Borderlands Wiki
For the faction, see Children of the Vault.
Enjoy uninterrupted damage-dealing courtesy of “infinite” ammo magazines, occasionally interrupted by unpredictable overheating
— Borderlands official site
The flames of faith must never be extinguished! When you level the weapons of the Children of the Vault at your foes, you need not think of reloading - their fire is as limitless as the God Queen's power!
— Manufacturer introduction

COV (Children of the Vault) is a manufacturer introduced in Borderlands 3.

COV replaces the Bandit brand from Borderlands 2. The weapons are similar in design and their unique magazine capacity stays true to the large magazine sizes of the former bandit weapons.

Weapons of the Children of the Vault behave differently than conventional weapons. When they are drawn, the engine must be started, leaving the character vulnerable for a moment as they can't be fired immediately. These weapons also do not have a magazine; instead they pull ammunition directly from the weapon's pool and therefore never need to be reloaded. The weapons feature a heat gauge that heats up as the weapon is continuously fired. If this gauge reaches its limit, the weapon will "break" and must be fixed. The fixing animation is essentially the same as reloading but typically takes longer than other manufacturers' equivalents' reloads. It is also more inconsistent as various fixing animations are used for each weapon. If the weapon stops firing for some time, heat begins to rapidly dissipate.

Another notable feature of COV weapon is their unorthodox accessories: A COV pistol/assault rifle's may fire more projectiles with extra ammo cost (from 1 to 3), or provide much higher melee damage bonus (+80%~120%) comparing other manufacturers (40%~60% mostly). Psycho Stabber, a Legendary COV pistol, has the highest bonus of +340% among all melee-buffing weapons.

COV guns resemble their Bandit creators as crude, makeshift weapons with catchy appearance. They are typically created from junk, featuring scavenged weapon parts from other manufacturers, as well as covered with spikes, spray paintings and neon light tubes. Unlike their bandit/scav counterparts, which boast variety in their arsernal, COV weapons focus exclusively on pistols, assault rifles, and rocket launchers. All COV weapons fire in full-automatic.

Products[]

Common weapons:

Unique weapons:

Legendary weapons:

Weapon Variants[]

COV heavy weapons have unique mechanics depending on their name (barrel):

  • Zooka fires grenades in parabola velocity that explodes on impact.
  • Shredda fires explosive sawblades that travels on the ground, bouncing from walls, and explode on impact or fuse ends.
  • Chucka fires a short-range element stream like a flamethrower.

Notes[]

  • Repair time is treated the same as reload speed. It is increased by any stats that increase reload speed, and repairing a weapon will activate any effects that occur upon reloading.
  • Heat is generated per ammo consumed, not per shot fired. Therefore, weapons which consume multiple ammo per shot will generate heat faster, but those firing multiple shots without taking several ammo units do not.
  • Since COV weapons have no magazines, ammo regen effects will scale on their heat capacity, and then add them directly to the user's reserves.

Quotes[]

  • "COV guns are engine-driven, and have to be started before they can be fired." (Load screen help teaser)

Trivia[]

  • Many COV weapons feature gun parts from Borderlands 2, such as Hyperion sniper rifle grips and stocks, Dahl and Torgue assault rifle barrels, and Jakobs pistol barrels.

Gallery[]

Concept art[]