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− | '''Class mods''' in ''Borderlands 3'' have a name or suffix that will note the skills given by the class mod. Skills that are boosted by class mods will also be shown in the skill tree selection, listing the number of bonus points from the mod and the final percentages for the skill. It is possible to get up to |
+ | '''Class mods''' in ''[[Borderlands 3]]'' have a name or suffix that will note the skills given by the class mod. [[Skill#Borderlands_3|Skills]] that are boosted by class mods will also be shown in the skill tree selection, listing the number of bonus points from the mod and the final percentages for the skill. It is possible to get up to three different skills boosted by a class mod. |
+ | Unlike previous titles, class mods will now grant all effects for any skills even if they have not been purchased, allowing for greater [[Classes#Borderlands_3|class]] diversification. |
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− | ==Borderlands 3 Class Mods== |
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+ | |||
− | The rarity of a class mod determines how many skill bonuses are given: |
||
+ | {{Rarity|Orange|Legendary}} class mods grant a special effect when equipped, in addition to their skill and [[Stat_modifiers|stats]] bonuses. |
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− | *White - 1 skill bonus |
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+ | |||
− | *{{Rarity|Green}} - 2 skill bonuses |
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+ | ==Skills== |
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− | *{{Rarity|Blue}} - 3 skill bonuses |
||
+ | The [[Weapons#Rarity|rarity]] of a class mod determines how many skill bonuses are given: |
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+ | *{{Rarity|White|Common}} - 1 skill bonus |
||
+ | *{{Rarity|Green|Uncommmon}} - 2 skill bonuses |
||
+ | *{{Rarity|Blue|Rare}} - 3 skill bonuses |
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*{{Rarity|Purple|Epic}} - 5 skill bonuses |
*{{Rarity|Purple|Epic}} - 5 skill bonuses |
||
*{{Rarity|Orange|Legendary}} - 5 skill bonuses |
*{{Rarity|Orange|Legendary}} - 5 skill bonuses |
||
− | These bonuses are split between |
+ | These bonuses are split between three skills, with each skill getting between zero and five bonus points. Skills with three levels can receive a maximum of three bonus points, while skills with only one level can receive at most one bonus point. |
+ | |||
− | *White - +1. |
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+ | ==Stat Bonuses== |
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− | *{{Rarity|Green}} - +1/+1 or +2. |
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+ | Unlike previous games, all class mods in Borderlands 3 give boosts to random stats. All class mods share the same pool of potential stat bonuses. Higher-level and higher-quality class mods have more and higher stat bonuses. |
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− | *{{Rarity|Blue}} - +1/+1/+1, +1/+2 or +3. |
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+ | |||
− | *{{Rarity|Purple|Epic}} - +1/+2/+2, +2/+3, +1/+1/+3, +1/+4, or +5. |
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− | *{{Rarity| |
+ | *{{Rarity|White|Common}} - 1 stat bonus or none |
+ | *{{Rarity|Green|Uncommmon}} - 1 stat bonus |
||
− | Apart from the legendary variety, class mods exist in all rarities varying in skill bonuses and affected variables. |
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+ | *{{Rarity|Blue|Rare}} - 1 or 2 stat bonuses |
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+ | *{{Rarity|Purple|Epic}} - 2 stat bonuses |
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+ | *{{Rarity|Orange|Legendary}} - 3 stat bonuses |
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+ | |||
+ | Stat bonuses available on class mods can include: |
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+ | *Weapon Damage |
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+ | *Weapon Type Damage |
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+ | *Weapon Critical Damage |
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+ | *Weapon Accuracy |
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+ | *Weapon Handling |
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+ | *Weapon Fire Rate |
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+ | *Weapon Charge Speed |
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+ | *Weapon Magazine Size |
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+ | *Weapon Reload Speed |
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+ | *Splash Damage |
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+ | *Splash Damage Radius |
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+ | *Grenade Damage |
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+ | *Grenade Radius |
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+ | *Grenade Capacity |
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+ | *Action Skill Cooldown Rate |
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+ | *Melee Damage |
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+ | *Maximum Health |
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+ | *Health Regeneration |
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+ | *Shield Capacity |
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+ | *Shield Recharge Rate |
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+ | *Shield Recharge Delay |
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+ | *Damage Reduction |
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+ | *Elemental Resistance |
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+ | |||
+ | Additionally, class mods are able to provide [[Manufacturer#Borderlands_3|manufacturer]]-specific [[Weapons|weapon]] bonuses. Each manufacturer has different available bonuses: |
