Brawl[]
The Brawl tree focuses on melee and close combat.
Starting Skill
Action Skill | Effect |
---|---|
Phaseslam |
Amara leaps into the air and Slams the ground, dealing damage to all nearby enemies and knocking them up.
Cooldown: 35 seconds |
Tier 1
Skill | Type | Ranks | Effect |
---|---|---|---|
Root to Rise |
Passive | 5 | Amara gains increased max health. Max Health: +8% per rank |
Personal Space |
Passive | 3 | Amara's weapon shots deal bonus damage based on the distance to her target. The closer the target, the greater the bonus.
Bonus Damage: up to 18% of damage dealt per rank
|
Clarity |
Passive | 5 | Amara constantly regenerates health. The lower her health, the more powerful the regeneration. After using an action skill, this bonus is doubled for a few seconds.
Health Regeneration: up to 1% missing health/sec per rank |
Tier 2
Skill | Type | Ranks | Effect |
---|---|---|---|
Blight Tiger |
Element | - | Converts Amara's action skill to corrosive damage. |
Arms Deal |
Passive | 5 | Amara deals increased splash damage and takes reduced splash damage.
Splash Damage: +4% per rank |
Samsara |
Passive | 3 | Whenever Amara deals damage to an enemy with her action skill, she adds a stack of Samsara. For every stack, Amara gains increased gun damage and health regeneration for a few seconds. Stacks decay after a few seconds.
Gun Damage: +1.7% / +3.3% / +5.0% per stack |
Helping Hand(s) |
Passive | 5 | For a few seconds after using her action skill, Amara's arms remain active and grant her damage reduction.
Damage Reduction: +12% / +21% / +28% / +35% / +40% |
Tier 3
Skill | Type | Ranks | Effect |
---|---|---|---|
Fracture |
Action Skill | - | Amara summons a handful of fists that erupt from the ground, dealing damage to enemies in front of Amara.
Cooldown: 28 seconds |
Revelation |
Augment | - | Amara's action skill now creates a nova when it damages enemies, dealing damage to all nearby enemies.
Action Skill Damage: -15% |
Mindfulness |
Passive | 3 | Whenever Amara takes damage, she gains a stack of Mindfulness. Stacks decay after a few seconds.
Movement Speed: +1.4% / +2.8% / +4.2% per stack |
Find Your Center |
Passive | 1 | Amara gains increased melee damage. Additionally, for a few seconds after using her action skill, Amara gains increased melee range.
Melee Damage: +100% |
Vigor |
Passive | 3 | Killing an enemy with Amara's action skill grants all allies increased movement speed for a few seconds. This effect stacks.
Team Movement Speed: +3.3% / +6.7% / +10.0% |
Tier 4
Skill | Type | Ranks | Effect |
---|---|---|---|
Downfall |
Action Skill | - | Amara leaps into the air and shoots an elemental beam below her briefly, followed by a slam.
Cooldown: 47 seconds |
One With Nature |
Passive | 5 | Amara gains increased max health and elemental damage resistance to her action skill element.
Max Health: +5% / +10% / +15% / +20% / +25% |
Tier 5
Skill | Type | Ranks | Effect |
---|---|---|---|
Glamour |
Augment | - | Enemies damaged by Amara's action skill become confused and temporarily attack their allies. However, action skill cooldown is increased. If Amara targets an enemy with Phasegrasp, enemies near the grasped target are confused as well.
Damage: -10% |
Do unto Others |
Passive | 1 | Whenever an enemy damages Amara, she automatically throws an energy orb back at them, dealing action skill elemental damage. This skill has a short cooldown.
Cooldown: 8 seconds |
Jab Cross |
Passive | 5 | Whenever Amara deals melee damage to an enemy, she gains increased action skill damage and weapon damage for a few seconds.
Weapon Damage: +3% per rank |
Guardian Angel |
Passive | 1 | When Amara enters Fight For Your Life, she immediately gains a Second Wind, restores her health, and creates an action skill elemental nova that knocks back nearby enemies. This skill has a long cooldown.
Max Health Restored: 50% of max health |
Tier 6
Skill | Type | Ranks | Effect |
---|---|---|---|
Blitz |
Passive | 1 | Melee override. Amara dashes a short distance forward and performs a special melee strike, dealing elemental melee damage. If a Blitz melee attack kills an enemy, its cooldown is immediately reset.
