Borderlands Wiki
No edit summary
(31 intermediate revisions by 23 users not shown)
Line 1: Line 1:
&nbsp
 
 
{{infobox mission
 
{{infobox mission
| name = Armory Assault
+
| name = Armory Assault
 
| location = [[Crimson Armory]]
 
| location = [[Crimson Armory]]
| image =
+
| image = Armory Assault 1.jpg
 
| imagewidth =
 
| imagewidth =
 
| caption =
 
| caption =
 
| given = [[Athena]]
 
| given = [[Athena]]
| level =
+
| level = 38
| rewards =
+
| rewards = 9600 XP
| level2 =
+
| level2 = 55
| rewards2 =
+
| rewards2 = 16416 XP
 
| previous = [[Bridging the Gap]]
 
| previous = [[Bridging the Gap]]
 
| next = [[Loot Larceny]]
 
| next = [[Loot Larceny]]
  +
| game = Borderlands
 
| dlc = The Secret Armory of General Knoxx
 
| dlc = The Secret Armory of General Knoxx
  +
| type = Story mission
 
}}
 
}}
  +
'''Armory Assault''' is a story mission in ''[[The Secret Armory of General Knoxx]]'' given by [[Athena]].
  +
  +
==Background==
 
:''"You have the code to get into the weapons depot. The code is Blue, Yellow, Cyan, Orange. BYCO, remember? Once inside the depot you need to expose the munitions to ensure their destruction. Be careful, don't expect [[General Knoxx|Knoxx]] to take this lying down though."''
   
 
==Walkthrough==
 
==Walkthrough==
  +
[[Image:Armory Assault|thumb|300px|right|Video walkthrough]]
  +
 
===Objectives===
 
===Objectives===
Enter and destroy the [[Crimson Armory|Atlas armory]].
+
:Enter and destroy the [[Crimson Armory|Atlas armory]].
*Enter code: 0/1
+
:*Enter code
*Expose munitions: 0/1
+
:*Expose munitions
  +
:''"You have the code to get into the weapons depot. The code is Blue, Yellow, Cyan, Orange. BYCO, remember? Once inside the depot you need to expose the munitions to ensure their destruction. Be careful, don't expect [[General Knoxx|Knoxx]] to take this lying down, though."''
 
 
===Strategy===
  +
The first part of the mission is to defeat [[General Knoxx]]. Knoxx fights in his own special [[Devastator (enemy)|Devastator]] with dual energy cannons mounted on the arms. These [[Eridian]]-based weapons are able to track moving targets and can be quite damaging if they connect. They are shock-based attacks than can be resisted effectively with Cationic shields or appropriate Class MODs. Knoxx's Devastator armour also has a leap attack capability, where he flies into the air with his armor's jetpack and then slams into the ground. It does significant damage, although the attack is easily spotted and can be avoided by leaping away just before the impact.
  +
  +
When the fight starts, Knoxx will fight alone, but after he loses about 30% or 40% health, he summons two Devastators, then several [[Lance Combat Medic]]s, and a Badass Devastator when he has 10% or 20% health left. The most important part of this fight is to kill the medics promptly as their Lance Aid Station Scorpios can quickly heal General Knoxx back to full health with their powerful percentage-based healing effect. These waves of enemies will still appear even if General Knoxx is killed quickly.
  +
  +
Failing to kill General Knoxx in a short period of time will result in him sending out more waves of Devastators and medics. This may make defeating him incredibly difficult.
  +
  +
Good weapons to use against General Knoxx are rapid-fire automatic weapons that can inflict a sustained barrage of gunfire to his head. Shots to Knoxx's head will land [[critical hit]]s which interrupt the charging of his cannons and throw off his targeting, just like any other Devastator.
  +
  +
The containers in the middle of the combat zone can provide substantial cover and can be used tactically to lure Knoxx into places where he can become temporarily stuck. With some firing angles this means that players can gain a line of sight on Knoxx's head while Knoxx's return fire does nothing more harmful than light up the far side of a container.
  +
  +
Dazing the General using a [[Lilith|Siren]] or [[Hunter]]'s ranged dazing skills can be a very effective addition to the fight. To a lesser degree [[Berserker]]'s melee stun can be used when engaging Knoxx at close quarters. If he is staggered or dazed, his overall combat effectiveness is greatly diminished.
   
