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Arid Nexus - Badlands is an area in Borderlands 2. Arid Nexus - Badlands is a region that was originally named Arid Badlands in Borderlands. This area still consists of places from the original Badlands such as the house of T.K. Baha, the starting area/bus stop and Fyrestone.

Noticeably different is the presence of many Hyperion installations, particularly Eridium pipelines and an overpass situated above Fyrestone. Also present are pools of slag.

Inhabitants[]

Common Enemies[]

Notable Enemies[]

Points of Interest[]

Fyrestone[]

Fyrestone has become a slag-soaked junkyard since Hyperion moved their operations into the area. At the orders of Handsome Jack, the town was preserved to mock the original Vault Hunters, although robots were sent in to kill any remaining inhabitants. Dr. Zed's old house still stands, although it is screened off by an electrical barrier. This can be disabled from a breaker elevated on a covered platform next to the overpass above, identified by a purple glow from the slug puddle below it. Inside is a med vendor, and an ECHO recorder chronicling a fragment of Pandora's history. Marcus Kincaid's gun shop is no longer open for business, although an ammo dump outside is still accessible. There is also a weapon crate on the roof.

Hyperion Info Stockade[]

The Stockade is reached via the elevated section of highway in the northeastern corner of the area. Vault Hunters must use the elevator to reach the highway, close to where Saturn spawns. En route to the Stockade a group of Hyperion robots will land, followed by a Badass constructor.

The ground floor of the Stockade is defended by Hyperion troops, while the top floor, which houses the computer to be accessed for the Data Mining mission, is defended by a host of Hyperion robots, including a further constructor.

T.K. Baha's House[]

T.K. Baha's House is located near the transition to Arid Nexus - Boneyard. It has long been abandoned and now lies empty, with tipped-over chairs and little else to mark any previous occupancy. When the mission Uncle Teddy is collected from the old Fyrestone Bounty Board, a trapdoor leading to a basement level can be opened by way of a Holy Spirits emblem dangling from the ceiling fan. The basement holds a weapon vendor and various lootable cash boxes and lockers.

Notes[]

  • While most skags in the area are leveled reasonably close to other enemies in the area, approaching a skag hole next to the Fyrestone Motel will reveal an underleveled skag that is more appropriately leveled for the first game (i.e. on Normal Mode, enemies will be at level 27 while the skag will be at level 3).
  • The electric fence on Zed's house may be disabled most easily using a sticky longbow or similar grenade (ie. Chain Lightning, etc.) thrown from atop the building across from the electric fence (where one of the ECHO logs is found). Alternatively, it can usually simply be shot, either from that roof or from near the ammo trunk atop the path of metal panels along the side of one of the ridges of rock, as the fusebox's hitbox extends backwards beyond the metal panel it is mounted on. Lastly, the fusebox can be shot directly using a long-range weapon from near the Fyrestone Motel (near where the underleveled skag noted above spawns)

Challenges[]

Trivia[]

  • A box of brains lies on the floor of T.K. Baha's House, alluding to his role in The Zombie Island of Dr. Ned.
  • The entrance to Skag Gully from the original game is sealed off as well to familiar exits to Tartarus Station, Wayward Pass, Fyrestone Coliseum, and the gap to the other areas over Piss Wash Gully.
  • It and Control Core Angel are the only locations in the base game that lacks the "Cult of the Vault" challenge.

See Also[]

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