Borderlands Wiki
(Clarified the three types of critical multipliers, will edit page more in a bit)
Tags: Visual edit apiedit
Tag: rte-wysiwyg
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{| class="borderlands"
 
{| class="borderlands"
 
|-
 
|-
! Bonus Source !! MultiplierBonus (Multiplier)!! Base Bonus !! Critical Penalty
+
! Bonus Source !! MultiplierBonus (Multiplier)!! Base Bonus !! Critical Penalty
 
|-
 
|-
 
| colspan="4" align="center" | Baseline Critical bonuses
 
| colspan="4" align="center" | Baseline Critical bonuses
 
|-
 
|-
| Shotguns || +0% (x2)|| +0% || -0%
+
| Shotguns || +0% (x2)|| +0% || -0%
 
|-
 
|-
| Shotguns ([[Jakobs]]) || +15% (x2.3)|| +0% || -0%
+
| Shotguns ([[Jakobs]]) || +15% (x2.3)|| +0% || -0%
 
|-
 
|-
| Assault rifles || +0% (x2)|| +0% || -20%
+
| Assault rifles || +0% (x2)|| +0% || -20%
 
|-
 
|-
| [[Hail]] || +0% (x2)|| +200% || -20%
+
| [[Hail]] || +0% (x2)|| +200% || -20%
 
|-
 
|-
 
| Assault rifles (Jakobs) || +15%|| +0% ||—
 
| Assault rifles (Jakobs) || +15%|| +0% ||—
 
|-
 
|-
| Assault rifles (E-Tech) || +0% (x2)|| +0% || -70%
+
| Assault rifles (E-Tech) || +0% (x2)|| +0% || -70%
 
|-
 
|-
| Sub-machine guns || +0% (x2)|| +0% || —
+
| Sub-machine guns || +0% (x2)|| +0% || —
 
|-
 
|-
| Pistols || +0% (x2)|| +0% || -0%
+
| Pistols || +0% (x2)|| +0% || -0%
 
|-
 
|-
| Pistols (Jakobs) || +15% (x2.3)|| +0% || —
+
| Pistols (Jakobs) || +15% (x2.3)|| +0% || —
 
|-
 
|-
| Sniper rifles || +0% (x2)|| +100% || —
+
| Sniper rifles || +0% (x2)|| +100% || —
 
|-
 
|-
| Sniper rifles (Jakobs) || +0% (×2) || +20% || —
+
| Sniper rifles (Jakobs) || +0% (×2) || +20% || —
 
|-
 
|-
| Sniper rifles (E-Tech) || +0% (x2) || +100% || -100%
+
| Sniper rifles (E-Tech) || +0% (x2) || +100% || -100%
 
|-
 
|-
 
| colspan="4" align="center" | Modifiers
 
| colspan="4" align="center" | Modifiers
 
|-
 
|-
| Pistol with [[Hyperion]] barrel || +7.5%|| — || —
+
| Pistol with [[Hyperion]] barrel || +7.5%|| — || —
 
|-
 
|-
| "Critikal Hit" Shotgun prefix || — || +50% || —
+
| "Critikal Hit" Shotgun prefix || — || +50% || —
 
|-
 
|-
| "Critical" Shotgun prefix || — || +50% || —
+
| "Critical" Shotgun prefix || — || +50% || —
 
|-
 
|-
| "Doc's" Shotgun prefix || <span style="font-weight:normal;">—</span> || +50% || —
+
| "Doc's" Shotgun prefix || <span style="font-weight:normal;">—</span> || +50% || —
 
|-
 
|-
| "Royal" Shotgun prefix || <span style="font-weight:normal;">—</span> || +50% || —
+
| "Royal" Shotgun prefix || <span style="font-weight:normal;">—</span> || +50% || —
 
|-
 
|-
| "Juicy" Shotgun prefix || <span style="font-weight:normal;">—</span> || +50% || —
+
| "Juicy" Shotgun prefix || <span style="font-weight:normal;">—</span> || +50% || —
 
|-
 
|-
| "Night" Sniper Rifle prefix || — || +20% || —
+
| "Night" Sniper Rifle prefix || — || +20% || —
 
|-
 
|-
| "Venture" Sniper Rifle prefix || — || +20% || —
+
| "Venture" Sniper Rifle prefix || — || +20% || —
 
|-
 
|-
| "Tumtum" Sniper Rifle prefix || — || +20% || —
+
| "Tumtum" Sniper Rifle prefix || — || +20% || —
 
|-
 
|-
| "Gentleman's" Sniper Rifle prefix || — || +20% || —
+
| "Gentleman's" Sniper Rifle prefix || — || +20% || —
 
|-
 
|-
| "Razrez" Sniper Rifle prefix || — || +20% || —
+
| "Razrez" Sniper Rifle prefix || — || +20% || —
 
|}
 
|}
   
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=== Gunzerking ===
 
=== Gunzerking ===
When Gunzerking, Salvador will add the bonuses from both guns.<sup><ref>http://oldforums.gearboxsoftware.com/oldforums/20150309022720tf_/http://oldforums.gearboxsoftware.com/showthread.php?t=340439</ref></sup>
+
When Gunzerking, Salvador will stack each of the three critical damage bonuses from both guns, As a result, if Salvador holds the Lady Fist in his off hand, the gun in his main hand will also receive the +800% Base Bonus increase. Conversely, if one gun is an non-Jakobs assault rifle, both guns will receive the critical damage penalty.<ref>http://oldforums.gearboxsoftware.com/oldforums/20150309022720tf_/http://oldforums.gearboxsoftware.com/showthread.php?t=340439</ref>
   
