Borderlands Wiki
Register
No edit summary
Line 426: Line 426:
 
*[[Nukem]]
 
*[[Nukem]]
 
*[[Mongol (Borderlands 2)|Mongol]]
 
*[[Mongol (Borderlands 2)|Mongol]]
*[[Roaster]]
+
*[[Roaster (Borderlands 2)|Roaster]]
 
*[[Pyrophobia]]
 
*[[Pyrophobia]]
 
*[[Badaboom]]
 
*[[Badaboom]]

Revision as of 06:11, 19 October 2012

Types

  • Pistols : Versatile class of weapons usually suited to short-to-medium range combat, typically with fast reload speed. Sub-types include auto-firing machine pistols with larger magazines but lower accuracy, middle-of-the-road repeaters, and revolvers with longer range and higher accuracy but slower reloads and lower ammo capacity.
  • Submachine Guns : High rate of fire and low recoil, good at close range and decent at medium range. Usually lower per-round damage than pistols of lower level, but greater rate of fire means higher DPS, and tend to have high capacity magazines.
  • Shotguns : Fire multiple pellets, effective at close range but lowest accuracy of any weapon type. Sub-types include single-barrel fast-firing (even fully automatic) weapons with larger magazines, medium-range weapons with low spread, and multi-barrel weapons with huge per-shot damage but slow rates of fire and frequent reloads.
  • Assault Rifles : Versatile medium/long range weapon. Sub-types include accurate, high-damage semi-auto weapons, general-purpose burst or automatic rifles, and high-capacity light machine guns with heavy recoil. Special assault rifles can fire grenades or rockets with standard rifle ammunition, though at a cost of multiple rounds per shot.
  • Sniper Rifles : High-damage, accurate weapons which are most effective at long range, usually with very limited magazine size and slow rates of fire. They are almost always equipped with scopes, and often have a bonus to Critical Hit Damage. Unlike the original Borderlands, fully automatic sniper rifles are not limited to a single very rare model.
  • Rocket Launchers : Powerful shoulder-fired weapons with many positive firing characteristics, but low ammo capacity, long reload time and expensive ammo.

Weapon Manufacturers

  • Bandit : Bandit weapons feature very large magazines, and average values in other stats; they seem to have a lower chance of mounting scopes or other optics than weapons from other manufacturers, and there are no Bandit-made sniper rifles. Bandit weapon names are usually misspelled.
  • Dahl : Dahl weapons are burst-fire when the player is aiming down the sights. Dahl weapon names are typically "operator" terms found in modern military fiction.
  • Hyperion : Hyperion weapons have "reverse recoil," with heavy initial scope wobble which becomes steadier as they are repeatedly fired. Hyperion weapons have a corporate naming theme.
  • Jakobs : High damage, accuracy, and recoil, semi-automatic with high RoF. Often fire as fast as the player can pull the trigger, though this effect can actually end up on weapons which only have one shot between reloads. Jakobs weapons have an Old West naming theme.
  • Maliwan : Maliwan weapons always feature an elemental effect, and sometimes use more than one ammo per shot. Maliwan weapons have a "ten dollar word" naming theme (Consummate, Acuminous, etc.).
  • Tediore : Guns are thrown in an arc instead of reloading, similar to a grenade. Rocket launchers are thrown overarm and travel straight initially, but randomly deviate off-course. Does damage proportionate to the amount of ammo left in the magazine (remaining ammunition is lost on reload), but has a very small explosion radius. Tediore weapons tend to be named like mass-produced generic products (New and Improved, Original, Basic, etc.).
  • Torgue : Torgue weapons tend to deal explosive damage and some variants fire rockets or grenades using bullet ammunition. Torgue weapon names are typically crude sex puns.
  • Vladof : Rate of Fire increases the longer the trigger is held; large magazines and high rates of fire. Vladof weapon names have a "revolutionary" theme (Glorious, Worker's, etc.) or may include words referrencing the language used in A Clockwork Orange (Gromky, Razrez, etc.).

Eridium Tech

Also known as E-Tech, these are Magenta quality weapons that are very rare, comparable to Epic quality, if not moreso. E-Tech weapons use Hyperion-made Eridium technology attached to the weapon to convert bullets into other projectiles based on the weapon type (see below). E-Tech weapons are characterized by the hexagonal 'petals' on their barrels, which flare outwards from the weapon as it is being fired. While their stats vary, they often have superior damage to regular weapons of their level at the cost of using multiple ammo per shot.


