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+ | {{Character |
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− | {{Infobox character |
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+ | |Box Title = |
+ | |Image = BL1 Bandit Traps 1.jpg |
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− | |image = File:Fry bandit-trap executioner.png |
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+ | |Caption = |
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− | |caption = Bandit-Trap Executioner |
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+ | |Character Type = Enemy |
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− | |faction = [[Claptrap (enemy)]] |
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+ | |Type Clarifier = |
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+ | |Character Type2 = |
+ | |Type2 Clarifier = |
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− | |location = |
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+ | |Gender = Male |
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− | |played by = |
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+ | |Race = Human |
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+ | |Group Affiliations = [[Claptrap (faction)|Claptrap revolutionaries]] |
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+ | |Game = Borderlands |
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+ | |Game2 = |
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+ | |Game3 = |
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+ | |Voice Actor = |
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− | ''' |
+ | |Intro = '''Bandit-Traps''' are [[Bandit (enemy)|bandits]] who have been assimilated into the [[Claptrap (faction)|Claptrap Revolution]]. Bandit-Traps wear the "claptrapped" headgear of an assimilated human, have visibly pulsing lines along their bodies that appear similar to fiber optic lines, and often have one eye replaced or augmented by a Claptrap-type red reticle. Bandit-Traps appear only in ''[[Claptrap's New Robot Revolution]]''. |
+ | |Background = |
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+ | |Involvement = |
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− | Bandit-Traps are [[Bandit (enemy)|Bandits]] that have been assimilated by the [[Interplanetary Ninja Assassin Claptrap]] to fight on the side of the [[Claptrap_(enemy)|Robot Revolution]]. Bandit-Traps act exactly the same as their normal counterparts. |
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+ | |Custom Header = |
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− | [[File:Fry bandit-trap outlaw.png|thumb|100px|left]]{{clear}} |
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+ | |Custom Data = |
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+ | |Strategy = |
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+ | [[File:BL1 Bandit-Trap Thug 1.jpg|thumb|150px|Bandit-Trap Thug]] |
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+ | Bandit-Trap Thugs move quickly and seek cover when they come under fire. They also typically duck into a crouch to reload their guns. They are known to carry a variety of small arms and grenades. |
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+ | ===Bandit-Trap Killer=== |
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+ | [[File:BL1 Bandit-Trap Killer 1.jpg|thumb|150px|Bandit-Trap Killer]] |
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+ | Bandit-Trap Killers are more heavily-armed than Bandit-Trap Thugs, usually fighting with [[Combat Rifle|combat rifles]]. Killers don't always seek cover. They prefer to remain in the open, dodging attacks, to get more accurate fire on their targets. |
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− | ==Killer-Trap== |
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− | Bandit Killer-Traps are [[Bandit_(enemy)|Bandit Killers]] that have been assimilated by the [[Interplanetary Ninja Assassin Claptrap]] to fight on the side of the [[Claptrap_(enemy)|Robot Revolution]]. Bandit Killer-Traps act exactly the same as their normal counterparts. |
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− | [[File:Fry bandit-trap executioner.png|thumb|100px|left]]{{clear}} |
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*Playthrough 1: Bandit-Trap Killer |
*Playthrough 1: Bandit-Trap Killer |
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*Playthrough 2: Bandit-Trap Murderer |
*Playthrough 2: Bandit-Trap Murderer |
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− | *Playthrough 2 |
+ | *Playthrough 2 complete: Bandit-Trap Executioner |
+ | |Mission = |
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− | ==Psycho-Trap== |
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− | Psycho-Traps are [[Psycho]]s that have been assimilated by the [[Interplanetary Ninja Assassin Claptrap]] to fight on the side of the [[Claptrap_(enemy)|Robot Revolution]]. Psycho-Traps differ from their normal counterparts in that they do not perform a suicidal rush when severely wounded but simply continue to attack normally. |
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− | [[File:Fry lunatic-trap.png|thumb|100px|left]]{{clear}} |
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− | ==Nomenclature== |
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− | ==Burning Psycho-Trap== |
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+ | ;Sighting an enemy |