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+ | |||
+ | {| class="borderlands" style="text-align: center;" |
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+ | ! Manufacturer !! Weapon Damage !! Critical Damage !! Accuracy !! Fire Rate !! Reload Speed !! Projectile Speed |
||
+ | |- |
||
+ | | [[Atlas]] || X || X || || X || X || |
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+ | |- |
||
+ | | [[COV]] || X || || X || X || || |
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+ | |- |
||
+ | | [[Dahl]] || X || X || X || X || X || |
||
+ | |- |
||
+ | | [[Hyperion]] || X || X || || X || X || |
||
+ | |- |
||
+ | | [[Jakobs]] || X || X || X || || X || |
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+ | |- |
||
+ | | [[Maliwan]] || X || || X || X || X || |
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+ | |- |
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+ | | [[Tediore]] || X || || X || X || X || |
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+ | |- |
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+ | | [[Torgue]] || X || || X || || X || X |
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+ | |- |
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+ | | [[Vladof]] || X || || X || X || X || |
||
+ | |} |
||
==[[Amara]]== |
==[[Amara]]== |
||
==== Common ==== |
==== Common ==== |
||
− | {| class=" |
+ | {| class="borderlands" |
− | !Mod Title |
+ | !Mod Title!! colspan="3" |Skill Bonuses |
− | !Skill Bonuses |
||
|- |
|- |
||
− | |[[Artisan]] |
+ | | [[Artisan]] |
+ | | {{Redskill|{{SkillIcon3|Dread}}}} |
||
− | | |
||
+ | | {{Redskill|{{SkillIcon3|Deep Well}}}} |
||
− | * [[Dread]] |
||
+ | | {{Blueskill|{{SkillIcon3|Fast Hand(s)}}}} |
||
− | * [[Deep Well]] |
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− | * [[Fast Hand(s)]] |
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|- |
|- |
||
− | |[[ |
+ | | [[Avenger]] |
+ | | {{Redskill|{{SkillIcon3|Illuminated Fist}}}} |
||
− | | |
||
+ | | {{Greenskill|{{SkillIcon3|One With Nature}}}} |
||
− | * [[Illuminated Fist]] |
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+ | | {{Greenskill|{{SkillIcon3|Vigor}}}} |
||
− | * [[One With Nature]] |
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− | * [[Vigor]] |
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|- |
|- |
||
− | |[[ |
+ | | [[Brawler]] |
+ | | {{Greenskill|{{SkillIcon3|Arms Deal}}}} |
||
− | | |
||
+ | | {{Greenskill|{{SkillIcon3|Samsara}}}} |
||
− | * [[Arms Deal]] |
||
+ | | {{Greenskill|{{SkillIcon3|Personal Space}}}} |
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− | * [[Samsara]] |
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− | * [[Personal Space]] |
||
|- |
|- |
||
− | |[[Mantis]] |
+ | | [[Mantis]] |
+ | | {{Blueskill|{{SkillIcon3|Fast Hand(s)}}}} |
||
− | | |
||
− | + | | {{Redskill|{{SkillIcon3|Steady Hand(s)}}}} |
|
+ | | {{Blueskill|{{SkillIcon3|Transcend}}}} |
||
− | * [[Steady Hand(s)]] |
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− | * [[Transcend]] |
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|- |
|- |
||
− | |[[Master (class mod)|Master]] |
+ | | [[Master (class mod)|Master]] |
+ | | {{Redskill|{{SkillIcon3|Catharsis}}}} |
||
− | | |
||
+ | | {{Redskill|{{SkillIcon3|Conflux}}}} |
||
− | * [[Catharsis]] |
||
+ | | {{Greenskill|{{SkillIcon3|Personal Space}}}} |
||
− | * [[Conflux]] |
||
− | * [[Personal Space]] |
||
|- |
|- |
||
− | |[[Pilgrim]] |
+ | | [[Pilgrim]] |
+ | | {{Greenskill|{{SkillIcon3|Clarity}}}} |
||
− | | |
||
+ | | {{Blueskill|{{SkillIcon3|Do Harm}}}} |
||
− | * [[Clarity]] |
||
+ | | {{Redskill|{{SkillIcon3|Infusion}}}} |
||
− | * [[Do Harm]] |
||
− | * [[Infusion]] |
||
|- |
|- |
||
− | |[[Rabbit]] |
+ | | [[Rabbit]] |
+ | | {{Blueskill|{{SkillIcon3|Alacrity}}}} |
||
− | | |
||
+ | | {{Blueskill|{{SkillIcon3|From Rest}}}} |
||
− | * [[Alacrity]] |
||
+ | | {{Greenskill|{{SkillIcon3|Mindfulness}}}} |
||
− | * [[From Rest]] |
||
− | * [[Mindfulness]] |
||
|- |
|- |
||
− | |[[Stormbringer]] |
+ | | [[Stormbringer]] |
+ | | {{Redskill|{{SkillIcon3|Anima}}}} |
||
− | | |
||
+ | | {{Redskill|{{SkillIcon3|Infusion}}}} |
||
− | * [[Anima]] |
||
+ | | {{Redskill|{{SkillIcon3|Tempest}}}} |
||
− | * [[Infusion]] |
||
− | * [[Tempest]] |
||
|- |
|- |
||
− | |[[Tiger]] |
+ | | [[Tiger]] |
+ | | {{Blueskill|{{SkillIcon3|Do Harm}}}} |
||
− | | |
||
+ | | {{Blueskill|{{SkillIcon3|Restless}}}} |
||
− | * [[Do Harm]] |
||
+ | | {{Blueskill|{{SkillIcon3|Wrath}}}} |
||
− | * [[Restless]] |
||
− | * [[Wrath (Amara)|Wrath]] |
||
|- |
|- |
||
− | |[[Warrior (class mod)|Warrior]] |
+ | | [[Warrior (class mod)|Warrior]] |
+ | | {{Greenskill|{{SkillIcon3|Arms Deal}}}} |
||
− | | |
||
+ | | {{Greenskill|{{SkillIcon3|Jab Cross}}}} |
||
− | * [[Arms Deal]] |
||
+ | | {{Blueskill|{{SkillIcon3|Violent Tapestry}}}} |
||
− | * [[Jab Cross]] |
||
− | * [[Violent Tapestry]] |
||
|} |
|} |
||
==== Legendary ==== |
==== Legendary ==== |
||
− | {| class=" |
+ | {| class="borderlands" |
+ | !Mod Title!! colspan="3" |Skill Bonuses||Special Effect and Flavor Text |
||
− | !Mod Title |
||
− | !Skill Bonuses |
||
|- |
|- |
||
|{{Rarity link|Orange|Breaker|Breaker}} |
|{{Rarity link|Orange|Breaker|Breaker}} |
||
+ | | {{Greenskill|{{SkillIcon3|Jab Cross}}}} |
||
− | | |
||
+ | | {{Greenskill|{{SkillIcon3|Personal Space}}}} |
||
− | * [[Jab Cross]] |
||
+ | | {{Greenskill|{{SkillIcon3|Find Your Center}}}} |
||
− | * [[Personal Space]] |
||
+ | | Amara gains damage reduction. This bonus is based on the distance to the enemy. The closer the enemy, the greater the bonus.<br>{{flavor|The closer we are to danger, the further we are from harm.}} |
||
− | * [[Find Your Center]] |
||
|- |
|- |
||
|{{Rarity link|Orange|Dragon|Dragon (legendary class mod)}} |
|{{Rarity link|Orange|Dragon|Dragon (legendary class mod)}} |
||
+ | | {{Blueskill|{{SkillIcon3|Do Harm}}}} |
||
− | | |
||
+ | | {{Blueskill|{{SkillIcon3|Remnant}}}} |