Melee Damage: +100% |
Mystical Assault[]
The Mystical Assault tree focuses on general damage output.
Starting Skill
Action Skill | Effect |
---|---|
Phasecast |
Amara sends forward an Astral Projection of herself, dealing damage to everything in its path.
Cooldown: 28 seconds |
Tier 1
Skill | Type | Ranks | Effect |
---|---|---|---|
Do Harm |
Passive | 5 | Killing an enemy grants Amara a stack of Rush. Activating her action skill consumes all Rush stacks. For every stack of Rush consumed, Amara's action skill damage is temporarily increased.
Action Skill Damage: +0.9% per rank and stack consumed |
Fast Hand(s) |
Passive | 3 | Amara's reload speed, weapon swap speed, and mode switch speed are improved.
Reload Speed: +7% / +14% / +19% |
Violent Tapestry |
Passive | 5 | Applying an elemental effect grants Amara a stack of Rush. Activating her action skill consumes all Rush stacks. For every stack of Rush consumed, Amara's Elemental Effect Chance is temporarily increased.
Effect Chance: +0.6% per rank and stack consumed |
Tier 2
Skill | Type | Ranks | Effect |
---|---|---|---|
Soul Sap |
Augment | - | A portion of damage dealt by Amara's action skill is returned to her or a nearby ally as health.
Life Steal: 30% of skill damage dealt |
Alacrity |
Passive | 5 | Amara gains increased reload speed for every stack of Rush. After consuming Rush stacks, this bonus is increased for a few seconds.
Reload Speed: +0.4% / +0.8% / +1.2% / +1.6% / +2.0% per stack |
Transcend |
Passive | 3 | Amara gains increased accuracy and critical hit bonus for a few seconds after activating her action skill.
Accuracy: +17% / +29% / +38% |
Restless |
Passive | 5 | Amara gains increased action skill cooldown rate.
Cooldown Rate: +5% per rank |
Tier 3
Skill | Type | Ranks | Effect |
---|---|---|---|
Deliverance |
Action Skill | - | Amara sends forward an Astral Projection of herself, dealing damage to everything in its path. Whenever the Astral Projection hits an enemy, it releases homing elemental projectiles that trigger her action skill elemental effect on enemies.
Damage: 86 |
Stillness of Mind |
Augment | - | Enemies damaged by Amara's action skill become phaselocked until they are damaged or the duration ends. However, action skill cooldown is increased. If Amara targets an enemy with Phasegrasp, enemies near the grasped target are phaselocked.
Damage: -25% |
Ascendant |
Passive | 1 | All action skill Augments gain increased effects.
Soul Sap Lifesteal: +20% |
Tier 4
Skill | Type | Ranks | Effect |
---|---|---|---|
Reverberation |
Action Skill | - | Amara sends forward an Astral Projection of herself, dealing damage to everything in its path. Astral Projection deals increased damage for every enemy it hits.
Damage: 88 |
From Rest |
Passive | 3 | Amara gains improved fire rate and charge time.
Fire Rate: +4% / +8% / +12% |
Laid Bare |
Passive | 3 | Enemies take increased damage from all sources for a few seconds after being damaged by Amara's action skill.
Damage Increase: +8.3% / +16.7% / +25% |
Wrath |
Passive | 3 | Amara gains increased gun damage. This effect is increased after she activates her action skill for a few seconds.
Gun Damage: +6.7% / +13.3% / +20.0% |
Tier 5
Skill | Type | Ranks | Effect |
---|---|---|---|
Tandava |
Action Skill | - | Amara sends forward an Astral Projection of herself. When it hits a target, it explodes, damaging all nearby enemies.
Cooldown: 28 seconds |
Remnant |
Passive | 3 | When Amara kills an enemy with a gun or action skill, she creates a homing projectile that seeks out a new enemy dealing her action skill elemental damage. Any Overkill Damage is added to the projectile's damage.
Remnant Damage: 9 / 18 / 26 |
Awakening |
Passive | 3 | Amara's Rush stacks gain increased effectiveness.
