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[[Category:Crimson Armory missions]]


Walkthrough

Objectives

Enter and destroy the Atlas armory.

  • Enter code: 0/1
  • Expose munitions: 0/1
"You have the code to get into the weapons depot. The code is Blue, Yellow, Cyan, Orange. BYCO, remember? Once inside the depot you need to expose the munitions to ensure their destruction. Be careful, don't expect Knoxx to take this lying down, though."

Strategy

Boss Fight

When fighting Knoxx, always aim for consistent headshots; they deal many times more damage than body shots and often cause him to flinch, throwing off his aim. Through the fight, there will be three waves of enemies: 2 Devastators, two waves each containing two Lance Medics, and 2 Badass Devastators. Be careful not to be cornered between Devastators and Knoxx; they are both very powerful. The Medics, however, are the greatest threat. They will heal Knoxx to full health in 5–10 seconds if not quickly eliminated.

Code:

At the top of platform there is a bunker entrance marked easily on the map with door and 4 color locks. Change the color of the locks to match the code. It is stated in the mission description. The code is Blue, Yellow, Cyan, Orange. BYCO. Then try the lock. The next section of the mission has a timer countdown so be careful and organized.

Exposing Munitions & Looting:

Be careful when entering as there are game glitches a few errors in failed missions that some people have been reporting that they are then locked out of the vault. There is a secret entrance (floor glitch) to loot the vault without the timer. As soon as you enter the vault one of the rooms starts a detonation timer. 2 minutes 30 seconds. You must expose the munitions and loot and somehow exit. A lot of people have been having trouble exposing the munitions it may seem hard but surprisingly its just in a weird spot. Run all the way to the elevator, don't go down though! On the computer panel there will be two buttons the one on the left will check off "Expose Munitions" hit this one then Next to the button, press the other to go down the elevator in the corner of the panel there's something that looks like a bunch of wires. It will light up like any other mission objective turn your quest in and then loot the armory.

  • The Red Force Shield door will only be open when an armory quest is active;
  • 3 Armory Missions: Armory Assault, Super-Marcus Sweep, and It's Like Christmas!

Tl;Dr:

  1. Kill Knoxx
  2. Type vault door code BYCO
  3. Glitch: use floor glitch before red shield corridor -> drop down -> no timer -> loot --> user exits, saving loot . END.
  4. Legit: Walk down corridor to control room (straight)
  5. Center of computers near the floor activate munitions --> Take elevator down = the control room is the elevator
  6. Timer Starts. 2 minutes 30 Seconds
  7. Loot
  8. Exit the vault area (before timer ends) by walking through lower levels of vault to another open door to where you killed Knoxx.
  9. Explosion and re-spawn at start of map area.. No penalties + loot.

Completion

"You've done it! With their stockpile either destroyed or in your backpack, hopefully Atlas will finally leave you and Pandora alone."

Bugs

  • The player (along with either the aid of Grenade jumping or Sledges Shotgun) can use the floor glitch to gain access to all the chests without triggering the countdown sequence. The player is then able to loot, pause > exit and re-load their last save to get to T-Bone Junction and get back to the armory, however they will have to fight General Knoxx again. The armory will reset itself with new weapons for each chest, and with the help of the modding tool Willow Tree, the player is able to edit the amount of inventory slots they have, ultimately allowing the player to gather all the weapons in the armory and exit VIA Menu or Grenade jump/Sledges Shotgun VIA the unmapped floor again and either now go along with the legit mission, or exit > reload and repeat. (Awaits Testing)
  • The entrance to the room with red shielded walls has an incompletely-mapped floor. Falling through the gap at the door will allow the player unlimited time in the Armory.
  • Quitting the game after completing both objectives, but not turning them in, will also leave the player locked out of the Armory. As of writing, the best workaround is to join the game of someone else who is on this quest and complete it there. However, it can also be solved by overloading the floor with medkits, clipping through and proceeding to grenade-jump back up through the incompletely-mapped floor with the use of a sticky grenade, or using Sledge's Shotgun in multiplayer to propel a player over to the roof of the Armory. A thread on the Gearbox forums about people experiencing this glitch can be found here.
  • If this mission is to be executed in Multiplayer, it is possible for a friend to accept the Super-Marcus Sweep quest. This will result in you completing the latter quest rather than the main quest. This is one of many multiplayer glitches; so in doing this quest, either do it alone or with somebody having the same active quest as you.

thumb|left|300px|Borderlands - Armory Glitch Fully Detailed. ToDo and Not

thumb|left|300px|Borderlands: Unlimited time in the Armory:: GLITCH! thumb|left|300px|Borderlands Knoxx Armory No Timer Glitch
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