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{{infobox_skill |
{{infobox_skill |
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+ | |name = |
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⚫ | |||
+ | |image = Coincidental_Combustion.png |
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+ | |character = Claptrap |
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+ | |type = Passive |
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− | !Level |
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+ | |tier = 2 |
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− | !1 |
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+ | |maxpoints = 5 |
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− | !2 |
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+ | |tree = Boomtrap |
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− | !3 |
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+ | |minlevel = 9 |
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− | !4 |
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⚫ | |||
− | !5 |
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+ | |game = Borderlands: The Pre-Sequel}} |
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− | |- |
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+ | '''Coincidental Combustion''' is a tier 2 skill in [[Claptrap|Claptrap's]] [[Boomtrap]] skill tree. |
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⚫ | |||
+ | |||
− | |<nowiki>+7%</nowiki> |
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− | |<nowiki>+14%</nowiki> |
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+ | |||
− | |<nowiki>+21%</nowiki> |
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+ | ==Effects== |
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− | |<nowiki>+28%</nowiki> |
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+ | *{{Color|Explosive}} Chance: +7% per level |
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− | |<nowiki>+35%</nowiki> |
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+ | !scope="col"|Level |
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+ | !scope="col"|1 |
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+ | !scope="col"|2 |
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+ | !scope="col"|3 |
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+ | !scope="col"|4 |
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+ | !scope="col"|{{green|5}} |
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+ | |- style="text-align: center;" |
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⚫ | |||
+ | | +7%|| +14%|| +21%|| +28%||{{green|+35%}} |
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+ | *This skill can not gain additional levels. |
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== Notes == |
== Notes == |
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+ | * The bonus explosive damage is equal to 115% of the weapon's base damage at all ranks. |
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+ | ** The bonus damage is affected by explosive elemental modifiers, and is not affected by the ACTUAL damage of the initial shot. So, a non-elemental shot against an armored target would deal 80% non-elemental damage from the actual bullet, and the full 115% base damage from Coincidental Combustion. Conversely, against a shielded target, the same weapon would deal 100% non-elemental damage from the bullet, and 92% of the weapon's base damage as explosive damage. This is because the .8x modifier is multiplied against the already-boosted bonus damage, resulting in a net of 92% base damage as explosive against a shielded target. |
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+ | * Coincidental Combustion does '''not''' deal splash damage, and therefore is not affected by Grenade Damage bonuses. |
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+ | * Coincidental Combustion bonus damage is affected by Explosive damage bonuses, such as Load 'n' Splode. |
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+ | ** With 5 stacks of Lode 'n' Splode at rank 5, Coincidental Combustion deals 230% of the weapon's base damage. |
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+ | |||
+ | {{Claptrap skills nav}} |
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+ | |||
+ | [[ru:Случайное воспламенение]] |
Latest revision as of 12:42, 3 February 2018
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Coincidental Combustion is a tier 2 skill in Claptrap's Boomtrap skill tree.
When Claptrap shoots an enemy with a non-explosive weapon, it has a chance to deal bonus Explosive damage based on the weapon's damage.
Effects
- Explosive Chance: +7% per level
Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
Explosive Damage Chance | +7% | +14% | +21% | +28% | +35% |
- This skill can not gain additional levels.
Notes
- The bonus explosive damage is equal to 115% of the weapon's base damage at all ranks.
- The bonus damage is affected by explosive elemental modifiers, and is not affected by the ACTUAL damage of the initial shot. So, a non-elemental shot against an armored target would deal 80% non-elemental damage from the actual bullet, and the full 115% base damage from Coincidental Combustion. Conversely, against a shielded target, the same weapon would deal 100% non-elemental damage from the bullet, and 92% of the weapon's base damage as explosive damage. This is because the .8x modifier is multiplied against the already-boosted bonus damage, resulting in a net of 92% base damage as explosive against a shielded target.
- Coincidental Combustion does not deal splash damage, and therefore is not affected by Grenade Damage bonuses.
- Coincidental Combustion bonus damage is affected by Explosive damage bonuses, such as Load 'n' Splode.
- With 5 stacks of Lode 'n' Splode at rank 5, Coincidental Combustion deals 230% of the weapon's base damage.
- Non-explosive bullets reflected off of Claptrap, such as those affected by the Rubber Ducky action package, have a chance to deal bonus explosive damage as if they were fired by claptrap.