FANDOM


m (interwiki ru)
(tested the effects of the weapon and added the information I found to the notes.)
Line 20: Line 20:
   
 
== Notes ==
 
== Notes ==
  +
* The bonus explosive damage is equal to 115% of the weapon's base damage at all ranks.
  +
** The bonus damage is affected by explosive elemental modifiers, and is not affected by the ACTUAL damage of the initial shot. So, a non-elemental shot against an armored target would deal 80% non-elemental damage from the actual bullet, and the full 115% base damage from Coincidental Combustion. Conversely, against a shielded target, the same weapon would deal 100% non-elemental damage from the bullet, and 92% of the weapon's base damage as explosive damage. This is because the .8x modifier is multiplied against the already-boosted bonus damage, resulting in a net of 92% base damage as explosive against a shielded target.
 
* Non-explosive bullets reflected off of Claptrap, such as those affected by the [http://borderlands.wikia.com/wiki/VaultHunter.EXE Rubber Ducky] action package, have a chance to deal bonus explosive damage as if they were fired by claptrap.
 
* Non-explosive bullets reflected off of Claptrap, such as those affected by the [http://borderlands.wikia.com/wiki/VaultHunter.EXE Rubber Ducky] action package, have a chance to deal bonus explosive damage as if they were fired by claptrap.
   

Revision as of 23:16, February 13, 2017

Coincidental Combustion is a tier 2 skill in Claptrap's Boomtrap skill tree. When Claptrap shoots an enemy with a non-explosive weapon, it has a chance to deal bonus Explosive damage based on the weapon's damage.

Level 1 2 3 4 5
Explosive Damage Chance +7% +14% +21% +28% +35%

Notes

  • The bonus explosive damage is equal to 115% of the weapon's base damage at all ranks.
    • The bonus damage is affected by explosive elemental modifiers, and is not affected by the ACTUAL damage of the initial shot. So, a non-elemental shot against an armored target would deal 80% non-elemental damage from the actual bullet, and the full 115% base damage from Coincidental Combustion. Conversely, against a shielded target, the same weapon would deal 100% non-elemental damage from the bullet, and 92% of the weapon's base damage as explosive damage. This is because the .8x modifier is multiplied against the already-boosted bonus damage, resulting in a net of 92% base damage as explosive against a shielded target.
  • Non-explosive bullets reflected off of Claptrap, such as those affected by the Rubber Ducky action package, have a chance to deal bonus explosive damage as if they were fired by claptrap.
Community content is available under CC-BY-SA unless otherwise noted.