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Bandit-Traps are bandits who have been assimilated into the Claptrap Revolution. Bandit-Traps wear the "claptrapped" headgear of an assimilated human, have visibly pulsing lines along their bodies that appear similar to fiber optic lines, and often have one eye replaced or augmented by a Claptrap-type red reticle. Bandit-Traps appear only in Claptrap's New Robot Revolution.

Bandit-Trap

Bandit-Traps are Bandits that have been assimilated by the Interplanetary Ninja Assassin Claptrap to fight on the side of the Robot Revolution. Bandit-Traps act exactly the same as their normal counterparts.

File:Fry bandit-trap outlaw.png

Nomenclature

  • Playthrough 1: Bandit-Trap Thug
  • Playthrough 2: Bandit-Trap Goon
  • Playthrough 2.5: Bandit-Trap Outlaw

Killer-Trap

Bandit Killer-Traps are Bandit Killers that have been assimilated by the Interplanetary Ninja Assassin Claptrap to fight on the side of the Robot Revolution. Bandit Killer-Traps act exactly the same as their normal counterparts.

File:Fry bandit-trap executioner.png

Nomenclature

  • Playthrough 1: Bandit-Trap Killer
  • Playthrough 2: Bandit-Trap Murderer
  • Playthrough 2.5: Bandit-Trap Executioner

Psycho-Trap

Psycho-Traps are Psychos that have been assimilated by the Interplanetary Ninja Assassin Claptrap to fight on the side of the Robot Revolution. Psycho-Traps differ from their normal counterparts in that they do not perform a suicidal rush when severely wounded but simply continue to attack normally.

File:Fry lunatic-trap.png

Nomenclature

  • Playthrough 1: Psycho-Trap
  • Playthrough 2: Maniac-Trap
  • Playthrough 2.5: Lunatic-Trap

Burning Psycho-Trap

Burning Psycho-Traps are Burning Psychos that have been assimilated by the Interplanetary Ninja Assassin Claptrap to fight on the side of the Robot Revolution. Burning Psycho-Traps differ in appearance from their normal counterparts in that they look like Psycho-Traps.

File:Fry scorching lunatic-trap.png

Nomenclature

  • Playthrough 1: Burning Psycho-Trap
  • Playthrough 2: Blazing Maniac-Trap
  • Playthrough 2.5: Scorching Lunatic-Trap

Badass Psycho-Trap

Badass Psycho-Traps are Badass Psychos that have been assimilated by the Interplanetary Ninja Assassin Claptrap to fight on the side of the Robot Revolution. Badass Psycho-Traps act exactly the same as their normal counterparts.

File:Fry superbad lunatic-trap.png

Nomenclature

  • Playthrough 1: Badass Psycho-Trap
  • Playthrough 2: BadMutha Maniac-Trap
  • Playthrough 2.5: SuperBad Lunatic-Trap

Notes

  • The appearance of both Psycho-Traps and Badass Psycho-Traps are similar to that of their normal counterparts with the addition what appears to be a the front and back body of a Claptrap worn on their torsos as well as a standard 'Claptrapped' gear and cables attached to their exposed flesh.
  • The Badass Psycho-Trap has a glitched where it's hit response does not always register hits to its torso or limbs. As a result aiming for the head is highly recommended.

Bruiser-Trap

Bruiser-Traps are Bruisers that have been assimilated by the Interplanetary Ninja Assassin Claptrap to fight on the side of the Robot Revolution. Their appearance differs somewhat from their normal counterparts in that, in addition to the usual assimilation gear, they have wires or cables sticking out of parts of their bodies, perhaps to enhance their strength. Bruiser-Traps act exactly the same as their normal counterparts.

File:Fry bully-trap.png

Nomenclature

  • Playthrough 1: Bruiser-Trap
  • Playthrough 2: Brute-Trap
  • Playthrough 2.5: Bully-Trap

Quotes

Claptrapped Bandits deliver their dialogue in a flat, mechanical voice:

  • Comrades, follow me! - sighting an enemy
  • Come with me if you want to die. - sighting an enemy
  • Over there! Get 'em! - sighting an enemy
  • Stop humanoid! Stop the intruder! - sighting an enemy
  • Organic lifeforms detected! - sighting an enemy
  • Mechanic! I need a mechanic! - wounded
  • I'm hurt bad! - wounded
  • I'm hit! - wounded
  • Cut it out! - wounded
  • Uhuhuh ooooooh! - wounded
  • Ooooh! Son of a! - wounded
  • I need help! - wounded
  • Oh! My fleshy bits! - wounded
  • I'm shutting down! - wounded
  • The wound! - wounded
  • Half-man down! - wounded
  • Comrades! Help me! - wounded
  • Direct hit! Take that! - Psychos, when striking
  • Shields to full! - shields are depleted
  • I'm out of shields! - shields are depleted
  • Shields down! - shields are depleted
  • We got grenades! - sighting a grenade
  • Oh, what the?!? - sighting a grenade
  • Just let me die. - upon dying
  • Noooo! - upon dying
  • System failure! - upon dying
  • It's over. - upon dying
  • Why?? - upon dying
  • Please. Just let me die. - upon dying
  • Failure! - upon dying

Note: At a distance, claptrapped Bandits will use some of the "sighting an enemy" dialogue of their normal counterparts, delivered in a normal voice. This is most likely a glitch in the dialogue code.

See also

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