  +
A slightly risky but extremely effective strategy is to try staying right up close on Knoxx's front. His arm weapons have an convergence point that is a good distance back. His cannons cannot track nearby targets well and attackers are free to blast away at him with close range weapons. However, this will usually trigger him to start performing leap attacks.
=== Strategy===
 
====Boss Fight====
 
When fighting Knoxx, always aim for consistent headshots; they deal many times more damage than body shots and often cause him to flinch, throwing off his aim. Through the fight, there will be three waves of enemies: 2 Devastators, a wave of 4 or so Lance Medics, and 2 Badass Devastators. Be careful not to be cornered between Devastators and Knoxx; they are both very powerful. The Medics, however, are the greatest threat. They will heal Knoxx to full health in 5-10 seconds if not quickly eliminated.
 
   
  +
If the Badass Devastator is spawned before Knoxx dies, a counter tactic is to position Knoxx in the middle, blocking the other Devastator's line of sight. The Devastator's rockets can deal significant damage, but with Knoxx's massive armored suit in the way, they have little chance of reaching attackers. Additional Badass Devastators will spawn some time after the first is killed making the Badass a high priority.
<u>Code</u>:
 
   
  +
[[File:Armory Map Edit.png|left|thumb|Location of the rock.]]Upon entering the area, players can also go directly to the left where there is a rock along the wall which offers some good cover. General Knoxx and the additional Devastators can't strike targets behind that cover, and the rock is also small enough to offer a position with which to strike back at them.
At the top of platform there is a bunker entrance marked easily on the map with door and 4 color locks. Change the color of the locks to match the code. It is stated in the mission description. ''The code is Blue, Yellow, Cyan, Orange. BYCO. ''Then try the lock. The next section of the mission has a timer countdown so be careful and organized.
 
  +
{{clr}}
   
  +
After defeating General Knoxx, the red force field blocking the way will power down, leading to a locked door. This door can be opened by entering the color combination. The color combination, is the one found during the mission [[Code Breaker: Time is Bullets]], which is [[Code Breaker: Time is Bullets#Strategy|BYCO]], e.g.: Blue, Yellow, Cyan, Orange.
<u>Exposing Munitions & Looting</u>:
 
   
  +
Once the code is entered, the door will open, allowing access to the Armory proper. To complete the mission, players should walk to the elevator. On pressing the elevator button, a 2:30 countdown will begin, time during which as many chests should be looted as possible.
Be careful when entering as there are game glitches a few errors in failed missions that some people have been reporting that they are then locked out of the vault. There is a secret entrance (floor glitch) to loot the vault without the timer. As soon as you enter the vault one of the rooms starts a detonation timer. 2 minutes 30 seconds. You must expose the munitions and loot and somehow exit. A lot of people have been having trouble exposing the munitions it may seem hard but suprisingly its just in a weird spot. Run all the way to the elevator, don't go down though! On the computer panel there will be two buttons the one on the left will check off "Expose Munitions" hit this one then Next to the button, press the other to go down the elevator in the corner of the panel theres something that looks like a bunch of wires. It will light up like any other mission objective turn your quest in and then loot the armory.
 
*The Red Force Shield door will only be open when an <u>''armory quest is active''</u>;
 
   
  +
At the end of the countdown, the Armory will be destroyed, killing the vault hunter. The player will respawn at the beginning of the map, but will not pay any respawn fees.
*3 Armory Missions: ''Armory Assault'', ''Super-Marcus Sweep'', and ''It's Like Christmas''!
 
<u>Tl;Dr</u>:
 
   
  +
There are many ways to loot the Armory, including glitchy ways. For an in-depth explanation, [[Crimson Armory/Crimson Armory Glitch|here]].
#Kill Knoxx
 
#Type vault door code BYCO
 
#Glitch: use floor glitch before red shield corridor -> drop down -> no timer -> loot --> user exits, saving loot . END.
 
#Legit: Walk down corridor to control room (straight)
 
#Center of computers near the floor activate munitions --> Take elevator down = the control room is the elevator
 
#Timer Starts. 2 minutes 30 Seconds
 
#Loot
 
#Exit the vault area (before timer ends) by walking through lower levels of vault to another open door to where you killed Knoxx.
 
#Explosion and re-spawn at start of map area.. No penalties + loot.
 
   
 
===Completion===
 
===Completion===
 
:''"You've done it! With their stockpile either destroyed or in your backpack, hopefully [[Atlas]] will finally leave you and [[Pandora]] alone."''
 
