Borderlands Wiki
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{{Character
{{Infobox character
 
|name = {{PAGENAME}}
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|Box Title =
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|Image = BL1 Bandit Traps 1.jpg
|image = File:Fry bandit-trap executioner.png
 
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|Caption =
|caption = Bandit-Trap Executioner
 
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|Character Type = Enemy
|faction = [[Claptrap (enemy)]]
 
|gender = Male
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|Type Clarifier =
|race = Claptrapped Human
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|Character Type2 =
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|Type2 Clarifier =
|location =
 
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|Gender = Male
|played by =
 
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|Race = Human
}}
 
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|Group Affiliations = [[Claptrap (faction)|Claptrap revolutionaries]]
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|Game = Borderlands
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|Game2 =
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|Game3 =
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|Voice Actor =
   
'''{{PAGENAME}}s''' are [[bandit]]s who have been assimilated into the [[Claptrap (enemy)|Claptrap Revolution]]. Bandit-Traps wear the "claptrapped" headgear of an assimilated human, have visibly pulsing lines along their bodies that appear similar to fiber optic lines, and often have one eye replaced or augmented by a Claptrap-type red reticle. Bandit-Traps appear only in [[Claptrap's New Robot Revolution]].
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|Intro = '''Bandit-Traps''' are [[Bandit (enemy)|bandits]] who have been assimilated into the [[Claptrap (faction)|Claptrap Revolution]]. Bandit-Traps wear the "claptrapped" headgear of an assimilated human, have visibly pulsing lines along their bodies that appear similar to fiber optic lines, and often have one eye replaced or augmented by a Claptrap-type red reticle. Bandit-Traps appear only in ''[[Claptrap's New Robot Revolution]]''.
   
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|Background =
==Bandit-Trap==
 
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|Involvement =
Bandit-Traps are [[Bandit (enemy)|Bandits]] that have been assimilated by the [[Interplanetary Ninja Assassin Claptrap]] to fight on the side of the [[Claptrap_(enemy)|Robot Revolution]]. Bandit-Traps act exactly the same as their normal counterparts.
 
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|Custom Header =
[[File:Fry bandit-trap outlaw.png|thumb|100px|left]]{{clear}}
 
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|Custom Data =
 
|Appearances = *[[Claptrap's New Robot Revolution]]
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|Strategy =
 
===Bandit-Trap Thug===
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[[File:BL1 Bandit-Trap Thug 1.jpg|thumb|150px|Bandit-Trap Thug]]
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Bandit-Trap Thugs move quickly and seek cover when they come under fire. They also typically duck into a crouch to reload their guns. They are known to carry a variety of small arms and grenades.
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*Playthrough 1: Bandit-Trap Thug
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*Playthrough 2: Bandit-Trap Goon
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*Playthrough 2 complete: Bandit-Trap Outlaw
   
==Killer-Trap==
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===Bandit-Trap Killer===
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[[File:BL1 Bandit-Trap Killer 1.jpg|thumb|150px|Bandit-Trap Killer]]
Bandit Killer-Traps are [[Bandit_(enemy)|Bandit Killers]] that have been assimilated by the [[Interplanetary Ninja Assassin Claptrap]] to fight on the side of the [[Claptrap_(enemy)|Robot Revolution]]. Bandit Killer-Traps act exactly the same as their normal counterparts.
 
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Bandit-Trap Killers are more heavily-armed than Bandit-Trap Thugs, usually fighting with [[Combat Rifle|combat rifles]]. Killers don't always seek cover. They prefer to remain in the open, dodging attacks, to get more accurate fire on their targets.
[[File:Fry bandit-trap executioner.png|thumb|100px|left]]{{clear}}
 
   
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*Playthrough 1: Bandit-Trap Killer
==Psycho-Trap==
 
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*Playthrough 2: Bandit-Trap Murderer
Psycho-Traps are [[Psycho]]s that have been assimilated by the [[Interplanetary Ninja Assassin Claptrap]] to fight on the side of the [[Claptrap_(enemy)|Robot Revolution]]. Psycho-Traps differ from their normal counterparts in that they do not perform a suicidal rush when severely wounded but simply continue to attack normally.
 
 
*Playthrough 2 complete: Bandit-Trap Executioner
[[File:Fry lunatic-trap.png|thumb|100px|left]]{{clear}}
 
   
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|Mission =
==Burning Psycho-Trap==
 
Burning Psycho-Traps are [[Burning Psycho]]s that have been assimilated by the [[Interplanetary Ninja Assassin Claptrap]] to fight on the side of the [[Claptrap_(enemy)|Robot Revolution]]. Burning Psycho-Traps differ in appearance from their normal counterparts in that they look like Psycho-Traps.
 
[[File:Fry scorching lunatic-trap.png|thumb|100px|left]]{{clear}}
 
   
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|Quotes = Claptrapped Bandits deliver their dialogue in a flat, mechanical voice:
==Badass Psycho-Trap==
 
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;Sighting an enemy
Badass Psycho-Traps are [[Psycho|Badass Psychos]] that have been assimilated by the [[Interplanetary Ninja Assassin Claptrap]] to fight on the side of the [[Claptrap_(enemy)|Robot Revolution]]. Badass Psycho-Traps act exactly the same as their normal counterparts.
 
