Borderlands 2[]
- See also: List of assault rifles in Borderlands 2
Overview[]
Assault rifles replace combat rifles in Borderlands 2. Their large magazines and fair accuracy make them most suited to sustained medium-range combat. They tend to have slower rates of fire compared to submachine guns but greater damage; overall, most rifles tend to be on the losing end of this comparison. Among common weapons, they are perhaps the most varied of the weapon types in behavior due to their selection of manufacturers and special barrels, particularly the Torgue barrel, which gives a unique explosive effect depending on the body manufacturer, the Vladof Spinigun barrel, which spins up to a great rate of fire, and the Jakobs barrel, which has heightened accuracy. It is primarily with these barrels that common Assault Rifles can find a niche where they can fill a role apart from the SMG.
Common[]
Borderlands 2 weapons are titled according to body and barrel manufacturer.
Body Manufacturer |
Barrel Manufacturer | |||||
---|---|---|---|---|---|---|
Heavy (Bandit) Rapid-fire (Vladof) |
Stable (Dahl) |
Sniper (Jakobs) |
Explosive (Torgue) |
Spinigun (Vladof) |
E-tech | |
Bandit | Mashine Gun | Carbene | Ass Beeter! | Rokets! | Spinigun | BlASSter |
Dahl | Rifle | Carbine | Defender | Grenadier | Minigun | Blaster (assault rifle) |
Jakobs | Rifle | Scarab | Rifle | Cannon | Gatling Gun | |
Torgue | Rifle | Root | Lance | Torpedo | Spitter | |
Vladof | Rifle | Renegade | Guerilla | Rocketeer | Spinigun | Blaster (assault rifle) |
Jakobs, Torgue, and Vladof Spinigun barrels are only available on weapons of at least Green rarity.
- Bandit assault rifles often boast three-digit magazine sizes. Their effect on the target is generally underwhelming, however, due to their poor accuracy, damage and long reload times.
- Dahl assault rifles deal much more damage than their SMGs, making them excellent burst weapons. Normal fire, however, leaves something to be desired. The Carbine sports a five-round burst, as opposed to three for the Bandit, Jakobs, and standard Vladof barrels, while the Spinigun-barreled Minigun fires a triple-triple shot burst for a total of nine bullets per trigger pull.
- Jakobs assault rifles occupy an uncomfortable space between a sniping and a frontline weapon. They don't have the damage or accuracy to compete with true sniper rifles in that role and their heavy recoil penalizes rapid-firing. On the other hand, their small magazine size makes them unimpressive in direct combat. Only with the Torgue or Vladof spinigun barrels do they become competitive, the former (Cannons) being excellent against enemies with physical shields such as BUL and PWR Loaders, and the latter (Gatling Guns) delivering three bullets at a time with good accuracy.
- Torgue assault rifles deal massive bonus explosive damage, making them superior in raw damage, or against enemies with bullet-blocking shell/shield; this is especially true with the Spinigun barrel (Spitters). However, all variants fire a slow projectile that requires aim compensation to hit distant and/or agile enemies.
- Vladof assault rifles are a step up from Bandit rifles, but with higher accuracy and lower recoil. Vladof rifles are solid and useful in almost all situations, though this comes at the expense of greatly increased ammo consumption.
