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Overview[]
In Borderlands 4, Parts describe anything that can modify how a weapon or gear would normally function, and certain part types let manufacturer & non-manufacturer-specific effects to appear on any piece of weapon or gear.
Part types[]
There are 5 types of Part in Borderlands 4:
- Traits
- Manufacturer-specific parts
- Default unique effect for certain Weapons and Gear.
- Generic
- Non-manufacturer-specific parts
- Appear on Ordnance and Gear only.
- Licensed-Parts
- Manufacturer-specific parts
- Appear on Guns only.
- Underbarrel Attachments
- Manufacturer-specific parts
- Appear on Guns only.
- Legendary
parts - For legendary items only.
Cheat Sheet[]
| Part Type | Description | This part type has manufacturer-named parts? | This part type has non-manufacturer-named parts? | Appear in Weapons? | Appear in Gear? |
|---|---|---|---|---|---|
| Traits | Default manufacturer-unique-effect. | yes | no | yes | yes |
| Generic | No manufacturer-unique-effect. | no | yes | Ordnance only | yes |
| Licensed Parts | Manufacturer-unique-effect that can appear on any gun. | yes | no | Guns only | no |
| Underbarrel Attachments | Or [Alt-Fire]. Alternative function for a gun. | yes | yes | Guns only | no |
| Legendary | For legendary items only. | no | no | yes | yes |
Slots & Rarity[]
- All items can have up to 3 slots for parts, depending on item type and rarity.
- If a weapon or grenade shows 4 slots, the 4th one is its default trait (not a part slot).
- Legendary parts take up 1 slot; Legendary quality does not add capacity.
- Higher rarity does not mean all part slots will be filled.
Guns can have up to 3 slots for Licensed Parts or Underbarrel Attachments, depending on their rarity.
| Rarity | # of Parts |
|---|---|
| Common | 0 |
| Uncommon | 1 |
| Rare | 2 |
| Epic | 3 |
| Legendary | 2 + 1 Legendary part |
While Ordnance, Heavy Ordnance, Shield, and Repkit vary differently.
Examples[]
Gun Trait[]
Gun traits are unique Parts of a manufacturer that are always available to their weapons along with their additional traits.
Traits[]
| Manufacturer | Main trait | Additional traits | ||
|---|---|---|---|---|
| Atlas | Not available | N/A | ||
| CoV | ||||
| Hyperion | ||||
| Daedalus |
|
| ||
|
Secondary fire consumes [different type of ammo] | |||
| Jakobs |
|
Critical hits will ricochet projectiles to nearby enemies |
| |
| Maliwan |
|
| ||
|
Underbarrel — Can switch between X and X Elements [where X's are pair of Incendiary, Shock, Corrosive, Cryo, Radiation] | |||
| Order |
|
Can charge up to fire multiple rounds at once |
| |
| Ripper |
|
This Gun charges before Full Auto firing |
| |
| Tediore |
|
| ||
|
Combo — Thrown Gun can be shot to increase the explosion's Damage | |||
|
Combo Homing — Thrown Gun homes in and can be shot to increase the explosion's Damage | |||
|
Combo Javelin — Thrown Gun is propelled forward and can be shot to increase the explosion's Damage | |||
|
Combo Legs — Thrown Gun has legs and can be shot to increase the explosion's Damage | |||
|
Combo Replicator Javelin - Throws 2 Guns that propel forward and can be shot to increase the explosion's Damage | |||
|
MIRV — Thrown Gun spawns 4 Grenades on impact | |||
|
MIRV Homing — Thrown Gun homes in and spawns 4 Grenades on impact | |||
|
MIRV Javelin — Thrown Gun is propelled forward and spawns 4 Grenades on impact | |||
|
MIRV Legs — Thrown Gun has legs and spawns 4 Grenades on impact | |||
|
MIRV Replicator — Throws 2 Guns that spawn 4 Grenades on impact | |||
|
Replicator — Throws additional Gun on Reload | |||
|
Replicator Javelin — Throws 2 Guns that propelled forward at high speed | |||
|
Replicator Homing — Throws 2 Guns that home in | |||
|
Replicator Legs — Throws 2 Guns with legs that run toward enemies | |||
|
Shooting Javelin — Thrown Gun is propelled forward and shoots enemies | |||
|
Shooting Legs — Thrown Gun has legs and shoots enemies | |||
|
Shooting Replicator Legs - Throws 2 Guns with legs that shoot enemies until out of Ammo | |||
| Torgue | ![]()
|
Secondary fire shoots sticky Gyrojets that explode on Reload or when switching Modes - which increases explosion Damage by +X% each |
| |
| Vladof |
|
| ||
Licensed-Part[]
Licensed parts allow guns not made by a manufacturer to share that manufacturer's unique traits.
