The Huntress Tree focuses on gun bonuses, specifically sniping.
|Markswoman||1||5||Increases critical hit damage and aim speed with all gun types by +6% and 20% per rank, respectively.|
|Only the Best||1||5||Increases bullet speed and Magazine size by +20% and +1 per rank, respectively.|
|Culling the Herd||2||5||Scoring a critical hit increases gun damage for a few seconds|
|Long-Range Killer||2||1||Your shots do bonus damage based your distance to the target. The further you are from your target, the greater the bonus damage.|
|Warning Shot||2||5||After you miss a shot with a Sniper Rifle you gain increased Fire Rate, Accuracy, Critical Hit Damage, and Weapon Swap Speed for a few seconds. These bonuses apply to all guns.|
|Silver Lining||3||1||Killing an enemy with a Critical Hit adds a bullet into your Magazine. Does not work with Rocket Launchers.|
|I Never Miss||4||5||Shooting an enemy with a sniper rifle grants you a stack of I Never Miss. Critical Hits that would give a stack of I Never Miss instead give two stacks. Increases Sniper Rifle Critical Hit Damage for each stack of I Never Miss. All stacks are lost if/when you fire a Sniper Rifle and Miss.|
|Magic Bullet||4||1||Scoring a Critical Hit causes you to regenerate health for a few seconds. The closer you are to the enemy, the more health regenerated. Additionally, scoring a Critical Hit with a Sniper Rifle creates a Healing Nova centered on that enemy, healing nearby allies and granting them a Second Wind if needed. Healing Novas restore more health the further you are from your target.|
|Wait for It...||4||5||Missing a shot with a Sniper Rifle grants you a stack of Wait for It. Increases Sniper Rifle Damage for every stack of Wait for It. Damaging an enemy with a Sniper Rifle consumes all stacks of Wait for It.|
|Large Caliber||5||5||Increases Gun Damage and Reload Speed, but decreases Magazine Size. These bonuses and penalties apply to all gun types.|
|Prudent Prudence||5||5||After suffering Melee damage or having your Shield depleted after fully recharging, you gain increased Movement Speed, Reload Speed, And Gun Damage for a short time.|
|Custom Loads||6||1||When zoomed in with a Sniper Rifle, a wheel scrolls by with icons featuring each of the elemental damage types. Time your shots with the highlighted icon to add that element to your shot and each subsequent shot until you zoom out. Scoring a Critical Hit in this manner creates a small Nova, Dealing additional elemental damage to nearby enemies.|
This tree concentrates primarily on Cryo damage and your action skill.
|Avalanche||1||5||Dealing Cryo Damage to an enemy grants you a stack of Avalanche. You may only gain a single Avalanche stack from each enemy. Each stack of Avalanche grants a bonus to Cryo Damage and Freeze Chance. Avalanche stacks begin to decay after a short time, and decay quickly upon dealing Incendiary Damage or entering Fight For Your Life.|
|Bitter Riposte||1||5||Taking damage from an enemy while your shield is fully charged fires an Ice Dart at that enemy, dealing Cryo Damage.|
|Short Summer||2||5||Dealing Cryo Damage to an enemy while Cold as Ice is active grants you a stack of Short Summer. Improves Action Skill Cooldown Rate and Shield Recharge Delay for each stack of Short Summer. Stacks begin to decay once Cold as Ice ends, and all stacks are lost upon activating Cold as Ice.|
|Winter's Fury||2||1||Activating Cold as Ice causes you to knock back all nearby enemies. Forcing your Shard to switch targets causes you to knock back all enemies again. Enemies can only be knocked back by Winter's Fury once every few seconds.|
|Frigid Touch||2||5||Kill Skill. Killing an enemy causes a portion of Cryo Damage dealt to enemies to be converted into healing for a short time.|
|Fragment Rain||3||1||When your Frost Shard attaches to an enemy, it has a chance to spawn Ice Fragments, which fly towards nearby enemies and deal Cryo Damage. The first time your Frost Shard attaches to an enemy after being thrown, it will always spawn Ice Fragments.|
|Frostbite||4||5||Any enemy Damaged by your shard takes Increased Cryo Damage for a few seconds. Frostbite also disrupts enemies shields making them take more Cryo damage.|
|Polar Vortex||4||1||Whenever your Frost Shard attaches to an enemy, it has a chance to create a singularity, pulling in nearby enemies. The first time your Frost Shard attaches to an enemy after being thrown, it will always create a singularity.|
|Cold Advance||4||5||Increases Critical Hit Damage. Additionally, scoring a Critical Hit while Cold as Ice is active extends its duration. This skill has diminishing returns.|
|Whiteout||5||5||While Cold as Ice is active, enemies near you deal decreased damage.|
|Winter's Veil||5||5||When struck by a melee attack, or when your Shield becomes depleted, you emit a Cryo Nova with a high chance of freezing enemies. Your shield must fully recharge between Cryo Novas.|
|Wintertide||6||1||Kill Skill. Killing an enemy causes all of your non-Cryo guns to deal Cryo Damage along with their usual element type, and causes Cryo guns to deal even more Cryo Damage.|
This skill tree focuses on bonuses derived from having a contract with another player.
