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|manufacturer = Vladof
 
|manufacturer = Vladof
 
|color = white
 
|color = white
|rarity = common
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|rarity = Common
 
|element = Any
 
|element = Any
 
|game1 = Borderlands 2
 
|game1 = Borderlands 2
 
|variants link = ON
 
|variants link = ON
 
}}
 
}}
'''{{PAGENAME}}s''' are a {{rarity link|common}} [[shield]] type in ''[[Borderlands 2]]''. They are manufactured by Vladof. The {{random}}
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'''Absorb Shields''' are a {{rarity link|common}} [[shield]] type in ''[[Borderlands 2]]''. They are manufactured by Vladof. The {{random}}
   
 
==Usage & Description==
 
==Usage & Description==
 
 
While an Absorb Shield is active, it has a set percentage chance of adding ammunition to the user's reserves when struck by bullets or rockets. When the shield absorbs a shot, it negates the damage and the character receives ammunition corresponding to the type of weapon fired by the enemy. For example, an enemy with a shotgun will give shotgun ammo if his bullets are absorbed.
 
While an Absorb Shield is active, it has a set percentage chance of adding ammunition to the user's reserves when struck by bullets or rockets. When the shield absorbs a shot, it negates the damage and the character receives ammunition corresponding to the type of weapon fired by the enemy. For example, an enemy with a shotgun will give shotgun ammo if his bullets are absorbed.
   

Revision as of 22:53, 12 March 2018

Absorb Shields are a common shield type in Borderlands 2. They are manufactured by Vladof. The Absorb Shield is obtained randomly from any suitable loot source.

Usage & Description

While an Absorb Shield is active, it has a set percentage chance of adding ammunition to the user's reserves when struck by bullets or rockets. When the shield absorbs a shot, it negates the damage and the character receives ammunition corresponding to the type of weapon fired by the enemy. For example, an enemy with a shotgun will give shotgun ammo if his bullets are absorbed.

As the rarity level (and therefore the material grade) of the Absorb shield increases, the Absorb probability increases.

In order for a projectile to be absorbed, it must be fired from a weapon the enemy is holding. For instance, a bandit with an SMG is a valid candidate for absorption. A WAR Loader firing autocannons is not. Furthermore, only the actual projectile can be absorbed and negated. Splash damage from explosive and elemental weapons will impact normally.

In Ultimate Vault Hunter Mode, Torgue gyrojets seem to bypass some or all shielding even on high-percentage shields like the Sham.

Certain weapons fire special projectiles that Absorb Shields treat as rocket ammunition. For example, the Boom Puppy, Landscaper, and Logan's Gun can all provide rockets when striking a character's shield.

It's advisable to equip an Absorb Shield when:

  • the environment offers little or no cover from attacks;
  • there are various enemies that attack using hand-held projectile weapons;
  • The Gunzerker uses his action skill, in order to maintain a firepower and survivability advantage in open combat.

Variants

  • 1340 Shield - Unique Absorb Shield with the CPU of Loader 1340.
  • Aequitas - Unique Absorb Shield that increases fight for your life time.
  • The Sham - Legendary Absorb Shield with a very high absortion chance.
  • The Transformer - Legendary Absorb Shield that recharges with shock dammage.
  • Sponge - Seraph Absorb shield with increased absotion rate (not as big as The Sham, but with a higher shield capacity).