Parts[]
Manufacturer prefixes (e.g: Atlas-Licensed...) have been removed from licensed part names for the sake of visual clarity.
| Manufacturer | Icon | Description |
|---|---|---|
| Atlas |
|
[Alt-Fire] Underbarrel — Fires Tracker Darts, tagging enemies that your Projectiles will home in on for 10s |
|
[Alt-Fire] Underbarrel — Fires Tracker Grenades, tagging enemies that your Projectiles will home in on for 8s | |
| CoV |
|
Magazine — This Gun has an unlimited Magazine size, however it will heat up, and eventually break (fixing the gun is CoV's reload mechanism). |
| Daedalus |
|
(Alt-Fire) Multi-Loader — Secondary fire consumes [different type of ammo, whichever the main gun is not using] |
| Hyperion |
|
Grip — Accuracy increases with continuous fire |
|
Shield — Zoom to enable Gun Shields | |
|
Amp Shield — Damage to Gun Shields amplifies Gun Damage | |
|
Absorb Shield — Damage to Gun Shields absorbs Ammo | |
|
Ricochet Shield — Damage to Gun Shields can Ricochet back toward enemies | |
| Jakobs |
|
Accessory — Critical Hits will Ricochet Projectiles to nearby enemies |
| Maliwan |
|
Underbarrel — Can switch between X and X elements [whereas X's are pair of Incendiary, Shock, Corrosive, Cryo, Radiation] |
| Order | N/A | |
| Ripper |
|
Magazine — This Gun charges before Full Auto firing |
|
Magazine — This Gun charges before Full Auto firing, overriding the Order manufacturer's Charge functionality [if base gun manufacturer is Order] | |
| Tediore |
|
Accessory — Throws a Gun on Reload |
|
Accessory - Combo — Thrown Gun can be shot to increase the explosion's Damage | |
|
Accessory - Combo Homing — Thrown Gun homes in and can be shot to increase the explosion's Damage | |
|
Accessory - Combo Javelin — Thrown Gun is propelled forward and can be shot to increase the explosion's Damage | |
|
Accessory - Homing — Thrown Gun homes in on nearby enemies before exploding | |
|
Accessory - Javelin — Thrown Gun is propelled forward | |
|
Accessory - Legs — Thrown Gun has legs and runs toward enemies | |
|
Accessory - Shooting — Thrown Gun will shoot at enemies until it's out of ammo | |
|
Accessory - Shooting Javelin — Thrown Gun is propelled forward and shoots enemies until out of ammo | |
| Torgue |
|
Impact Magazine — Fires Gyrojets that explode on impact |
|
Sticky Magazine — Fires sticky Gyrojets that explode on Reload, or when switching Modes - which increases explosion Damage by +X% each (X amount is based on gun type.) | |
| Vladof | N/A[1] | |
Underbarrel Attachment[]
Also known as Alt-Fire, underbarrel attachments allow guns that would not normally have alternative functions to utilize them.
Conflicts[]
- Underbarrel attachments cannot appear on guns if their manufacturers differ (e.g, Jakobs underbarrel attachments can't appear on Tediore guns and vice versa).
- The only exceptions are manufacturer-specific parts that have a Licensed Part as its prefix: Atlas, Daedalus & Maliwan.
- Maliwan guns may spawn with different attachments, disabling their element-switching function.
Attachments[]
All underbarrel attachments that have "Alt-Fire" as its prefix have been removed for sake of visual clarity.
