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{{Infobox VG |
{{Infobox VG |
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⚫ | |||
− | |title = Borderlands |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |engine = Unreal Engine 3 |
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⚫ | |||
+ | |release date = '''PlayStation 3, Xbox 360'''<br><sup>NA</sup> October 20, 2009<br><sup>EU</sup> October 23, 2009<br>'''Microsoft Windows'''<br><sup>NA</sup> October 26, 2009<br><sup>EU</sup> October 30, 2009<br>'''Mac OS X'''<br><sup>WW</sup> December 3, 2010<br>'''PlayStation 4, Xbox One (Game of the Year Edition)'''<br><sup>WW</sup> April 3, 2019<br>'''Nintendo Switch (Game of the Year Edition)'''<br><sup>WW</sup> May 29, 2020<br> |
||
− | |release date = 20 October 2009 |
||
− | |genre |
+ | |genre = FPRPG |
− | |modes |
+ | |modes = Single-player, 2-4 player local and online cooperative and multiplayer |
− | |ratings |
+ | |ratings = ESRB: Mature<br>PEGI: 18 |
− | |platforms |
+ | |platforms = PlayStation 3<br>Xbox 360<br>Steam (Microsoft Windows, Mac OS X)<br>PlayStation 4<br>Xbox One<br>Nintendo Switch |
⚫ | }}'''''Borderlands''''' is a science fiction first-person shooter game with RPG elements created by [[Gearbox Software]] for Microsoft Windows, PlayStation 3, Xbox 360 and Mac OS X. The game was revealed in the September 2007 issue of Game Informer magazine as the first of a planned series. It was released on October 20th, 2009. An enhanced re-release was later released for Microsoft Windows, PlayStation 4, and Xbox One on April 3rd, 2019. |
||
− | }} |
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⚫ | |||
⚫ | '''''Borderlands''''' is a science fiction first-person shooter game with RPG elements created by [[Gearbox Software]] for Microsoft Windows, PlayStation 3, Xbox 360 |
||
− | == |
+ | ==Story== |
+ | In the distant future of the year 2864, several colonization ships head to a planet on the edge of the galaxy: [[Pandora]]. The colonists are drawn there in search of a better life as well as vast mineral resources that are said to be on the planet, free for the taking. |
||
⚫ | Some time after settling, the colonists discover that the planet offers little aside from decrepit alien ruins. When the companies mining the planet leave, they let loose the criminals they had employed as forced labor and left any other colonists there. Some of the settlers seek to get rich quick by discovering alien technology, most others are just trying to survive. After seven Earth years, the planet's slow orbit brings a transition from winter to spring, and many dangerous, horrifying creatures begin to emerge from hibernation, making Pandora even more dangerous. |
||
⚫ | ''Borderlands'' features four |
||
+ | |||
⚫ | A beacon of hope for the remaining colonists emerges in the form of a mysterious alien [[Vault]] carved in the side of a mountain. This Vault is said to contain vast stores of alien technology and secrets. The only problem is that the people who discovered the Vault were completely wiped out by some sort of protective force, with the only evidence of their discovery being a scattered radio transmission, proclaiming the Vault's majesty, but not its location. The stories of this wealth has sparked renewed interest in Pandora, and corporations and treasure hunters have begun to return to the wastelands to try and claim the treasures of the Vault. |
||
+ | |||
+ | ==Gameplay== |
||
⚫ | In addition to its single player mode, ''Borderlands'' prominently features four player 'drop-in, drop-out' cooperative online play and two player split-screen play for consoles (expanded to four players for its enhanced release). Much of the gameplay consists of traditional first person shooter elements, combining a vast selection of weapons to use and enemies to battle. Players also have access to color customizable [[vehicle]]s for vehicular combat. Defeated enemies drop random equipment, which is available to pick up and use. |
||
===Missions=== |
===Missions=== |
||
{{Main|Missions}} |
{{Main|Missions}} |
||
⚫ | |||
⚫ | |||
⚫ | The game |
||
+ | Like traditional RPGs, much of the players' time will be taken up by missions. There are 127 missions of varying length and complexity, 47 of these being part of the story and the other 80 as side missions. Many of these missions can be completed together. Gearbox's aim was to encourage players to push themselves to complete the next mission on their list. Each mission reveals a new piece of story and/or world-building, and carries its own rewards, such as money and new weapons or items. |
