Clawbringer is a playable class in Tiny Tina's Wonderlands.
Quick Answers
What special abilities does the Clawbringer class possess in Tiny Tina's Wonderlands?
What is the best build for a Clawbringer in Tiny Tina's Wonderlands?
What is the significance of the Clawbringer's rumored dragon blood?
What is the best secondary class to pair with the Clawbringer?
What is the role of the Clawbringer's Wyvern Companion in Tiny Tina's Wonderlands?
Background
Clawbringers are faithful warriors who bring down thunder and flames upon their enemies with a spectral hammer alongside their fire-breathing Wyvern Companion.
The Clawbringers are an order of warriors who seek to bring Heroism to the Wonderlands through fire and thunder. While it has long been rumored that Clawbringers are born with dragon blood in their veins, legal scholars can neither confirm nor deny such blatant hearsay.
Appearances
Skills
- Main article: Clawbringer/Skill tree
Overview
Clawbringers focus on Fire and Lightning damage. The Clawbringer's Dragon Aura empowers their whole party with additional Fire damage and more. They can either throw their spectral hammer at enemies to deal sizzling Lightning damage or slam it down on the ground to create a massive Fire nova. Their trusty Wyvern Companion flies at their side, breathing Fire upon their enemies and raking them with razor-sharp claws.
Wyvern Companion

The Clawbringer is accompanied by a Wyvern Companion that flies through the environment and attacks enemies with its claws and Fire Breath.
Any increases to the Fatemaker's Damage also apply to their Companions.
Cleansing Flames

The Clawbringer summons their Hammer and slams it into the ground, dealing Melee Damage and creating a massive Fire Nova, dealing Fire Ability Damage to nearby enemies.
Storm Dragon's Judgment

The Clawbringer summons their Hammer and hurls it, dealing Lightning Ability Damage to all enemies it touches. It sticks wherever it lands and deals Lightning Melee Damage every second to all nearby enemies.
The Clawbringer can recall the Hammer, damaging enemies along its path, ending the Action Skill early, and refunding a portion of the cooldown.
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