X depends on the player character's skills, weapon's level, parts, and bonus stats from Enhancement, Class Mod, Firmware.
| Manufacturer | Icon | Name | Effects | Regen Rate | |
|---|---|---|---|---|---|
| Ammo | Sec. | ||||
| Atlas | Underbarrel [Licensed Part] |
Fires Tracker Darts, tagging enemies that your Projectiles will home in on for 10s | N/A | ||
| Underbarrel [Licensed Part] |
Fires Tracker Grenades, tagging enemies that your Projectiles will home in on for 8s | N/A | |||
| Daedalus |
|
Demolition Charge | Fires timed explosives, each dealing X×3 Damage | 3 | 40 |
|
Gravity Harpoon | Fires a Gravity Harpoon that deals X Damage | 1 | 24 | |
|
Grenade Launcher | Launches a Grenade that deals X Damage per shot | 3 | 20 | |
|
Micro-Rocket POD | Fires a Rocket, dealing X Damage per shot | 15 | 24 | |
|
Multi-Loader [Licensed Part] |
Secondary fire consumes [different type of ammo, whichever the main gun is not using] | N/A | ||
|
Overcharge | Increases Burst Count to 6 and Fire Rate to 12/18/25 | N/A | ||
|
Tactical Knife Launcher | Fires a Knife that deals X Damage per shot | 8 | 30 | |
|
Taser | Fires a Taser Dart that deals X Damage/s to a nearby enemy | 1 | 20 | |
| Jakobs |
|
Crank SMG | Crank-fires a SMG that deals X Damage per shot | 24 | 24 |
|
Double Flintlocks | Fires twin Musket Barrels that deal X×2 Damage | 1 | 15 | |
|
Gravity Harpoon | Fires a Gravity Harpoon that deals X Damage and pulls in nearby enemies | 1 | 32 | |
|
Knife Launcher | Launches a Knife that deals X Damage | 1 | 30 | |
|
Spread Launcher | Fires a spread of Grenades that deal X×5 Damage each | 1 | 24 | |
|
Underbarrel Shotgun | Fires a Shotgun that deal X×9 Damage per shot | 5 | 15 | |
|
Vial Launcher | Launches a Corrosive Vial that deals X Corrosive Damage on impact and increases the target's Damage Taken by +30% for 6s | 4 | 20 | |
|
Zip Rockets | Fires Zip Rockets that deal X Damage each | 5 | 10 | |
| Maliwan |
|
Beam Tosser | Launches a Projectile that fires 3 Beams that deal X Damage each | 3 | 26 |
|
Energy Blast | Charge-fires a wide-angled Blast that deals X Damage | 1 | 16 | |
|
Energy Disc | Launches a bouncing Energy Disc that deals X Damage per bounce | 2 | 20 | |
|
Energy Discharge | Charge-fires a Blast that deals X Damage | 1 | 16 | |
|
Laser Wire | Spawns a Laser Wire that deals X Damage/s | 4 | 24 | |
|
Railgun | Charge-fires a piercing Railgun shot that deals Damage | 2 | 20 | |
|
Rocket Pod | Fires a salvo of Homing Rockets that deal X×4 Damage | 16 | 16 | |
|
Shock Field | On impact, creates a Shock Field that deals X Damage/s | 2 | 20 | |
|
Singularity Grenade Launcher | Fires a Singularity that deals X Damage/s | 1 | 40 | |
|
Underbarrel [Licensed Part] |
Can switch between X and X elements [where X's are pair of Incendiary, Shock, Corrosive, Cryo, Radiation] |
N/A | ||
| Order |
|
Death Sphere | Launches a Death Sphere that deals X Damage/s to nearby enemies | 1 | 30 |
|
Energy Burst | Charge-fires an Energy Burst, that deals up to X Damage to nearby enemies | 1 | 24 | |
|
Kill Drone | Launches a Drone that fires at enemies for X Damage per shot, before exploding for X Damage | 1 | 40 | |
|
Micro-Rockets | Charge-fires up to 6 Micro-Rockets that deal X Damage each | 6 | 20 | |
|