||
− | * [[Do Harm]] |
||
+ | | {{Blueskill|{{SkillIcon3|Restless}}}} |
||
− | * [[Remnant]] |
||
+ | | Whenever Amara kills an enemy with a melee attack, her Action Skill Augment is triggered.<br>{{flavor|Fatality.}} |
||
− | * [[Restless]] |
||
|- |
|- |
||
|{{Rarity link|Orange|Elementalist|Elementalist}} |
|{{Rarity link|Orange|Elementalist|Elementalist}} |
||
+ | | {{Redskill|{{SkillIcon3|Wildfire}}}} |
||
− | | |
||
+ | | {{Redskill|{{SkillIcon3|Infusion}}}} |
||
− | * [[Wildfire]] |
||
+ | | {{Blueskill|{{SkillIcon3|Violent Tapestry}}}} |
||
− | * [[Infusion]] |
||
+ | | When Amara Phasegrasps an enemy, her action skill element is applied to all nearby enemies.<br>{{flavor|Firmly grasp it.}} |
||
− | * [[Violent Tapestry]] |
||
+ | |- |
||
+ | |{{Rarity link|Orange|Golden Rule|Golden Rule}}<ref name="DLC1">Found only in the [[Moxxi's Heist of the Handsome Jackpot]] DLC</ref> |
||
+ | | {{Blueskill|{{SkillIcon3|Laid Bare}}}} |
||
+ | | {{Greenskill|{{SkillIcon3|Mindfulness}}}} |
||
+ | | {{Greenskill|{{SkillIcon3|Helping Hand(s)}}}} |
||
+ | | Whenever an enemy damages Amara, she gains increased Action Skill Cooldown Rate for a few seconds. This effect stacks.<br>{{flavor|I can do this all day.}} |
||
|- |
|- |
||
|{{Rarity link|Orange|Nimbus|Nimbus}} |
|{{Rarity link|Orange|Nimbus|Nimbus}} |
||
+ | | {{Redskill|{{SkillIcon3|Conflux}}}} |
||
− | | |
||
+ | | {{Redskill|{{SkillIcon3|Tempest}}}} |
||
− | * [[Conflux]] |
||
+ | | {{Blueskill|{{SkillIcon3|Violent Tapestry}}}} |
||
− | * [[Tempest]] |
||
+ | | Whenever Amara first damages an enemy with her Action Skill, she creates a damaging cloud of her Action Skill Element at that location.<br>{{flavor|It's a terrible day for rain.}} |
||
− | * [[Violent Tapestry]] |
||
|- |
|- |
||
|{{Rarity link|Orange|Phasezerker|Phasezerker}} |
|{{Rarity link|Orange|Phasezerker|Phasezerker}} |
||
+ | | {{Redskill|{{SkillIcon3|Anima}}}} |
||
− | | |
||
+ | | {{Greenskill|{{SkillIcon3|Clarity}}}} |
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− | * [[Anima]] |
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+ | | {{Redskill|{{SkillIcon3|Conflux}}}} |
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− | * [[Clarity]] |
||
+ | | When an action skill is used, Amara gains her Max Rush Stack count that decays over time. Each stack of Rush gives damage and action skill cooldown rate. +5 max Rush stacks.<br>{{flavor|I'm always angry.}} |
||
− | * [[Conflux]] |
||
|- |
|- |
||
|{{Rarity link|Orange|Spiritual Driver|Spiritual Driver}} |
|{{Rarity link|Orange|Spiritual Driver|Spiritual Driver}} |
||
+ | | {{Greenskill|{{SkillIcon3|Clarity}}}} |
||
− | | |
||
+ | | {{Greenskill|{{SkillIcon3|Helping Hand(s)}}}} |
||
− | *[[Clarity]] |
||
+ | | {{Greenskill|{{SkillIcon3|Mindfulness}}}} |
||
− | *[[Helping Hand(s)]] |
||
+ | | When Amara activates her action skill, she applies her action skill element to herself. Amara's gun damage is increased while moving. The quicker she moves, the greater the gun damage bonus.<br>{{flavor|Only on the brink can we see so clearly.}} |
||
− | *[[Mindfulness]] |
||
+ | |- |
||
+ | |{{Rarity link|Orange|Stone|Stone}}<ref name="DLC2">Found only in the [[Guns, Love, and Tentacles]] DLC</ref> |
||
+ | | {{Blueskill|{{SkillIcon3|Awakening}}}} |
||
+ | | {{Blueskill|{{SkillIcon3|Do Harm}}}} |
||
+ | | {{Blueskill|{{SkillIcon3|Violent Tapestry}}}} |
||
+ | | Whenever Amara is damaged she has a 10% chance to gain a stack of Rush. Each stack of Rush gives +3% damage reduction. +5 max Rush stacks.<br>{{flavor|She's mighty mighty.}} |
||
|} |
|} |
||
==[[FL4K]]== |
==[[FL4K]]== |
||
==== Common ==== |
==== Common ==== |
||
− | {| class=" |
+ | {| class="borderlands" |
− | !Mod Title |
+ | !Mod Title!! colspan="3" |Skill Bonuses |
− | !Skill Bonuses |
||
|- |
|- |
||
− | |[[Bushmaster]] |
+ | | [[Bushmaster]] |
+ | | {{Redskill|{{SkillIcon3|Ambush Predator}}}} |
||
− | | |
||
+ | | {{Redskill|{{SkillIcon3|Leave No Trace}}}} |
||
− | * [[Ambush Predator]] |
||
+ | | {{Greenskill|{{SkillIcon3|Turn Tail and Run}}}} |
||
− | * [[Leave No Trace]] |
||
− | * [[Turn Tail and Run]] |
||
|- |
|- |
||
− | |[[D.A.R.P.A.W]] |
+ | | [[D.A.R.P.A.W]] |
+ | | {{Blueskill|{{SkillIcon3|Ferocity}}}} |
||
− | | |
||
+ | | {{Greenskill|{{SkillIcon3|Self-Repairing System}}}} |
||
− | * [[Ferocity]] |
||
+ | | {{Blueskill|{{SkillIcon3|Who Rescued Who?}}}} |
||
− | * [[Self-Repairing System]] |
||
− | * [[Who Rescued Who?]] |
||
|- |
|- |
||
− | |[[Divergent]] |
+ | | [[Divergent]] |
+ | | {{Greenskill|{{SkillIcon3|Eager to Impress}}}} |
||
− | | |
||
+ | | {{Blueskill|{{SkillIcon3|Hive Mind}}}} |
||
− | * [[Eager to Impress]] |
||
+ | | {{Blueskill|{{SkillIcon3|Who Rescued Who?}}}} |
||
− | * [[Hive Mind (FL4K)]] |
||
− | * [[Who Rescued Who?]] |
||
|- |
|- |
||
− | |[[Full Automaton]] |
+ | | [[Full Automaton]] |
+ | | {{Greenskill|{{SkillIcon3|Furious Attack}}}} |
||
− | | |
||
+ | | {{Greenskill|{{SkillIcon3|Overclocked}}}} |
||
− | * [[Furious Attack]] |
||
+ | | {{Redskill|{{SkillIcon3|Second Intention}}}} |
||
− | * [[Overclocked]] |
||
− | * [[Second Intention]] |
||
|- |
|- |
||
− | |[[Headcase]] |
+ | | [[Headcase]] |
+ | | {{Redskill|{{SkillIcon3|Ambush Predator}}}} |
||
− | | |
||
+ | | {{Redskill|{{SkillIcon3|Leave No Trace}}}} |
||
− | * [[Ambush Predator]] |
||
+ | | {{Greenskill|{{SkillIcon3|The Fast and the Furryous}}}} |
||
− | * [[Leave No Trace]] |
||
− | * [[The Fast and the Furryous]] |
||
|- |
|- |
||
− | |[[Overdrive]] |
+ | | [[Overdrive]] |
+ | | {{Greenskill|{{SkillIcon3|Rage and Recover}}}} |
||
− | | |
||
+ | | {{Greenskill|{{SkillIcon3|The Fast and the Furryous}}}} |
||
− | * [[Rage and Recover]] |
||
+ | | {{Blueskill|{{SkillIcon3|Who Rescued Who?}}}} |
||
− | * [[The Fast and the Furryous]] |
||
− | * [[Who Rescued Who?]] |
||
|- |
|- |
||
− | |[[Supercharger]] |
+ | | [[Supercharger]] |
+ | | {{Greenskill|{{SkillIcon3|All My BFF's}}}} |
||
− | | |
||