Rush Stack Effectiveness: +10% per rank |
Tier 6
Skill | Type | Ranks | Effect |
---|---|---|---|
Avatar |
Passive | 1 | Amara's action skill can be activated while it's cooling down. This skill may only be used once per completed cooldown. Additionally, increases Amara's max Rush stacks. Additionally, if Amara's action skill kills an enemy, it refunds half of her Rush stacks. Bonus Rush Stacks: +10 |
Fist of the Elements[]
This skill tree focuses on elemental damage.
Starting Skill
Action Skill | Effect |
---|---|
Phasegrasp |
Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds. Some enemies are immune to being grasped and instantly take damage instead.
Duration: 7 seconds |
Tier 1
Skill | Type | Ranks | Effect |
---|---|---|---|
Anima |
Passive | 5 | Amara's elemental status effects deal increased damage over time and have increased duration. Her action skill status effect deals further increased damage.
Status Effect Damage: +4% per rank |
Steady Hand(s) |
Passive | 3 | Amara gains increased weapon handling and accuracy.
Handling: +14% / +24% / +32% |
Infusion |
Passive | 5 | Convert a portion of damage dealt by Amara's weapons into her action skill element.
Converted Damage: +8% per rank |
Tier 2
Skill | Type | Ranks | Effect |
---|---|---|---|
Soulfire |
Element | - | Converts Amara's action skill to incendiary damage. |
Tempest |
Passive | 5 | Amara deals increased elemental damage. Shock damage is further increased.
Elemental Damage: +6% per rank
|
Illuminated Fist |
Passive | 1 | Amara gains increased melee damage and her melee damage is converted to her action skill element.
Melee Damage: +75% |
Wildfire |
Passive | 5 | Whenever Amara applies an elemental effect to an enemy, it has a chance to spread to a nearby enemy.
Spread Chance: 8% per rank |
Tier 3
Skill | Type | Ranks | Effect |
---|---|---|---|
The Eternal Fist |
Action Skill | - | Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds. Whenever the grasped enemy is killed, up to 3 new targets can be sought out and grasped.
Bonus Targets: up to +4 |
Allure |
Augment | - | Amara's action skill creates a singularity that pulls in enemies.
Action Skill Damage: -20% |
Dread |
Passive | 1 | Amara's gun damage is increased for a few seconds after an enemy is grasped. Whenever any player kills a grasped enemy, their current weapon is instantly reloaded.
Weapon Damage: +15% |
Tier 4
Skill | Type | Ranks | Effect |
---|---|---|---|
Ties that Bind |
Action Skill | - | Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds. Enemies near the grasped target are linked, and any damage dealt to a linked target is shared between all other linked targets.
Link Damage: 35% of damage dealt |
Indiscriminate |
Passive | 3 | Amara's bullets that damage enemies have a chance to ricochet and deal decreased damage to other nearby enemies. Ricochet chance and damage are increased if the target is currently affected by Phasegrasp or Stillness of Mind.
Ricochet Chance: 10% per rank |
Deep Well |
Passive | 1 | Amara gains increased magazine size with elemental weapons.
Magazine Size: +20% |
Catharsis |
Passive | 3 | Whenever Amara triggers an elemental effect on an enemy, when that enemy dies that enemy explodes, dealing her attuned element damage along with any other element that is currently inflicted upon that enemy. This skill has a short cooldown.
Catharsis Damage: 4 / 8 / 13 |
Tier 5
Skill | Type | Ranks | Effect |
---|---|---|---|
Fist over Matter |
Action Skill | - | Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds. After grasping the targeted enemy, large fists appear and constantly smash the area, dealing damage to nearby enemies.
Damage: 35 |
Sustainment |
Passive | 5 | Amara gains Life Steal whenever she deals elemental damage with her weapon.
Life Steal: 4% of damage dealt per rank |
Conflux |
Passive | 5 | Whenever Amara applies an elemental effect to an enemy, she gains a chance to randomly electrocute, burn, or melt that enemy.
Extra Effect Chance: 7% per rank |
Tier 6
Skill | Type | Ranks | Effect |
---|---|---|---|
Forceful Expression |
Passive | 1 | Amara's guns deal bonus elemental damage based on her action skill element.
