Anointed Beastmaster gun in a vending machine
Anointed items include special effect bonuses that can spawn on items in Borderlands 3.
Overview[]
Like class mods, some effects are only valid for a single class, while others are universal. Anointed item effects are usually activated for a short time at the end of the action skill duration. Items that can be anointed include weapons, shields, and grenade mods.
Anointed items can only spawn as world drops for a character that has completed the main story. Before that, they can be purchased from the vending machine outside Crazy Earl's door for a large amount of Eridium. Mayhem Mode will increase the chance for items to be anointed, which will reach 100% at Mayhem 8 or higher.
Anointment can only occur on Weapons, Shields and Grenade Mods. All Unique items and certain Legendary items will never be anointed.
As new content updates are released, they can include new anointed bonuses. They are divided into generations and are the following:
- First Generation
- On November 21, 2019, the Takedown at the Maliwan Blacksite patch introduced new anointed effects.
- For universal modifiers, they are marked with one asterisk.
- Second Generation
- On April 23, 2020, the Mayhem 2.0 patch introduced additional new anointed effects[1].
- For universal modifiers, they are marked with two asterisks.
- Third Generation
- On June 24, 2021, the Crossplay patch adjusted most anointments across the board[2].
Effects[]
Anointed items add modifiers to existing equipment that may encourage the Vault Hunter to take a different approach against their enemies. These modifiers are secondary, which means that one should not expect massive changes, such as if it were to be a legendary quality item and have its own gameplay changing traits. Effects from anointed weapons are only granted while that weapon is being wielded, and swapping weapons will dismiss any anointment activated by that weapon.
All anointed items are divided into three categories:
- On Trigger
- For these items, it includes any item that requires a condition to be triggered once. It does not matter what the cooldown for this trigger is, as the only point for this category is that it can be activated once a condition is met.
- Items that start a timer are not considered 'While Active' because it relies on its own independent timer, not whether the ability is still active or not.
- Most On Trigger effects will be lost upon switching weapons.
- While Active
- Similar to the 'On Trigger' category, except that instead of activating once, it will remain active for as long as its criteria is currently met.
- Passive
- Independent to conditions, this effect is always active and does not require a trigger, such as Action Skill, to be activated.
- There may be a handful of condition exceptions that may temporarily nullify this effect.
The Siren[]
This is a listing of all items that have anointment bonuses that are exclusive to the abilities used by Amara.
| Firearm Anointments | ||
|---|---|---|
| Gen | Condition | Result |
| One-Time Condition Trigger | ||
| - | After using Phasecast | 250% increased weapon damage. |
| - | After using Phasecast | 50% increased status effect chance. |
| - | After using Phaseslam | 300% increased weapon damage. |
| - | After using Phaseslam | 200% increased melee damage. |
| - | On action skill end | 40% bonus radiation damage. |
| While Condition is Active | ||
| - | While Phasegrasp is active | 150% increased weapon damage. |
| - | While Phasegrasp is active | 71% decreased weapon charge time and 12% increased fire rate. |
| Passive | ||
| - | - | 200% increased Astral Projection damage for Phasecast and related action skills. |
| - | - | 200% increased Orb damage for Phaseflare and related action skills. |
| - | - | 300% increased Slam damage for Phaseslam and related action skills. |
| Shield Anointments | ||
|---|---|---|
| Gen | Condition | Result |
| One-Time Condition Trigger | ||
| - | After using Phaseslam | 200% increased melee damage. |
| - | After using Phaseslam | 20% increased damage reduction and 12% increased movement speed. |
| While Condition is Active | ||
| - | While Phasegrasp is active | Amara constantly triggers novas |
The Beastmaster[]
This is a listing of all items that have anointment bonuses that are exclusive to the abilities used by FL4K, The Beastmaster.
