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Phalanx[]

The Phalanx tree focuses on the protective and offensive abilities of the Kinetic Aspis, as well as providing skills to reduce damage and heal the team.

Skill Tier Levels Effect
Invictus
Invictus
1 5 Increases the damage dealt by the thrown Aspis by +7% per rank.
Ephodos
Ephodos
1 5 Increases movement speed and gun damage by +4% per rank while the Aspis is active.
Vanguard
Vanguard
2 5 While the Aspis is active, you and nearby friends gain health regeneration based on rank. The health regeneration increases as the Aspis absorbs damage.
Hold the Line
Hold the Line
2 5 Boosts the maximum duration the Aspis can be held before it is automatically thrown by +1.1 seconds per rank.
Prismatic Aegis
Prismatic Aegis
3 1 Allows the Kinetic Aspis to store elemental damage types. All different elements striking it are stored, and it deals damage of all stored types when thrown.
United Front
United Front
4 5 Increases your shield capacity by 4% per rank. 5% of the damage dealt to the Aspis per rank is converted into shields for you and your teammates.
Clear!
Clear!
4 1 Throwing the Kinetic Aspis grants Second Winds to teammates within range. Also increases all damage by +40% while in Fight For Your Life.
Stalwart
Stalwart
4 5 Allows the Aspis to absorb +20% damage from your friends' guns per rank. Increases your maximum health by +5% per rank.
Return Fire
Return Fire
5 5 The Aspis gains +10% chance to reflect bullets and lasers in addition to absorbing their damage.
Prepare for Glory
Prepare for Glory
5 5 Activating the Aspis makes nearby enemies more likely to attack you. Each individual enemy that damages your Aspis grants a stack of Prepare for Glory, each granting +2% gun damage. The stacks last a short time after the Aspis is thrown.
Wrath of the Goddess
Wrath of the Goddess
6 1 Causes the thrown Aspis to ricochet to nearby enemies up to 4 times. Each bounce does 33% less damage than the last.

Xiphos[]

This tree concentrates primarily on melee damage and abilities, including bonuses that center on causing enemies to bleed with melee attacks.

Skill Tier Levels Effect
Gun Kata
Gun Kata
1 5 Increases gun damage by +3% per rank. After shooting an enemy, melee damage is increased for a short time by +10% per rank.
Clarity of Purpose
Clarity of Purpose
1 5 Raises maximum health by +3% and melee damage by +5% per rank.
Mercurial
Mercurial
2 5 Killing an enemy increases movement speed by +4% per rank and damage resistance by +[5%, 9%, 13%, 17%, 20%] for a few seconds.
Omega-Senshu
Omega-Senshu
2 5 Increases all damage dealt by +7% per rank to enemies with less than 50% health remaining.
Rend
Rend
3 1 Melee attacks cause enemies to bleed, inflicting non-elemental damage over time for 12 seconds. The damage is increased by up to +100% against higher-health targets, and benefits from melee damage bonuses.
Bloodlust
Bloodlust
4 5 For each individual enemy that is bleeding, you regenerate +0.8% max health per second per rank.
Epicenter
Epicenter
4 1 Causes your Slam attack to generate a Singularity effect, pulling enemies towards you and dealing minor damage.
Tear
Tear
4 5 Increases gun damage by +7% per rank against bleeding targets.
You've Got Red On You
You've Got Red on You
5 5 When an enemy dies from your melee attack or while bleeding, it explodes, dealing damage to nearby enemies in a radius based on rank.
Fury of the Arena
Fury of the Arena
5 5 For each bleeding enemy, you gain +2% to fire rate and reload speed per rank.
Blood Rush
Blood Rush
6 1 Press [melee] to dash towards an enemy and perform a melee attack that deals +40% damage. Has a cooldown of 10 seconds. If the attack kills an enemy or causes it to bleed, the cooldown is reset.

Ceraunic Storm[]

This skill tree focuses on dealing elemental damage. Fire and Shock damage grant stacks of Maelstrom, providing numerous buffs which increase with the number of stacks.

Skill Tier Levels Effect
Storm Weaving
Storm Weaving
1 4 Swapping weapons increases your elemental effect chance by +25% and fire rate by +7.5% per rank for the next 9 seconds.
Maelstrom
Maelstrom
1 1 Dealing Incendiary or Shock damage grants you a stack of Maelstrom. All elemental damage is increased by +0.2% per stack per rank. Stacks decay slowly over time, and faster the more stacks you have.
Gathering Tempest
Gathering Tempest
2 5 Increases your magazine size by +8% and reload speed by +5% per rank.
Conduit
Conduit
2 5 While you have at least one Electrocute status effect active on an enemy, you regenerate +0.02% of your shields per second per rank for each Maelstrom stack you have.
Smite
Smite
3 1 When you are airborne and have at least 10 Maelstrom stacks, shooting an enemy will Smite them, causing Incendiary and Shock damage based on your current Maelstrom stacks in a small area. Has a 12 second cooldown.
Unrelenting
Unrelenting
3 5 When you kill an enemy, your weapon swap speed is increased by +0.08% and your fire rate by +0.06% per rank for each stack of Maelstrom you have for the next few seconds.
Superconductor
Superconductor
4 5 The Aspis has a 10% chance per rank to Shock nearby enemies when struck. When this occurs you gain +5 Maelstrom stacks per level.
Zeus' Rage
Zeus' Rage
4 1 Throwing the Kinetic Aspis creates a Fire and Lightning storm at the struck location for a few seconds, dealing damage in an area that increases the more damage is absorbed by the Aspis.
Elemental Barrage
Elemental Barrage
4 5 While Storm Weaving is active, your weapons have a 6% chance per rank not to consume ammo, plus an additional +0.02% chance per rank per Maelstrom stack.
Overload
Overload
5 5 Whenever you kill an enemy that is Electrocuted and/or Burning, there is a 9% chance per rank that the status effects will spread to nearby enemies. When this happens, you gain +4 Maelstrom stacks per rank (double if it had both status effects).
Flash Freeze
Flash Freeze
5 5 When you freeze an enemy, you gain Flash Freeze for 1 second per rank, during which you can neither gain nor lose Maelstrom stacks.
Hades' Shackles
Hades' Shackles
6 1 Performing a Slam attack links you to nearby enemies with a Shock Tether, electrocuting them for 3 seconds. You gain +20 Maelstrom stacks for each enemy affected. After 3 seconds or if an enemy dies, each target releases an Incendiary Nova. The tether is broken prematurely if you lose line of sight to an enemy.
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