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(No it doesn't. Teapot is just like any other dahl pistol, not worth mentioning. Undo revision 317438 by Inferuz (talk))
(→‎Notes: I mean, this is obvious. You're still prematurely reloading. The ammo being expended has nothing to do with it.)
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{{infobox skill
 
{{infobox skill
 
|name = Anarchy
 
|name = Anarchy
|image = File:AnarchyIcon.png
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|image = AnarchyIcon.png
 
|character = Gaige
 
|character = Gaige
|type = Stacking Boost
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|type = Gamechanger<br />(Stacking Boost)
|tier = First
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|tier = 1
 
|maxpoints = 1
 
|maxpoints = 1
 
|tree = Ordered Chaos
 
|tree = Ordered Chaos
|minlevel = Six
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|minlevel = 6
|effect = Killing an enemy or fully emptying your gun's Magazine while in combat grants you a stack of 'Anarchy'. For every stack of Anarchy you have, you gain bonus Gun Damage, but your Accuracy is decreased. Prematurely reloading your gun removes all stacks of Anarchy. Anarchy stacks are quickly lost while in "[[Crippled|Fight For Your Life]]".
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|effect = Killing an enemy or fully emptying your gun's Magazine while in combat grants you a stack of 'Anarchy'. For every stack of Anarchy you have, you gain bonus Gun Damage, but your Accuracy is decreased. Prematurely reloading your gun removes all stacks of Anarchy. Anarchy stacks are quickly lost while in [[Crippled|"Fight For Your Life"]].
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|game = Borderlands 2
 
}}
 
}}
'''Anarchy''' is one of the two first (and, to reach the next tier, mandatory) skills for [[Gaige]] in the [[Ordered Chaos]] skill tree. With it, Gaige improves her damage but lowers her accuracy each time she kills an opponent, or completely empties and reloads a magazine with her weapon.
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'''Anarchy''' is a tier 1 skill in [[Gaige]]'s [[Ordered Chaos]] skill tree. With it, Gaige improves her damage but lowers her accuracy each time she kills an opponent or completely empties and reloads a magazine with her weapon.
   
 
==Effects==
 
==Effects==
Anarchy only has one skill point; with it, Gaige gains an Anarchy 'stack' whenever she kills an enemy, or fires every bullet from her weapon's magazine. Each Anarchy stack adds 1.75% to her Gun Damage, but lowers her Accuracy by 1.75% in exchange. Anarchy does not wear off by itself, and continues to add stacks with each subsequent kill or emptied magazine. Deathtrap kills do not grant Anarchy stacks. The skills [[Rational Anarchist]] and [[Typecast Iconoclast]] may cause more than one stack to be gained at once.
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Anarchy only has one skill point; with it, Gaige gains an Anarchy stack whenever she kills an enemy or fires every bullet from a weapon's magazine. Each Anarchy stack adds 1.75% to her gun damage but lowers her accuracy by 1.75% in exchange. Anarchy does not wear off by itself and continues to add stacks with each subsequent kill or emptied magazine. Deathtrap kills do not grant Anarchy stacks. [[Rational Anarchist]] and [[Typecast Iconoclast]] may cause more than one stack to be gained at once.
   
If Gaige reloads before the magazine is completely empty, she will either trigger [[Discord]] (if she has it) or else lose all of her Anarchy stacks. She will also begin to lose Anarchy at a rate of roughly five stacks per second while [[Crippled]], but getting a Second Wind will stop the loss of Anarchy stacks. Dying (in most cases), exiting the game or resetting skill points will remove all Anarchy stacks. Anarchy stacks are also consumed by [[Death From Above]] and [[With Claws]].
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If Gaige reloads before the magazine is completely empty, she will either trigger [[Discord]] if she has it or lose all of her Anarchy stacks. She will also begin to lose Anarchy at a rate of roughly five stacks per second while [[Crippled]], but getting a Second Wind will stop the loss of Anarchy stacks. Dying (in most cases), exiting the game or resetting skill points will remove all Anarchy stacks. Anarchy stacks are also consumed by [[Death From Above]] and [[With Claws]].
   
