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For other uses, see Anointed.
Anointed

Anointed Beastmaster gun in a vending machine.

Anointed items include special effect bonuses that can spawn on items in Borderlands 3.

Overview

Like class mods, some effects are only valid for a single class, while others are universal. Anointed item effects are usually activated for a short time at the end of the action skill duration. Items that can be anointed are are weapons, shields, and grenade mods.

Anointed items can only spawn as world drops for a character that has completed the main story. Before that, they can be purchased from the vending machine outside Crazy Earl's door for a large amount of Eridium.

As new content updates are released, they can include new anointed bonuses. They are divided into generations and are the following:

  • First Generation
    • On November 21, 2019, The Takedown at the Maliwan Blacksite patch introduced new anointed effects.
    • For universal modifiers, they are marked with one asterisk.
  • Second Generation
    • On April 23, 2020, The Mayhem 2.0 patch introduced additional new anointed effects[1].
    • For universal modifiers, they are marked with two asterisks.


Siren

Amara, The Siren
Weapons
Gen Condition Effect
After using Phasecast 250% increased weapon damage.
After using Phasecast 50% increased status effect chance.
After using Phaseslam 300% increased weapon damage.
After using Phaseslam 200% increased melee damage
While Phasegrasp is active 71% decreased weapon charge time and 12% increased fire rate.
On action skill end 75% (misleading description; 40% is the actual bonus) bonus radiation damage
Shields
Gen Condition Effect
After using Phaseslam 200% increased melee damage.
After using Phaseslam 20% increased damage reduction and 12% increased movement speed.
While Phasegrasp is active Amara constantly triggers novas.

Beastmaster

FL4K, The Beastmaster
Weapons
Gen Condition Effect
After issuing Attack Command Gain 30% life steal.
After issuing Attack Command 8% increased movement speed.
After using Rakk Attack! 50% increased critical hit damage.
While Fade Away is active Greatly increased accuracy and handling.
While Gamma Burst is active 115% increased radiation damage
On Fade Away end Trigger non-elemental nova.
Gen Passive Effects
Enemies damaged by Rakk Attack! take 100% increased damage.
Grants an extra charge of Rakk Attack!
Shields
Gen Condition Effect
When exiting Fade Away Create a nova that deals X damage.
Gen Passive Effects
Grants an extra charge of Rakk Attack!

Gunner

Moze, The Gunner
Weapons
Gen Condition Effect
After exiting Iron Bear Next three magazines have 33% increased reload speed and 67% increased handling.
After exiting Iron Bear Next two magazines have 125% bonus incendiary damage.
After exiting Iron Bear 160% increased splash damage for 18 seconds.
After exiting Iron Bear Kills increase Iron Bear's cooldown rate by 30%.
While Auto Bear is active 75% bonus incendiary damage.
Gen Passive Effects
2nd Elemental critical hits can cause status effects of that element to explode, creating a nova that deals 500% of the status effect's damage.
Shields
Gen Condition Effect
After exiting Iron Bear 75% increased shields and health for 25 seconds.
After exiting Iron Bear Kills increase Iron Bear's cooldown by 30%.
When entering and exiting Iron Bear Create a nova that deals damage.
Grenades
Gen Condition Effect
While Iron Bear is active Taking damage has a 20% chance to spawn a grenade.

Operative

Zane, The Operative
Weapons
Gen Condition Effect
After swapping places with Digi-Clone 130% increased weapon damage.
After swapping places with Digi-Clone Your weapon is reloaded.
While Digi-Clone is active Regenerate 12% of magazine ammo per second.
While Barrier is active 60% increased accuracy and 70% increased critical hit damage.
While Barrier is active Status Effect Chance is increased by 50%.
While SNTNL is active 9% increased fire rate and 23% increased reload speed.
While SNTNL is active 100% of dealt damage is added as cryo damage.
Shields
Gen Condition Effect
While Digi-Clone is active Regenerate 3% max health per second.
When Barrier is active Instantly start recharging your shields.
While SNTNL is active 15% increased movement speed.

Universal

Weapon

  • On action skill end - 100% increased weapon damage.
  • On action skill end - Next two magazines have 50% bonus elemental damage.
  • On action skill end - Gain 15% life steal.
  • On action skill end - 75% increased weapon status effect chance and damage.
  • On action skill end - 100% increased melee damage.
  • On action skill end - 20% increased action skill cooldown rate.
  • On action skill end - 125% increased damage against Badass, Named, and Boss enemies.
  • On action skill end - Splash Damage is increased by 125%.
  • On action skill end - Projectile Speed is increased by 100% for a short time.
  • Consecutive Hits increase weapon damage by 1% per hit, misses remove all bonuses. *
    • The maximum weapon damage increase is a ~250% increase to weapon damage. Not doing damage for one second also removes this bonus entirely. Firing is not needed if some form of damage over time maintains the bonus during reloads.
  • Killing an enemy grants 5% Weapon Damage and Reload Speed for 25 seconds, this effect stacks. *
  • While enemies are below 25% health, gain 50% increased Weapon Damage. *
  • While an Action Skill is Active, Weapon Damage is increased by 200%.**
  • While an Action Skill is Active, constantly trigger novas that deal 13678 damage (lvl 57+).**
  • While an Action Skill is Active, Deal 75% more Weapon Damage to Badass, Named, and Boss enemies.**
  • Gain 300% increased Weapon Damage against enemies above 90% health.**
  • While under 50% health, deal 150% bonus radiation damage.**

Shield

  • On action skill end - Regenerate 5% maximum health per second.
  • On action skill end - 20% increased action skill cooldown rate.
  • On action skill end - Damage taken is reduced by 13%.
  • On action skill end - 50% bonus elemental damage (specific element) with weapons for 10 seconds. *
    • If used in combination with a grenade mod with the same anointment, the effect does not stack if they're the same element. Thus, the vault hunter should use items with different bonus elements.
    • This bonus also applies to melee attacks, action skills and grenades; however it is mostly treated like gun damage for calculation, so it will be affected by most gun damage bonuses but not by most melee, action skill or grenade damage bonuses.
  • On Action Skill Start - Activate any effects that trigger on shield break or fill.**
  • On Shield break, the next shot deals 100% shield capacity as bonus Amp Damage.**

Grenade Mod

  • On action skill start - Regenerate one grenade.
  • While an Action Skill is Active, Grenade Damage is increased by 150%.**
  • On action skill end - 50% bonus elemental damage (specific element) with weapons for 10 seconds. (see Shield section above)
  • On Grenade Thrown - Weapon, Grenade, and Action Skill Damage are increased by 25% for 6 seconds.

Sources

  • After completing the main story, anointed items will appear in all random loot, including lootables, chests, shops, and enemies. Quest rewards can be obtained with anointments as well.
  • Anointed items drop randomly with increased chances in Mayhem Mode, further increased with each successive tier.
  • Anointed items can be purchased with Eridium from Crazy Earl aboard Sanctuary III. This allows anointments to be obtained much earlier and at lower levels than normal.
  • Can be created by the Eridian Fabricator.

Notes

  • Some weapons may spawn with useless anointments that can't be triggered. Examples include Infinity.

References

  1. Gearbox Software (April 23, 2020) "Borderlands 3 Patch and Hotfixes: April 23, 2020" Borderlands Official Website. Retrieved April 23, 2020.
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