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− | Burning Psycho-Traps are [[Burning Psycho]]s that have been assimilated by the [[Interplanetary Ninja Assassin Claptrap]] to fight on the side of the [[Claptrap_(enemy)|Robot Revolution]]. Burning Psycho-Traps differ in appearance from their normal counterparts in that they look like Psycho-Traps. |
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− | [[File:Fry scorching lunatic-trap.png|thumb|100px|left]]{{clear}} |
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+ | ;Wounded |
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+ | ;Shields depleted |
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+ | ;Sighting a grenade |
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+ | ;Dying |
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+ | *''"Why??"'' |
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− | ==Badass Psycho-Trap== |
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+ | |Trivia = |
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− | Badass Psycho-Traps are [[Psycho|Badass Psychos]] that have been assimilated by the [[Interplanetary Ninja Assassin Claptrap]] to fight on the side of the [[Claptrap_(enemy)|Robot Revolution]]. Badass Psycho-Traps act exactly the same as their normal counterparts. |
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+ | |See Also = |
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− | [[File:Fry superbad lunatic-trap.png|thumb|100px|left]]{{clear}} |
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+ | |External Links = |
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+ | |Nav = {{Enemies}} |
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− | ===Notes=== |
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− | *The appearance of both Psycho-Traps and Badass Psycho-Traps are similar to that of their normal counterparts with the addition what appears to be a the front and back body of a Claptrap worn on their torsos as well as a standard 'Claptrapped' gear and cables attached to their exposed flesh. |
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− | *The Badass Psycho-Trap has a glitched where it's hit response does not always register hits to it's torso or limbs. As a result aiming for the head is highly recommended. |
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− | ==Bruiser-Trap== |
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− | Bruiser-Traps are [[Bruiser_(enemy)|Bruisers]] that have been assimilated by the [[Interplanetary Ninja Assassin Claptrap]] to fight on the side of the [[Claptrap_(enemy)|Robot Revolution]]. Their appearance differs somewhat from their normal counterparts in that, in addition to the usual assimilation gear, they have wires or cables sticking out of parts of their bodies, perhaps to enhance their strength. Bruiser-Traps act exactly the same as their normal counterparts. |
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− | [[File:Fry bully-trap.png|thumb|100px|left]]{{clear}} |
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− | ==Quotes== |
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− | *''Direct hit! Take that!'' - Psychos, when striking |
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− | *''Why??'' - upon dying |
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− | ==See Also== |
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− | {{template:Enemies}} |
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− | [[Category:Enemies]] |
Latest revision as of 23:29, 21 December 2017
Bandit-Traps are bandits who have been assimilated into the Claptrap Revolution. Bandit-Traps wear the "claptrapped" headgear of an assimilated human, have visibly pulsing lines along their bodies that appear similar to fiber optic lines, and often have one eye replaced or augmented by a Claptrap-type red reticle. Bandit-Traps appear only in Claptrap's New Robot Revolution.
Appearances
Strategy
Bandit-Trap Thug
Bandit-Trap Thugs move quickly and seek cover when they come under fire. They also typically duck into a crouch to reload their guns. They are known to carry a variety of small arms and grenades.
- Playthrough 1: Bandit-Trap Thug
- Playthrough 2: Bandit-Trap Goon
- Playthrough 2 complete: Bandit-Trap Outlaw
Bandit-Trap Killer
Bandit-Trap Killers are more heavily-armed than Bandit-Trap Thugs, usually fighting with combat rifles. Killers don't always seek cover. They prefer to remain in the open, dodging attacks, to get more accurate fire on their targets.
- Playthrough 1: Bandit-Trap Killer
- Playthrough 2: Bandit-Trap Murderer
- Playthrough 2 complete: Bandit-Trap Executioner
Quotes
Claptrapped Bandits deliver their dialogue in a flat, mechanical voice:
- Sighting an enemy
- "Comrades, follow me!"
- "Come with me if you want to die."
- "Over there! Get 'em!"
- "Stop humanoid! Stop the intruder!"
- "Organic lifeforms detected!"
- Wounded
- "Mechanic! I need a mechanic!"
- "I'm hurt bad!"
- "I'm hit!"
- "Cut it out!"
- "Uhuhuh ooooooh!"
- "Ooooh! Son of a!"
- "I need help!"
- "Oh! My fleshy bits!"
- "I'm shutting down!"
- "The wound!"
- "Half-man down!"
- "Comrades! Help me!"
- Shields depleted
- "Shields to full!"
- "I'm out of shields!"
- "Shields down!"
- Sighting a grenade
- "We got grenades!"
- "Oh, what the?!?"
- Dying
- "Just let me die."
- "Noooo!"
- "System failure!"
- "It's over."
- "Why??"
- "Please. Just let me die."
- "Failure!"
Notes
- At a distance, claptrapped bandits will use some of the "sighting an enemy" dialogue of their normal counterparts, delivered in a normal voice. This is most likely a glitch in the dialogue code.