Ordonite Spike | Launches a Spike that drains power from nearby enemies before exploding for up to X Damage | 2 | 36 | |
|
Seeker Missiles | Charge to fire up to 4 Seeker Missiles each dealing X Damage | 4 | 24 | |
| Ripper |
|
Fuel Rod Discharge | Fires a spent Fuel Rod that explodes after 3s and deals X Radiation Damage | 1 | 36 |
|
Gas Trap | Fires a Projectile that explodes, causing a cloud of Noxious Gas that deals X Corrosive Damage to enemies over time | 3 | 21 | |
|
Gauss Gun | Charge-fires a Projectile that deals X Damage | 4 | 16 | |
|
Gravity Trap | Fires a Singularity that deals X Damage, and pulls in nearby enemies | 1 | 36 | |
|
Lightning Beam | Fires a Beam that deals X Shock Damage/s and can chain to an additional target | 20 | 30 | |
|
Ripper Rocket Launcher | Launches bursts of 6 Rockets that deal X Damage | 12 | 24 | |
|
Seeker Missiles | Fires Missiles that deal X Damage each | 6 | 15 | |
|
Shrapnel Cannon | Fires shrapnel that deals X×8 Damage per shot | 3 | 15 | |
|
Target Marker | Fires a Marker that deals X Damage, Marking the enemy to receive an additional +35% Damage for 8s | 1 | 20 | |
| Tediore |
|
Attack Drone | Launches a Drone that homes in on a nearby enemy, exploding for X Damage | 1 | 30 |
|
Deployable Barrier | Deploys a Shield that blocks incoming Projectiles | 1 | 30 | |
|
Digital Backup | Deploys a Tediore Assault Rifle with legs that fires at enemies | 1 | 24 | |
|
Micro-Shotgun | Fires a Shotgun that deals X×4 Damage per shot | 3 | 12 | |
|
Proximity Mines | Fires Proximity Mines that deal X Damage each | 2 | 36 | |
|
Support Drone | Launches a Support Drone that will Heal X/s and grants +20% Damage, Movement Speed and Reload Rate | 1 | 30 | |
|
Zip Rockets | Fires Zip Rockets that deal X Damage each | 6 | 24 | |
| Torgue |
|
Airstrike | Mark an area to call in an Airstrike that deals X Damage | 1 | 60 |
|
Exhaust Blast | Releases a Blast on nearby enemies that deals X Damage | 1 | 24 | |
|
Magnum Rockets | Fires a Rocket that deals X Damage | 2 | 30 | |
|
MIRV Grenade Launcher | Launches a MIRV Grenade that deals X Damage | 1 | 30 | |
|
Rolling Thunder Grenades | Fires Grenades that deal X Damage each | 2 | 30 | |
|
Seeker Missiles | Launches Homing Missiles that deal X Damage each | 2 | 20 | |
|
Sticky Shotgun | Fires a Sticky Shotgun that deal X×6 Damage per shot | 3 | 20 | |
|
Turbine Cleaver | Fires a piercing Cleaver that deals X Damage | 1 | 20 | |
| Vladof |
|
Big Rocket | Fires a Rocket that deals X Damage on impact | 1 | 30 |
|
Bipod | Enabling the Bipod increases Accuracy by +75%, but decreases Movement Speed by -50% | N/A | ||
|
Motile Bipod | Enabling the Bipod increases Accuracy by +75% | N/A | ||
|
Extra Barrel | Enables a Secondary Barrel/Third Barrel, increasing Fire Rate | N/A | ||
|
Flamethrower | Fires a Flamethrower that deals X Incendiary Damage/s | 64 | 16 | |
|
Grenade Launcher | Launches a Grenade that deals X Damage per shot | 3 | 20 | |
|
Shotgun | Fires a Shotgun that deals X×6 Damage per shot | 8 | 14 | |
|
Taser | Fires a Taser that damages a nearby enemy for X Shock Damage/s | 3 | 22 | |
|
Zip Rockets | Fires Zip Rockets that deal X Damage each | 36 | 24 | |
Other Parts, Enhancement and Firmware[]
Notes[]
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