FANDOM


(removing deprecated infobox fields)
(Clean up)
Line 5: Line 5:
 
|manufacturer = Vladof
 
|manufacturer = Vladof
 
|color = common
 
|color = common
|rarity =common
+
|rarity = common
 
|element =
 
|element =
 
|game1 = Borderlands 2
 
|game1 = Borderlands 2
|variants link = ON}}
+
|variants link = ON
'''{{PAGENAME}}s''' are a {{rarity link|common}} [[Shield]] type in [[Borderlands 2]]. They are manufactured by Vladof.
+
}}
  +
'''{{PAGENAME}}s''' are a {{rarity link|common}} [[shield]] type in ''[[Borderlands 2]]''. They are manufactured by Vladof.
   
 
==Usage & Description==
 
==Usage & Description==
   
While an Absorb Shield is active, it has a set percentage chance of adding ammunition to the user's reserves when struck with a bullet- or rocket-based attack. When the shield absorbs an incoming bullet or rocket, it takes no damage and the character receives ammunition corresponding to the type of weapon fired by the enemy.
+
While an Absorb Shield is active, it has a set percentage chance of adding ammunition to the user's reserves when struck by bullets or rockets. When the shield absorbs an shot, it takes no damage and the character receives ammunition corresponding to the type of weapon fired by the enemy.
   
 
As the rarity level (and therefore the material grade) of the Absorb shield increases, the Absorb probability increases.
 
As the rarity level (and therefore the material grade) of the Absorb shield increases, the Absorb probability increases.
   
Note that in order for a projectile to be absorbed, it must be fired from a weapon the enemy is holding.  For instance, a [[Bandit]] with an SMG is a valid candidate for absorption.  A [[WAR Loader]] firing autocannons is not.  Furthermore, only the actual projectile can be absorbed and negated.  Splash damage from explosive and elemental weapons will impact normally.
+
In order for a projectile to be absorbed, it must be fired from a weapon the enemy is holding. For instance, a [[Bandit (faction)|bandit]] with an SMG is a valid candidate for absorption. A [[WAR Loader]] firing autocannons is not. Furthermore, only the actual projectile can be absorbed and negated. Splash damage from explosive and elemental weapons will impact normally.
   
 
In [[Ultimate Vault Hunter Mode]], Torgue gyrojets seem to bypass some or all shielding even on high-percentage shields like the [[Sham]].
 
In [[Ultimate Vault Hunter Mode]], Torgue gyrojets seem to bypass some or all shielding even on high-percentage shields like the [[Sham]].
   
Certain weapons fire special projectiles that Absorb Shields treat as Rocket ammunition.  For example, the [[Boom Puppy]], [[Landscaper]], and [[Logan's Gun]] can all provide Rockets when fired to impact player shields.  Exercise caution to avoid seriously injuring your character in the event that your Absorb Shield misses a deadly projectile.
+
Certain weapons fire special projectiles that Absorb Shields treat as rocket ammunition. For example, the [[Boom Puppy]], [[Landscaper]], and [[Logan's Gun]] can all provide rockets when striking a character's shield.
   
 
It's advisable to equip an Absorb Shield when:
 
It's advisable to equip an Absorb Shield when:
*<span style="line-height:21px;">the environment offers little or no cover from attacks;</span>
+
*the environment offers little or no cover from attacks;
*there are various enemies that attack using handheld projectile weapons;
+
*there are various enemies that attack using hand-held projectile weapons;
 
*The [[Gunzerker]] uses his action skill, in order to maintain a firepower and survivability advantage in open combat.
 
*The [[Gunzerker]] uses his action skill, in order to maintain a firepower and survivability advantage in open combat.
   

Revision as of 11:51, May 8, 2014

Absorb Shields are a common shield type in Borderlands 2. They are manufactured by Vladof.

Usage & Description

While an Absorb Shield is active, it has a set percentage chance of adding ammunition to the user's reserves when struck by bullets or rockets. When the shield absorbs an shot, it takes no damage and the character receives ammunition corresponding to the type of weapon fired by the enemy.

As the rarity level (and therefore the material grade) of the Absorb shield increases, the Absorb probability increases.

In order for a projectile to be absorbed, it must be fired from a weapon the enemy is holding. For instance, a bandit with an SMG is a valid candidate for absorption. A WAR Loader firing autocannons is not. Furthermore, only the actual projectile can be absorbed and negated. Splash damage from explosive and elemental weapons will impact normally.

In Ultimate Vault Hunter Mode, Torgue gyrojets seem to bypass some or all shielding even on high-percentage shields like the Sham.

Certain weapons fire special projectiles that Absorb Shields treat as rocket ammunition. For example, the Boom Puppy, Landscaper, and Logan's Gun can all provide rockets when striking a character's shield.

It's advisable to equip an Absorb Shield when:

  • the environment offers little or no cover from attacks;
  • there are various enemies that attack using hand-held projectile weapons;
  • The Gunzerker uses his action skill, in order to maintain a firepower and survivability advantage in open combat.

Variants

Community content is available under CC-BY-SA unless otherwise noted.