||
⚫ | "We saw a ridiculous amount of guns, but perhaps the strangest was a revolver that fired shotgun shells (similar to .38/.357 shotshells). Gearbox is constantly surprised with what the system comes up with. They've seen rifles shoot everything from homing darts to rockets. 'One of the guns tracks onto something and locks, and after three seconds, [the target] suddenly explodes,' director Matthew Armstrong says." However, |
||
⚫ | |||
⚫ | The game features a gun generator similar to Diablo's random item generation system. This generation system can produce over 17,000,000 different weapons. Nearly everything can be randomized with each weapon - including barrel length, projectile type and size, firing pattern, iron-sights/scope, color and material, and even the possibility of various elemental damage types. |
||
⚫ | "'We saw a ridiculous amount of guns, but perhaps the strangest was a revolver that fired shotgun shells (similar to .38/.357 shotshells). Gearbox is constantly surprised with what the system comes up with. They've seen rifles shoot everything from homing darts to rockets. 'One of the guns tracks onto something and locks, and after three seconds, [the target] suddenly explodes,' director Matthew Armstrong says."<br />However, some of these features (such as tracking projectiles) are not featured in the completed game. |
||
− | ===Player vs. |
+ | ===Player vs. Player=== |
{{main|Arena}} |
{{main|Arena}} |
||
− | At any time or place, a player can [[melee]] another player to issue a challenge. |
+ | At any time or place, a player can [[melee]] another player to issue a challenge. If the melee is returned, a one-on-one duel starts. Players can also travel to arenas located at various locations in the game world. These arenas are specifically made for competitive play, where players can face off in both free-for-all games or team-based games. Completing duels or arenas are solely for the purpose of fun - no items are awarded or lost. |
− | (winning duels does not win items but is solely for the purpose of fun) |
||
− | |||
===Multiple Playthroughs=== |
===Multiple Playthroughs=== |
||
⚫ | After completing the game's story, players are free to roam the world to complete any side missions left unfinished, drop the Vault Key off to [[Patricia Tannis]] to collect a hefty reward or wander around to fight enemies and gather more loot. Upon returning to the title screen, selecting the same character to continue play also provides the option to begin [[Playthrough 2]]. |
||
⚫ | At the beginning of Playthrough 2, characters keep all of the gear, skills, levels, and money that they ended Playthrough 1 with and the level of all of the game's enemies scale up, beginning at level 34 and ascending from there. The names of enemies also adjust to reflect the difficulty setting; i.e. from Psycho to Maniac-lunatic, Midget to Little-stunted and Bruiser to Brute-Bully. |
||
⚫ | After completing the game, players are free to roam the world |
||
+ | After completion of the story missions in Playthrough 2, all of the enemies scale again, ranging from 48 to 52, and are again renamed; i.e from Maniac to Lunatic, Little to Stunted and Brute to Bully. Players can revisit and battle the game's enemies and most [[boss]]es for better gear, participate in cooperative play, and fight in the arenas.<br />Colloquially referred to as Playthrough 2.5 (though not in-game itself), this marks the end of Playthrough 2's storyline. Any side missions that have not been accepted will continue to scale to the player character's level until they are accepted (already started missions remain at the level they were when accepted). This also carries over to DLCs, significantly increasing their difficulty. |
||
⚫ | |||
⚫ | |||
− | At the end of Playthrough 2, all of the enemies scale again, ranging from 48-52 and dropping even better loot than before. Players can revisit and battle most of the [[boss]]es, and fight for better gear, participate in cooperative play, and fight in the arenas. Denoted as Playthrough 2.5, marking the completion of Playthrough 2's storyline missions, all enemies and missions scale to either two levels below or above the character and adapts as characters level up (if you intend to play DLCs, do not complete Playthrough 2 unless you are a very capable player and are particularly adept at 'tough' difficulty combat. The exception to this is the 3rd DLC: The Secret Armory of General Knoxx. It will not scale to Playthrough 2.5 difficulty until after its own storyline has been completed). |
