Borderlands Wiki
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{{stub}}
 
 
{{infobox location
 
{{infobox location
| map = File:2012-09-26 00046.png
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| map = <gallery>
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Arid Nexus Badlands Banner.jpg|Intro
| region =
 
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Arid_Nexus_-_Badlands_MapKD.png|Map
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</gallery>
 
| region = Blight Region
 
| fasttravel = Arid Nexus - Badlands
 
| fasttravel = Arid Nexus - Badlands
 
| connections = [[Arid Nexus - Boneyard]]
 
| connections = [[Arid Nexus - Boneyard]]
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| dlc =
 
| dlc =
 
}}
 
}}
'''Arid Nexus - Badlands''' is an area in ''[[Borderlands 2]]''.
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'''Arid Nexus - Badlands''' is an area in ''[[Borderlands 2]]''. Arid Nexus - Badlands is a region that was originally named [[Arid Badlands]] in ''[[Borderlands]]''. This area still consists of places from the original Badlands such as the house of [[T.K. Baha]], the starting area/bus stop and [[Fyrestone]].
 
Arid Nexus - Badlands is a region that was originally named [[Arid Badlands]] in ''[[Borderlands]]''. This area still consists of places from the original Badlands such as the house of [[T.K. Baha]], the starting area/bus stop and [[Fyrestone]].
 
   
 
Noticeably different is the presence of many [[Hyperion]] installations, particularly [[Eridium]] pipelines and an overpass situated above Fyrestone. Also present are pools of [[slag]].
 
Noticeably different is the presence of many [[Hyperion]] installations, particularly [[Eridium]] pipelines and an overpass situated above Fyrestone. Also present are pools of [[slag]].
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===Common Enemies===
 
===Common Enemies===
 
*[[Constructor]]s
 
*[[Constructor]]s
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*[[Engineer (Hyperion)|Engineers]]
 
*[[Loader]]s
 
*[[Loader]]s
 
*[[Skag]]s
 
*[[Skag]]s
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==Points of Interest==
 
==Points of Interest==
 
===Fyrestone===
 
===Fyrestone===
Fyrestone has become a slag-soaked junk yard since Hyperion moved their operation into the area. At the orders of [[Handsome Jack]] the town was preserved to mock the original [[Vault Hunters]], although robots were sent in to kill any remaining inhabitants. [[Dr. Zed]]'s old house still stands, although it is screened off by a lightning shield. This can be disabled from a breaker elevated on a covered platform next to the overpass above. Inside is a med vendor, and an ECHO recorder chronicling a fragment of Pandora's history. [[Marcus Kincaid]]'s gun shop is no longer open for business, although an ammo dump outside is still accessible. There is also a weapon crate on the roof.
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Fyrestone has become a slag-soaked junkyard since Hyperion moved their operations into the area. At the orders of [[Handsome Jack]], the town was preserved to mock the original [[Vault Hunters]], although robots were sent in to kill any remaining inhabitants. [[Dr. Zed]]'s old house still stands, although it is screened off by an electrical barrier. This can be disabled from a breaker elevated on a covered platform next to the overpass above. Inside is a med vendor, and an ECHO recorder chronicling a fragment of Pandora's history. [[Marcus Kincaid]]'s gun shop is no longer open for business, although an ammo dump outside is still accessible. There is also a weapon crate on the roof.
   
 
===Hyperion Info Stockade===
 
===Hyperion Info Stockade===
The Stockade is reached via the elevated section of highway in the northeastern corner of the area. The player must use the elevator to reach the highway, close to where [[Saturn ]] spawns. En route to the Stockade a group of Hyperion robots will land, followed by a Badass [[Constructor]]. The power switch to the electric fence around [[Zed]]'s original home in [[Fyrestone ]] is accessible by jumping onto a platform to the right about halfway to the Stockade.
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The Stockade is reached via the elevated section of highway in the northeastern corner of the area. Vault Hunters must use the elevator to reach the highway, close to where [[Saturn]] spawns. En route to the Stockade a group of Hyperion robots will land, followed by a Badass [[constructor]]. The power switch to the electric fence around Dr. Zed's old home is on a nearby raised platform separate from the highway at about the same elevation.
   
