Boom and Bewm are Captain Flynt's first mates. They both have a knack for explosives, hence their names. Boom resembles a yellow marauder, while Bewm resembles a yellow midget shotgunner.
Quick Answers
What role do Boom and Bewm play in the mission 'Best Minion Ever'?
Boom and Bewm act as barriers in the 'Best Minion Ever' mission, blocking the path to Captain Flynt's freighter. They need to be eliminated to gain control of Boom's turret gun, Big Bertha, which is essential for gate destruction. They drop grenade mods and ammo upon defeat and have the ability to respawn after a game reload, given they were previously defeated and the gate was destroyed with Big Bertha.
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How can players get past Boom and Bewm's area in Borderlands 2?
In Borderlands 2, bypassing Boom and Bewm's area requires strategic actions. Shooting the blocked door with certain weapons can open the way, but won't complete the mission. The objective is completed by blowing up the fuel tanks. An alternative method involves a grenade jump from the Bulldozer to a nearby platform. However, caution is advised as turrets become active and fire in certain areas.
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What is the significance of Boom's turret gun, Big Bertha, in the game?
In Borderlands 2, Boom utilizes Big Bertha, a manned turret located on the Ice Sickle wreck in Southern Shelf. This turret, first seen in the Best Minion Ever mission, has a 360° turning radius, slow turning speed, limited vertical range, and unlimited ammo. It's used by Boom to confront Vault Hunters and can't be destroyed until it's used to break the gate. The name Big Bertha is a nod to the WWI German Super-heavy howitzer.
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What is the connection between Boom and Bewm and Captain Flynt?
Boom and Bewm serve as first mates under Captain Flynt, with a shared interest in explosives, as suggested by their names. Boom is characterized as a yellow marauder, while Bewm is likened to a yellow midget shotgunner.
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Involvement
Boom and Bewn bar the way to Captain Flynt's freighter in the mission Best Minion Ever. The only way to get through their area the first time is to capture Boom's turret gun, Big Bertha, and use it to destroy a gate. In order for that to happen, Boom and Bewm must be killed.
Appearances
Strategy
- Main article: Best Minion Ever
Quotes
- Main article: Boom and Bewm/Quotes
Notes
- Boom and Bewm are considered as armored targets.
- Boom and Bewm will always drop grenade mods and grenade ammunition when killed.
- Killing Boom and Bewm without taking hits from Big Bertha completes the Make Boom Go Boom challenge.
- Boom and Bewm will be able to respawn after quitting and reloading the game, provided if they have been killed in the mission and the gate was blasted open with Big Bertha.
- They both have a higher chance to drop the legendary grenade mod Bonus Package. Due to this, it is possible, though rare, for two Bonus Packages to drop from them.
- They dropped the Hornet on Day 2 of the Borderlands 2 $100,000 Loot Hunt.
- Bewm appears in the Zer0 Sum episode of Tales from the Borderlands as a figure in Shade's World of Curiosities museum.
Trivia
- Big Bertha (the cannon Boom uses) is a reference to the WWI, German Super-heavy howitzer of the same name.
- Boom and Bewm's names, as well as their pose during their intro scene, is a reference to professional wrestler Kofi Kingston, who takes the same pose, and whose phrase (spoken during said pose) is "boom boom."
- Until Boom and Bewm are met in physically, they are spoken of as a single person.