||
− | |||
⚫ | |||
{{main|Borderlands pop culture references}} |
{{main|Borderlands pop culture references}} |
||
+ | ''Borderlands'' and its DLC feature large amounts of references to other works and pop culture both as part of its sense of humor and as homages. |
||
==Character Classes== |
==Character Classes== |
||
{{main|Classes}} |
{{main|Classes}} |
||
[[File:Classes.png|thumb|350px|The four classes in ''Borderlands'']] |
[[File:Classes.png|thumb|350px|The four classes in ''Borderlands'']] |
||
− | ''Borderlands'' includes four character [[classes]] |
+ | ''Borderlands'' includes four character [[classes]]. Each class has a unique Action Skill to use, three Skill Trees to develop, and elemental accessories that are found and earned throughout gameplay. As characters level up, they gain increases to their maximum health and melee damage, and as they utilize each weapon type, they gain accuracy, reload and damage bonuses for each.<br />The four classes and their Action Skills are: |
+ | *[[Brick|Brick the Berserker]] - [[Berserk]]; Brick forgoes guns in favor of getting close and personal with his powerful fists. |
||
− | * [[Brick]] (Berserker) (Berserk) |
||
+ | *[[Lilith|Lilith the Siren]] - [[Phasewalk]]; Lilith enters a dimension where she is capable of incredibly fast movement and cannot be damaged by enemies. |
||
− | * [[Lilith]] (Siren) (Phase walk) |
||
− | * |
+ | *[[Mordecai|Mordecai the Hunter]] - [[Bloodwing]]; Mordecai throws out his pet Bloodwing to attack his enemies. |
+ | *[[Roland|Roland the Soldier]] - [[Scorpio Turret]]; Roland deploys an automated turret that targets enemies in front of it and provides cover. |
||
− | * [[Roland]] (Soldier) (Scorpio turret) |
||
+ | ==Enhanced Edition Additions== |
||
− | == Story == |
||
+ | ''Borderlands: Game of the Year Enhanced Edition'' is a 2019 re-release of ''Borderlands''. Whilst almost identical to the original 2009 release, the game features some notable tweaks: |
||
⚫ | |||
+ | *Textures have been given a higher resolution, providing crisper visuals. The game is also now capable of being played in 4K and at higher framerates on consoles. |
||
+ | *In addition to the compass featured in the original release, a minimap is now available to help navigate maps, and objective waypoints are always displayed at their location, giving exact distances between them and the player. |
||
+ | *[[SHiFT]] codes are now supported, and [[Golden Chest]]s have been added to [[Fyrestone]] and [[New Haven]], which can be opened by [[Golden Key]]s. |
||
+ | *Six all-new [[Gearbox (weapons)|Gearbox]] manufactured {{rarity link|Legendary}} weapons - [[Hive Mind]], [[Violence]], [[Silent Night]], [[Mug Shot]], [[Baha's Bigger Blaster]] and [[Sucker Punch]]. |
||
+ | * The rarity of some weapons (such as the [[Penetrator]] and [[Draco]]) have been corrected. |
||
+ | * Some unique weapon parts have been set to fix, thus prevent them to have elemental versions. |
||
+ | *On PlayStation 4 and Xbox One, split-screen cooperative play on the same console is now possible for up to four players. |
||
+ | *Some additional objects - such as rocks, trees and lootable containers - have been added to the game worlds. |
||
+ | *Character customization has been expanded, with the addition of changeable character Heads. |
||
+ | *Characters from the original release can be imported to the enhanced edition to continue play, but must be from the same console family (eg: PlayStation 3 to PlayStation 4) |
||
+ | **Because of the item rules changed in the Enhanced version, some weapons will disappear after a data transfer to an Enhanced edition (eg: elemental [[Leviathan]], [[Dove]]-[[Hornet (Borderlands)|Hornet]] and more). |
||
⚫ | |||
⚫ | A beacon of hope for the remaining colonists emerges in the form of a mysterious alien [[Vault]] carved in the side of a mountain. This Vault is said to contain vast stores of alien technology and secrets. The only problem is that the people who discovered the Vault were completely wiped out by some sort of protective force |
||
⚫ | |||
− | |||
⚫ | |||
⚫ | |||
!Site |
!Site |
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!Score |
!Score |
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| |