The ground floor of the Stockade is defended by Hyperion troops, while the top floor, which houses the computer to be accessed for the [[Data Mining]] quest, is defended by a host of Hyperion robots, including a further [[Constructor]].
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The ground floor of the Stockade is defended by Hyperion troops, while the top floor, which houses the computer to be accessed for the [[Data Mining]] mission, is defended by a host of Hyperion robots, including a further constructor.
   
 
===T.K. Baha's House===
 
===T.K. Baha's House===
T.K. Baha's House is located near the transition to [[Arid Nexus - Boneyard]]. It has long been abandoned and now lies empty, with tipped-over chairs and little else to mark any previous occupancy. When the mission [[Uncle Teddy]] is collected from the old Fyrestone Bounty Board, a trapdoor leading to a basement level can be opened by way of a [[The Holy Spirits|Holy Spirits]] emblem dangling from the ceiling fan. The basement holds a weapon vendor and various lootable cash boxes and lockers.
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T.K. Baha's House is located near the transition to [[Arid Nexus - Boneyard]]. It has long been abandoned and now lies empty, with tipped-over chairs and little else to mark any previous occupancy. When the mission [[Uncle Teddy]] is collected from the old [[Fyrestone Bounty Board]], a trapdoor leading to a basement level can be opened by way of a [[The Holy Spirits|Holy Spirits]] emblem dangling from the ceiling fan. The basement holds a weapon vendor and various lootable cash boxes and lockers.
   
 
==Notes==
 
==Notes==
[[Image:Underlevelledskag.jpg|thumb|right|250px|Aaaaawwww, lookit him doing 5 damage to your shield.]]While most [[skags]] in the area are levelled reasonably close to other units in the area, approaching a hole in the large open area where Saturn appears will reveal one of them is lagging behind and is more appropriately levelled for the first game.
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*While most [[skags]] in the area are leveled reasonably close to other enemies in the area, approaching a skag hole next to the Fyrestone Motel will reveal an underleveled skag that is more appropriately leveled for the first game (i.e. on Normal Mode, enemies will be at level 27 while the skag will be at level 3).
  +
**The skag will always spawn at level 3 regardless if the game is set to [[True Vault Hunter Mode]], [[Ultimate Vault Hunter Mode]], or Overpower levels.
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*The electric fence may be disabled most easily using a sticky longbow or similar grenade (ie [[Chain Lightning]], etc.) thrown from atop the building across from the electric fence. Alternatively, one may shoot the fusebox from the ammo trunk atop the path of metal panels along the side of one of the ridges of rock (the fusebox's hitbox extends beyond the metal panel which faces the trunk).
   
 
==Challenges==
 
==Challenges==
 
*[[Beginning of the End]]
 
*[[Beginning of the End]]
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*[[Hey! Over Here!]]
* Hidden Claptrap
 
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*[[Boned]]
   
 
==Trivia==
 
==Trivia==
 
*A box of brains lies on the floor of T.K. Baha's House, alluding to his role in [[The Zombie Island of Dr. Ned]].
 
*A box of brains lies on the floor of T.K. Baha's House, alluding to his role in [[The Zombie Island of Dr. Ned]].
*The entrance to Skag Gully from the original game is sealed off as well to familiar exits to Tartarus Station, Wayward Pass, Fyrestone Coliseum and the gap to the other areas over Piss Wash Gully
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*The entrance to Skag Gully from the original game is sealed off as well to familiar exits to Tartarus Station, Wayward Pass, Fyrestone Coliseum, and the gap to the other areas over Piss Wash Gully.
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*It and [[Control Core Angel]] are the only locations in the base game that lacks the "Cult of the Vault" [[challenge]].
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==See Also==
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*[[Arid Badlands]]
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==Media==
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<gallery widths="218" position="center" spacing="small" captionalign="center" hideaddbutton="true" orientation="none" navigation="true">
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20180808164456 1.jpg|Fyrestone-1
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20180808164447 1.jpg|Fyrestone-2
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20180808164513_1.jpg|Hyperion Info Stockade
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20180808164537_1.jpg|T.K Baha's House
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20180808164554_1.jpg|(Former) Fyrestone Coliseum Entrance
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20180808164717_1.jpg|Bone Head 2.0's Lair
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20180808164814_1.jpg|Saturn's Spawn Area
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BL2 Arid Nexus - Badlands Weapon Chests Guide
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</gallery>
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{{Navigate locations bl2}}
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<!-- Interwiki links -->
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[[fr:Arid Nexus - Badlands]]
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[[ru:Сердце Пустыни - Бесплодные Земли]]
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[[uk:Серце Пустелі - Пустка]]

