Borderlands Wiki

Borderlands 2[]

Overview[]

Assault rifles replace combat rifles in Borderlands 2. Their large magazines and fair accuracy make them most suited to sustained medium-range combat. They tend to have slower rates of fire compared to submachine guns but greater damage; overall, most rifles tend to be on the losing end of this comparison. Among common weapons, they are perhaps the most varied of the weapon types in behavior due to their selection of manufacturers and special barrels, particularly the Torgue barrel, which gives a unique explosive effect depending on the body manufacturer, the Vladof Spinigun barrel, which spins up to a great rate of fire, and the Jakobs barrel, which has heightened accuracy. It is primarily with these barrels that common Assault Rifles can find a niche where they can fill a role apart from the SMG.

Common[]

Borderlands 2 weapons are titled according to body and barrel manufacturer.

Body
Manufacturer
Barrel Manufacturer
Heavy (Bandit)
Rapid-fire (Vladof)
Stable
(Dahl)
Sniper
(Jakobs)
Explosive
(Torgue)
Spinigun
(Vladof)
E-tech
Bandit Mashine Gun Carbene Ass Beeter! Rokets! Spinigun BlASSter
Dahl Rifle Carbine Defender Grenadier Minigun Blaster (assault rifle)
Jakobs Rifle Scarab Rifle Cannon Gatling Gun
Torgue Rifle Root Lance Torpedo Spitter
Vladof Rifle Renegade Guerilla Rocketeer Spinigun Blaster (assault rifle)

Jakobs, Torgue, and Vladof Spinigun barrels are only available on weapons of at least Green rarity.

  • Bandit assault rifles often boast three-digit magazine sizes. Their effect on the target is generally underwhelming, however, due to their poor accuracy, damage and long reload times.
  • Dahl assault rifles deal much more damage than their SMGs, making them excellent burst weapons. Normal fire, however, leaves something to be desired. The Carbine sports a five-round burst, as opposed to three for the Bandit, Jakobs, and standard Vladof barrels, while the Spinigun-barreled Minigun fires a triple-triple shot burst for a total of nine bullets per trigger pull.
  • Jakobs assault rifles occupy an uncomfortable space between a sniping and a frontline weapon. They don't have the damage or accuracy to compete with true sniper rifles in that role and their heavy recoil penalizes rapid-firing. On the other hand, their small magazine size makes them unimpressive in direct combat. Only with the Torgue or Vladof spinigun barrels do they become competitive, the former (Cannons) being excellent against enemies with physical shields such as BUL and PWR Loaders, and the latter (Gatling Guns) delivering three bullets at a time with good accuracy.
  • Torgue assault rifles deal massive bonus explosive damage, making them superior in raw damage, or against enemies with bullet-blocking shell/shield; this is especially true with the Spinigun barrel (Spitters). However, all variants fire a slow projectile that requires aim compensation to hit distant and/or agile enemies.
  • Vladof assault rifles are a step up from Bandit rifles, but with higher accuracy and lower recoil. Vladof rifles are solid and useful in almost all situations, though this comes at the expense of greatly increased ammo consumption.

Parts[]