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<span style="display:none">&+00</span> 8.5 (Xbox) |
<span style="display:none">&+00</span> 8.5 (Xbox) |
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+ | |||
+ | |||
8.5 (PC) |
8.5 (PC) |
||
+ | |||
+ | |||
8.0 (PS3) |
8.0 (PS3) |
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==PC requirements== |
==PC requirements== |
||
+ | ===Original Release=== |
||
*2.4 GHz Pentium 4 Processor or equivalent |
*2.4 GHz Pentium 4 Processor or equivalent |
||
*AMD K7 processors require a patch available here: [http://gbxforums.gearboxsoftware.com/showthread.php?t=85817 gbxforums] |
*AMD K7 processors require a patch available here: [http://gbxforums.gearboxsoftware.com/showthread.php?t=85817 gbxforums] |
||
Line 135: | Line 153: | ||
*8 GB of hard disk space |
*8 GB of hard disk space |
||
**4 GB of hard disk space needed for the complete DLC Pack. |
**4 GB of hard disk space needed for the complete DLC Pack. |
||
+ | ===Enhanced Edition=== |
||
+ | Requires a 64-bit processor and operating system |
||
+ | *Windows 7 64-Bit |
||
+ | *Intel Core i3 530 @2.93GHz/AMD Phenom 9950 @2.6GHz |
||
+ | *4 GB RAM |
||
+ | *Geforce GTX 660, Radeon HD 6970 |
||
+ | *DirectX Version 11 |
||
+ | *25 GB available space |
||
+ | *Directx 9.0c sound card |
||
==Trivia== |
==Trivia== |
||
− | *The intro song of ''Borderlands'' is "Ain't no |
+ | *The intro song of ''Borderlands'' is "Ain't no Rest for the Wicked" by [[wikipedia:Cage the Elephant|Cage the Elephant]]. |
− | *The end |
+ | *The end credits song is "No Heaven" by [[wikipedia:DJ_Champion|DJ Champion]]. |
− | *[http://www.g4tv.com/videos/58818/borderlands-2-e3-gameplay-demo/?quality=hd Awarded] Guinness Book of World Records <sup>(Gaming)</sup> world record for most guns in a video game |
+ | *[http://www.g4tv.com/videos/58818/borderlands-2-e3-gameplay-demo/?quality=hd Awarded] Guinness Book of World Records <sup>(Gaming)</sup> world record for most guns in a video game: 17,750,000 |
− | == |
+ | ==See Also== |
+ | *[[Borderlands 2]] |
||
+ | *[[Borderlands: The Pre-Sequel]] |
||
+ | *[[Borderlands 3]] |
||
+ | ==External links== |
||
− | * [http://www.borderlandsthegame.com/ Official ''Borderlands'' Website] |
||
− | * |
+ | *[http://www.borderlandsthegame.com/ Official ''Borderlands'' Website] |
− | * |
+ | *[http://www.borderlandsforums.com/ BorderlandsForums.com] |
+ | *[http://www.feralinteractive.com/game/borderlands GotY Mac] @ Feral Interactive |
||
{{wikipedia|Borderlands (video game)}} |
{{wikipedia|Borderlands (video game)}} |
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[[de:Borderlands]] |
[[de:Borderlands]] |
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[[es:Borderlands]] |
[[es:Borderlands]] |
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− | [[ |
+ | [[fr:Borderlands]] |
+ | [[ru:Borderlands]] |
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+ | [[uk:Borderlands]] |
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+ | [[Category:Borderlands Wiki]] |
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+ | [[Category:Borderlands]] |
Revision as of 00:59, 13 July 2020
Borderlands is a science fiction first-person shooter game with RPG elements created by Gearbox Software for Microsoft Windows, PlayStation 3, Xbox 360 and Mac OS X. The game was revealed in the September 2007 issue of Game Informer magazine as the first of a planned series. It was released on October 20th, 2009. An enhanced re-release was later released for Microsoft Windows, PlayStation 4, and Xbox One on April 3rd, 2019.
Story
In the distant future of the year 2864, several colonization ships head to a planet on the edge of the galaxy: Pandora. The colonists are drawn there in search of a better life as well as vast mineral resources that are said to be on the planet, free for the taking.
Some time after settling, the colonists discover that the planet offers little aside from decrepit alien ruins. When the companies mining the planet leave, they let loose the criminals they had employed as forced labor and left any other colonists there. Some of the settlers seek to get rich quick by discovering alien technology, most others are just trying to survive. After seven Earth years, the planet's slow orbit brings a transition from winter to spring, and many dangerous, horrifying creatures begin to emerge from hibernation, making Pandora even more dangerous.