Gaige's stacks 'max out' at 150, giving her a maximum potential benefit of +262.5% Gun Damage at a cost of -262.5% Accuracy. After fully investing in [[Preshrunk Cyberpunk]], this limit can be extended to up to 400 stacks, increasing the benefit to up to +700% Gun Damage and -700% Accuracy. One step further is using the [[Slayer of Terramorphous]] [[Class Mod]], allowing for up to 600 stacks or 1050% Gun Damage and -1050% Accuracy.
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Anarchy stacks have a default maximum of 150, giving her a maximum potential benefit of +262.5% gun damage at a cost of -262.5% accuracy. Fully investing in [[Preshrunk Cyberpunk]] extends the limit to 400 stacks, increasing the benefit of up to +700% gun damage and -700% accuracy. Using the [[Slayer of Terramorphous]] [[Class Mod (Borderlands 2)|class mod]] allows for up to 600 stacks with +1050% gun damage and -1050% accuracy.
   
 
==Strategy==
 
==Strategy==
The success of an Anarchy build is greatly determined by the weapons used with it to maximize the gain of Anarchy stacks from reloading. When choosing gear players should prioritize weapons with high fire-rate, reload speed and small magazines, while accuracy is '''not''' a priority. Weapons with high rate of fire but medium-large magazines like Vladof Assault Rifles or most SMG's are bad choices to level up Anarchy because the unmanageable ammo consumption they require to gain Anarchy stacks and time to empty the magazine, but can be used efficiently once the stack cap has been reached (600 stacks with Slayer of Terramorphous). Contrary to popular belief the revolver [[Law (Borderlands 2)|Law]] isn't a good choice because it starts to lose accuracy with only 57 stacks. Weapons manufactured by Torgue may look useful with low number of stacks, as even a shot at an enemy's feet will do splash damage. However, they are overall the worst choice because with high numbers of stacks the spread will be so high that even Torgue shotguns at point-blank range won't be able to hit and more important, [[Close Enough]] doesn't ricochet gyrojet projectiles nor folding fin rockets. They also have low fire rate and below average reload speed, being unsuited for fast stack gain.
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The success of an Anarchy build is greatly determined by the weapons used with it to maximize the gain of Anarchy stacks from reloading. When choosing gear, weapons with high fire-rate, fast reload speed and small magazine sizes should be prioritized. Weapons with a high fire rate but medium-large magazines like Vladof assault rifles or most SMGs are bad choices to gain Anarchy stacks as the unmanageable ammo consumption they require to gain Anarchy stacks and time to empty the magazine, but can be used efficiently once the stack cap has been reached.
   
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Weapons that work well with Anarchy include:
The [[Cobra_(Borderlands_2)|Cobra]] is a good choice, as it deals powerful explosive splash damage, has high velocity, and is also able to ricochet with Close Enough, unlike Torgue weapons, but the fire rate is low.
 
   
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*A Jakobs shotgun with only one shot per reload can gain stacks quickly while dealing moderate damage.
Rocket launchers are not recommended. With high number of stacks there is a huge potential to shoot one's feet accidentally and get crippled, even if aiming high, although the [[Hive]] is an exception. They are not a good choice to get second winds for the same reason (terrible accuracy even at point-blank range), but they can be used when the number of stacks is low (under 100). Tediore brand with low magazine size and high reload speed are recommended for that purpose.
 
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*The homing projectiles of the [[Seeker]], [[Wanderlust]] and [[Dart]]s can mitigate the accuracy penalty.
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*The [[Hot Mama]] does not suffer from the accuracy penalty when zoomed in.
   
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The other pillar of Anarchy builds are the skills used in conjunction with it. [[Close Enough]] should be fully invested in as the bullets reflected by it will have perfect accuracy while Anarchy compensates for the damage reduction of a ricochet. [[Smaller, Lighter, Faster]] and [[Typecast Iconoclast]] provide a faster accumulation of stacks while [[Rational Anarchist]] jumpstarts the accumulation of stacks.
One of the best, if not the best overall weapon for use with Anarchy are the variants of the [[Conference Call]] shotgun with Vertical Grip accessory (7 pellets instead of 5) and 8 to 10 magazine size. Its good fire rate, reload speed, pellet count and low magazine size, make for an optimal choice. Even better, its special effect (the perpendicular shoot) somewhat preserves accuracy even if the main shoot miss, making easy to hit at medium to long ranges with an extremely high number (>550) of Anarchy stacks. On top of that, the reflection of all the missed pellets by [[Close Enough]] can wreak havoc doing ludicrous amounts of damage with the potential to kill entire groups in a single shot. It's both useful to level Anarchy fast and when the cap has been reached. When such cap has been reached the player can reliably shoot at random almost anywhere and get kills anyway.
 