Parts[]
External reference: BL2 Rifles
Part Value | Part Type | Manufacturer | Rarity/Type | Effects |
---|---|---|---|---|
GD_Weap_AssaultRifle.Body.AR_Body_Bandit | Body | Bandit/Scav | Common | |
GD_Weap_AssaultRifle.Body.AR_Body_Bandit_2 | Body | Bandit/Scav | Uncommon | |
GD_Weap_AssaultRifle.Body.AR_Body_Bandit_3 | Body | Bandit/Scav | Rare | |
GD_Weap_AssaultRifle.Body.AR_Body_Bandit_4 | Body | Bandit/Scav | Epic | |
GD_Weap_AssaultRifle.Body.AR_Body_Dahl | Body | Dahl | Common | |
GD_Weap_AssaultRifle.Body.AR_Body_Dahl_2 | Body | Dahl | Uncommon | |
GD_Weap_AssaultRifle.Body.AR_Body_Dahl_3 | Body | Dahl | Rare | |
GD_Weap_AssaultRifle.Body.AR_Body_Dahl_4 | Body | Dahl | Epic | |
GD_Weap_AssaultRifle.Body.AR_Body_Jakobs | Body | Jakobs | Common | |
GD_Weap_AssaultRifle.Body.AR_Body_Jakobs_2 | Body | Jakobs | Uncommon | |
GD_Weap_AssaultRifle.Body.AR_Body_Jakobs_3 | Body | Jakobs | Rare | |
GD_Weap_AssaultRifle.Body.AR_Body_Jakobs_4 | Body | Jakobs | Epic | |
GD_Weap_AssaultRifle.Body.AR_Body_Torgue | Body | Torgue | Common | |
GD_Weap_AssaultRifle.Body.AR_Body_Torgue_2 | Body | Torgue | Uncommon | |
GD_Weap_AssaultRifle.Body.AR_Body_Torgue_3 | Body | Torgue | Rare | |
GD_Weap_AssaultRifle.Body.AR_Body_Torgue_4 | Body | Torgue | Epic | |
GD_Weap_AssaultRifle.Body.AR_Body_Vladof | Body | Vladof | Common | |
GD_Weap_AssaultRifle.Body.AR_Body_Vladof_2 | Body | Vladof | Uncommon | |
GD_Weap_AssaultRifle.Body.AR_Body_Vladof_3 | Body | Vladof | Rare | |
GD_Weap_AssaultRifle.Body.AR_Body_Vladof_4 | Body | Vladof | Epic | |
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien | Barrel | Bandit, Dahl, Torgue, Vladof only | E-Tech (BL2 only) | |
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Bandit | Barrel | Bandit/Scav | Any | |
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl | Barrel | Dahl | Any | |
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs | Barrel | Jakobs | Uncommon and rarer | |
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Bandit | Barrel | Torgue; Bandit/Scav only | Uncommon and rarer | |
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Dahl | Barrel | Torgue; Dahl only | Uncommon and rarer | |
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Jakobs | Barrel | Torgue; Jakobs only | Uncommon and rarer | |
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Torgue | Barrel | Torgue; Torgue only | Uncommon and rarer | |
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Vladof | Barrel | Torgue; Vladof only | Uncommon and rarer | |
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof | Barrel | Vladof | Any | |
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Minigun | Barrel | Vladof | Uncommon and rarer | |
GD_Weap_AssaultRifle.Grip.AR_Grip_Bandit | Grip | Bandit/Scav | - | |
GD_Weap_AssaultRifle.Grip.AR_Grip_Dahl | Grip | Dahl | - | |
GD_Weap_AssaultRifle.Grip.AR_Grip_Jakobs | Grip | Jakobs | - | |
GD_Weap_AssaultRifle.Grip.AR_Grip_Torgue | Grip | Torgue | - | |
GD_Weap_AssaultRifle.Grip.AR_Grip_Vladof | Grip | Vladof | - | |
GD_Weap_AssaultRifle.Stock.AR_Stock_Bandit | Stock | Bandit/Scav | - | |
GD_Weap_AssaultRifle.Stock.AR_Stock_Dahl | Stock | Dahl | - | |
GD_Weap_AssaultRifle.Stock.AR_Stock_Jakobs | Stock | Jakobs | - | |
GD_Weap_AssaultRifle.Stock.AR_Stock_Torgue | Stock | Torgue | - | |
GD_Weap_AssaultRifle.Stock.AR_Stock_Vladof | Stock | Vladof | - | |
GD_Weap_AssaultRifle.Sight.AR_Sight_Bandit | Scope | Bandit/Scav | Uncommon and rarer | |
GD_Weap_AssaultRifle.Sight.AR_Sight_Dahl | Scope | Dahl | Uncommon and rarer | |
GD_Weap_AssaultRifle.Sight.AR_Sight_Jakobs | Scope | Jakobs | Uncommon and rarer | |
GD_Weap_AssaultRifle.Sight.AR_Sight_Torgue | Scope | Torgue | Uncommon and rarer | |
GD_Weap_AssaultRifle.Sight.AR_Sight_Vladof | Scope | Vladof | Uncommon and rarer | |
GD_Weap_AssaultRifle.Sight.AR_Sight_None | Scope | - | Uncommon or Rare | No scope |
GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Damage | Accessory | - | Uncommon and rarer | Increased damage |
GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Wild | Accessory | - | Uncommon and rarer | Increased damage and fire rate, significantly decreased accuracy |
GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_1 | Accessory | Dahl, Jakobs, Vladof only | Uncommon and rarer | Increased melee damage |
GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_2 | Accessory | Bandit/Scav, Torgue only | Uncommon and rarer | Increased melee damage |