External reference: BL2 Rifles

Part Value Part Type Manufacturer Rarity/Type Effects
GD_Weap_AssaultRifle.Body.AR_Body_Bandit Body Bandit/Scav Common
GD_Weap_AssaultRifle.Body.AR_Body_Bandit_2 Body Bandit/Scav Uncommon
GD_Weap_AssaultRifle.Body.AR_Body_Bandit_3 Body Bandit/Scav Rare
GD_Weap_AssaultRifle.Body.AR_Body_Bandit_4 Body Bandit/Scav Epic
GD_Weap_AssaultRifle.Body.AR_Body_Dahl Body Dahl Common
GD_Weap_AssaultRifle.Body.AR_Body_Dahl_2 Body Dahl Uncommon
GD_Weap_AssaultRifle.Body.AR_Body_Dahl_3 Body Dahl Rare
GD_Weap_AssaultRifle.Body.AR_Body_Dahl_4 Body Dahl Epic
GD_Weap_AssaultRifle.Body.AR_Body_Jakobs Body Jakobs Common
GD_Weap_AssaultRifle.Body.AR_Body_Jakobs_2 Body Jakobs Uncommon
GD_Weap_AssaultRifle.Body.AR_Body_Jakobs_3 Body Jakobs Rare
GD_Weap_AssaultRifle.Body.AR_Body_Jakobs_4 Body Jakobs Epic
GD_Weap_AssaultRifle.Body.AR_Body_Torgue Body Torgue Common
GD_Weap_AssaultRifle.Body.AR_Body_Torgue_2 Body Torgue Uncommon
GD_Weap_AssaultRifle.Body.AR_Body_Torgue_3 Body Torgue Rare
GD_Weap_AssaultRifle.Body.AR_Body_Torgue_4 Body Torgue Epic
GD_Weap_AssaultRifle.Body.AR_Body_Vladof Body Vladof Common
GD_Weap_AssaultRifle.Body.AR_Body_Vladof_2 Body Vladof Uncommon
GD_Weap_AssaultRifle.Body.AR_Body_Vladof_3 Body Vladof Rare
GD_Weap_AssaultRifle.Body.AR_Body_Vladof_4 Body Vladof Epic
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien Barrel Bandit, Dahl, Torgue, Vladof only E-Tech (BL2 only)
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Bandit Barrel Bandit/Scav Any
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl Barrel Dahl Any
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs Barrel Jakobs Uncommon and rarer
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Bandit Barrel Torgue; Bandit/Scav only Uncommon and rarer
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Dahl Barrel Torgue; Dahl only Uncommon and rarer
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Jakobs Barrel Torgue; Jakobs only Uncommon and rarer
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Torgue Barrel Torgue; Torgue only Uncommon and rarer
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Vladof Barrel Torgue; Vladof only Uncommon and rarer
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof Barrel Vladof Any
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Minigun Barrel Vladof Uncommon and rarer
GD_Weap_AssaultRifle.Grip.AR_Grip_Bandit Grip Bandit/Scav -
GD_Weap_AssaultRifle.Grip.AR_Grip_Dahl Grip Dahl -
GD_Weap_AssaultRifle.Grip.AR_Grip_Jakobs Grip Jakobs -
GD_Weap_AssaultRifle.Grip.AR_Grip_Torgue Grip Torgue -
GD_Weap_AssaultRifle.Grip.AR_Grip_Vladof Grip Vladof -
GD_Weap_AssaultRifle.Stock.AR_Stock_Bandit Stock Bandit/Scav -
GD_Weap_AssaultRifle.Stock.AR_Stock_Dahl Stock Dahl -
GD_Weap_AssaultRifle.Stock.AR_Stock_Jakobs Stock Jakobs -
GD_Weap_AssaultRifle.Stock.AR_Stock_Torgue Stock Torgue -
GD_Weap_AssaultRifle.Stock.AR_Stock_Vladof Stock Vladof -
GD_Weap_AssaultRifle.Sight.AR_Sight_Bandit Scope Bandit/Scav Uncommon and rarer
GD_Weap_AssaultRifle.Sight.AR_Sight_Dahl Scope Dahl Uncommon and rarer
GD_Weap_AssaultRifle.Sight.AR_Sight_Jakobs Scope Jakobs Uncommon and rarer
GD_Weap_AssaultRifle.Sight.AR_Sight_Torgue Scope Torgue Uncommon and rarer
GD_Weap_AssaultRifle.Sight.AR_Sight_Vladof Scope Vladof Uncommon and rarer
GD_Weap_AssaultRifle.Sight.AR_Sight_None Scope - Uncommon or Rare No scope
GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Damage Accessory - Uncommon and rarer Increased damage
GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Wild Accessory - Uncommon and rarer Increased damage and fire rate, significantly decreased accuracy
GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_1 Accessory Dahl, Jakobs, Vladof only Uncommon and rarer Increased melee damage
GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_2 Accessory Bandit/Scav, Torgue only Uncommon and rarer Increased melee damage
GD_Weap_AssaultRifle.Accessory.AR_Accessory_Box_BulletSpeed Accessory - Uncommon and rarer Increased projectile speed and slightly increased fire rate
GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability Accessory - Uncommon and rarer Increased stability
GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud1_MagSize Accessory - Uncommon and rarer Increased magazine capacity
GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud2_Accuracy Accessory - Uncommon and rarer Increased accuracy
GD_Weap_AssaultRifle.Accessory.AR_Accessory_None Accessory - Uncommon or Rare No accessory
GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire Element Bandit/Scav, Dahl, Vladof only Uncommon and rarer Incendiary
GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock Element Bandit/Scav, Dahl, Vladof only Uncommon and rarer Shock
GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive Element Bandit/Scav, Dahl, Vladof only Uncommon and rarer Corrosive
GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag Element Bandit, Dahl, Vladof only Uncommon and rarer Slag (BL2 only)
GD_Weap_AssaultRifle.elemental.AR_Elemental_Ice Element Scav, Dahl, Vladof only Uncommon and rarer Cryo (TPS only)
GD_Weap_AssaultRifle.elemental.AR_Elemental_None Element - - Non-elemental