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*''"Comrades, follow me!"''
[[File:Fry superbad lunatic-trap.png|thumb|100px|left]]{{clear}}
 
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*''"Come with me if you want to die."''
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*''"Over there! Get 'em!"''
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*''"Stop humanoid! Stop the intruder!"''
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*''"Organic lifeforms detected!"''
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;Wounded
 
*''"Mechanic! I need a mechanic!"''
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*''"I'm hurt bad!"''
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*''"I'm hit!"''
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*''"Cut it out!"''
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*''"Uhuhuh ooooooh!"''
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*''"Ooooh! Son of a!"''
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*''"I need help!"''
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*''"Oh! My fleshy bits!"''
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*''"I'm shutting down!"''
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*''"The wound!"''
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*''"Half-man down!"''
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*''"Comrades! Help me!"''
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;Shields depleted
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*''"Shields to full!"''
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*''"I'm out of shields!"''
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*''"Shields down!"''
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;Sighting a grenade
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*''"We got grenades!"''
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*''"Oh, what the?!?"''
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;Dying
 
*''"Just let me die."''
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*''"Noooo!"''
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*''"System failure!"''
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*''"It's over."''
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*''"Why??"''
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*''"Please. Just let me die."''
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*''"Failure!"''
   
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|Notes = *At a distance, claptrapped bandits will use some of the "sighting an enemy" dialogue of their normal counterparts, delivered in a normal voice. This is most likely a glitch in the dialogue code.
===Notes===
 
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|Trivia =
*The appearance of both Psycho-Traps and Badass Psycho-Traps are similar to that of their normal counterparts but with the addition what appears to be a the front and back body of a Claptrap worn on their torsos as well as a standard 'Claptrapped' gear.
 
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|See Also =
*The Badass Psycho-Trap also seems to be glitched in that its hit response does not always register hits to it's torso or limbs. As a result aiming for the head is highly recommended.
 
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|External Links =
 
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|Nav = {{Enemies}}
==Bruiser-Trap==
 
 
}}
Bruiser-Traps are [[Bruiser_(enemy)|Bruisers]] that have been assimilated by the [[Interplanetary Ninja Assassin Claptrap]] to fight on the side of the [[Claptrap_(enemy)|Robot Revolution]]. Their appearance differs somewhat from their normal counterparts in that, in addition to the usual assimilation gear, they have wires or cables sticking out of parts of their bodies, perhaps to enhance their strength. Bruiser-Traps act exactly the same as their normal counterparts.
 
[[File:Fry bully-trap.png|thumb|100px|left]]{{clear}}
 
 
==Quotes==
 
Assimilated Bandits use the same dialogue that their normal counterparts do with the addition of the following:
 
*''Mechanic! I need a mechanic!'' - wounded
 
*''Just let me die.'' - upon dying
 
 
==See Also==
 
 
{{template:Enemies}}
 
[[Category:Claptrap's New Robot Revolution]]
 
[[Category:Enemies]]
 

Latest revision as of 23:29, 21 December 2017

Bandit-Traps are bandits who have been assimilated into the Claptrap Revolution. Bandit-Traps wear the "claptrapped" headgear of an assimilated human, have visibly pulsing lines along their bodies that appear similar to fiber optic lines, and often have one eye replaced or augmented by a Claptrap-type red reticle. Bandit-Traps appear only in Claptrap's New Robot Revolution.

Appearances

Strategy

Bandit-Trap Thug

BL1 Bandit-Trap Thug 1

Bandit-Trap Thug

Bandit-Trap Thugs move quickly and seek cover when they come under fire. They also typically duck into a crouch to reload their guns. They are known to carry a variety of small arms and grenades.

  • Playthrough 1: Bandit-Trap Thug
  • Playthrough 2: Bandit-Trap Goon
  • Playthrough 2 complete: Bandit-Trap Outlaw

Bandit-Trap Killer

BL1 Bandit-Trap Killer 1

Bandit-Trap Killer

Bandit-Trap Killers are more heavily-armed than Bandit-Trap Thugs, usually fighting with combat rifles. Killers don't always seek cover. They prefer to remain in the open, dodging attacks, to get more accurate fire on their targets.

  • Playthrough 1: Bandit-Trap Killer
  • Playthrough 2: Bandit-Trap Murderer
  • Playthrough 2 complete: Bandit-Trap Executioner

Quotes

Claptrapped Bandits deliver their dialogue in a flat, mechanical voice:

Sighting an enemy
  • "Comrades, follow me!"
  • "Come with me if you want to die."
  • "Over there! Get 'em!"
  • "Stop humanoid! Stop the intruder!"
  • "Organic lifeforms detected!"
Wounded
  • "Mechanic! I need a mechanic!"
  • "I'm hurt bad!"
  • "I'm hit!"
  • "Cut it out!"
  • "Uhuhuh ooooooh!"
  • "Ooooh! Son of a!"
  • "I need help!"
  • "Oh! My fleshy bits!"
  • "I'm shutting down!"
  • "The wound!"
  • "Half-man down!"
  • "Comrades! Help me!"
Shields depleted
  • "Shields to full!"
  • "I'm out of shields!"
  • "Shields down!"
Sighting a grenade
  • "We got grenades!"
  • "Oh, what the?!?"
Dying
  • "Just let me die."
  • "Noooo!"
  • "System failure!"
  • "It's over."
  • "Why??"
  • "Please. Just let me die."
  • "Failure!"

Notes

  • At a distance, claptrapped bandits will use some of the "sighting an enemy" dialogue of their normal counterparts, delivered in a normal voice. This is most likely a glitch in the dialogue code.