GD_Weap_AssaultRifle.Accessory.AR_Accessory_Box_BulletSpeed | Accessory | - | Uncommon and rarer | Increased projectile speed and slightly increased fire rate |
GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability | Accessory | - | Uncommon and rarer | Increased stability |
GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud1_MagSize | Accessory | - | Uncommon and rarer | Increased magazine capacity |
GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud2_Accuracy | Accessory | - | Uncommon and rarer | Increased accuracy |
GD_Weap_AssaultRifle.Accessory.AR_Accessory_None | Accessory | - | Uncommon or Rare | No accessory |
GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire | Element | Bandit/Scav, Dahl, Vladof only | Uncommon and rarer | Incendiary |
GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock | Element | Bandit/Scav, Dahl, Vladof only | Uncommon and rarer | Shock |
GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive | Element | Bandit/Scav, Dahl, Vladof only | Uncommon and rarer | Corrosive |
GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag | Element | Bandit, Dahl, Vladof only | Uncommon and rarer | Slag (BL2 only) |
GD_Weap_AssaultRifle.elemental.AR_Elemental_Ice | Element | Scav, Dahl, Vladof only | Uncommon and rarer | Cryo (TPS only) |
GD_Weap_AssaultRifle.elemental.AR_Elemental_None | Element | - | - | Non-elemental |
Borderlands: The Pre-Sequel[]
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Borderlands 3[]
In Borderlands 3, weapons are titled according to manufacturer and barrel variant. Each manufacturers have several different barrel models with exclusive accessory sets (beside Alien Barrel) for each weapon types. Jakobs assault rifles with certain trigger/grip will come with Gatlin' prefix or Masher suffix.
Manufacturer | Power model | Accurate/Balanced model | Rapid model | Chaingun model | Alien | Special |
---|---|---|---|---|---|---|
COV | Purferater | BizZurker | Ratatater | Wizzperer | ||
Dahl | Jaguar | Caracal | Puma | - | Mngwa | |
Jakobs | Carbine | Repeater | Clipper | - | - | Masher |
Torgue | Stranger | Polisher | Flogger | Blister | ||
Vladof | Shlaga | Maslo | Oddy-knocky | Bezoomy | Burzum |
- COV assault rifles use an engine to pull ammunition directly from ammo capacity, which gives them the ability to avoid reloading; this comes with the cost that they need to start the engine before firing (which decreases weapon switching speed), and will break after sustaining firing for too long, after which they need to repair manually (can be avoid by stop firing and wait for cooling). Repairing takes slightly more time than reloading guns of other manufactures.
- Dahl assault rifles tend to work like modern tactical weapons with balanced overall stats and reliable recoil control. Most of them comes with fire selector that can be switched between any 2 of full-auto, semi-auto or burst-firing, which can also synergies with adjustable scope that switches weapon zoom along with fire selector, makes them suitable for most situations.
- Jakobs assault rifles keep acting as high-caliber battle rifles with high damage but strong recoil, small magazine size and no element (mostly). Beside traditional semi-automatic rifles, they can also be full-auto Gatlin' at a cost of decreased accuracy, or shotgun-like Masher that fires multiple pellets in a cone-shape.
- Torgue assault rifles are semi-automatic rifles that fires slow-moving explosive gyrojets with high recoil and slow projectile speed (which is still faster than that from the previous game). They also comes with a sticky mode that don't explode immediately on impact, but gain damage bonus as more sticky rounds are stuck on the same target. Unlike in previous game, they can come with different element now.
- Vladof assault rifles functions more like submachine guns, with high fire rate, low recoil but low damage per shot. Most of them also come with an underbarrel accessory, which can be an extra weapon like shotgun or grenade launcher that refills automatically when not used, a bipod that can be deployed to improve handling at a cost of mobility, or a second set of chaingun barrel to further increase fire rate at a cost of accuracy.
- See also: List of assault rifles in Borderlands 3
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Tiny Tina's Wonderlands[]
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