 
==Weapon Description==
 
==Weapon Description==

Revision as of 01:31, 5 April 2016

Description

As with many shooters and RPGs, a critical hit is an attack that hits a target's weak point, dealing extra damage. Nearly all enemies in the Borderlands have at least one critical hit point, and it is recommended that players find and aim for them. The bonus damage done is determined by many factors, including the weapon used, the critical hit point on the enemy, and the player's skills and abilities. Some select enemies, such as Crystalisks, cannot take damage except from critical hits.

Weapon Damage Calculation

Critical hits multiply the weapon's damage by the sum of all bonuses to critical hit damage (usually from abilities, but also from sniper rifles, weapon prefixes, and certain unique weapons), and also a critical multiplier determined by the weapon type.

CriticalDamage = Damage × Multiplier × (1 + .BaseBonus) × (1 + .CriticalPenalty)
Multiplier = 2 × (1 + .Multiplier Bonus)

All critical bonuses from skills, class mods, and Badass Ranks are added to the Base Bonus. Krieg's Pain is Power is added to the Critical Penalty.[1]

Weapons with the effect "Deals Bonus Elemental Damage" apply their bonus damage after the critical hit damage is calculated. Therefore bonus elemental damage is not multiplied on a critical hit.

Bonus Source MultiplierBonus (Multiplier) Base Bonus Critical Penalty
Baseline Critical bonuses
Shotguns +0% (x2) +0% -0%
Shotguns (Jakobs) +15% (x2.3) +0% -0%
Assault rifles +0% (x2) +0% -20%
Hail +0% (x2) +200% -20%
Assault rifles (Jakobs) +15% +0%
Assault rifles (E-Tech) +0% (x2) +0% -70%
Sub-machine guns +0% (x2) +0%
Pistols +0% (x2) +0% -0%
Pistols (Jakobs) +15% (x2.3) +0%
Sniper rifles +0% (x2) +100%
Sniper rifles (Jakobs) +0% (×2) +20%
Sniper rifles (E-Tech) +0% (x2) +100% -100%
Modifiers
Pistol with Hyperion barrel +7.5%
"Critikal Hit" Shotgun prefix +50%
"Critical" Shotgun prefix +50%
"Doc's" Shotgun prefix +50%
"Royal" Shotgun prefix +50%
"Juicy" Shotgun prefix +50%
"Night" Sniper Rifle prefix +20%
"Venture" Sniper Rifle prefix +20%
"Tumtum" Sniper Rifle prefix +20%
"Gentleman's" Sniper Rifle prefix +20%
"Razrez" Sniper Rifle prefix +20%

Example: If Zer0 has five ranks in Headsh0t (+20% Critical Hit Damage) and is using a Jakobs sniper rifle (+160% Critical Hit Damage) that is listed as dealing 150 damage, then a critical hit will deal 150 × 2 × (100% + 160% + 20%) = 150 × 2 × 2.8 = 840 damage.

Gunzerking

When Gunzerking, Salvador will stack each of the three critical damage bonuses from both guns, As a result, if Salvador holds the Lady Fist in his off hand, the gun in his main hand will also receive the +800% Base Bonus increase. Conversely, if one gun is an non-Jakobs assault rifle, both guns will receive the critical damage penalty.[2]

Weapon Description

When a weapon is affected by several variables, the Critical Hit Damage bonus listed on its card may not be wholly accurate.

Examples:

  • A sniper rifle with "+120% Critical Hit Damage" on the card refers to the sum of the 100% base bonus for sniper rifles and the 20% bonus from the weapon prefix. Normally, sniper rifles omit this description, so players should note that +120% (+180%) refers to the total base bonus, not +120% on top of the sniper rifle's base bonus.
    • Likewise, a Jakobs sniper rifle with "+180% Critical Hit Damage" on the cardrefers to the sum of the 100% base bonus for Jakobs sniper rifles and the 20% bonus from the weapon prefix. Normally, sniper rifles omit this description, so players should note that +180% refers to the total base bonus, not +180% on top of the sniper rifle's base bonus.
  • A pistol with "+8% Critical Hit Damage" on the card refers to the increase gained from a Hyperion barrel, which grants Multiplier of x2.15 corresponds to an increase of 7.5%, rounded to 8%, from a regular pistol. The weapon doesn't have a critical hit Base bonus like one would get from sniper rifles, skills, class mods, etc.
  • A Jakobs pistol with "+33% Critical Hit Damage" is reflecting the increases gained from a Jakobs pistol body and a Hyperion pistol barrel compared to a pistol's 2x critical Multiplier. The total Multiplier of 2.65 corresponds to an increase of 32.5%, rounded to 33%, from a regular pistol. The weapon doesn't have a critical hit Base bonus like one would get from sniper rifles, skills, class mods, etc.

Melee Damage Calculation

Critical hits in melee inflict ×2 damage. Weapon or skill critical hit bonuses do not increase this any further.