+ | | {{Greenskill|{{SkillIcon3|Self-Repairing System}}}} |
||
− | * [[All My BFF's]] |
||
+ | | {{Greenskill|{{SkillIcon3|Turn Tail and Run}}}} |
||
− | * [[Self-Repairing System]] |
||
− | * [[Turn Tail and Run]] |
||
|- |
|- |
||
− | |[[T4mer]] |
+ | | [[T4mer]] |
+ | | {{Blueskill|{{SkillIcon3|Ferocity}}}} |
||
− | | |
||
+ | | {{Blueskill|{{SkillIcon3|Go for the Eyes!}}}} |
||
− | * [[Ferocity]] |
||
+ | | {{Blueskill|{{SkillIcon3|He Bites!}}}} |
||
− | * [[Go for the Eyes!]] |
||
− | * [[He Bites!]] |
||
|- |
|- |
||
− | |[[Thrillbot]] |
+ | | [[Thrillbot]] |
+ | | {{Redskill|{{SkillIcon3|Big Game}}}} |
||
− | | |
||
+ | | {{Greenskill|{{SkillIcon3|Hidden Machine}}}} |
||
− | * [[Big Game]] |
||
+ | | {{Redskill|{{SkillIcon3|The Most Dangerous Game}}}} |
||
− | * [[Hidden Machine]] |
||
− | * [[The Most Dangerous Game]] |
||
|- |
|- |
||
− | |[[Trainer]] |
+ | | [[Trainer]] |
+ | | {{Greenskill|{{SkillIcon3|Eager to Impress}}}} |
||
− | | |
||
+ | | {{Greenskill|{{SkillIcon3|Sic 'Em}}}} |
||
− | * [[Eager to Impress]] |
||
+ | | {{Blueskill|{{SkillIcon3|Psycho Head on a Stick}}}} |
||
− | * [[Sic 'Em]] |
||
− | * [[Psycho Head on a Stick]] |
||
|} |
|} |
||
==== Legendary ==== |
==== Legendary ==== |
||
− | {| class=" |
+ | {| class="borderlands" |
+ | !Mod Title!! colspan="3" |Skill Bonuses||Special Effect and Flavor Text |
||
− | !Mod Title |
||
− | !Skill Bonuses |
||
|- |
|- |
||
|{{Rarity link|Orange|Bounty Hunter|Bounty Hunter (Borderlands 3)}} |
|{{Rarity link|Orange|Bounty Hunter|Bounty Hunter (Borderlands 3)}} |
||
+ | | {{Blueskill|{{SkillIcon3|Frenzy}}}} |
||
− | | |
||
+ | | {{Redskill|{{SkillIcon3|Hunter's Eye}}}} |
||
− | * [[Frenzy]] |
||
+ | | {{Redskill|{{SkillIcon3|The Most Dangerous Game}}}} |
||
− | * [[Hunter's Eye]] |
||
+ | | FL4K has a 3% chance to activate any purchased Hunt Kill Skill when dealing gun damage. Bosses are now treated as humans, beasts, and robotics for FL4K's Hunt Skills.<br>{{flavor|The world is made up of two classes - the hunter and the huntees.}} |
||
− | * [[The Most Dangerous Game]] |
||
|- |
|- |
||
+ | |{{Rarity link|Orange|Cosmic Stalker|Cosmic Stalker}} |
||
− | | |
||
+ | | {{Redskill|{{SkillIcon3|Hunter's Eye}}}} |
||
− | {{Rarity link|Orange|Cosmic Stalker|Cosmic Stalker}} |
||
+ | | {{Redskill|{{SkillIcon3|Interplanetary Stalker}}}} |
||
− | | |
||
+ | | {{Redskill|{{SkillIcon3|Big Game}}}} |
||
− | * [[Hunter's Eye]] |
||
+ | | FL4K's Hunt skill power is increased by 25%.<br>{{flavor|Like a bird from the snare of the fowler...}} |
||
− | * [[Interplanetary Stalker]] |
||
− | * [[Big Game]] |
||
|- |
|- |
||
|{{Rarity link|Orange|DE4DEYE|DE4DEYE}} |
|{{Rarity link|Orange|DE4DEYE|DE4DEYE}} |
||
+ | | {{Blueskill|{{SkillIcon3|Go for the Eyes!}}}} |
||
− | | |
||
+ | | {{Greenskill|{{SkillIcon3|The Fast and the Furryous}}}} |
||
− | * [[Go for the Eyes!]] |
||
+ | | {{Redskill|{{SkillIcon3|Two F4ng}}}} |
||
− | * [[The Fast and the Furryous]] |
||
+ | | FL4K and their pets deal 35% increased damage to enemies above 75% health.<br>{{flavor|Cut them down to size.}} |
||
− | * [[Two F4ng]] |
||
|- |
|- |
||
|{{Rarity link|Orange|Friend-Bot|Friend-Bot}} |
|{{Rarity link|Orange|Friend-Bot|Friend-Bot}} |
||
+ | | {{Greenskill|{{SkillIcon3|All My BFF's}}}} |
||
− | | |
||
+ | | {{Blueskill|{{SkillIcon3|Barbaric Yawp}}}} |
||
− | * [[All My BFF's]] |
||
+ | | {{Blueskill|{{SkillIcon3|Psycho Head on a Stick}}}} |
||
− | * [[Barbaric Yawp]] |
||
+ | | Increased pet damage. When FL4K kills an enemy, their pets gains Second Wind.<br>{{flavor|Don't worry, the dog lives.}} |
||
− | * [[Psycho Head on a Stick]] |
||
|- |
|- |
||
− | |{{Rarity link|Orange|R4kk P4k}} |
+ | |{{Rarity link|Orange|R4kk P4k|R4kk P4k}} |
+ | | {{Redskill|{{SkillIcon3|Grim Harvest}}}} |
||
− | | |
||
+ | | {{Redskill|{{SkillIcon3|Head Count}}}} |
||
− | *[[Grim Harvest]] |
||
+ | | {{Blueskill|{{SkillIcon3|Pack Tactics}}}} |
||
− | *[[Head Count]] |
||
+ | | Whenever FL4K's rakk hits an enemy, they split into two more rakk that seek out enemies.<br>{{flavor|Hail and well met!}} |
||
− | *[[Pack Tactics]] |
||
|- |
|- |
||
|{{Rarity link|Orange|Rakk Commander|Rakk Commander}} |
|{{Rarity link|Orange|Rakk Commander|Rakk Commander}} |
||
+ | | {{Greenskill|{{SkillIcon3|Eager to Impress}}}} |
||
− | | |
||
+ | | {{Blueskill|{{SkillIcon3|Ferocity}}}} |
||
− | * [[Eager to Impress]] |
||
+ | | {{Blueskill|{{SkillIcon3|He Bites!}}}} |
||
− | * [[Ferocity]] |
||
+ | | Rakk Attack! gains 1 extra charge<br>{{flavor|Get ready to rakk.}} |
||
− | * [[He Bites!]] |
||
|- |
|- |
||
|{{Rarity link|Orange|Red Fang|Red Fang}} |
|{{Rarity link|Orange|Red Fang|Red Fang}} |
||
+ | | {{Greenskill|{{SkillIcon3|Eager to Impress}}}} |
||
− | | |
||
+ | | {{Blueskill|{{SkillIcon3|Ferocity}}}} |
||
− | * [[Eager to Impress]] |
||
+ | | {{Blueskill|{{SkillIcon3|He Bites!}}}} |
||
− | * [[Ferocity]] |
||
+ | | When Gamma Burst is active, FL4K's pets taunt enemies.<br>{{flavor|Mean and green.}} |
||
− | * [[He Bites!]] |
||
+ | |- |
||
+ | |{{Rarity link|Orange|St4ckbot|St4ckbot}}<ref name="DLC1" /> |
||
+ | | {{Redskill|{{SkillIcon3|Hunter's Eye}}}} |
||
+ | | {{Greenskill|{{SkillIcon3|The Fast and the Furryous}}}} |
||
+ | | {{Blueskill|{{SkillIcon3|Pack Tactics}}}} |
||
+ | | Whenever FL4K scores a critical hit, they gain increased weapon damage until they don't score a critical hit. This effect stacks.<br>{{flavor|If you can make God bleed, people will cease to believe in them.}} |
||
+ | |- |
||
+ | |{{Rarity link|Orange|Tr4iner|Tr4iner}}<ref name="DLC2" /> |
||
+ | | {{Blueskill|{{SkillIcon3|Pack Tactics}}}} |
||
+ | | {{Redskill|{{SkillIcon3|Grim Harvest}}}} |
||
+ | | {{Blueskill|{{SkillIcon3|Ferocity}}}} |
||
+ | | Whenever FL4K's pet would kill an enemy there's a 25% chance it confuses that enemy instead for 20 seconds. Once Dominated, the enemy is set to 25% health and once the duration ends the enemy is killed.<br>{{flavor|This is my cause.}} |
||
|} |
|} |
