Death cannot be contained. – Reduced firing speed. Increased charge time, reload speed, and elemental damage over time. Consumes 2 ammo per shot. Fires slow-moving projectiles of randomized elements. Each projectile will split into two at random compass directions after a certain distance, with an elemental beam connecting the two. Projectiles slowly oscillate up and down as they travel.
Usage & Description
The D.N.A functions like a Cutsman with randomized elements and splitting directions. It is best used against slow-moving targets, as its projectiles travel slowly and take time to split. While its base damage is middling, it can easily stack elemental damage-over-time on mid-range opponents, allowing the player to simply tag opponents and let it finish them off.
At close range, it is generally ineffective as its projectiles will only do base damage and will not have time to split.
The D.N.A will not have any elements listed on its item card. As a result, its elemental damage-over-time cannot be determined until it is used in combat.