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==Special Weapon Effects== |
==Special Weapon Effects== |
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− | {{flavor|I have arrived.}}{{dash}}Bullets |
+ | {{flavor|I have arrived.}}{{dash}}Bullets that hit an enemy spawn two additional projectiles capable of bouncing off terrain that then homes in on the nearest enemy after a short delay, including the original target. Reduced projectile speed and random Atlas alternative fire option. |
==Usage & Description== |
==Usage & Description== |
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− | The Carrier's bullets home in on enemies targeted by the tracking projectile (fired with the [[Alternative Fire mode]]). However, the Carrier is unique among Atlas weapons |
+ | The Carrier's bullets home in on enemies targeted by the tracking projectile (fired with the [[Alternative Fire mode]]). However, the Carrier is unique among Atlas weapons as the additional projectiles spawned from the initial impact have innate seeking properties and will automatically seek additional targets even if no other targets have been tagged. The Carrier is also generous with regards to its usability; the child projectiles have bouncing properties, which means that even in enclosed spaces there is no risk of them prematurely disappearing if they strike walls shortly after spawning. |
==Notes== |
==Notes== |
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+ | *The additional projectiles do not spawn if the main projectile hits terrain. |
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==Trivia== |
==Trivia== |
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*The name and flavor text are a reference to the [[w:c:starcraft:Carrier|Carrier]] from the [[wikipedia:StarCraft|''StarCraft'']] series of video games. |
*The name and flavor text are a reference to the [[w:c:starcraft:Carrier|Carrier]] from the [[wikipedia:StarCraft|''StarCraft'']] series of video games. |
Revision as of 04:10, 11 October 2019
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Carrier is a legendary assault rifle in Borderlands 3 manufactured by Atlas. It is obtained randomly from any suitable loot source.
Special Weapon Effects
I have arrived. – Bullets that hit an enemy spawn two additional projectiles capable of bouncing off terrain that then homes in on the nearest enemy after a short delay, including the original target. Reduced projectile speed and random Atlas alternative fire option.
Usage & Description
The Carrier's bullets home in on enemies targeted by the tracking projectile (fired with the Alternative Fire mode). However, the Carrier is unique among Atlas weapons as the additional projectiles spawned from the initial impact have innate seeking properties and will automatically seek additional targets even if no other targets have been tagged. The Carrier is also generous with regards to its usability; the child projectiles have bouncing properties, which means that even in enclosed spaces there is no risk of them prematurely disappearing if they strike walls shortly after spawning.
Notes
- The additional projectiles do not spawn if the main projectile hits terrain.
Trivia
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