||
==[[Moze]]== |
==[[Moze]]== |
||
==== Common ==== |
==== Common ==== |
||
− | {| class=" |
+ | {| class="borderlands" |
− | !Mod Title |
+ | !Mod Title!! colspan="3" |Skill Bonuses |
− | !Skill Bonuses |
||
|- |
|- |
||
− | |[[Baby Boomer (class mod)|Baby Boomer]] |
+ | | [[Baby Boomer (class mod)|Baby Boomer]] |
+ | | {{Blueskill|{{SkillIcon3|Means of Destruction}}}} |
||
− | | |
||
+ | | {{Blueskill|{{SkillIcon3|Torgue Cross-Promotion}}}} |
||
− | * [[Means of Destruction]] |
||
+ | | {{Greenskill|{{SkillIcon3|Redistribution}}}} |
||
− | * [[Torgue Cross-Promotion]] |
||
− | * [[Redistribution]] |
||
|- |
|- |
||
− | |[[Commander]] |
+ | | [[Commander]] |
+ | | {{Blueskill|{{SkillIcon3|Deadlines}}}} |
||
− | | |
||
+ | | {{Greenskill|{{SkillIcon3|Some for the Road}}}} |
||
− | * [[Deadlines]] |
||
+ | | {{Blueskill|{{SkillIcon3|Vampyr}}}} |
||
− | * [[Some for the Road]] |
||
− | * [[Vampyr]] |
||
|- |
|- |
||
− | |[[Firewalker]] |
+ | | [[Firewalker]] |
+ | | {{Redskill|{{SkillIcon3|Drowning in Brass}}}} |
||
− | | |
||
+ | | {{Blueskill|{{SkillIcon3|Fire in the Skag Den}}}} |
||
− | * [[Drowning in Brass]] |
||
+ | | {{Greenskill|{{SkillIcon3|Stoke the Embers}}}} |
||
− | * [[Fire in the Skag Den]] |
||
− | * [[Stoke the Embers]] |
||
|- |
|- |
||
− | |[[Grenadier (Borderlands 3)|Grenadier]] |
+ | | [[Grenadier (Borderlands 3)|Grenadier]] |
+ | | {{Blueskill|{{SkillIcon3|Torgue Cross-Promotion}}}} |
||
− | | |
||
+ | | {{Blueskill|{{SkillIcon3|Vampyr}}}} |
||
− | * [[Torgue Cross-Promotion]] |
||
+ | | {{Blueskill|{{SkillIcon3|Why Can't I Carry All These Grenades?}}}} |
||
− | * [[Vampyr]] |
||
− | * [[Why Can't I Carry All These Grenades?]] |
||
|- |
|- |
||
− | |[[Lemniscate]] |
+ | | [[Lemniscate]] |
+ | | {{Greenskill|{{SkillIcon3|Click, Click...}}}} |
||
− | | |
||
+ | | {{Greenskill|{{SkillIcon3|Matched Set}}}} |
||
− | * [[Click, Click...]] |
||
+ | | {{Greenskill|{{SkillIcon3|The Iron Bank}}}} |
||
− | * [[Matched Set]] |
||
− | * [[The Iron Bank]] |
||
|- |
|- |
||
− | |[[Low-Life]] |
+ | | [[Low-Life]] |
+ | | {{Greenskill|{{SkillIcon3|Click, Click...}}}} |
||
− | | |
||
+ | | {{Redskill|{{SkillIcon3|Desperate Measures}}}} |
||
− | * [[Click, Click...]] |
||
+ | | {{Redskill|{{SkillIcon3|Thin Red Line}}}} |
||
− | * [[Desperate Measures]] |
||
− | * [[Thin Red Line]] |
||
|- |
|- |
||
− | |[[Marksman]] |
+ | | [[Marksman]] |
+ | | {{Redskill|{{SkillIcon3|Experimental Munitions}}}} |
||
− | | |
||
+ | | {{Greenskill|{{SkillIcon3|Scorching RPM's}}}} |
||
− | * [[Experimental Munitions]] |
||
+ | | {{Greenskill|{{SkillIcon3|Redistribution}}}} |
||
− | * [[Scorching RPM's]] |
||
− | * [[Redistribution]] |
||
|- |
|- |
||
− | |[[Shield Maiden]] |
+ | | [[Shield Maiden]] |
+ | | {{Redskill|{{SkillIcon3|Armored Infantry}}}} |
||
− | | |
||
+ | | {{Redskill|{{SkillIcon3|Phalanx Doctrine}}}} |
||
− | * [[Armored Infantry]] |
||
+ | | {{Redskill|{{SkillIcon3|Vladof Ingenuity}}}} |
||
− | * [[Phalanx Doctrine]] |
||
− | * [[Vladof Ingenuity]] |
||
|- |
|- |
||
− | |[[Tactician (Borderlands 3)|Tactician]] |
+ | | [[Tactician (Borderlands 3)|Tactician]] |
+ | | {{Redskill|{{SkillIcon3|Phalanx Doctrine}}}} |
||
− | | |
||
+ | | {{Greenskill|{{SkillIcon3|Scrappy}}}} |
||
− | * [[Phalanx Doctrine]] |
||
+ | | {{Redskill|{{SkillIcon3|Selfless Vengeance}}}} |
||
− | * [[Scrappy]] |
||
− | * [[Selfless Vengeance]] |
||
|- |
|- |
||
− | |[[Tank Gal]] |
+ | | [[Tank Gal]] |
+ | | {{Blueskill|{{SkillIcon3|Deadlines}}}} |
||
− | | |
||
+ | | {{Greenskill|{{SkillIcon3|Some for the Road}}}} |
||
− | * [[Deadlines]] |
||
+ | | {{Blueskill|{{SkillIcon3|Stainless Steel Bear}}}} |
||
− | * [[Some for the Road]] |
||
− | * [[Stainless Steel Bear]] |
||
|} |
|} |
||
==== Legendary ==== |
==== Legendary ==== |
||
− | {| class=" |
+ | {| class="borderlands" |
+ | !Mod Title!! colspan="3" |Skill Bonuses||Special Effect and Flavor Text |
||
− | !Mod Title |
||
+ | |- |
||
− | !Skill Bonuses |
||
+ | |{{Rarity link|Orange|Bear Trooper|Bear Trooper}} |
||
+ | | {{Blueskill|{{SkillIcon3|Explosive Punctuation}}}} |
||
+ | | {{Blueskill|{{SkillIcon3|Grizzled}}}} |
||
+ | | {{Blueskill|{{SkillIcon3|Stainless Steel Bear}}}} |
||
+ | | Lowers Iron Bear's fuel use by 50% and increases Iron Bear's duration by 50%.<br>{{flavor|Rocket 'til the wheels fall off.}} |
||
|- |
|- |
||
|{{Rarity link|Orange|Blast Master|Blast Master}} |
|{{Rarity link|Orange|Blast Master|Blast Master}} |
||
+ | | {{Blueskill|{{SkillIcon3|Pull the Holy Pin}}}} |
||
− | | |
||
+ | | {{Greenskill|{{SkillIcon3|Redistribution}}}} |
||
− | * [[Pull the Holy Pin]] |
||
+ | | {{Blueskill|{{SkillIcon3|Vampyr}}}} |
||
− | * [[Redistribution]] |
||
+ | | The longer Moze goes without reloading, the more splash damage she deals, up to a +100% bonus.<br>{{flavor|Slow and steady wins the arms race.}} |
||
− | * [[Vampyr]] |
||
|- |
|- |
||
|{{Rarity link|Orange|Bloodletter|Bloodletter}} |
|{{Rarity link|Orange|Bloodletter|Bloodletter}} |
||
+ | | {{Redskill|{{SkillIcon3|Desperate Measures}}}} |
||
− | | |
||
+ | | {{Redskill|{{SkillIcon3|Phalanx Doctrine}}}} |
||
− | * [[Desperate Measures]] |
||
+ | | {{Redskill|{{SkillIcon3|Thin Red Line}}}} |
||
− | * [[Phalanx Doctrine]] |
||
+ | | If Moze would be healed, she gains shields instead. If she would regenerate health, she also gains shield regeneration. Greatly increased shield recharge delay and reduced recharge rate.<br>{{flavor|Ideas are bulletproof.}} |
||
− | * [[Thin Red Line]] |
||
|- |
|- |
||
− | |{{Rarity link|Orange| |
+ | |{{Rarity link|Orange|Green Monster|Green Monster}}<ref name="DLC1" /> |
+ | | {{Greenskill|{{SkillIcon3|Scorching RPM's}}}} |
||
− | | |
||
+ | | {{Greenskill|{{SkillIcon3|Click, Click...}}}} |
||
− | * [[Explosive Punctuation]] |
||
+ | | {{Greenskill|{{SkillIcon3|The Iron Bank}}}} |
||
− | * [[Grizzled]] |
||
+ | | After firing her weapon for a few seconds, Moze's weapons gain bonus corrosive damage. The longer she continually fires her weapon, the greater the bonus.<br>{{flavor|We often smilin' at sights of violence.}} |
