |
| SMG | [None] |
| Shotgun | Converts all other ammo type into a shotgun-style "frag" with reduced number of pellets and a tighter spread than typical shotgun shells. No extra ammo consumed. |
| Assault Rifle | [None] |
| Sniper Rifle | [None] |
Ammunition[]
Weapons with Multi-Loader installed enable on-the-fly ammo substitution, altering the weapon's damage, rate-of-fire, recoil, accuracy, and range. Altered stats are not listed.
| Ammunition Type | Ammunition Profile | Effects | |||||
|---|---|---|---|---|---|---|---|
| Damage | Rate-of-fire | Recoil | Accuracy | Range | Ammo pool | ||
| Pistol rounds | Compact control, high uptime | Lower | Slightly higher | Better | Better | [Unaffected] | Large |
| SMG rounds | Spray-focused, great uptime | Lower | Very high | Worse | Worse | [Unaffected] | Very large |
| Shotgun shells | Close burst, heavy per-shot | Higher | Lower | Better | Worse | Shorter | Small |
| Assault Rifle rounds | Balanced, all-rounder | [Unaffected] | Stable | Mild | Decent | [Unaffected] | Large |
| Sniper Rifle rounds | Long-range, slow but strong [*] | Higher | Lower | Better | [Unaffected] | Much longer | Very small |
[*] Scope limits may apply depending on base weapon.
Examples[]
- Jakobs pistol + Shotgun rounds = A very high damage pistol that shoots 4-10 pellets per-shot with much reduced RoF, quite huge recoil, medium range
Manufacturer-specific Mods[]
X depends on the player character's skills, weapon's level, mods, and bonus stats from Enhancement, Class Mod, Firmware.
| Type of Mod | Icon | Name — Effect |
|---|---|---|
| Gun Trait |
|
Daedalus — Secondary fire comsumes [different type of ammo] |
| Licensed Part |
|
Daedalus-Licensed Multi-Loader — Secondary fire consumes [different type of ammo] |
| Grenade Ordnance |
|
Frag Grenade — Grenades cook while held, and explode after a set Duration |
| Underbarrel Attachment |
|
Demolition Charge — Fires timed explosives, each dealing X x3 Damage |
|
Gravity Harpoon — Fires a Gravity Harpoon that deals X Damage | |
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|
Grenade Launcher — Launches a Grenade that deals X Damage per shot | |
|
Overcharge — Increases Burst Count to 6 and Fire Rate to 12/18/25 | |
|
Micro-Rocket POD — Fires a Rocket, dealing X Damage per shot | |
|
Tactical Knife Launcher — Fires a Knife that deals X Damage per shot | |
|
Taser — Fires a Taser Dart that deals X Damage/s to a nearby enemy |
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