:''"You've done it! With their stockpile either destroyed or in your backpack, hopefully [[Atlas]] will finally leave you and [[Pandora]] alone."''
   
===Bug===
+
==Notes==
  +
*Players (along with either the aid of grenade jumping or Sledges Shotgun) can use the floor glitch to gain access to all the chests without triggering the countdown sequence. They can then loot, pause > exit and re-load their last save to get to T-Bone Junction and get back to the armory, however they will have to fight General Knoxx again. The armory will reset itself with new weapons for each chest.
 
*The entrance to the room with red shielded walls has an incompletely-mapped floor. Falling through the gap at the door will allow the player unlimited time in the Armory.
 
*The entrance to the room with red shielded walls has an incompletely-mapped floor. Falling through the gap at the door will allow the player unlimited time in the Armory.
*Quitting the game after completing both objectives, but not turning them in, will also leave the player locked out of the Armory. As of writing, the only workaround is to join the game of someone else who is on this quest and complete it there. A thread on the Gearbox forums about people experiencing this glitch can be found [http://gbxforums.gearboxsoftware.com/showthread.php?t=97997 here.] This can allegedly be solved by overloading the floor with medkits and clipping through, or using [[Sledge's Shotgun]] in multiplayer to propel a player over to the roof of the Armory.
+
*Quitting the game after completing both objectives, but not turning them in, will also leave Vault Hunters locked out of the Armory. As of writing, the best workaround is to join the game of someone else who is on this mission and complete it there. However, it can also be solved by overloading the floor with medkits, clipping through and proceeding to grenade-jump back up through the incompletely-mapped floor with the use of a sticky grenade, or using [[Sledge's Shotgun (Borderlands)|Sledge's Shotgun]] in multiplayer to propel a character over to the roof of the Armory. A thread on the Gearbox forums about people experiencing this glitch can be found [http://gbxforums.gearboxsoftware.com/showthread.php?t=97997 here.]
*If this mission is to be executed in Multiplayer, it is possible for a friend to accept the [[Super-Marcus Sweep]] quest. This will result in you completing the latter quest rather than the main quest. This is one of many multiplayer glitches; so in doing this quest, either do it alone or with somebody having the same active quest as you.
+
*If this mission is to be executed in multiplayer, it is possible for a friend to accept [[Super-Marcus Sweep]]. This will result in completing the latter mission rather than the main mission.
  +
*If playing as [[Lilith]], it is possible to avoid being killed by the explosion by using [[Phasewalk]] before the armory explodes.
   
  +
{{clr}}
[[Video:Borderlands - Armory Glitch Fully Detailed. ToDo and Not|thumb|left|300px|Borderlands - Armory Glitch Fully Detailed. ToDo and Not ]]
 
  +
{{Missions}}
   
  +
<!-- Interwiki links -->
{|
 
  +
[[fr:Attaque de l'armurerie]]
|[[Video:Borderlands: Unlimited time in the Armory:: GLITCH!|thumb|left|300px|Borderlands: Unlimited time in the Armory:: GLITCH! ]]
 
  +
[[ru:Штурм склада]]
|[[Video:Borderlands Knoxx Armory No Timer Glitch|thumb|left|300px|Borderlands Knoxx Armory No Timer Glitch ]]
 
|}
 
[[Category:The Secret Armory of General Knoxx main missions]]
 

Revision as of 19:25, 29 September 2019

[[Category:Crimson Armory missions]]

Armory Assault is a story mission in The Secret Armory of General Knoxx given by Athena.

Background

"You have the code to get into the weapons depot. The code is Blue, Yellow, Cyan, Orange. BYCO, remember? Once inside the depot you need to expose the munitions to ensure their destruction. Be careful, don't expect Knoxx to take this lying down though."

Walkthrough

Armory_Assault

Armory Assault

Video walkthrough

Objectives

Enter and destroy the Atlas armory.
  • Enter code
  • Expose munitions

Strategy

The first part of the mission is to defeat General Knoxx. Knoxx fights in his own special Devastator with dual energy cannons mounted on the arms. These Eridian-based weapons are able to track moving targets and can be quite damaging if they connect. They are shock-based attacks than can be resisted effectively with Cationic shields or appropriate Class MODs. Knoxx's Devastator armour also has a leap attack capability, where he flies into the air with his armor's jetpack and then slams into the ground. It does significant damage, although the attack is easily spotted and can be avoided by leaping away just before the impact.