Eridium Tech Weapon Types

  • Pistols : Fire slow-moving needles which stick into foes, remaining there for a few moments before exploding and dealing damage. Additional effects may include bouncing needles, homing needles, or a combination of the two. Example titles; Dart, Needler, Spiker
  • Submachine Guns: Fire bolts of plasma which move slower than regular bullets. Example titles; Plasma Caster
  • Shotguns: Fire large, slow, arcing projectiles which may explode on impact, or may bounce/roll until they explode. Example titles; Splatgun, Blashter
  • Assault Rifles: Fire energy pulses. Example titles; BlASSter
  • Sniper Rifles: Fire relatively slow projectiles with visible trails which may bounce off surfaces multiple times. Example titles; Railer, Hybridification
  • Rocket Launchers: Launches or lobs large but very slow plasma bolts that may multiply during flight. Example titles; PRAZMA CANON, PBFG

Weapon Names

This section list the basic Titles of all the randomly generated weapons in Borderlands 2. It excludes the names of Unique weapons from these manufacturers and E-Tech weapons.

See also: Borderlands 2 weapons by title, and Borderlands 2 weapons by prefix

Pistols

Bandit Ratatater! Pistal Magamum! Hed Shoter! Ass Beeter!
Dahl Repeater Magnum Anaconda Negotiator Peacemaker
Hyperion Leverage Apparatus Synergy Vision Impact
Jakobs Iron Longarm Revolver Widow Maker Wheelgun
Maliwan Aegis Torment Phobia Animosity Umbrage
Tediore Handgun Biggun Power Shot Quickshot Aimshot
Torgue Rod Hand Cannon Hole Puncher Slapper Injector
Vladof Assassin TMP Anarchist Troublemaker Fighter

Submachine Guns

Bandit smgg smig rokgun
Dahl Fox SMG Falcon Jackal
Hyperion Convergence Presence Transmurdera
Jakobs N/A
Maliwan SubMalevolent Grace Provacateur Gospel Revenant Vexation Venom Trance
Tediore Subcompact MG Ace Chaff Special Green Spark
Torgue N/A
Vladof N/A

Shotguns

Bandit Skatergun oberkill longer ragne kilier Stret Sweper Room Clener
Dahl N/A
Hyperion Projectile Diversification Thinking Crowdsourcing Face Time
Jakobs Longrider Bushwack Scattergun Coach Gun
Maliwan N/A
Tediore Barrels! Sportsman Supreme! Home Security
Torgue Hulk Stalker Pounder Bangstick
Vladof N/A

Assault Rifles

Bandit Mashine Gun Carbene Ass Beeter! Rokets! Spinigun
Dahl Grenadier Rifle Gatling Carbine Defender
Hyperion N/A
Jakobs Rifle Gatling Gun Scarab Cannon
Maliwan N/A
Tediore N/A
Torgue Torpedo Rifle Rod Root Lance
Vladof Renegade Spinigun Guerrilla Rocketeer Rifle

Sniper Rifles

Bandit N/A
Dahl Scout Sniper Terror Strike
Hyperion Policy Sniper Rifle Transaction Competition
Jakobs Calipeen Chinook Muckamuck Diaub
Maliwan Rakehell Corinthian Snider Jericho
Tediore N/A
Torgue N/A
Vladof Droog Pooshka Horrorshow Bratchny

Rocket Launchers

Bandit bombabarbardeer Launcher Zooka! area effect
Dahl N/A
Hyperion N/A
Jakobs N/A
Maliwan Punishment Projectile Panorama Prowler
Tediore Dispatch Launcher Spread Bazooka
Torgue Deee! boom Duuurp! Blaaa
Vladof RPG Hero Glory Vanquisher

Unique Weapons

Pistols

Submachine Guns

Shotguns

Assault Rifles

Sniper Rifles

Rocket Launchers


Unique weapon effects

Special Weapon Effects Borderlands 2

Notes

  • Weapon cards no longer include a weapon's scope magnification or tech pool.
  • Fast firing weapons are often chosen based on Damage Per Second (DPS), which can be easily calculated by multiplying Damage times Fire Rate. DPS reflects an imaginary rate of fire which does not include reloading, which can also be a major factor in choosing a weapon.