Borderlands: The Pre-Sequel[]


Borderlands 3[]

In Borderlands 3, weapons are titled according to manufacturer and barrel variant. Each manufacturers have several different barrel models with exclusive accessory sets (beside Alien Barrel) for each weapon types. Jakobs assault rifles with certain trigger/grip will come with Gatlin' prefix or Masher suffix.

Manufacturer Power model Accurate/Balanced model Rapid model Chaingun model Alien Special
COV Purferater BizZurker Ratatater Wizzperer
Dahl Jaguar Caracal Puma - Mngwa
Jakobs Carbine Repeater Clipper - - Masher

Gatlin'

Torgue Stranger Polisher Flogger Blister
Vladof Shlaga Maslo Oddy-knocky Bezoomy Burzum
  • COV assault rifles use an engine to pull ammunition directly from ammo capacity, which gives them the ability to avoid reloading; this comes with the cost that they need to start the engine before firing (which decreases weapon switching speed), and will break after sustaining firing for too long, after which they need to repair manually (can be avoid by stop firing and wait for cooling). Repairing takes slightly more time than reloading guns of other manufactures.
  • Dahl assault rifles tend to work like modern tactical weapons with balanced overall stats and reliable recoil control. Most of them comes with fire selector that can be switched between any 2 of full-auto, semi-auto or burst-firing, which can also synergies with adjustable scope that switches weapon zoom along with fire selector, makes them suitable for most situations.
  • Jakobs assault rifles keep acting as high-caliber battle rifles with high damage but strong recoil, small magazine size and no element (mostly). Beside traditional semi-automatic rifles, they can also be full-auto Gatlin' at a cost of decreased accuracy, or shotgun-like Masher that fires multiple pellets in a cone-shape.
  • Torgue assault rifles are semi-automatic rifles that fires slow-moving explosive gyrojets with high recoil and slow projectile speed (which is still faster than that from the previous game). They also comes with a sticky mode that don't explode immediately on impact, but gain damage bonus as more sticky rounds are stuck on the same target. Unlike in previous game, they can come with different element now.
  • Vladof assault rifles functions more like submachine guns, with high fire rate, low recoil but low damage per shot. Most of them also come with an underbarrel accessory, which can be an extra weapon like shotgun or grenade launcher that refills automatically when not used, a bipod that can be deployed to improve handling at a cost of mobility, or a second set of chaingun barrel to further increase fire rate at a cost of accuracy.


Tiny Tina's Wonderlands[]