| Firearm Anointments | ||
|---|---|---|
| Gen | Condition | Result |
| One-Time Condition Trigger | ||
| - | After using Attack Command | Gain 50% life steal. |
| - | After using Attack Command | 8% increased movement speed. |
| - | After using Rakk Attack | 100% increased critical hit damage. |
| - | On Fade Away end | Trigger non-elemental nova. |
| While Condition is Active | ||
| - | While Fade Away is active | 150% increased weapon damage. |
| - | While Fade Away is active | Greatly increased accuracy and handling. |
| - | While Gamma Burst is active | 115% bonus radiation damage. |
| - | While Gravity Snare is active | 250% increased weapon damage. |
| Passive | ||
| - | - | Enemies damaged by Rakk Attack take 100% increased damage. |
| - | - | Grants an extra charge of Rakk Attack. |
| Shield Anointments | ||
|---|---|---|
| Gen | Condition | Result |
| One-Time Condition Trigger | ||
| - | After using Attack Command | 8% increased movement speed. |
| - | When exiting Fade Away | Create a nova that deals [value] damage. |
| Passive | ||
| - | - | Grants an extra charge of Rakk Attack. |
The Gunner[]
This is a listing of all items that have anointment bonuses that are exclusive to the abilities used by Moze, The Gunner.
| Firearm Anointments | ||
|---|---|---|
| Gen | Condition | Result |
| One-Time Condition Trigger | ||
| - | After exiting Iron Bear | The next three magazines have 33% increased reload speed and 67% increased handling. |
| - | After exiting Iron Bear | The next two magazines have 125% bonus incendiary damage. |
| - | After exiting Iron Bear | The next two magazines have 10% increased fire rate and 100% increased critical damage. |
| - | After exiting Iron Bear | 160% increased splash damage for 18 seconds. |
| - | After exiting Iron Bear | Kills increase Iron Bear's cooldown rate by 30%. |
| While Condition is Active | ||
| - | While Auto Bear is active | 130% bonus incendiary damage. |
| - | While Auto Bear is active | Constantly regenerate 8% of magazine size per second. |
| - | While Iron Bear is active | 300% increased Bear Fist damage. |
| - | While Iron Bear is active | 150% increased Minigun damage. |
| - | While Iron Bear is active | 200% increased Salamander damage. |
| - | While Iron Bear is active | 150% increased Railgun damage. |
| - | While Iron Bear is active | 200% increased V-35 Grenade Launcher damage. |
| - | While Iron Bear is active | 150% increased Vanquisher Rocket Pod damage. |
| - | While Iron Cub is active | 150% increased weapon damage. |
| Passive | ||
| 2nd | - | Elemental critical hits can cause status effects of that element to explode, creating a nova that deals 500% of the status effect's damage |
| Shield Anointments | ||
|---|---|---|
| Gen | Condition | Result |
| One-Time Condition Trigger | ||
| - | After exiting Iron Bear | 75% increased shield and health for 25 seconds. |
| - | After exiting Iron Bear | Kills increase Iron Bear's cooldown by 30%. |
| - | When entering and exiting Iron Bear | Create a nova that deals damage. |
| Grenade Mod Anointments | ||
|---|---|---|
| Gen | Condition | Result |
| While Condition is Active | ||
| - | While Iron Bear is active | Taking damage has a 20% chance to spawn a grenade. |
The Operative[]
This is a listing of all items that have anointment bonuses that are exclusive to the abilities used by Zane, The Operative.
| Firearm Anointments | ||
|---|---|---|
| Gen | Condition | Result |
| One-Time Condition Trigger | ||
| - | After swapping places with Digi-Clone | 130% increased weapon damage. |
| - | After swapping places with Digi-Clone | Your weapon is reloaded |
| While Condition is Active | ||
| - | While Digi-Clone is active | Regenerate 30% of magazine ammo per second |
| - | While Barrier is active | 60% increased accuracy and 125% increased critical hit damage |
| - | While Barrier is active | Status effect chance is increased by 50% |
| - | While SNTNL is active | 9% increased fire rate and 23% increased reload speed. |
| - | While SNTNL is active | 100% of dealt damage is added as cryo damage |
| Passive | ||
| - | - | 150% increased MNTIS Shoulder Cannon damage. |
| Shield Anointments | ||
|---|---|---|
| Gen | Condition | Result |
| One-Time Condition Trigger | ||
| - | When Barrier is activated | Instantly start recharging your shields |
| While Condition is Active | ||
| - | While Digi-Clone is active | Regenerate 3% max health per second |
| - | While SNTNL is active | 15% increased movement speed |
Universal[]
This is a listing of all items that have anointment bonuses that can be used by any Vault Hunter.