||
− | * [[Stainless Steel Bear]] |
||
+ | |- |
||
+ | |{{Rarity link|Orange|Mind Sweeper|Mind Sweeper}} |
||
+ | | {{Blueskill|{{SkillIcon3|Fire in the Skag Den}}}} |
||
+ | | {{Greenskill|{{SkillIcon3|Redistribution}}}} |
||
+ | | {{Blueskill|{{SkillIcon3|Torgue Cross-Promotion}}}} |
||
+ | | Critical hits have a chance to drop a micro grenade that explodes.<br>{{flavor|Brain blast!}} |
||
|- |
|- |
||
|{{Rarity link|Orange|Raging Bear|Raging Bear}} |
|{{Rarity link|Orange|Raging Bear|Raging Bear}} |
||
+ | | {{Blueskill|{{SkillIcon3|Deadlines}}}} |
||
− | | |
||
+ | | {{Blueskill|{{SkillIcon3|Stainless Steel Bear}}}} |
||
− | *[[Deadlines]] |
||
+ | | {{Greenskill|{{SkillIcon3|Stoke the Embers}}}} |
||
− | *[[Stainless Steel Bear]] |
||
+ | | Whenever Iron Bear kills an enemy, it gains decreased fuel usage. Whenever Iron Bear takes damage, it gains increased damage.<br>{{flavor|You won't just be strong. You'll be unbeatable.}} |
||
− | *[[Stoke the Embers]] |
||
|- |
|- |
||
|{{Rarity link|Orange|Rocketeer|Rocketeer (class mod)}} |
|{{Rarity link|Orange|Rocketeer|Rocketeer (class mod)}} |
||
+ | | {{Greenskill|{{SkillIcon3|Cloud of Lead}}}} |
||
− | | |
||
+ | | {{Blueskill|{{SkillIcon3|Fire in the Skag Den}}}} |
||
− | * [[Cloud of Lead]] |
||
+ | | {{Blueskill|{{SkillIcon3|Torgue Cross-Promotion}}}} |
||
− | * [[Fire in the Skag Den]] |
||
+ | | Auto Bear now lasts the rest of the duration that Iron Bear has left if Moze gets out early. Removes any refunded cooldown for exiting early.<br>{{flavor|Chew 'em up!}} |
||
− | * [[Torgue Cross-Promotion]] |
||
|- |
|- |
||
− | |{{Rarity link|Orange| |
+ | |{{Rarity link|Orange|Sapper|Sapper (Borderlands 3)}}<ref name="DLC2" /> |
+ | | {{Greenskill|{{SkillIcon3|Matched Set}}}} |
||
− | | |
||
+ | | {{Blueskill|{{SkillIcon3|Means of Destruction}}}} |
||
− | * [[Fire in the Skag Den]] |
||
+ | | {{Greenskill|{{SkillIcon3|The Iron Bank}}}} |
||
− | * [[Redistribution]] |
||
+ | | Moze gains up to 12% life steal. The longer she holds down the fire button, the greater the life steal.<br>{{flavor|To each according to their needs.}} |
||
− | * [[Torgue Cross-Promotion]] |
||
|} |
|} |
||
==[[Zane]]== |
==[[Zane]]== |
||
==== Common ==== |
==== Common ==== |
||
− | {| class=" |
+ | {| class="borderlands" |
− | !Mod Title |
+ | !Mod Title!! colspan="3" |Skill Bonuses |
− | !Skill Bonuses |
||
|- |
|- |
||
− | |[[Agent (class mod)|Agent]] |
+ | | [[Agent (class mod)|Agent]] |
+ | | {{Greenskill|{{SkillIcon3|Ready for Action}}}} |
||
− | | |
||
+ | | {{Redskill|{{SkillIcon3|Synchronicity}}}} |
||
− | * [[Ready for Action]] |
||
+ | | {{Blueskill|{{SkillIcon3|Violent Momentum}}}} |
||
− | * [[Synchronicity]] |
||
− | * [[Violent Momentum]] |
||
|- |
|- |
||
− | |[[Deceiver]] |
+ | | [[Deceiver]] |
+ | | {{Redskill|{{SkillIcon3|Donnybrook}}}} |
||
− | | |
||
+ | | {{Redskill|{{SkillIcon3|Praemunitus}}}} |
||
− | * [[Donnybrook]] |
||
+ | | {{Redskill|{{SkillIcon3|Trick of the Light}}}} |
||
− | * [[Praemunitus]] |
||
− | * [[Trick of the Light]] |
||
|- |
|- |
||
− | |[[Disruptor]] |
+ | | [[Disruptor]] |
+ | | {{Blueskill|{{SkillIcon3|Violent Momentum}}}} |
||
− | | |
||
+ | | {{Blueskill|{{SkillIcon3|Violent Speed}}}} |
||
− | * [[Violent Momentum]] |
||
+ | | {{Blueskill|{{SkillIcon3|Violent Violence}}}} |
||
− | * [[Violent Speed]] |
||
− | * [[Violent Violence]] |
||
|- |
|- |
||
− | |[[Freedom Fighter]] |
+ | | [[Freedom Fighter]] |
+ | | {{Greenskill|{{SkillIcon3|Adrenaline}}}} |
||
− | | |
||
+ | | {{Redskill|{{SkillIcon3|Duct Tape Mod}}}} |
||
− | * [[Adrenaline]] |
||
+ | | {{Redskill|{{SkillIcon3|Praemunitus}}}} |
||
− | * [[Duct Tape Mod]] |
||
− | * [[Praemunitus]] |
||
|- |
|- |
||
− | |[[Gadgeteer]] |
+ | | [[Gadgeteer]] |
+ | | {{Greenskill|{{SkillIcon3|Adrenaline}}}} |
||
− | | |
||
+ | | {{Redskill|{{SkillIcon3|Borrowed Time}}}} |
||
− | * [[Adrenaline]] |
||
+ | | {{Greenskill|{{SkillIcon3|Ready for Action}}}} |
||
− | * [[Borrowed Time]] |
||
− | * [[Ready for Action]] |
||
|- |
|- |
||
− | |[[Rabble Rouser]] |
+ | | [[Rabble Rouser]] |
+ | | {{Redskill|{{SkillIcon3|Borrowed Time}}}} |
||
− | | |
||
+ | | {{Blueskill|{{SkillIcon3|Good Misfortune}}}} |
||
− | * [[Borrowed Time]] |
||
+ | | {{Redskill|{{SkillIcon3|Synchronicity}}}} |
||
− | * [[Good Misfortune]] |
||
− | * [[Synchronicity]] |
||
|- |
|- |
||
− | |[[Radical]] |
+ | | [[Radical]] |
+ | | {{Greenskill|{{SkillIcon3|Best Served Cold}}}} |
||
− | | |
||
+ | | {{Blueskill|{{SkillIcon3|Cold Bore}}}} |
||
− | * [[Best Served Cold]] |
||
+ | | {{Blueskill|{{SkillIcon3|Cool Hand}}}} |
||
− | * [[Cold Bore]] |
||
− | * [[Cool Hand]] |
||
|- |
|- |
||
− | |[[Ringleader]] |
+ | | [[Ringleader]] |
+ | | {{Greenskill|{{SkillIcon3|Best Served Cold}}}} |
||
− | | |
||
+ | | {{Greenskill|{{SkillIcon3|Brain Freeze}}}} |
||
− | * [[Best Served Cold]] |
||
+ | | {{Greenskill|{{SkillIcon3|Refreshment}}}} |
||
− | * [[Brain Freeze]] |
||
− | * [[Refreshment]] |
||
|- |
|- |
||
− | |[[Ruffian]] |
+ | | [[Ruffian]] |
+ | | {{Greenskill|{{SkillIcon3|Hearty Stock}}}} |
||
− | | |
||
+ | | {{Blueskill|{{SkillIcon3|Playing Dirty}}}} |
||
− | * [[Hearty Stock]] |
||
+ | | {{Greenskill|{{SkillIcon3|Ready for Action}}}} |
||
− | * [[Playing Dirty]] |
||
− | * [[Ready for Action]] |
||
|- |
|- |
||
− | |[[Troublemaker (class mod)|Troublemaker]] |
+ | | [[Troublemaker (class mod)|Troublemaker]] |
+ | | {{Redskill|{{SkillIcon3|Donnybrook}}}} |
||
− | | |
||
+ | | {{Blueskill|{{SkillIcon3|Playing Dirty}}}} |
||
− | * [[Donnybrook]] |
||
+ | | {{Blueskill|{{SkillIcon3|Salvation}}}} |
||
− | * [[Playing Dirty]] |
||
− | * [[Salvation]] |
||
|} |
|} |
||
==== Legendary ==== |
==== Legendary ==== |
||
− | {| class=" |
+ | {| class="borderlands" |
+ | !Mod Title!! colspan="3" |Skill Bonuses||Special Effect and Flavor Text |
||
− | !Mod Title |
||
− | !Skill Bonuses |
||
|- |
|- |
||