When the fight starts, Knoxx will fight alone, but after he loses about 30% or 40% health, he summons two Devastators, then several Lance Combat Medics, and a Badass Devastator when he has 10% or 20% health left. The most important part of this fight is to kill the medics promptly as their Lance Aid Station Scorpios can quickly heal General Knoxx back to full health with their powerful percentage-based healing effect. These waves of enemies will still appear even if General Knoxx is killed quickly.

Failing to kill General Knoxx in a short period of time will result in him sending out more waves of Devastators and medics. This may make defeating him incredibly difficult.

Good weapons to use against General Knoxx are rapid-fire automatic weapons that can inflict a sustained barrage of gunfire to his head. Shots to Knoxx's head will land critical hits which interrupt the charging of his cannons and throw off his targeting, just like any other Devastator.

The containers in the middle of the combat zone can provide substantial cover and can be used tactically to lure Knoxx into places where he can become temporarily stuck. With some firing angles this means that players can gain a line of sight on Knoxx's head while Knoxx's return fire does nothing more harmful than light up the far side of a container.

Dazing the General using a Siren or Hunter's ranged dazing skills can be a very effective addition to the fight. To a lesser degree Berserker's melee stun can be used when engaging Knoxx at close quarters. If he is staggered or dazed, his overall combat effectiveness is greatly diminished.

A slightly risky but extremely effective strategy is to try staying right up close on Knoxx's front. His arm weapons have an convergence point that is a good distance back. His cannons cannot track nearby targets well and attackers are free to blast away at him with close range weapons. However, this will usually trigger him to start performing leap attacks.

If the Badass Devastator is spawned before Knoxx dies, a counter tactic is to position Knoxx in the middle, blocking the other Devastator's line of sight. The Devastator's rockets can deal significant damage, but with Knoxx's massive armored suit in the way, they have little chance of reaching attackers. Additional Badass Devastators will spawn some time after the first is killed making the Badass a high priority.

Armory Map Edit

Location of the rock.

Upon entering the area, players can also go directly to the left where there is a rock along the wall which offers some good cover. General Knoxx and the additional Devastators can't strike targets behind that cover, and the rock is also small enough to offer a position with which to strike back at them.

After defeating General Knoxx, the red force field blocking the way will power down, leading to a locked door. This door can be opened by entering the color combination. The color combination, is the one found during the mission Code Breaker: Time is Bullets, which is BYCO, e.g.: Blue, Yellow, Cyan, Orange.

Once the code is entered, the door will open, allowing access to the Armory proper. To complete the mission, players should walk to the elevator. On pressing the elevator button, a 2:30 countdown will begin, time during which as many chests should be looted as possible.

At the end of the countdown, the Armory will be destroyed, killing the vault hunter. The player will respawn at the beginning of the map, but will not pay any respawn fees.

There are many ways to loot the Armory, including glitchy ways. For an in-depth explanation, here.

Completion

"You've done it! With their stockpile either destroyed or in your backpack, hopefully Atlas will finally leave you and Pandora alone."

Notes

  • Players (along with either the aid of grenade jumping or Sledges Shotgun) can use the floor glitch to gain access to all the chests without triggering the countdown sequence. They can then loot, pause > exit and re-load their last save to get to T-Bone Junction and get back to the armory, however they will have to fight General Knoxx again. The armory will reset itself with new weapons for each chest.
  • The entrance to the room with red shielded walls has an incompletely-mapped floor. Falling through the gap at the door will allow the player unlimited time in the Armory.
  • Quitting the game after completing both objectives, but not turning them in, will also leave Vault Hunters locked out of the Armory. As of writing, the best workaround is to join the game of someone else who is on this mission and complete it there. However, it can also be solved by overloading the floor with medkits, clipping through and proceeding to grenade-jump back up through the incompletely-mapped floor with the use of a sticky grenade, or using Sledge's Shotgun in multiplayer to propel a character over to the roof of the Armory. A thread on the Gearbox forums about people experiencing this glitch can be found here.
  • If this mission is to be executed in multiplayer, it is possible for a friend to accept Super-Marcus Sweep. This will result in completing the latter mission rather than the main mission.
  • If playing as Lilith, it is possible to avoid being killed by the explosion by using Phasewalk before the armory explodes.