   
 
Tactical use of Deathtrap is more important with many Anarchy stacks as it can be used to distract distant enemies and allow more time to reach an effective range.
If the player has not access to such rare weapons, one inferior but easy-to-get alternative are the [[Rubi]] variants with small magazine size and decent fire rate. It's special effect provides powerful healing to Gaige.
 
   
 
To prevent the loss of stacks to premature reloading, bringing up the character menu, performing a melee attack or swapping weapons will interrupt the reload. To reload the weapon without losing Anarchy stacks, either unequip and re-equip the weapon via the inventory screen, simply empty the magazine, or drop and pick up the weapon. [[Discord]] also replaces the reload penalty with a buff that can be deactivated with another premature reload.
That said, when the max number of stacks have been reached, the player can then swap to any weapon of their choice. If he has access to more powerful weapons than the one used to level up anarchy.
 
 
The other pillar of Anarchy builds are the skills used in conjunction with it. Players should max the [[Close Enough]] skill, because the bullets reflected will have perfect accuracy. The damage loss is compensated soon by the Anarchy boost and it's specially efficient when using shotguns. Only one skill point should be invested in [[The Nth Degree]] for the same reason. [[Discord]] is the only fail-safe available to prevent the loss of all Anarchy stacks at player failure because of a premature reload, and can be triggered while crippled for extra accuracy without an increase to the speed of stacks loss. [[Smaller, Lighter, Faster]] and [[Preshrunk Cyberpunk]] provide faster accumulation of stacks and higher stack cap respectively while [[Rational Anarchist]] gives momentum.
 
 
Conserving the use of Deathtrap is more important with many Anarchy stacks, as it can be used to distract distant enemies and allow the player more time to reach an effective range.
 
 
Since most players have a habit of reloading when the alert for low ammo appears, this may lead to losing all stacks of Anarchy accidentally. To counter this, bringing up the character menu, performing a melee attack or swapping weapons will interrupt the reload. Additionally, unequipping and re-equipping a weapon via the inventory screen will fill it with ammo. Discord also replaces the reload penalty with a buff that can be deactivated with another reload.
 
   
 
==Notes==
 
==Notes==
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*Anarchy only affects gun damage; bonuses from [[Amplify Shield|Amp Shields]] are not multiplied.
*Prematurely reloading a [[Tediore]] firearm makes Gaige lose her stacks/toggles Discord, even though the ammo is expended in the process.
 
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*The Torgue bonus explosive damage is affected by bonuses to gun damage, including Anarchy. Bonus explosive damage is, however, not reduced when ricocheted with Close Enough.
*With a high number of Anarchy stacks, accuracy will be close to non-existent, and the spread of the weapon will spray far outside the limits of the crosshairs. With a very large number of stacks (around 550 or more, which is only possible with the [[Slayer of Terramorphous]] class mod) and a low-accuracy weapon such as regular shotguns, the weapon crosshair becomes extremely small. However, the player's accuracy does not improve.
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*With a high number of Anarchy stacks, accuracy will be close to non-existent, and the spread of the weapon will spray far outside the limits of the crosshairs. With a very large number of stacks (around 550 or more) and a low-accuracy weapon, the weapon crosshair becomes extremely small. However, weapon accuracy does not improve.
*In co-operative play, having a [[Gunzerker]] with an ammo-regenerating class mod is an asset, as Anarchy tends to create a high consumption of ammunition.
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*In co-operative play, having a [[Gunzerker]] with an ammo-regenerating class mod is an asset as Anarchy tends to cause high ammo consumption.
*In order for a reload to count towards a stack, damage must have been dealt, from any source including grenades, melee and Elemental effects, to an enemy or object a few seconds before the reload.
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*In order for a reload to count towards a stack, damage must have been dealt. This includes grenades, melee, and elemental effects to an enemy or object a few seconds before the reload. Objects include anything that can be destroyed, such as explosive barrels, skag piles, or [[necrophage]]s.
*Anarchy stacks can be 'farmed' by reloading the weapon while attacking the practice target found in Marcus munitions gun range. They can also be gained by emptying weapon magazines on destructible objects such as barrels and skag piles. However this is of arguable benefit as stacks may be gained faster by killing enemies in combat.
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**Anarchy stacks can be 'farmed' by reloading the weapon while attacking the practice target found in the Marcus Munitions gun range. Stacks can also be gained by emptying weapon magazines on destructible objects. However, both are of questionable benefit as stacks may be gained faster by killing enemies in combat.
*If Gaige falls off the map, she may or may not lose her stacks of Anarchy. If the camera switches to third person as one falls off the map, the stacks will be reset. Otherwise they will be retained.
 