Latest revision as of 18:04, 15 August 2022

Arid Nexus - Badlands is an area in Borderlands 2. Arid Nexus - Badlands is a region that was originally named Arid Badlands in Borderlands. This area still consists of places from the original Badlands such as the house of T.K. Baha, the starting area/bus stop and Fyrestone.

Noticeably different is the presence of many Hyperion installations, particularly Eridium pipelines and an overpass situated above Fyrestone. Also present are pools of slag.

Inhabitants

Common Enemies

Notable Enemies

Points of Interest

Fyrestone

Fyrestone has become a slag-soaked junkyard since Hyperion moved their operations into the area. At the orders of Handsome Jack, the town was preserved to mock the original Vault Hunters, although robots were sent in to kill any remaining inhabitants. Dr. Zed's old house still stands, although it is screened off by an electrical barrier. This can be disabled from a breaker elevated on a covered platform next to the overpass above. Inside is a med vendor, and an ECHO recorder chronicling a fragment of Pandora's history. Marcus Kincaid's gun shop is no longer open for business, although an ammo dump outside is still accessible. There is also a weapon crate on the roof.

Hyperion Info Stockade

The Stockade is reached via the elevated section of highway in the northeastern corner of the area. Vault Hunters must use the elevator to reach the highway, close to where Saturn spawns. En route to the Stockade a group of Hyperion robots will land, followed by a Badass constructor. The power switch to the electric fence around Dr. Zed's old home is on a nearby raised platform separate from the highway at about the same elevation.

The ground floor of the Stockade is defended by Hyperion troops, while the top floor, which houses the computer to be accessed for the Data Mining mission, is defended by a host of Hyperion robots, including a further constructor.

T.K. Baha's House

T.K. Baha's House is located near the transition to Arid Nexus - Boneyard. It has long been abandoned and now lies empty, with tipped-over chairs and little else to mark any previous occupancy. When the mission Uncle Teddy is collected from the old Fyrestone Bounty Board, a trapdoor leading to a basement level can be opened by way of a Holy Spirits emblem dangling from the ceiling fan. The basement holds a weapon vendor and various lootable cash boxes and lockers.

Notes

  • While most skags in the area are leveled reasonably close to other enemies in the area, approaching a skag hole next to the Fyrestone Motel will reveal an underleveled skag that is more appropriately leveled for the first game (i.e. on Normal Mode, enemies will be at level 27 while the skag will be at level 3).
  • The electric fence may be disabled most easily using a sticky longbow or similar grenade (ie Chain Lightning, etc.) thrown from atop the building across from the electric fence. Alternatively, one may shoot the fusebox from the ammo trunk atop the path of metal panels along the side of one of the ridges of rock (the fusebox's hitbox extends beyond the metal panel which faces the trunk).

Challenges

Trivia

  • A box of brains lies on the floor of T.K. Baha's House, alluding to his role in The Zombie Island of Dr. Ned.
  • The entrance to Skag Gully from the original game is sealed off as well to familiar exits to Tartarus Station, Wayward Pass, Fyrestone Coliseum, and the gap to the other areas over Piss Wash Gully.
  • It and Control Core Angel are the only locations in the base game that lacks the "Cult of the Vault" challenge.

See Also

Media