Bonus Elemental Damage: 18% of damage dealt |
Enlightened Force[]
Starting Skill[]
Skill | Type | Effect |
---|---|---|
Phaseflare |
Action Skill | Amara summons an Orb of Elemental Energy that deals constant elemental damage to nearby enemies. Pressing V near the Orb causes it to fly towards an enemy and damage them. Additionally, every time Amara uses a melee attack on the Orb, it gains Increased Damage based on the damage dealt to it. Pressing F causes the Orb to return to Amara.
|
Tier 1[]
Skill | Type | Ranks | Effect |
---|---|---|---|
Trust In Yourself |
Passive | 5 | Whenever an enemy breaks Amara's shield, she gains increased Reload Speed, Charge Speed, and Weapon Swap Speed for a short time. This effect is doubled if Amara's shield is broken by a melee attack.
|
No Mistakes In Nature |
Passive | 5 | Whenever Amara inflicts a Status Effect on an enemy, she gains increased Melee Damage for a short time.
|
Heavy Rain |
Passive | 5 | Amara's weapons gain increased Projectile Speed and Splash Damage.
|
Tier 2[]
Skill | Type | Ranks | Effect |
---|---|---|---|
Glow Up |
Action Skill | - | Instead of dealing Splash Damage to enemies, Amara's Orb grants nearby allies Health Regeneration. Amara may also press V while near the Orb to send it to a downed ally, granting them a Second Wind.
|
Go With The Flow |
Passive | 3 | Whenever Amara Freezes an enemy, she gains increased Movement Speed and Weapon Damage for a short time.
|
Unweave The Rainbow |
Passive | 3 | Amara's deals Bonus Damage of her attuned element whenever she deals Melee Damage or Splash Damage to frozen enemies.
|
Ebb and Flow |
Passive | 3 | Whenever Amara kills an enemy with a melee attack, she gains a portion of the damage dealt back as health.
|
Cold Hearted |
Action Skill Element | - | Converts Amara's Action Skill to Cryo Damage. |
Tier 3[]
Skill | Type | Ranks | Effect |
---|---|---|---|
Shooting Star (skill) |
Action Skill | - | Amara summons an Orb of Elemental Energy that deals constant elemental damage to nearby enemies. Pressing V near the Orb causes it to fly forwards towards an enemy and damage them which also increases the amount of Overall Damage the Orb deals to enemies. Additionally, the Elemental Orb continually fires Elemental Projectiles at the last enemy Amara damaged. Pressing F causes the Orb to return to Amara.
|
Combo Breaker |
Passive | 1 | Killing an enemy with Melee Damage has a chance to reset Amara's Action Skill Cooldown.
|
Expedite |
Action Skill Effect | - | Whenever Amara kills an enemy with her Action Skill, she gains increased Action Skill Cooldown Rate until she activates her Action Skill again.
|
Tier 4[]
Skill | Type | Ranks | Effect |
---|---|---|---|
Joyfull Freedom |
Passive | 5 | After activating her Action Skill, Amara gains increased Melee Damage for a short time.
|
Burn Both Ends |
Passive | 5 | After activating her Action Skill, Amara gains Increased Threat for a short time, drawing the attention of all enemies in a huge radius. Whenever Amara is dealt damage by an enemy, she gains Increased Damage for a short time. This effect stacks.
|
Tier 5[]
Skill | Type | Ranks | Effect |
---|---|---|---|
Light Fantastic |
Action Skill | - | Amara summons an Orb of Elemental Energy that deals constant elemental damage to nearby enemies. Whenever Amara damages an enemy, the Elemental Orb automatically travels to that enemy. Whenever Amara kills an enemy, the Elemental Orb gains Increased Damage. Pressing F causes the Orb to return to Amara.
|
Body and Mind |
Passive | 3 | Kill Skill. Amara's melee attacks deal Bonus Splash Damage for a short time.
|
Free The Soul |
Passive | 1 | Kill Skill. Whenever Amara kills a frozen enemy, splinters fly out from that enemy and home to nearby enemies, dealing Cryo Damage. This skill has a short cooldown.
|
Atman |
Passive | 3 | Amara gains increased Skill Damage.
|
Tier 6[]
Skill | Type | Ranks | Effect |
---|---|---|---|
Clear The Mind |
Passive | 1 | Kill Skill. After killing an enemy, Amara ignores enemies Elemental Damage Resistance for a short time. This does not effect Elemental Immunity.
|