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Amplify Shields, when filled, add a bonus amount of '''Amp Damage''' to the next shot (called an '''Amp Shot''') fired from any projectile weapon, at a cost of a certain amount of shield damage (the shield's '''Amp Shot Drain'''). They are thus well suited to longer-ranged character builds where they can be allowed to recharge between shots and there is little risk of taking damage.
 
Amplify Shields, when filled, add a bonus amount of '''Amp Damage''' to the next shot (called an '''Amp Shot''') fired from any projectile weapon, at a cost of a certain amount of shield damage (the shield's '''Amp Shot Drain'''). They are thus well suited to longer-ranged character builds where they can be allowed to recharge between shots and there is little risk of taking damage.
   
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Amp Damage is divided evenly among multiple projectiles rather than added to each, and no longer applies to every round remaining in a thrown [[Tediore]] weapon, significantly reducing this shield type's former effectiveness for close-range character builds.
Amp Damage is only applied to the first shot of a burst, but if a weapon fires more than one projectile at a time all projectiles will have the full Amp Damage bonus applied to them. This includes shotguns, weapons with double accessories, Bandit rocket launchers, and Tediore reloads, which will apply an Amp Damage bonus for every round remaining in the weapon when it is reloaded. As a result, a character build focused on close-range gun combat can also benefit heavily from using an Amplify Shield.
 
   
 
An Amplify Shield is essentially the opposite of a [[Roid Shield]].
 
An Amplify Shield is essentially the opposite of a [[Roid Shield]].
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*[[The Bee]] - Legendary Amp Shield
 
*[[The Bee]] - Legendary Amp Shield
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==Pre-patch notes==
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Prior to Patch 1.2.0, the following was true:
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Amp Damage is only applied to the first shot of a burst, but if a weapon fires more than one projectile at a time all projectiles will have the full Amp Damage bonus applied to them. This includes shotguns, weapons with double accessories, Bandit rocket launchers, and Tediore reloads, which will apply an Amp Damage bonus for every round remaining in the weapon when it is reloaded. As a result, a character build focused on close-range gun combat can also benefit heavily from using an Amplify Shield.
   
 
{{Hyperion2}}
 
{{Hyperion2}}

Revision as of 07:08, 14 November 2012

Amplify Shields are a common Shield type in Borderlands 2. They are manufactured by Hyperion.

Usage & Description

Amplify Shields, when filled, add a bonus amount of Amp Damage to the next shot (called an Amp Shot) fired from any projectile weapon, at a cost of a certain amount of shield damage (the shield's Amp Shot Drain). They are thus well suited to longer-ranged character builds where they can be allowed to recharge between shots and there is little risk of taking damage.

Amp Damage is divided evenly among multiple projectiles rather than added to each, and no longer applies to every round remaining in a thrown Tediore weapon, significantly reducing this shield type's former effectiveness for close-range character builds.

An Amplify Shield is essentially the opposite of a Roid Shield.

Variants

Pre-patch notes

Prior to Patch 1.2.0, the following was true:

Amp Damage is only applied to the first shot of a burst, but if a weapon fires more than one projectile at a time all projectiles will have the full Amp Damage bonus applied to them. This includes shotguns, weapons with double accessories, Bandit rocket launchers, and Tediore reloads, which will apply an Amp Damage bonus for every round remaining in the weapon when it is reloaded. As a result, a character build focused on close-range gun combat can also benefit heavily from using an Amplify Shield.