|Duchess||1||2||Killing an enemy grants you a stack of Duchess. You gain increased Accuracy for each stack of Duchess. All stacks of Duchess are lost upon your death or the death of your Servant.|
|Contractual Obligations||1||1|| Hold [Melee] to present a Contract to allies. If an ally signs the Contract by melee attacking you then they become your Servant and gain increased Shield Capacity while your Contract is in effect. You gain increased gun damage by this effect.
This Contract is terminated only upon the death of either party. You may only be involved in a single Contract at a time, and may not offer a new Contract while bound by a pre-existing Contract.
|Valet||1||2||When your Servant kills an enemy, you gain a stack of Valet. You and your Servant gain increased Reload Speed for each stack of Valet. All stacks of Valet are lost upon termination of your Contract. Valet does nothing when you do not have a Servant.|
|Protect Your Assets||2||5||Increases Shield Capacity and Max Health for you and your Servant. You must have a Servant for this skill to work.|
|You First||2||1||Killing an enemy restores a portion of your Servant's Shield.|
|Quality Not Quantity||2||5||Increases Gun Damage and Fire Rate when using guns of Blue Rarity or greater. Decreases Gun Damage and Fire Rate when using guns of Green Rarity or lesser.|
|Excellent Shot, Madam||3||1||Enemies damaged by your Servant become Set Up. Damaging an enemy who is Set Up deals Cryo Damage to that enemy, consuming Set Up in the process. You may only trigger Excellent Shot, Madam once every few seconds. The Cryo Damage dealt is based on your level. Set Up cannot be applied nor consumed if either party is in a vehicle.|
|Next to Cleanliness||4||5||Increases Gun Damage and Reload Speed with all guns that are not Incendiary, Corrosive, or Explosive.|
|All Glory to the Master||4||1||Killing an enemy who was first damaged by your Servant converts one stack of Valet into one stack of Glory. You and your Servant gain increased Critical Hit Damage for each stack of Glory you have. All stacks of Glory are lost upon termination of your Contract.|
|Keep Your Chin Up||4||5||While bound by a Contract wherein you are the Master, Kills made by either party bound by your Contract restore Health to the Second Party. Keep Your Chin Up does not restore Health if Either party is in a vehicle.|
|Podsnappery||5||5||Improves Shield Recharge Delay and Fire Rate with all gun types. The lower your health is, the greater the bonuses.|
|Save the Queen||5||5||When an enemy melee attacks you, they become marked with Save the Queen. If your Servant damages a marked enemy, that enemy suffers Cryo Damage and the mark is consumed. Your Servant may only trigger Save the Queen once every few seconds. Save the Queen does not function without a Servant.|
|A Backhand to Remember||6||1||Melee Override. Press [RS/V] to preform a Backhand to Remember. Backhanded enemies are knocked back and suffer Cryo Damage. Backhanding enemies highly motivates you and your allies, granting increased Movement Speed and Reload Speed for a short time. This ability has a cooldown. Backhands from multiple players have diminishing returns with their bonuses.|