Borderlands Wiki
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For another game, see Weapons.

Summary[]

The Pre-Sequel uses the Borderlands 2 Weapons system, with some changes and additions. Many of the items return or are re-purposed versions of their Borderlands 2 counterparts. Unique and legendary items continue to have flavor text and associated special weapon effects. The primary differences between games are:

Weapon Types[]

There are eight types of weapons in Borderlands 3.

Assault rifles List of assault rifles in Borderlands: The Pre-Sequel
Lasers List of lasers in Borderlands: The Pre-Sequel
Pistols List of pistols in Borderlands: The Pre-Sequel
Rocket launchers List of rocket launchers in Borderlands: The Pre-Sequel
Shotguns List of shotguns in Borderlands: The Pre-Sequel
Sniper rifles List of sniper rifles in Borderlands: The Pre-Sequel
Submachine guns List of submachine guns in Borderlands: The Pre-Sequel
Grenade mods List of grenade mods in Borderlands: The Pre-Sequel

Weapon Manufacturers[]

Each manufacturer has a particular focus unique to their weapons:

  • Dahl's weapons focus on stability, precision and burst fire, and feature camouflage coloring. Most Dahl weapons feature a full auto fire rate without scoping in, while scoped in the gun shoots in bursts.
  • Hyperion weapons focus on high accuracy, with sleek styling. Unlike with other weapons, the accuracy of Hyperion weapons increases the longer the trigger is depressed, but they start off with low accuracy. There are two types of Hyperion weapon - those that were previously featured in Borderlands 2, featuring mostly yellow/green coloration; and 'old' Hyperion weapons that are red with black stripes, featuring higher bullet damage but lower fire rate and accuracy.
  • Jakobs weapons retain their tradition of high non-elemental damage (with exception to a few weapons), high recoil and low magazine sizes. Assault rifles, shotguns and pistols fire as fast as the trigger is pulled, while sniper rifles range from slow bolt action to semi-automatic.
  • Maliwan weapons focus on elemental damage, and take on a very sleek and futuristic design with rounded corners, bright colors and blinking lights.
  • Scavs make many of their own weapons. These weapons appear as if poorly taped and cobbled together, and while mostly featuring mediocre stats, sport the largest magazine capacities.
  • Tediore weapons are thrown away and explode like grenades; the more ammo left in the clip, the more powerful the explosion. A fully-loaded gun digistructs in the character's hand after the expended weapon is discarded. In addition to this mechanic, Tediore laser weapons also discharge a mildly damaging shock tether to nearby enemies before detonation.
  • Torgue weapons focus exclusively on explosive Gyrojet ammunition, which balance area-of-effect damage with low projectile velocity and reduced magazine capacity.
  • Vladof continues their tradition of weapons with extremely high rates of fire, and produce rotating minigun-like barrels.

Notes[]

Programmatically looking through the Borderlands: The Pre-Sequel game data[1] suggests it can generate 34,527,769 (with luneshine) or 16,145,310 (without luneshine), including legendary, unique, seraph, and pearlescent weapons, but not considering the same weapon in different levels to be unique.

See Also[]

  1. Apocalyptech, count_weapons.py, FT/BLCMM Explorer project@Github
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