A beacon of hope for the remaining colonists emerges in the form of a mysterious alien Vault carved in the side of a mountain. This Vault is said to contain vast stores of alien technology and secrets. The only problem is that the people who discovered the Vault were completely wiped out by some sort of protective force, with the only evidence of their discovery being a scattered radio transmission, proclaiming the Vault's majesty, but not its location. The stories of this wealth has sparked renewed interest in Pandora, and corporations and treasure hunters have begun to return to the wastelands to try and claim the treasures of the Vault.
Gameplay
In addition to its single player mode, Borderlands prominently features four player 'drop-in, drop-out' cooperative online play and two player split-screen play for consoles (expanded to four players for its enhanced release). Much of the gameplay consists of traditional first person shooter elements, combining a vast selection of weapons to use and enemies to battle. Players also have access to color customizable vehicles for vehicular combat. Defeated enemies drop random equipment, which is available to pick up and use.
Missions
- Main article: Missions
- See also: Borderlands missions flow
Like traditional RPGs, much of the players' time will be taken up by missions. There are 127 missions of varying length and complexity, 47 of these being part of the story and the other 80 as side missions. Many of these missions can be completed together. Gearbox's aim was to encourage players to push themselves to complete the next mission on their list. Each mission reveals a new piece of story and/or world-building, and carries its own rewards, such as money and new weapons or items.
Randomization
The game features a gun generator similar to Diablo's random item generation system. This generation system can produce over 17,000,000 different weapons. Nearly everything can be randomized with each weapon - including barrel length, projectile type and size, firing pattern, iron-sights/scope, color and material, and even the possibility of various elemental damage types.
"'We saw a ridiculous amount of guns, but perhaps the strangest was a revolver that fired shotgun shells (similar to .38/.357 shotshells). Gearbox is constantly surprised with what the system comes up with. They've seen rifles shoot everything from homing darts to rockets. 'One of the guns tracks onto something and locks, and after three seconds, [the target] suddenly explodes,' director Matthew Armstrong says."
However, some of these features (such as tracking projectiles) are not featured in the completed game.
Player vs. Player
- Main article: Arena
At any time or place, a player can melee another player to issue a challenge. If the melee is returned, a one-on-one duel starts. Players can also travel to arenas located at various locations in the game world. These arenas are specifically made for competitive play, where players can face off in both free-for-all games or team-based games. Completing duels or arenas are solely for the purpose of fun - no items are awarded or lost.
Multiple Playthroughs
After completing the game's story, players are free to roam the world to complete any side missions left unfinished, drop the Vault Key off to Patricia Tannis to collect a hefty reward or wander around to fight enemies and gather more loot. Upon returning to the title screen, selecting the same character to continue play also provides the option to begin Playthrough 2.
At the beginning of Playthrough 2, characters keep all of the gear, skills, levels, and money that they ended Playthrough 1 with and the level of all of the game's enemies scale up, beginning at level 34 and ascending from there. The names of enemies also adjust to reflect the difficulty setting; i.e. from Psycho to Maniac-lunatic, Midget to Little-stunted and Bruiser to Brute-Bully.
After completion of the story missions in Playthrough 2, all of the enemies scale again, ranging from 48 to 52, and are again renamed; i.e from Maniac to Lunatic, Little to Stunted and Brute to Bully. Players can revisit and battle the game's enemies and most bosses for better gear, participate in cooperative play, and fight in the arenas.
Colloquially referred to as Playthrough 2.5 (though not in-game itself), this marks the end of Playthrough 2's storyline. Any side missions that have not been accepted will continue to scale to the player character's level until they are accepted (already started missions remain at the level they were when accepted). This also carries over to DLCs, significantly increasing their difficulty.
Pop culture references
- Main article: Borderlands pop culture references
Borderlands and its DLC feature large amounts of references to other works and pop culture both as part of its sense of humor and as homages.
Character Classes
- Main article: Classes
Borderlands includes four character classes. Each class has a unique Action Skill to use, three Skill Trees to develop, and elemental accessories that are found and earned throughout gameplay. As characters level up, they gain increases to their maximum health and melee damage, and as they utilize each weapon type, they gain accuracy, reload and damage bonuses for each.