| Firearm Anointments | ||
|---|---|---|
| Condition | Bonus modifier | Note |
| On action skill end | 100% increased weapon damage for 12 seconds. | |
| Next two magazines have 100% bonus elemental damage. | Lost if weapon is switched | |
| Gain 15% life steal for 12 seconds. | ||
| 40% increased elemental status chance and 75% increased elemental status effect damage for 12 seconds. | ||
| 100% increased melee damage for 12 seconds. | ||
| 20% increased action skill cooldown rate for 15 seconds. | ||
| 125% increased damage against Badass, Named, and Boss enemies for 15 seconds. | ||
| Splash Damage is increased by 125% for 12 seconds. | * | |
| While an action skill is active | Weapon Damage is increased by 200% | * |
| Constantly trigger novas every 3 seconds that deals X damage | * | |
| 75% more Weapon Damage to Badass, Named, and Boss enemies | * | |
| While under 50% health | 100% bonus radiation damage | * |
| While enemies are below 25% health | 50% increased Weapon Damage | ** |
| Enemies above 90% health | 150% increased Weapon Damage | ** / **** |
| Killing an enemy | 12.5% Weapon Damage and Reload Speed for 25 seconds. | Stacks Displayed in-game as 13%. |
| Consecutive Hits increase weapon damage by 1% per hit, misses remove all bonuses |
*** | |
| Element critical hits | Cause status effects of that element to explode, creating a nova that deals 500% of the Status effect’s damage. | Cryo cannot trigger |
| Notes: | ||
| ||
| Shield Anointments | ||
|---|---|---|
| Condition | Bonus modifier | Note |
| On action skill end | 100% increased melee damage for 12 seconds. | |
| Regenerate 1.25% maximum health per second for 12 seconds. | * | |
| 50% increased action skill cooldown rate for 12 seconds. | ||
| Damage taken is reduced by 13% for 12 seconds. | * | |
| 50% bonus elemental damage (specific element) with weapons for 10 seconds. | *** | |
| On action skill start | Activate any effects that trigger on shield break or fill. | |
| On shield break | The next shot deals 100% shield capacity as bonus Amp Damage. | |
| Notes: | ||
| ||
| Grenade Mod Anointments | ||
|---|---|---|
| Condition | Bonus modifier | Note |
| On action skill end | 50% bonus elemental damage (specific element) with weapons for 10 seconds. | * |
| On action skill start | Regenerate one grenade. | |
| On grenade thrown | Weapon, Grenade, and Action Skill Damage are increased by 25% for 6 seconds. | |
| While an action skill is active | Grenade Damage is increased by 150%. | |
| Notes: | ||
| ||
Sources[]
- After completing the main story, anointed items will appear in all random loot, including lootables, chests, shops, and enemies. Quest rewards can be obtained with anointments as well.
- Anointed items drop randomly with increased chances in Mayhem Mode, further increased with each successive tier. At Mayhem level 8 and above, all items that can be anointed are guaranteed to drop with an anointment.
- Anointed items can be purchased with Eridium from Crazy Earl aboard Sanctuary III. This allows anointments to be obtained much earlier and at lower levels than normal.
- Can be created by the Eridian Fabricator.
- There are multiple anointments exclusive to the Bloody Harvest event that almost all only have an effect when the character has Terror.
See Also[]
References[]
- ↑ Gearbox Software (April 23, 2020) "Borderlands 3 Patch and Hotfixes: April 23, 2020" Borderlands Official Website. Retrieved April 23, 2020.
- ↑ Gearbox Software (June 24, 2021) "Borderlands 3 Update and Hotfixes: June 24, 2021" Borderlands Official Website. Retrieved August 9, 2021.
| ||||||||||||||||||||||