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{{infobox_skill
 
{{infobox_skill
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|name =
|name = Coincidental Combustion|image = Coincidental_Combustion.png|character = Claptrap|type = Passive|tier = 2|maxpoints = 5|tree = Boomtrap|minlevel = 9|effect = Whenever you shoot an enemy with a non-Explosive weapon, you have a 7% chance per rank to deal bonus Explosive damage. The bonus damage is based on the weapon's damage.|game = Borderlands: The Pre-Sequel}}
 
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|image = Coincidental_Combustion.png
'''{{PAGENAME}}''' is a tier 2 skill in [[Claptrap|Claptrap's]] [[Boomtrap]] skill tree. When Claptrap shoots an enemy with a non-explosive weapon, it has a chance to deal bonus Explosive damage based on the weapon's damage.
 
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|character = Claptrap
{| class="article-table"
 
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|type = Passive
!Level
 
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|tier = 2
!1
 
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|maxpoints = 5
!2
 
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|tree = Boomtrap
!3
 
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|minlevel = 9
!4
 
 
|effect = Whenever you shoot an enemy with a non-Explosive weapon, you have a 7% chance per rank to deal bonus {{colored link|Explosive}} damage. The bonus damage is based on the weapon's damage.
!5
 
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|game = Borderlands: The Pre-Sequel}}
|-
 
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'''Coincidental Combustion''' is a tier 2 skill in [[Claptrap|Claptrap's]] [[Boomtrap]] skill tree.
|Explosive Damage Chance
 
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|<nowiki>+7%</nowiki>
 
 
When Claptrap shoots an enemy with a non-explosive weapon, it has a chance to deal bonus {{Colored link|Explosive}} damage based on the weapon's damage.
|<nowiki>+14%</nowiki>
 
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|<nowiki>+21%</nowiki>
 
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==Effects==
|<nowiki>+28%</nowiki>
 
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*{{Color|Explosive}} Chance: +7% per level
|<nowiki>+35%</nowiki>
 
 
{| class="borderlands"
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!scope="col"|Level
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!scope="col"|1
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!scope="col"|2
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!scope="col"|3
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!scope="col"|4
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!scope="col"|{{green|5}}
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|- style="text-align: center;"
 
! scope="row"| {{Color|Explosive}} Damage Chance
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| +7%|| +14%|| +21%|| +28%||{{green|+35%}}
 
|}
 
|}
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*This skill can not gain additional levels.
   
 
== Notes ==
 
== Notes ==
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* The bonus explosive damage is equal to 115% of the weapon's base damage at all ranks.
* Non-explosive bullets reflected off of Claptrap, such as those affected by the [http://borderlands.wikia.com/wiki/VaultHunter.EXE Rubber Ducky] action package, have a chance to deal bonus explosive damage as if they were fired by claptrap.
 
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** The bonus damage is affected by explosive elemental modifiers, and is not affected by the ACTUAL damage of the initial shot. So, a non-elemental shot against an armored target would deal 80% non-elemental damage from the actual bullet, and the full 115% base damage from Coincidental Combustion. Conversely, against a shielded target, the same weapon would deal 100% non-elemental damage from the bullet, and 92% of the weapon's base damage as explosive damage. This is because the .8x modifier is multiplied against the already-boosted bonus damage, resulting in a net of 92% base damage as explosive against a shielded target.
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* Coincidental Combustion does '''not''' deal splash damage, and therefore is not affected by Grenade Damage bonuses.
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* Coincidental Combustion bonus damage is affected by Explosive damage bonuses, such as Load 'n' Splode.
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** With 5 stacks of Lode 'n' Splode at rank 5, Coincidental Combustion deals 230% of the weapon's base damage.
 
* Non-explosive bullets reflected off of Claptrap, such as those affected by the [[VaultHunter.EXE|Rubber Ducky]] action package, have a chance to deal bonus explosive damage as if they were fired by claptrap.
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{{Claptrap skills nav}}
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[[ru:Случайное воспламенение]]

Latest revision as of 12:42, 3 February 2018

Coincidental Combustion is a tier 2 skill in Claptrap's Boomtrap skill tree.

When Claptrap shoots an enemy with a non-explosive weapon, it has a chance to deal bonus Explosive damage based on the weapon's damage.

Effects

  • Explosive Chance: +7% per level
Level 1 2 3 4 5
Explosive Damage Chance +7% +14% +21% +28% +35%
  • This skill can not gain additional levels.

Notes

  • The bonus explosive damage is equal to 115% of the weapon's base damage at all ranks.
    • The bonus damage is affected by explosive elemental modifiers, and is not affected by the ACTUAL damage of the initial shot. So, a non-elemental shot against an armored target would deal 80% non-elemental damage from the actual bullet, and the full 115% base damage from Coincidental Combustion. Conversely, against a shielded target, the same weapon would deal 100% non-elemental damage from the bullet, and 92% of the weapon's base damage as explosive damage. This is because the .8x modifier is multiplied against the already-boosted bonus damage, resulting in a net of 92% base damage as explosive against a shielded target.
  • Coincidental Combustion does not deal splash damage, and therefore is not affected by Grenade Damage bonuses.
  • Coincidental Combustion bonus damage is affected by Explosive damage bonuses, such as Load 'n' Splode.
    • With 5 stacks of Lode 'n' Splode at rank 5, Coincidental Combustion deals 230% of the weapon's base damage.
  • Non-explosive bullets reflected off of Claptrap, such as those affected by the Rubber Ducky action package, have a chance to deal bonus explosive damage as if they were fired by claptrap.


Claptrap skills
VaultHunter.EXE
Boomtrap I Love You Guys! Fragmented Fragtrap