|{{Rarity link|Orange|Antifreeze|Antifreeze}} |
|{{Rarity link|Orange|Antifreeze|Antifreeze}} |
||
+ | | {{Redskill|{{SkillIcon3|Supersonic Man}}}} |
||
− | | |
||
+ | | {{Blueskill|{{SkillIcon3|Violent Momentum}}}} |
||
− | *[[Supersonic Man]] |
||
+ | | {{Blueskill|{{SkillIcon3|Violent Speed}}}} |
||
− | *[[Violent Momentum]] |
||
+ | | When sliding or airborne, Zane gains 40% weapon damage and 20% damage reduction. When slowed, Zane gains 25% movement speed.<br>{{flavor|Jet propulsion disengage.}} |
||
− | *[[Violent Speed]] |
||
|- |
|- |
||
|{{Rarity link|Orange|Cold Warrior|Cold Warrior}} |
|{{Rarity link|Orange|Cold Warrior|Cold Warrior}} |
||
+ | | {{Greenskill|{{SkillIcon3|Ready for Action}}}} |
||
− | | |
||
+ | | {{Redskill|{{SkillIcon3|Synchronicity}}}} |
||
− | * [[Ready for Action]] |
||
+ | | {{Redskill|{{SkillIcon3|Trick of the Light}}}} |
||
− | * [[Synchronicity]] |
||
+ | | When an enemy is frozen, a random status effect is applied.<br>{{flavor|A song of ice and radiation and acid and lightning and fire.}} |
||
− | * [[Trick of the Light]] |
||
+ | |- |
||
+ | |{{Rarity link|Orange|Conductor|Conductor}}<ref name="DLC2" /> |
||
+ | | {{Greenskill|{{SkillIcon3|Adrenaline}}}} |
||
+ | | {{Redskill|{{SkillIcon3|Borrowed Time}}}} |
||
+ | | {{Blueskill|{{SkillIcon3|Good Misfortune}}}} |
||
+ | | Zane gains up to 25% Bonus Shock Damage based on his remaining action skill duration. The more duration remaining, the greater the bonus. This effect stacks.<br>{{flavor|Half a league onward.}} |
||
|- |
|- |
||
|{{Rarity link|Orange|Executor|Executor}} |
|{{Rarity link|Orange|Executor|Executor}} |
||
+ | | {{Blueskill|{{SkillIcon3|Good Misfortune}}}} |
||
− | | |
||
+ | | {{Blueskill|{{SkillIcon3|Playing Dirty}}}} |
||
− | * [[Good Misfortune]] |
||
+ | | {{Blueskill|{{SkillIcon3|Violent Violence}}}} |
||
− | * [[Playing Dirty]] |
||
+ | | When an enemy is killed, Zane gains increased accuracy, handling, critical hit damage, status effect damage and status effect chance.<br>{{flavor|Have a plan to kill everyone you meet.}} |
||
− | * [[Violent Violence]] |
||
|- |
|- |
||
|{{Rarity link|Orange|Infiltrator|Infiltrator (Borderlands 3)}} |
|{{Rarity link|Orange|Infiltrator|Infiltrator (Borderlands 3)}} |
||
+ | | {{Redskill|{{SkillIcon3|Like a Ghost}}}} |
||
− | | |
||
+ | | {{Redskill|{{SkillIcon3|Supersonic Man}}}} |
||
− | * [[Like a Ghost]] |
||
+ | | {{Blueskill|{{SkillIcon3|Violent Momentum}}}} |
||
− | * [[Supersonic Man]] |
||
+ | | Zane gains increased weapon damage and movement speed. The lower his shield, the greater the bonus. When an action skill is activated, his shield is depleted.<br>{{flavor|When the leaves hang trembling, the wind is passing through.}} |
||
− | * [[Violent Momentum]] |
||
+ | |- |
||
+ | |{{Rarity link|Orange|Seein' Dead|Seein' Dead}}<ref name="DLC1" /> |
||
+ | | {{Redskill|{{SkillIcon3|Donnybrook}}}} |
||
+ | | {{Blueskill|{{SkillIcon3|Playing Dirty}}}} |
||
+ | | {{Blueskill|{{SkillIcon3|Violent Violence}}}} |
||
+ | | Whenever Zane damages an enemy with his weapon, he has a chance to automatically activate all of his Kill Skills. Additionally, his Kill Skills gain a bonus +25% effect bonus.<br>{{flavor|Musha rain dum a doo, dum a da.}} |
||
|- |
|- |
||
|{{Rarity link|Orange|Shockerator|Shockerator}} |
|{{Rarity link|Orange|Shockerator|Shockerator}} |
||
+ | | {{Greenskill|{{SkillIcon3|Best Served Cold}}}} |
||
− | | |
||
+ | | {{Redskill|{{SkillIcon3|Duct Tape Mod}}}} |
||
− | * [[Best Served Cold]] |
||
+ | | {{Redskill|{{SkillIcon3|Pocket Full of Grenades}}}} |
||
− | * [[Duct Tape Mod]] |
||
+ | | Grants Zane's Digi-Clone the Binary System augment. Whenever Zane's clone receives melee damage, it creates a shock nova around it.<br>{{flavor|There's a spark between us, can you feel it?}} |
||
− | * [[Pocket Full of Grenades]] |
||
|- |
|- |
||
|{{Rarity link|Orange|Techspert|Techspert (class mod)}} |
|{{Rarity link|Orange|Techspert|Techspert (class mod)}} |
||
+ | | {{Greenskill|{{SkillIcon3|Ready for Action}}}} |
||
− | | |
||
+ | | {{Greenskill|{{SkillIcon3|Really Expensive Jacket}}}} |
||
− | * [[Ready for Action]] |
||
+ | | {{Greenskill|{{SkillIcon3|Rise to the Occasion}}}} |
||
− | * [[Really Expensive Jacket]] |
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+ | | 5% chance on kill to recharge SNTNL cooldown and duration.<br>{{flavor|If you love something, set it free.}} |
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− | * [[Rise to the Occasion]] |
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+ | <references /> |
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Revision as of 23:15, 12 April 2020
Class mods in Borderlands 3 have a name or suffix that will note the skills given by the class mod. Skills that are boosted by class mods will also be shown in the skill tree selection, listing the number of bonus points from the mod and the final percentages for the skill. It is possible to get up to three different skills boosted by a class mod.
Unlike previous titles, class mods will now grant all effects for any skills even if they have not been purchased, allowing for greater class diversification.
Legendary class mods grant a special effect when equipped, in addition to their skill and stats bonuses.
Skills
The rarity of a class mod determines how many skill bonuses are given:
- Common - 1 skill bonus
- Uncommmon - 2 skill bonuses
- Rare - 3 skill bonuses
- Epic - 5 skill bonuses
- Legendary - 5 skill bonuses
These bonuses are split between three skills, with each skill getting between zero and five bonus points. Skills with three levels can receive a maximum of three bonus points, while skills with only one level can receive at most one bonus point.
Stat Bonuses
Unlike previous games, all class mods in Borderlands 3 give boosts to random stats. All class mods share the same pool of potential stat bonuses. Higher-level and higher-quality class mods have more and higher stat bonuses.