The four classes and their Action Skills are:
- Brick the Berserker - Berserk; Brick forgoes guns in favor of getting close and personal with his powerful fists.
- Lilith the Siren - Phasewalk; Lilith enters a dimension where she is capable of incredibly fast movement and cannot be damaged by enemies.
- Mordecai the Hunter - Bloodwing; Mordecai throws out his pet Bloodwing to attack his enemies.
- Roland the Soldier - Scorpio Turret; Roland deploys an automated turret that targets enemies in front of it and provides cover.
Enhanced Edition Additions
Borderlands: Game of the Year Enhanced Edition is a 2019 re-release of Borderlands. Whilst almost identical to the original 2009 release, the game features some notable tweaks:
- Textures have been given a higher resolution, providing crisper visuals. The game is also now capable of being played in 4K and at higher framerates on consoles.
- In addition to the compass featured in the original release, a minimap is now available to help navigate maps, and objective waypoints are always displayed at their location, giving exact distances between them and the player.
- SHiFT codes are now supported, and Golden Chests have been added to Fyrestone and New Haven, which can be opened by Golden Keys.
- Six all-new Gearbox manufactured Legendary weapons - Hive Mind, Violence, Silent Night, Mug Shot, Baha's Bigger Blaster and Sucker Punch.
- The rarity of some weapons (such as the Penetrator and Draco) have been corrected.
- Some unique weapon parts have been set to fix, thus prevent them to have elemental versions.
- On PlayStation 4 and Xbox One, split-screen cooperative play on the same console is now possible for up to four players.
- Some additional objects - such as rocks, trees and lootable containers - have been added to the game worlds.
- Character customization has been expanded, with the addition of changeable character Heads.
- Characters from the original release can be imported to the enhanced edition to continue play, but must be from the same console family (eg: PlayStation 3 to PlayStation 4)
Reviews
Site | Score | Date | Reviewer | Notes |
---|---|---|---|---|
Gamespot |
8.5 (Xbox)
8.5 (PC)
8.0 (PS3) |
2009-10-21 | Chris Watters | |
1Up | B+ | 2009-10-19 | Thierry Nguyen | |
IGN | 8.8 | 2009-10-19 | Charles Onyett | IGN.com Editor's Choice Award |
Playstation University | 2009-10-18 | The Dean | ||
Just Push Start | 4/5 | 2009-10-18 | Jon Christopher | |
Team Xbox | 9/10 | 2009-10-19 | TeamXbox.com Editor's Choice Award | |
Planet Xbox 360 | 8.6/10 | 2009-10-19 | ||
Giant Bomb | 4/5 | 2009-10-18 | Jeff Gerstmann | |
8.4/10 | 2009/10/19 | |||
G4 | 4/5 | 2009/10/19 | Brian leahy |
PC requirements
Original Release
- 2.4 GHz Pentium 4 Processor or equivalent
- AMD K7 processors require a patch available here: gbxforums
- NVIDIA Geforce 8600 GS/ATI Radeon X850 Series
- Requires Pixel shader version 3.0 or better (ONLY required to activate certain high-level graphics features)
- DVD-ROM drive (Not required if game is purchased from an online store.)
- 8 GB of hard disk space
- 4 GB of hard disk space needed for the complete DLC Pack.
Enhanced Edition
Requires a 64-bit processor and operating system
- Windows 7 64-Bit
- Intel Core i3 530 @2.93GHz/AMD Phenom 9950 @2.6GHz
- 4 GB RAM
- Geforce GTX 660, Radeon HD 6970
- DirectX Version 11
- 25 GB available space
- Directx 9.0c sound card
Trivia
- The intro song of Borderlands is "Ain't no Rest for the Wicked" by Cage the Elephant.
- The end credits song is "No Heaven" by DJ Champion.
- Awarded Guinness Book of World Records (Gaming) world record for most guns in a video game: 17,750,000
See Also
External links
- Official Borderlands Website
- BorderlandsForums.com
- GotY Mac @ Feral Interactive
“Feel free to trample my priceless research site and steal anything that isn't nailed down while you wait!”
This page uses content from Wikipedia. The original article was at Borderlands (video game).
The list of authors can be seen in the page history. As with Borderlands Wiki, the text of Wikipedia is available under the CC BY-SA 4.0 License. |