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Alternative Fire modes (or alt-fire modes) are unique methods of attack featured on many guns in Borderlands 3.

AltFireModes

Known Alternative Fire modes

Atlas

Atlas weapons shoot a tracking round. After applying the round to an enemy, all regular shots will target the tracked enemy for a time dependent on the nature of tracking round fired; the general rule is if the tracking round on the weapon is capable of tagging multiple enemies at once, then the tracking duration will be lower. Tracking rounds automatically replenish their on-weapon stock after a few seconds, with some longer exceptions.

There are different types of tracking rounds:

  • Tracker Dart: A singular dart is shot which can track one enemy.
  • Tracker Burst: A small number of darts are shot in a shotgun-like burst. It is possible to track multiple targets if the darts connect with more than one enemy.
  • Tracker Puck: This magnetic puck will stick to and track the enemy it's shot at. Upon the target's death it will drop off of them and has a chance to seek out a new target within a small radius. Tagging effect on enemies lasts for eighteen seconds
  • Tracker Grenade: A grenade-like charge that is shot in an arc, and will rise up on impact with terrain and explode into hundreds of darts that will track all enemies within the burst radius. The grenade can prematurely explode on directly impacting an enemy. Tagging effect on enemies lasts for twelve seconds.
  • Vortex Grenade: This is a variation of the tracker grenade, used exclusively by Ruby's Wrath, but with modified firing mechanics. The grenade is fired at a noticeably higher velocity, and will bounce forward instead of stopping on first impact with terrain. When it explodes, however, it creates an effect identical to a singularity grenade in addition to tracking all enemies in range. Duration of tracking effect is the lowest of all Atlas alternative fire modes at eight seconds.

Dahl

Dahl weapons switch between two different firing modes. This will change the behavior of the gun as well as the sight's zoom.

Of the following, two are available per weapon:

  • Semi-Auto: Single shots; usually combined with a stronger zoom
  • Burst Fire: A burst of typically around 3-5 bullets
  • Full-Auto: Holding down the trigger will fire continuously; usually has the weaker zoom

Maliwan

Maliwan weapons can switch between two different Elemental Damage types.

Torgue

Torgue weapons switch between their regular explosive projectiles and sticky explosives. Once stuck, these sticky bombs will explode all at once when the weapon is reloaded, the mode is switched or the player switches to another weapon. Sticky projectiles will do more damage for every round stuck.

Vladof

Vladof weapons have various underbarrel attachments that offer a different way of dealing damage. Switching between those is - at least on larger weapons like rifles - represented by rotating the barrel so that the currently active option is on top. If both regular barrel and attachment are minigun barrels they will instead rotate by 90°, activating them both.

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