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Boom and Bewm are Captain Flynt's first mates. They both have a knack for explosives, hence their names. Boom resembles a yellow Marauder, while Bewm resembles a yellow Midget Shotgunner. Both are noted for carrying a high quantity of grenades.

Involvement

Boom and Bewn bar the way to Captain Flynt's freighter in the mission Best Minion Ever. The only way to get through their area the first time is to capture Boom's turret gun, Big Bertha, and use it to destroy a gate. In order for that to happen, Boom and Bewm must die.

Once the gate has been blown away, Boom and Bewm will still respawn. However the gate is still destroyed, and they can simply be bypassed. Big Bertha cannot be operated more then once.

Strategy

Main article: Best Minion Ever

Notes

  • Boom and Bewm will always drop grenade mods when killed.
  • Killing Boom and Bewm without taking hits from Big Bertha completes the "Make Boom Go Boom" challenge.
  • Boom and Bewm have a higher chance to drop the Legendary-grade grenade mod Bonus Package.
  • If allowed to reach an unattended Big Bertha after the gate has been destroyed enemies may climb into Big Bertha and assume control of it, using it to attack Vault Hunters.

Quotes

  • "Light the fuses, bitches --"
  • "I'm ready to BLOW!"

Trivia

  • Big Bertha (The cannon Boom rides upon) is a reference to the WWI, German Super-heavy howitzer of the same name.
  • Boom and Bewm's names, as well as their pose during their intro scene, may be a reference to professional wrestler Kofi Kingston, who takes the same pose, and whose phrase (spoken during said pose) is "boom boom."
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