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**The destructible dirt in the Minecraft easter egg section of the [[Caustic Caverns]] can also be used to farm Anarchy stacks, as the game sees shooting them as dealing damage, even though the dirt blocks are not destroyed in the process.
*Some weapons with a very long reload time (mostly rocket launchers) may not give stacks of Anarchy when reloaded, even when the last shot fired hit an enemy or destructible object.
 
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*If Gaige falls off the map and the camera switches to a third-person view, the stacks will be reset. The stacks will be retained if Gaige does not ragdoll and the game only shows the New-U transition (for instance, being crushed by a vehicle).
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*Weapons with a slow reload speed may not give a stack of Anarchy when reloaded, even if the last shot fired hits an enemy or destructible object. Conversely, weapons with a fast reload speed and small magazine size can generate stacks several times before damage needs to be dealt again (up to 5 times with a single-shot shotgun).
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*In ''[[Tiny Tina's Assault on Dragon Keep]]'', dying from failed puzzles and traps does not typically result in the loss of Anarchy stacks.
   
 
==Trivia==
 
==Trivia==
*Gaige has a set of dialogue for when she gets a stack of Anarchy. Each stack gain has a chance to play a line, but it seems that it happens more often when gaining a stack from reloading. All of the known voice lines can be found [[Gaige#Quotes|here]].
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*Gaige has a set of dialogue for when she gets a stack of Anarchy. Each stack gain has a chance to play a line, but it seems to happen more often when gaining a stack from reloading. All of the known voice lines can be found [[Gaige/Quotes#Gameplay_Quotes_.28Borderlands_2.29|here]].
*The more stacks Gaige has the more insane (and louder) she gets as evidenced by her dialogue, going from "normal" to "excited" to "god-complex". Some dialogue lines can only be heard with an extremely large number of stacks, obtained by points in [[Preshrunk Cyberpunk]] and a Slayer of Terramorphous class mod]].
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*The more stacks Gaige has, the more insane and louder she gets. This is evident by her dialogue, going from "normal" to "excited" to "god-complex". Some dialogue lines can only be heard with an extremely large number of stacks.
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*Taking this skill adds two large curved blades that protrude from either side of Deathtrap's neck.
   
 
{{Gaige skills nav}}
 
{{Gaige skills nav}}
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<!-- Interlanguage Links -->
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[[fr:Anarchie]]
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[[ru:Анархия (навык)]]
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[[uk:Анархія]]

Revision as of 20:23, 22 July 2020

Anarchy is a tier 1 skill in Gaige's Ordered Chaos skill tree. With it, Gaige improves her damage but lowers her accuracy each time she kills an opponent or completely empties and reloads a magazine with her weapon.

Effects

Anarchy only has one skill point; with it, Gaige gains an Anarchy stack whenever she kills an enemy or fires every bullet from a weapon's magazine. Each Anarchy stack adds 1.75% to her gun damage but lowers her accuracy by 1.75% in exchange. Anarchy does not wear off by itself and continues to add stacks with each subsequent kill or emptied magazine. Deathtrap kills do not grant Anarchy stacks. Rational Anarchist and Typecast Iconoclast may cause more than one stack to be gained at once.

If Gaige reloads before the magazine is completely empty, she will either trigger Discord if she has it or lose all of her Anarchy stacks. She will also begin to lose Anarchy at a rate of roughly five stacks per second while Crippled, but getting a Second Wind will stop the loss of Anarchy stacks. Dying (in most cases), exiting the game or resetting skill points will remove all Anarchy stacks. Anarchy stacks are also consumed by Death From Above and With Claws.

Anarchy stacks have a default maximum of 150, giving her a maximum potential benefit of +262.5% gun damage at a cost of -262.5% accuracy. Fully investing in Preshrunk Cyberpunk extends the limit to 400 stacks, increasing the benefit of up to +700% gun damage and -700% accuracy. Using the Slayer of Terramorphous class mod allows for up to 600 stacks with +1050% gun damage and -1050% accuracy.