- Common - 1 stat bonus or none
- Uncommmon - 1 stat bonus
- Rare - 1 or 2 stat bonuses
- Epic - 2 stat bonuses
- Legendary - 3 stat bonuses
Stat bonuses available on class mods can include:
- Weapon Damage
- Weapon Type Damage
- Weapon Critical Damage
- Weapon Accuracy
- Weapon Handling
- Weapon Fire Rate
- Weapon Charge Speed
- Weapon Magazine Size
- Weapon Reload Speed
- Splash Damage
- Splash Damage Radius
- Grenade Damage
- Grenade Radius
- Grenade Capacity
- Action Skill Cooldown Rate
- Melee Damage
- Maximum Health
- Health Regeneration
- Shield Capacity
- Shield Recharge Rate
- Shield Recharge Delay
- Damage Reduction
- Elemental Resistance
Additionally, class mods are able to provide manufacturer-specific weapon bonuses. Each manufacturer has different available bonuses:
Manufacturer | Weapon Damage | Critical Damage | Accuracy | Fire Rate | Reload Speed | Projectile Speed |
---|---|---|---|---|---|---|
Atlas | X | X | X | X | ||
COV | X | X | X | |||
Dahl | X | X | X | X | X | |
Hyperion | X | X | X | X | ||
Jakobs | X | X | X | X | ||
Maliwan | X | X | X | X | ||
Tediore | X | X | X | X | ||
Torgue | X | X | X | X | ||
Vladof | X | X | X | X |
Amara
Common
Legendary
Mod Title | Skill Bonuses | Special Effect and Flavor Text | ||
---|---|---|---|---|
Breaker | Jab Cross |
Personal Space |
Find Your Center |
Amara gains damage reduction. This bonus is based on the distance to the enemy. The closer the enemy, the greater the bonus. The closer we are to danger, the further we are from harm. |
Dragon | Do Harm |
Remnant |
Restless |
Whenever Amara kills an enemy with a melee attack, her Action Skill Augment is triggered. Fatality. |
Elementalist | Wildfire |
Infusion |
Violent Tapestry |
When Amara Phasegrasps an enemy, her action skill element is applied to all nearby enemies. Firmly grasp it. |
Golden Rule[1] | Laid Bare |
Mindfulness |
Helping Hand(s) |
Whenever an enemy damages Amara, she gains increased Action Skill Cooldown Rate for a few seconds. This effect stacks. I can do this all day. |
Nimbus | Conflux |
Tempest |
Violent Tapestry |
Whenever Amara first damages an enemy with her Action Skill, she creates a damaging cloud of her Action Skill Element at that location. It's a terrible day for rain. |
Phasezerker | Anima |
Clarity |
Conflux |
When an action skill is used, Amara gains her Max Rush Stack count that decays over time. Each stack of Rush gives damage and action skill cooldown rate. +5 max Rush stacks. I'm always angry. |
Spiritual Driver | Clarity |
Helping Hand(s) |
Mindfulness |
When Amara activates her action skill, she applies her action skill element to herself. Amara's gun damage is increased while moving. The quicker she moves, the greater the gun damage bonus. Only on the brink can we see so clearly. |
Stone[2] | Awakening |
Do Harm |
Violent Tapestry |
Whenever Amara is damaged she has a 10% chance to gain a stack of Rush. Each stack of Rush gives +3% damage reduction. +5 max Rush stacks. She's mighty mighty. |
FL4K
Common
Legendary
Mod Title | Skill Bonuses | Special Effect and Flavor Text | ||
---|---|---|---|---|
Bounty Hunter | Frenzy |
Hunter's Eye |
The Most Dangerous Game |
FL4K has a 3% chance to activate any purchased Hunt Kill Skill when dealing gun damage. Bosses are now treated as humans, beasts, and robotics for FL4K's Hunt Skills. The world is made up of two classes - the hunter and the huntees. |
Cosmic Stalker | Hunter's Eye |
Interplanetary Stalker |
Big Game |
FL4K's Hunt skill power is increased by 25%. Like a bird from the snare of the fowler... |
DE4DEYE | Go for the Eyes! |
The Fast and the Furryous |
Two F4ng |
FL4K and their pets deal 35% increased damage to enemies above 75% health. Cut them down to size. |
Friend-Bot | All My BFF's |
Barbaric Yawp |
Psycho Head on a Stick |
Increased pet damage. When FL4K kills an enemy, their pets gains Second Wind. Don't worry, the dog lives. |
R4kk P4k | Grim Harvest |
Head Count |
Pack Tactics |
Whenever FL4K's rakk hits an enemy, they split into two more rakk that seek out enemies. Hail and well met! |
Rakk Commander | Eager to Impress |
Ferocity |
He Bites! |
Rakk Attack! gains 1 extra charge Get ready to rakk. |
Red Fang | Eager to Impress |
Ferocity |
He Bites! |
When Gamma Burst is active, FL4K's pets taunt enemies. Mean and green. |
St4ckbot[1] | Hunter's Eye |
The Fast and the Furryous |
Pack Tactics |
Whenever FL4K scores a critical hit, they gain increased weapon damage until they don't score a critical hit. This effect stacks. If you can make God bleed, people will cease to believe in them. |
Tr4iner[2] | Pack Tactics |
Grim Harvest |
Ferocity |
Whenever FL4K's pet would kill an enemy there's a 25% chance it confuses that enemy instead for 20 seconds. Once Dominated, the enemy is set to 25% health and once the duration ends the enemy is killed. This is my cause. |
Moze
Common
Legendary
Mod Title | Skill Bonuses | Special Effect and Flavor Text | ||
---|---|---|---|---|
Bear Trooper | Explosive Punctuation |
Grizzled |
Stainless Steel Bear |
Lowers Iron Bear's fuel use by 50% and increases Iron Bear's duration by 50%. Rocket 'til the wheels fall off. |
Blast Master | Pull the Holy Pin |
Redistribution |
Vampyr |
The longer Moze goes without reloading, the more splash damage she deals, up to a +100% bonus. Slow and steady wins the arms race. |
Bloodletter | Desperate Measures |
Phalanx Doctrine |
Thin Red Line |
If Moze would be healed, she gains shields instead. If she would regenerate health, she also gains shield regeneration. Greatly increased shield recharge delay and reduced recharge rate. Ideas are bulletproof. |
Green Monster[1] | Scorching RPM's |
Click, Click... |
The Iron Bank |
After firing her weapon for a few seconds, Moze's weapons gain bonus corrosive damage. The longer she continually fires her weapon, the greater the bonus. We often smilin' at sights of violence. |
Mind Sweeper | Fire in the Skag Den |
Redistribution |
Torgue Cross-Promotion |
Critical hits have a chance to drop a micro grenade that explodes. Brain blast! |
Raging Bear | Deadlines |
Stainless Steel Bear |
Stoke the Embers |
Whenever Iron Bear kills an enemy, it gains decreased fuel usage. Whenever Iron Bear takes damage, it gains increased damage. You won't just be strong. You'll be unbeatable. |
Rocketeer | Cloud of Lead |
Fire in the Skag Den |
Torgue Cross-Promotion |
Auto Bear now lasts the rest of the duration that Iron Bear has left if Moze gets out early. Removes any refunded cooldown for exiting early. Chew 'em up! |
Sapper[2] | Matched Set |
Means of Destruction |
The Iron Bank |
Moze gains up to 12% life steal. The longer she holds down the fire button, the greater the life steal. To each according to their needs. |
Zane
Common
Legendary
Mod Title | Skill Bonuses | Special Effect and Flavor Text | ||
---|---|---|---|---|
Antifreeze | Supersonic Man |
Violent Momentum |
Violent Speed |
When sliding or airborne, Zane gains 40% weapon damage and 20% damage reduction. When slowed, Zane gains 25% movement speed. Jet propulsion disengage. |
Cold Warrior | Ready for Action |
Synchronicity |
Trick of the Light |
When an enemy is frozen, a random status effect is applied. A song of ice and radiation and acid and lightning and fire. |
Conductor[2] | Adrenaline |
Borrowed Time |
Good Misfortune |
Zane gains up to 25% Bonus Shock Damage based on his remaining action skill duration. The more duration remaining, the greater the bonus. This effect stacks. Half a league onward. |
Executor | Good Misfortune |
Playing Dirty |
Violent Violence |
When an enemy is killed, Zane gains increased accuracy, handling, critical hit damage, status effect damage and status effect chance. Have a plan to kill everyone you meet. |
Infiltrator | Like a Ghost |
Supersonic Man |
Violent Momentum |
Zane gains increased weapon damage and movement speed. The lower his shield, the greater the bonus. When an action skill is activated, his shield is depleted. When the leaves hang trembling, the wind is passing through. |
Seein' Dead[1] | Donnybrook |
Playing Dirty |
Violent Violence |
Whenever Zane damages an enemy with his weapon, he has a chance to automatically activate all of his Kill Skills. Additionally, his Kill Skills gain a bonus +25% effect bonus. Musha rain dum a doo, dum a da. |
Shockerator | Best Served Cold |
Duct Tape Mod |
Pocket Full of Grenades |
Grants Zane's Digi-Clone the Binary System augment. Whenever Zane's clone receives melee damage, it creates a shock nova around it. There's a spark between us, can you feel it? |
Techspert | Ready for Action |
Really Expensive Jacket |
Rise to the Occasion |
5% chance on kill to recharge SNTNL cooldown and duration. If you love something, set it free. |
- ↑ 1.0 1.1 1.2 1.3 Found only in the Moxxi's Heist of the Handsome Jackpot DLC
- ↑ 2.0 2.1 2.2 2.3 Found only in the Guns, Love, and Tentacles DLC
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