Strategy

The success of an Anarchy build is greatly determined by the weapons used with it to maximize the gain of Anarchy stacks from reloading. When choosing gear, weapons with high fire-rate, fast reload speed and small magazine sizes should be prioritized. Weapons with a high fire rate but medium-large magazines like Vladof assault rifles or most SMGs are bad choices to gain Anarchy stacks as the unmanageable ammo consumption they require to gain Anarchy stacks and time to empty the magazine, but can be used efficiently once the stack cap has been reached.

Weapons that work well with Anarchy include:

  • A Jakobs shotgun with only one shot per reload can gain stacks quickly while dealing moderate damage.
  • The homing projectiles of the Seeker, Wanderlust and Darts can mitigate the accuracy penalty.
  • The Hot Mama does not suffer from the accuracy penalty when zoomed in.

The other pillar of Anarchy builds are the skills used in conjunction with it. Close Enough should be fully invested in as the bullets reflected by it will have perfect accuracy while Anarchy compensates for the damage reduction of a ricochet. Smaller, Lighter, Faster and Typecast Iconoclast provide a faster accumulation of stacks while Rational Anarchist jumpstarts the accumulation of stacks.

Tactical use of Deathtrap is more important with many Anarchy stacks as it can be used to distract distant enemies and allow more time to reach an effective range.

To prevent the loss of stacks to premature reloading, bringing up the character menu, performing a melee attack or swapping weapons will interrupt the reload. To reload the weapon without losing Anarchy stacks, either unequip and re-equip the weapon via the inventory screen, simply empty the magazine, or drop and pick up the weapon. Discord also replaces the reload penalty with a buff that can be deactivated with another premature reload.

Notes

  • Anarchy only affects gun damage; bonuses from Amp Shields are not multiplied.
  • The Torgue bonus explosive damage is affected by bonuses to gun damage, including Anarchy. Bonus explosive damage is, however, not reduced when ricocheted with Close Enough.
  • With a high number of Anarchy stacks, accuracy will be close to non-existent, and the spread of the weapon will spray far outside the limits of the crosshairs. With a very large number of stacks (around 550 or more) and a low-accuracy weapon, the weapon crosshair becomes extremely small. However, weapon accuracy does not improve.
  • In co-operative play, having a Gunzerker with an ammo-regenerating class mod is an asset as Anarchy tends to cause high ammo consumption.
  • In order for a reload to count towards a stack, damage must have been dealt. This includes grenades, melee, and elemental effects to an enemy or object a few seconds before the reload. Objects include anything that can be destroyed, such as explosive barrels, skag piles, or necrophages.
    • Anarchy stacks can be 'farmed' by reloading the weapon while attacking the practice target found in the Marcus Munitions gun range. Stacks can also be gained by emptying weapon magazines on destructible objects. However, both are of questionable benefit as stacks may be gained faster by killing enemies in combat.
    • The destructible dirt in the Minecraft easter egg section of the Caustic Caverns can also be used to farm Anarchy stacks, as the game sees shooting them as dealing damage, even though the dirt blocks are not destroyed in the process.
  • If Gaige falls off the map and the camera switches to a third-person view, the stacks will be reset. The stacks will be retained if Gaige does not ragdoll and the game only shows the New-U transition (for instance, being crushed by a vehicle).
  • Weapons with a slow reload speed may not give a stack of Anarchy when reloaded, even if the last shot fired hits an enemy or destructible object. Conversely, weapons with a fast reload speed and small magazine size can generate stacks several times before damage needs to be dealt again (up to 5 times with a single-shot shotgun).
  • In Tiny Tina's Assault on Dragon Keep, dying from failed puzzles and traps does not typically result in the loss of Anarchy stacks.

Trivia

  • Gaige has a set of dialogue for when she gets a stack of Anarchy. Each stack gain has a chance to play a line, but it seems to happen more often when gaining a stack from reloading. All of the known voice lines can be found here.
  • The more stacks Gaige has, the more insane and louder she gets. This is evident by her dialogue, going from "normal" to "excited" to "god-complex". Some dialogue lines can only be heard with an extremely large number of stacks.
  • Taking this skill adds two large curved blades that protrude from either side of Deathtrap's neck.


Gaige skills
Deathtrap
Best Friends Forever Little Big Trouble Ordered Chaos